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Posted (edited)

Ok, intermediate version 1.9D1 features:

  • two extra tongue sizes (6 and 7). If in a running game, you might need to adjust the max tongue size of your character manually.
  • Max tongue size now additionally limited by CowHead stage. Stage 0 (i. e. no CowHead) = size 3, Stage 2 = size 4, Stage 4 = size 5, Stage 6 = size 6, and stage 7 = size 7
  • Custom race integration for CowHead muataion now possible. Please read the included BAC_CustomRaceWithCowHeadHowTo.pdf on how to do this (located in the data directory)
  • Added an optional recurring defecating event, if fat and Bowels is enabled. You can disable this separately in the settings menu.
  • Stretch mark colors can now be customized per cow (MilkMaid View page)

 

Edited by botticelli
file space - attachement deprecated and deleted
Posted (edited)
1 hour ago, MysticDaedra said:

Wait... mutations are suspended during the scenes? That's the whole point of the scenes! :( Need a fix for that ASAP so that mutations can occur during the scenes...

They are suspended which doesn't mean they don't occur, just only the reequip process is stopped until after the scene completes. Else you'll have no scene because it breaks, Equipping something while in special furniture breaks the scene (tried it out with a vanilla sawmill log loading scene, this also breaks).

Edited by botticelli
Posted
4 hours ago, botticelli said:

Ok, intermediate version 1.9D1 features:

Is this for SE?  LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding

Posted

Hello there
I'm on AE build, had no problems with 1.9a2 at all. Today decided to go on new 1.9D with new game. So, CTD happens when face mutations are going on (can't really say which one is a cause of CTD, I blame eyes)
I'm using "Improved Eyes Skyrim", "3BA" and "Diamond Skin" mods.
Could be potential conflict there with 1.9D? I used them as well on 1.9a2, there were no troubles

Posted
3 hours ago, LatencyRemix said:

Is this for SE?  LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding

I only post LE versions. You'll either need to convert it yourself or wait for someone else to do it.

1 hour ago, w234aew said:

 

Does this include the new ear meshes by default?

Yes. Personally, I didn't miss the old ears one second, Did you?

 

3 hours ago, squiffyrogue said:

Hello there
I'm on AE build, had no problems with 1.9a2 at all. Today decided to go on new 1.9D with new game. So, CTD happens when face mutations are going on (can't really say which one is a cause of CTD, I blame eyes)
I'm using "Improved Eyes Skyrim", "3BA" and "Diamond Skin" mods.
Could be potential conflict there with 1.9D? I used them as well on 1.9a2, there were no troubles

BAC does not temper with eyes or eye settings. Possibly check your log.

Posted
24 minutes ago, botticelli said:

Yes. Personally, I didn't miss the old ears one second, Did you?

 

Not one bit, the new ones are much better!

 

24 minutes ago, botticelli said:
4 hours ago, LatencyRemix said:

Is this for SE?  LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding

I only post LE versions. You'll either need to convert it yourself or wait for someone else to do it.

 

@LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem.

 

A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save.

 

I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1".

 

Posted (edited)
Spoiler

20220403023159_1.jpg

20220403023236_1.jpg

20220403024340_1.jpg

 

look like i have problem with Curvy Cow make her breast look.................  i dont know anyone have same problem or it just me because use BHUNP Body

------------------------

i love new tail texture but too bad it dont have Physics for SE   try to watch HDT-PE > HDT-SMP but im confuse =___=

Edited by evilbom
Posted (edited)
1 hour ago, w234aew said:

 

Not one bit, the new ones are much better!

 

 

@LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem.

 

A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save.

 

I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1".

 

Strange. I just started a new game and both MCM menus were there from the start. The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files?

 

Edit: Found it: I inherited both mcm scripts from the attached one and the CK doesn't pack that because it's not directly used by anything inside the esp.

bac_mcm_base.psc bac_mcm_base.pex

Edited by botticelli
Posted
1 hour ago, w234aew said:

 

Not one bit, the new ones are much better!

 

 

@LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem.

 

A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save.

 

I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1".

 

This is a recurring issue. The solution (for now, until the cause is found and fixed) is to not activate bac.esp on a new save, but rather wait a bit (leave the Abandoned Prison if running LAL, get to Riverwood if not... that kind of thing) and then activate it.

Posted
7 minutes ago, botticelli said:

Strange. I just started a new game and both MCM menus were there from the start. The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files?

