autobanned Posted November 1, 2017 Author Posted November 1, 2017 to all who want to know how to add tounge mesh for your rig to make clip animation, this are the step first append tounge mesh (select "file" menu and choose append or you can do this via shorcut by pressing shift+f1 button) choose blend file that already have tounge mesh (you can get it here https://www.dropbox.com/sh/r4wbmdxsfzy4saa/AAB7a9Hgh9MafPFB7GqhVAhba?dl=0)select "object" and choose "tounge" as you can see tounge mesh are added in outliner view if your rig pose still in default pose, after you append the tounge mesh, it will be located "inside" the head mesh (if you want to look at it set hide the head mesh (by clicking eye icon) select your rig (you can select any bone), if still in pose mode, go to object mode now, select tounge mesh and select the rig (you can do this by left click on tounge mesh then, press shift key+left click on rig) press ctrl+p to set weight on it, (choose with automatic weight) and choose armature deform and it will be parented to the rig now select tounge mesh, and in vertex group, remove all associated bone except tounge bone (for avoiding any unwanted deform tounge mesh) --> you can skip this step since it used armature deform done, you can start animating tounge mesh additional if you want to change color for the tounge (this will not changing in game, only in blender) then do this step select tounge mesh, then in material menu, select new material, then change color for it thankyou azmodan22 for corection
autobanned Posted November 1, 2017 Author Posted November 1, 2017 now how to add tounge mesh to existing clip animation, like if sim position in sleeping in bed, does the tounge mesh should be rotated to? no, it will be automatically rotated after you set weight on it this picture show you after you append tounge mesh tounge mesh still in incorrect position, just set weight on it then it will be in correct position then you can start animating with tounge have fun with it ...
Mariana Soprano Posted November 2, 2017 Posted November 2, 2017 Thanks again, autobanned and azmodan ! Very interesting, what modders have to do to make this nice tounge work and very funny too, to take a first look at this tounge in game. Curious.... like my "thank you" simette (WIP) for autobanned Aurora
azmodan22 Posted November 2, 2017 Posted November 2, 2017 to all who want to know how to add tounge mesh for your rig to make clip animation, this are the step first append tounge mesh (select "file" menu and choose append or you can do this via shorcut by pressing shift+f1 button) choose blend file that already have tounge mesh (you can get it here https://www.dropbox.com/sh/r4wbmdxsfzy4saa/AAB7a9Hgh9MafPFB7GqhVAhba?dl=0)select "object" and choose "tounge" 1.jpg as you can see tounge mesh are added in outliner view if your rig pose still in default pose, after you append the tounge mesh, it will be located "inside" the head mesh (if you want to look at it set hide the head mesh (by clicking eye icon) 2.jpg select your rig (you can select any bone), if still in pose mode, go to object mode 3.jpg now, select tounge mesh and select the rig (you can do this by right click on tounge mesh then, press shift key+right click on rig) 4.jpg press ctrl+p to set weight on it, (choose with automatic weight) <-- No!!. This will remake the weights. The tongue already has weights. Choose Armature Deform instead to keep the existing weights 5.jpg and it will be parented to the rig 6.jpg now select tounge mesh, and in vertex group, remove all associated bone except tounge bone (for avoiding any unwanted deform tounge mesh) <- With "Armature Deforme you do not need that either 7.jpg done, you can start animating tounge mesh 8.jpg additional if you want to change color for the tounge (this will not changing in game, only in blender) then do this step select tounge mesh, then in material menu, select new material, then change color for it 9.jpg Very good guide autobanned. Made some corrections to it
azmodan22 Posted November 2, 2017 Posted November 2, 2017 If you want the tongue to remain where it should be ehn you open the mouth (Jaw) in Pose mode you can add these two constrains to the bone Tongue 1
autobanned Posted November 3, 2017 Author Posted November 3, 2017 to all who want to know how to add tounge mesh for your rig to make clip animation, this are the step first append tounge mesh (select "file" menu and choose append or you can do this via shorcut by pressing shift+f1 button) choose blend file that already have tounge mesh (you can get it here https://www.dropbox.com/sh/r4wbmdxsfzy4saa/AAB7a9Hgh9MafPFB7GqhVAhba?dl=0)select "object" and choose "tounge" 1.jpg as you can see tounge mesh are added in outliner view if your rig pose still in default pose, after you append the tounge mesh, it will be located "inside" the head mesh (if you want to look at it set hide the head mesh (by clicking eye icon) 2.jpg select your rig (you can select any bone), if still in pose mode, go to object mode 3.jpg now, select tounge mesh and select the rig (you can do this by right click on tounge mesh then, press shift key+right click on rig) 4.jpg press ctrl+p to set weight on it, (choose with automatic weight) <-- No!!. This will remake the weights. The tongue already has weights. Choose Armature Deform instead to keep the existing weights 5.jpg and it will be parented to the rig 6.jpg now select tounge mesh, and in vertex group, remove all associated bone except tounge bone (for avoiding any unwanted deform tounge mesh) <- With "Armature Deforme you do not need that either 7.jpg done, you can start animating tounge mesh 8.jpg additional if you want to change color for the tounge (this will not changing in game, only in blender) then do this step select tounge mesh, then in material menu, select new material, then change color for it 9.jpg Very good guide autobanned. Made some corrections to it thankyou azmodan, it will much easier now since i dont have to remove all associated bone in vertex grup where is link? the link is in the first post unfortunately there is no animation with this custom rig at the moment, but as far as i know amra72 and lupobianco has one
autobanned Posted November 4, 2017 Author Posted November 4, 2017 link is dead for tounge mesh? i have check it, link still working. do you have any trouble accessing dropbox?
