NexusRefugee Posted April 1, 2022 Posted April 1, 2022 (edited) would it be possible to do a small texture change for foot non hooves like the hands where some fur / discoloration occurs with hands and hooves off. Edited April 1, 2022 by MuchW0W laggy typos
DivineDefiance Posted April 1, 2022 Posted April 1, 2022 (edited) is there a way to prevent the big nose ring on my character and keep the small one after being captured, because personally I do not like the bigger one but I do want to go down the captured story line. could I just replace the meshes in the large file with the small ones and would that work? edit: above doesn't get rid/replace the large ring Edited April 1, 2022 by DivineDefiance extra info
DivineDefiance Posted April 1, 2022 Posted April 1, 2022 (edited) Also does anyone know the scene id for this place, because the scene never starts and all the npcs just stand in place and do nothing I've tried almost about everything (except setstage) to make them move or do anything, but I'm wondering if the scene just isn't starting properly for them? like everything for this mod works fine for me except this area (I am on special edition) or if someone could just point me towards the dialogue lines for this part are located that would be fine as well. something else as well is the milking machine for me doesn't work either, same as the other milking machine area before this (as well as the cart) and on other playthroughs when I went to dragons reach (normal MME milking machines work for me though). Edited April 1, 2022 by DivineDefiance extra info
MysticDaedra Posted April 1, 2022 Posted April 1, 2022 35 minutes ago, DivineDefiance said: Also does anyone know the scene id for this place, because the scene never starts and all the npcs just stand in place and do nothing I've tried almost about everything (except setstage) to make them move or do anything, but I'm wondering if the scene just isn't starting properly for them? like everything for this mod works fine for me except this area (I am on special edition) or if someone could just point me towards the dialogue lines for this part are located that would be fine as well. something else as well is the milking machine for me doesn't work either, same as the other milking machine area before this (as well as the cart) and on other playthroughs when I went to dragons reach (normal MME milking machines work for me though). That's very odd. This scene works fine for me, although it's a bit fast (I will admit to it probably being buggy, but I have never had an issue with the NPCs not entering). Did your character enter the milk machine properly? That is a requirement for the NPCs to enter iirc.
DivineDefiance Posted April 1, 2022 Posted April 1, 2022 4 minutes ago, MysticDaedra said: That's very odd. This scene works fine for me, although it's a bit fast (I will admit to it probably being buggy, but I have never had an issue with the NPCs not entering). Did your character enter the milk machine properly? That is a requirement for the NPCs to enter iirc. no, for some reason each time my character activates the machine, they immediately stand up and do nothing, I did try to search why it wasn't working but to no avail. the milking machines that bac add dont work for me for some reason.
MysticDaedra Posted April 1, 2022 Posted April 1, 2022 45 minutes ago, DivineDefiance said: no, for some reason each time my character activates the machine, they immediately stand up and do nothing, I did try to search why it wasn't working but to no avail. the milking machines that bac add dont work for me for some reason. Hmm. Make sure you have the latest version of MME and Zaz 8+. Something about your installation/load order is incorrect for it to not be working. I assume you're using my 1.9D conversion?
venomr Posted April 2, 2022 Posted April 2, 2022 On 3/31/2022 at 6:06 PM, Tiruil said: I think I should ask again, could it be possible to add more people to the owners list other then just Paul ? I dont like the guy even with a race change or appearance change its still him. I'm thinking of adding other folks, like Adrianne or Ahlam or others ? You can use a mod like " NPC visual transfer" to turn paul into any NPC in your game (even if its a modded follower.) You can also change his dialogue and name in x edit if you wanted him to sound more like the NPC you turned him into. It wont mess up any of the quests since skyrim will simply play the dialogue and run the scripts without checking what's actually being said. Maybe later when everything in this mod is working 100%, someone can implement an addon that lets you choose a different owner, but for now you can edit Paul. 1
botticelli Posted April 2, 2022 Posted April 2, 2022 18 hours ago, LatencyRemix said: Heya @botticelli I noticed in the last download(1.9D LE) that the 2nd stage tail has no more physics. Also noticed that somewhere during the capture stages of the quest it set's MME milk squirt to 0% is that normal or has something to do with the new setting for the breast enlargement effect ? On a side note i do like that you have things that change MME values. If i could put the idea forward to maybe change how the eneven breat mutation functions? SLIF seems to allways equal out the values so they arent uneven forlong until theres a update. Could you work you magic on changing the base value breast size for MME as a mutation to replace or add as another mutation. Aswell as maybe taking some idea's from TheMilkMaid mod where it increases globaly how much milk can be stored, similar to how multi breast add on base value from 4 milk to 8. I didn't change anything about that tail and it works fine here. Does anyone else have problems with that, too? For the scene pump activation, I turn gushing off (to 0%) because if it is on, you'll be empty before the scene ends and then stand up breaking the scene. Also, mutations are suspended during the scenes because they make the character equip things like horns, and that also breaks the pump scenes. With the breast enlargement potions, breast size ()not base) should increase anyway. What do you want to achieve? Larger visual breasts or more capacity? The latter I can look into, the former is a setting in MME MCM you can change on your own. Base milk production (i. e. lactation) is already increased in the pump scenes and also with LactacidProducer. The higher your Lactacid score, the larger is your capacity max. But, depending on your Lactacid use setting in MME, it will diminish again. If you set that to -0.01, Lactacid will not be used up but instead make your production ever greater.