I unpacked with BAE into the base folder Mod Organizer\mods\bac_alternate_1.9D1. qasmoke from menu test didn't have either MCM menue's still.  Loading into my current save the MCM's dissapeard after a few moments,  mod still function's, tried it with a few level up potion's and progressed as normal just no MCM

Posted
7 minutes ago, LatencyRemix said:

I unpacked with BAE into the base folder Mod Organizer\mods\bac_alternate_1.9D1. qasmoke from menu test didn't have either MCM menue's still.  Loading into my current save the MCM's dissapeard after a few moments,  mod still function's, tried it with a few level up potion's and progressed as normal just no MCM

See my post above, I added one script that's probably missing from the bsa

Posted
1 minute ago, botticelli said:

See my post above, I added one script that's probably missing from the bsa

^_^ hehe yeah.  It appeared after i posted that.  Adding in the files and it worked on new game and current save game.  Thanks for the quick up do

Posted (edited)
28 minutes ago, botticelli said:

The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files?

 

I tried that, still nothing.

 

The only time I've seen a similar "No MCM showing up" with another mod before; If MME is installed alongside Lactis (OSA milk animation mod), Lactis's MCM will refuse to show up.

 

This experience makes me think this could be a mod incompatibility; I'll send along a load order.

 

EDIT: Just saw update, I'll re-convert and try again.

 

Edited by w234aew
Posted (edited)

I'm on SE and im also experiencing crashing when the Cow Head Mutations happen or when i reach Level 15-17, Is there anything in particular that i need to do myself to fix this? I've tried running the meshes through Cathedral already.

 

 

 

*EDIT* I figured it out, Cathedral messes with the Head Nifs whenever you try to optimize for SSE, Its better just to use the original meshes and not run them through *No CTD's yet* and transformations are working so far

Edited by Cammy
Posted (edited)
On 4/2/2022 at 9:18 AM, MysticDaedra said:

Hmm. Make sure you have the latest version of MME and Zaz 8+. Something about your installation/load order is incorrect for it to not be working. I assume you're using my 1.9D conversion?

yeah I am using yours, I'll try and redownloaded MME and Zaz 8+ and see if that fixes the issue.

edit:
image.png.c517ac3f60af12456115ed31723633de.png
when redownloading MME I didn't realize the setting down here was a thing, and this is exactly the issue i was having, so I just didn't download it properly.
gonna test my game now. 

Edit #2: didn't fix the issue will try something else.

Edited by DivineDefiance
more info
Posted

So, I am done with the update of the Udders Mesh and Texture (for now). It took some extra time because I decided to learn how implement them myself into Skyrim (allows for easier R&D and it's fun to learn ^_^). With that being said, this is the first mod package I've made (that is not just a texture swap), so I can't gurantee that I made it correctly, but I think it should. Also, I play on SE/VR, so that is what I have tested it with, I don't know if they need to be converted back to LE or something to work. So if anyone feel like doing that, be my guest. @botticelli you can include them with your next update of the Bac mod (if you want to).
Udders_stages.jpg.9c7de3c6a16f201f5355a8960fd56357.jpg

 

Make sure to choose bac_Udders_S/B/VB when you batch build with BodySlide.

bacNewUdders_SE_20220402.7z
 

Posted
1 hour ago, Addywil said:

So, I am done with the update of the Udders Mesh and Texture (for now). It took some extra time because I decided to learn how implement them myself into Skyrim (allows for easier R&D and it's fun to learn ^_^). With that being said, this is the first mod package I've made (that is not just a texture swap), so I can't gurantee that I made it correctly, but I think it should. Also, I play on SE/VR, so that is what I have tested it with, I don't know if they need to be converted back to LE or something to work. So if anyone feel like doing that, be my guest. @botticelli you can include them with your next update of the Bac mod (if you want to).
Udders_stages.jpg.9c7de3c6a16f201f5355a8960fd56357.jpg

 

Make sure to choose bac_Udders_S/B/VB when you batch build with BodySlide.

bacNewUdders_SE_20220402.7z
 

These are amazing nice work! 

Posted
2 minutes ago, SilentOption said:

Nevermind I fix it

 

Coul dyou tell us how you fixed it? It could help another user if they end up having your problem.

Posted
36 minutes ago, venomr said:

 

Coul dyou tell us how you fixed it? It could help another user if they end up having your problem.

You need to make the following changes to the SkyrimEditor.ini file, located in C:\...\Steam\SteamApps\common\skyrim as follows:

Add these to the end of the following section:
[General]
bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1

Copy and Paste the following into the [Archive] section:
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa (Source:)https://steamcommunity.com/app/72850/discussions/0/357285562486927048/

Posted (edited)

Found another bug it seems that in my Being A Cow Update you made MCM Menu vanish. Am I supposed to use Original as well as your update?

Edited by SilentOption

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