mrrakkonn Posted November 5, 2017 Posted November 5, 2017 Has anyone made any alternate textures for this mesh?
autobanned Posted November 5, 2017 Author Posted November 5, 2017 Has anyone made any alternate textures for this mesh? as far as i know, no one made alternatif texture for this mesh
bagracer Posted November 14, 2017 Posted November 14, 2017 There are 2 tongue meshes and 2 default heads...... what do we need to have in the mods folder?
autobanned Posted November 15, 2017 Author Posted November 15, 2017 22 hours ago, bagracer said: There are 2 tongue meshes and 2 default heads...... what do we need to have in the mods folder? customtoungemesh.package are tongue as accessories, so if you want to see the tongue in animation you have to equip it (you can find it in head accessories) 2 default head, this are for those who didn't want to equip tongue as accessories. it's a default head replacement for female and male, affect to Teen/Young Adult/Adult and Elder if you use default head replacement, it will applied to all sims slider override, this is need to adjust tongue position in head when you changing shape or position for jaw, mouth and head last one is wwanimation.package, this is just sample test to see the tongue in game in WW, you can find it in teasing category - tongue test, or you can use Andrew pose pack to see the animation tested on game version 1.36
OanBH Posted November 16, 2017 Posted November 16, 2017 Interesting this can open possibilities of expressive and reactive custom animations. Well done!
OanBH Posted November 16, 2017 Posted November 16, 2017 On 11/3/2017 at 11:34 AM, darlan21 said: where is link? https://www.dropbox.com/sh/r4wbmdxsfzy4saa/AAB7a9Hgh9MafPFB7GqhVAhba?dl=0 It was written in the (2nd version) section of the post. Good day! :D
blindsavior Posted November 16, 2017 Posted November 16, 2017 Where is the tongue slider located in Create A Sim?
autobanned Posted November 17, 2017 Author Posted November 17, 2017 16 hours ago, blindsavior said: Where is the tongue slider located in Create A Sim? you cant see the slider, its a normal slider on mouth, jaw and head, i only add the tongue there.
Motherlodesims Posted November 19, 2017 Posted November 19, 2017 On 15/11/2017 at 3:47 PM, autobanned said: customtoungemesh.package are tongue as accessories, so if you want to see the tongue in animation you have to equip it (you can find it in head accessories) 2 default head, this are for those who didn't want to equip tongue as accessories. it's a default head replacement for female and male, affect to Teen/Young Adult/Adult and Elder if you use default head replacement, it will applied to all sims slider override, this is need to adjust tongue position in head when you changing shape or position for jaw, mouth and head last one is wwanimation.package, this is just sample test to see the tongue in game in WW, you can find it in teasing category - tongue test, or you can use Andrew pose pack to see the animation tested on game version 1.36 Those 2 default head had issues in my game, so I had to pull them out. Just commenting if someone has the same problem with heads that disappear.
autobanned Posted November 21, 2017 Author Posted November 21, 2017 On 11/20/2017 at 6:22 AM, Motherlodesims said: Those 2 default head had issues in my game, so I had to pull them out. Just commenting if someone has the same problem with heads that disappear. are your game version before 1.36 ? if yes, try this head default replacement https://goo.gl/quegjK
Motherlodesims Posted November 21, 2017 Posted November 21, 2017 1 hour ago, autobanned said: are your game version before 1.36 ? if yes, try this head default replacement https://goo.gl/quegjK Oh, this is it. I updated my the sims 4 and now this is working, thank you very much. I'm working to make animations with whirling tongues. So, see you later.
Guest Posted November 22, 2017 Posted November 22, 2017 I know I am probably doing something wrong (I'm always narfing something up) but I cannot get this tongue to work. I am fully updated in game with pets installed (not sure if that matters but I assumed this had been updated to be compatible with both) and I put the two default heads and slider into my mods folder. In my WW folder I put Azmodans latest updated rig, which works because I have jiggly boobs and bouncing balls but no tongue. I tried with the test animation as well as a few that creators have made and I see a tongue in the mouth but it doesn't poke out at all. How did I screw up?
autobanned Posted November 22, 2017 Author Posted November 22, 2017 4 hours ago, VelvetKiss said: I know I am probably doing something wrong (I'm always narfing something up) but I cannot get this tongue to work. I am fully updated in game with pets installed (not sure if that matters but I assumed this had been updated to be compatible with both) and I put the two default heads and slider into my mods folder. In my WW folder I put Azmodans latest updated rig, which works because I have jiggly boobs and bouncing balls but no tongue. I tried with the test animation as well as a few that creators have made and I see a tongue in the mouth but it doesn't poke out at all. How did I screw up? this could be happen if there is conflict mod if you use head default replacement, check your mod if there any other head default replacement, and one that i know recently is "no ea eyelash mod by cienz" try first using tongue accessories, and check it via cas to see the tongue there (try change sims teeth, and if you see bright color in tongue area, then it should be no problem in animation) you could check the tongue animation in game by download a simple sample animation that i create, you can download it in dropbox in ww, you can find it in teasing>toungetest or you can using andrew-posepack *) i miss read that you already mention that you see the tongue, try first download my animation and test it, if the tounge still didnt poke out, then i suspect there is conflict mod, have to check it out if problem still showing up
Guest Posted November 22, 2017 Posted November 22, 2017 I think you already found my problem. I have that no eyelash mod installed. It never occurred to me that was a whole head replacement mod. Yup! That was it! Thank you so much for the tongue and the help!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.