MysticDaedra Posted April 2, 2022 Posted April 2, 2022 2 hours ago, botticelli said: I didn't change anything about that tail and it works fine here. Does anyone else have problems with that, too? For the scene pump activation, I turn gushing off (to 0%) because if it is on, you'll be empty before the scene ends and then stand up breaking the scene. Also, mutations are suspended during the scenes because they make the character equip things like horns, and that also breaks the pump scenes. With the breast enlargement potions, breast size ()not base) should increase anyway. What do you want to achieve? Larger visual breasts or more capacity? The latter I can look into, the former is a setting in MME MCM you can change on your own. Base milk production (i. e. lactation) is already increased in the pump scenes and also with LactacidProducer. The higher your Lactacid score, the larger is your capacity max. But, depending on your Lactacid use setting in MME, it will diminish again. If you set that to -0.01, Lactacid will not be used up but instead make your production ever greater. Wait... mutations are suspended during the scenes? That's the whole point of the scenes! Need a fix for that ASAP so that mutations can occur during the scenes...
botticelli Posted April 2, 2022 Posted April 2, 2022 (edited) Ok, intermediate version 1.9D1 features: two extra tongue sizes (6 and 7). If in a running game, you might need to adjust the max tongue size of your character manually. Max tongue size now additionally limited by CowHead stage. Stage 0 (i. e. no CowHead) = size 3, Stage 2 = size 4, Stage 4 = size 5, Stage 6 = size 6, and stage 7 = size 7 Custom race integration for CowHead muataion now possible. Please read the included BAC_CustomRaceWithCowHeadHowTo.pdf on how to do this (located in the data directory) Added an optional recurring defecating event, if fat and Bowels is enabled. You can disable this separately in the settings menu. Stretch mark colors can now be customized per cow (MilkMaid View page) Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 1
botticelli Posted April 2, 2022 Posted April 2, 2022 (edited) 1 hour ago, MysticDaedra said: Wait... mutations are suspended during the scenes? That's the whole point of the scenes! Need a fix for that ASAP so that mutations can occur during the scenes... They are suspended which doesn't mean they don't occur, just only the reequip process is stopped until after the scene completes. Else you'll have no scene because it breaks, Equipping something while in special furniture breaks the scene (tried it out with a vanilla sawmill log loading scene, this also breaks). Edited April 2, 2022 by botticelli 1
LatencyRemix Posted April 2, 2022 Posted April 2, 2022 4 hours ago, botticelli said: Ok, intermediate version 1.9D1 features: Is this for SE? LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding
squiffyrogue Posted April 2, 2022 Posted April 2, 2022 Hello there I'm on AE build, had no problems with 1.9a2 at all. Today decided to go on new 1.9D with new game. So, CTD happens when face mutations are going on (can't really say which one is a cause of CTD, I blame eyes) I'm using "Improved Eyes Skyrim", "3BA" and "Diamond Skin" mods. Could be potential conflict there with 1.9D? I used them as well on 1.9a2, there were no troubles
w234aew Posted April 2, 2022 Posted April 2, 2022 6 hours ago, botticelli said: Ok, intermediate version 1.9D1 features: Does this include the new ear meshes by default?
botticelli Posted April 2, 2022 Posted April 2, 2022 3 hours ago, LatencyRemix said: Is this for SE? LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding I only post LE versions. You'll either need to convert it yourself or wait for someone else to do it. 1 hour ago, w234aew said: Does this include the new ear meshes by default? Yes. Personally, I didn't miss the old ears one second, Did you? 3 hours ago, squiffyrogue said: Hello there I'm on AE build, had no problems with 1.9a2 at all. Today decided to go on new 1.9D with new game. So, CTD happens when face mutations are going on (can't really say which one is a cause of CTD, I blame eyes) I'm using "Improved Eyes Skyrim", "3BA" and "Diamond Skin" mods. Could be potential conflict there with 1.9D? I used them as well on 1.9a2, there were no troubles BAC does not temper with eyes or eye settings. Possibly check your log.
w234aew Posted April 2, 2022 Posted April 2, 2022 24 minutes ago, botticelli said: Yes. Personally, I didn't miss the old ears one second, Did you? Not one bit, the new ones are much better! 24 minutes ago, botticelli said: 4 hours ago, LatencyRemix said: Is this for SE? LE on a new game MCM doesn't apprear, and swapting from 1.9D to 1.9D1 after setuing up in LAL the MCM stops responding I only post LE versions. You'll either need to convert it yourself or wait for someone else to do it. @LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem. A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save. I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1".
evilbom Posted April 2, 2022 Posted April 2, 2022 (edited) Spoiler look like i have problem with Curvy Cow make her breast look................. i dont know anyone have same problem or it just me because use BHUNP Body ------------------------ i love new tail texture but too bad it dont have Physics for SE try to watch HDT-PE > HDT-SMP but im confuse =___= Edited April 2, 2022 by evilbom
botticelli Posted April 2, 2022 Posted April 2, 2022 (edited) 1 hour ago, w234aew said: Not one bit, the new ones are much better! @LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem. A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save. I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1". Strange. I just started a new game and both MCM menus were there from the start. The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files? Edit: Found it: I inherited both mcm scripts from the attached one and the CK doesn't pack that because it's not directly used by anything inside the esp. bac_mcm_base.psc bac_mcm_base.pex Edited April 2, 2022 by botticelli 1
MysticDaedra Posted April 2, 2022 Posted April 2, 2022 1 hour ago, w234aew said: Not one bit, the new ones are much better! @LatencyRemix is on LE, and I can confirm in SE (with a proper conversion) that I'm experiencing the same problem. A new game doesn't have the MCM show up (I didn't experience freezes though), and neither does an existing save. I get the messages that I should about StorageUtil Setup and "BAC is ready", but the MCM never shows, even after doing "Setstage SKI_ConfigManagerInstance 1". This is a recurring issue. The solution (for now, until the cause is found and fixed) is to not activate bac.esp on a new save, but rather wait a bit (leave the Abandoned Prison if running LAL, get to Riverwood if not... that kind of thing) and then activate it.
LatencyRemix Posted April 2, 2022 Posted April 2, 2022 7 minutes ago, botticelli said: Strange. I just started a new game and both MCM menus were there from the start. The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files? I unpacked with BAE into the base folder Mod Organizer\mods\bac_alternate_1.9D1. qasmoke from menu test didn't have either MCM menue's still. Loading into my current save the MCM's dissapeard after a few moments, mod still function's, tried it with a few level up potion's and progressed as normal just no MCM
botticelli Posted April 2, 2022 Posted April 2, 2022 7 minutes ago, LatencyRemix said: I unpacked with BAE into the base folder Mod Organizer\mods\bac_alternate_1.9D1. qasmoke from menu test didn't have either MCM menue's still. Loading into my current save the MCM's dissapeard after a few moments, mod still function's, tried it with a few level up potion's and progressed as normal just no MCM See my post above, I added one script that's probably missing from the bsa
LatencyRemix Posted April 2, 2022 Posted April 2, 2022 1 minute ago, botticelli said: See my post above, I added one script that's probably missing from the bsa ^_^ hehe yeah. It appeared after i posted that. Adding in the files and it worked on new game and current save game. Thanks for the quick up do
w234aew Posted April 2, 2022 Posted April 2, 2022 (edited) 28 minutes ago, botticelli said: The only difference being that I use loose files and not the bsa. Can you try unpacking the bsa and starting a new game with loose files? I tried that, still nothing. The only time I've seen a similar "No MCM showing up" with another mod before; If MME is installed alongside Lactis (OSA milk animation mod), Lactis's MCM will refuse to show up. This experience makes me think this could be a mod incompatibility; I'll send along a load order. EDIT: Just saw update, I'll re-convert and try again. Edited April 2, 2022 by w234aew
squiffyrogue Posted April 2, 2022 Posted April 2, 2022 3 hours ago, botticelli said: BAC does not temper with eyes or eye settings. Possibly check your log. Here is the log. CTD right after tried to apply eyes mutation through mutator potion Papyrus.0.log
Cammy Posted April 2, 2022 Posted April 2, 2022 (edited) I'm on SE and im also experiencing crashing when the Cow Head Mutations happen or when i reach Level 15-17, Is there anything in particular that i need to do myself to fix this? I've tried running the meshes through Cathedral already. *EDIT* I figured it out, Cathedral messes with the Head Nifs whenever you try to optimize for SSE, Its better just to use the original meshes and not run them through *No CTD's yet* and transformations are working so far Edited April 3, 2022 by Cammy
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