Guest Posted March 8, 2018 Posted March 8, 2018 8 hours ago, TwilightStorm said: If this object is not loaded, I made passion spawn such messages in this version. It wasn't before. So if it bothers you and you want to play with Spaceman animations without the peener, I can make a setting to prevent messages. It's okay I can always delete the messages I get bombarded by messages with Nraas SP and Woohooer sometimes. Besides I've been spending most of my time in CAW trying to see if I can fix that goddamn Water Plane for that inland lake in Twinbrook so sims can actually use boats on it....it's not going so well right now
hannahime Posted March 8, 2018 Posted March 8, 2018 Sorry wasnt here for a while! Thank you so much for your help, its working now!
~Hela~ Posted March 9, 2018 Posted March 9, 2018 @ TwilightStorm Always happy to help Amazing update, check it out guys 1
TwilightStorm Posted March 9, 2018 Author Posted March 9, 2018 54 minutes ago, Alana said: @ TwilightStorm Always happy to help Amazing update, check it out guys ... and I still wanna thank you for your precious time, that you spend report to me, bug issues! You were a great help! Thank you!
MrsSanta Posted March 10, 2018 Posted March 10, 2018 Thanks for the new update Have nearly compleated all i need to make the new neighborhood, will test the new version tomorrow, if i find some time, and report back my findings. Thanks for all your hard work Lots of love my firend
Guest Posted March 10, 2018 Posted March 10, 2018 On 3/7/2018 at 9:35 AM, TwilightStorm said: As about the pregnancy thing, I haven't got the time to look at it. It's still Alfie's code. I had many requests on many other things and I left that behind. After complete, what I'm doing now, I think that it's time to focus on that. Oh we getting call girls and hookers? Just kidding
TwilightStorm Posted March 10, 2018 Author Posted March 10, 2018 5 hours ago, namaradus said: Oh we getting call girls and hookers? Just kidding I think of a stripper service.... 2
metalbull Posted March 10, 2018 Posted March 10, 2018 I'm having a big of a weird issue with a WTW animation. Should I bring it up here or send a message to the one who updated the code? What should be a single sim animation is showing as a couples animation with one of the sims missing.
Guest Posted March 10, 2018 Posted March 10, 2018 15 hours ago, TwilightStorm said: I think of a stripper service.... I had to chuckle on that a little it reminds of the time I hired some strippers for my one of friends bachelor party turns out where I live strippers are call girls (didn't know that at the time). Needless to say it was both hilarious (when we realized the stripper agency was just a front) and somewhat awkward when his step-sister was one of the strippers that showed up and tried to drag him into the bedroom and give him a final roll in the hay before he tied the knot and she loses her chance to bag him.
TwilightStorm Posted March 10, 2018 Author Posted March 10, 2018 3 hours ago, jws1979 said: I'm having a big of a weird issue with a WTW animation. Should I bring it up here or send a message to the one who updated the code? What should be a single sim animation is showing as a couples animation with one of the sims missing. What do mean by that? Press C in that animation and post the screenshot here.
Guest Posted March 11, 2018 Posted March 11, 2018 @TwilightStorm do you have rugs set to be used autonomously?
metalbull Posted March 11, 2018 Posted March 11, 2018 15 hours ago, TwilightStorm said: What do mean by that? Press C in that animation and post the screenshot here. I wasn't sure where to begin looking for an answer for this.
Guest Posted March 11, 2018 Posted March 11, 2018 2 hours ago, jws1979 said: I wasn't sure where to begin looking for an answer for this. That would be a problem in KW as I don't have that happen with Passion. It's probably the Legacy system that KW has getting confused.
metalbull Posted March 11, 2018 Posted March 11, 2018 1 hour ago, namaradus said: That would be a problem in KW as I don't have that happen with Passion. It's probably the Legacy system that KW has getting confused. Cool. I'll send the photo over to Oniki and see what she has to say.
TwilightStorm Posted March 11, 2018 Author Posted March 11, 2018 4 hours ago, jws1979 said: I wasn't sure where to begin looking for an answer for this. This is, how this animation looks in passion. Try to see 2 things. 1) look if you have AW and OKW both files in your mods folder. If so you should remove the AW_WTWanimations.package 2) do a reset of animations in KW and add the WTW animations manually. Copy the WTWanimations and paste it in the field of KW for new animations. If there's still no change at all, post this to Oniki.
TwilightStorm Posted March 11, 2018 Author Posted March 11, 2018 13 hours ago, namaradus said: do you have rugs set to be used autonomously? Rugs is an object that can not add to autonomy because it's a floor part and gets the passion autonomy, through the floor. I add interactions to it, because it's the only way to make passion interactions to the floor.
Guest Posted March 11, 2018 Posted March 11, 2018 1 hour ago, TwilightStorm said: Rugs is an object that can not add to autonomy because it's a floor part and gets the passion autonomy, through the floor. I add interactions to it, because it's the only way to make passion interactions to the floor. Well I must have a couple of these in my game Damn gremlins. Cause I had a couple of sims route to the rug downstairs (or maybe it was chair they were trying to get to and decided to just fuck on the rug) and at Eerie Park had a couple of sims try to fuck on the picnic blanket which caused them to jump to a different spot near the edge of the park do their thing and jump back to the picnic blanket breaking the thing.
TwilightStorm Posted March 11, 2018 Author Posted March 11, 2018 2 hours ago, namaradus said: Damn gremlins. LOL!!!!! Ha Ha Ha Sure there is nothing of these in your game! As I said above, Rug(s) is part of floor autonomy in passion. Passion interacts a sim route and Sims 3 takes the shortest path for a floor animation and happened to have a rag on it. Sims 3 has many random algorithms. Start with the mathematic Coin Flip algorithm and ends to many things undiscovered, by me at least. A nested conditions of coin flip algorithm gives a random choice to dildos in this game mod. Nine dildos, 8 mine and one from ONIKI get the hell of random choices, so none can be the same, even if you play the same animation over and over again. If you see the same dildo 2 times, is not by my script, is by this algorithm! This random-were is everywhere in Sims 3. I still get surprised by this game. That's what makes me continue modding it! I never got bored or tired with it as far! The last surprise was the boat animations. I add an algorithm to move known car animations to boats. Boats are float in the water, so if the center of any animation locks the center of the boat object, the animation follows its movement! Next, is parked flying saucers! 1
Guest Posted March 11, 2018 Posted March 11, 2018 4 hours ago, TwilightStorm said: Rugs is an object that can not add to autonomy because it's a floor part and gets the passion autonomy, through the floor. I add interactions to it, because it's the only way to make passion interactions to the floor. public class LotInteraction : PrimaryInteraction<ILotOption> { public static InteractionDefinition Singleton = new CommonDefinition<LotInteraction>(); public override void AddInteraction(Common.InteractionInjectorList interactions) { interactions.AddCustom(new CustomInjector()); } public class CustomInjector : Common.InteractionInjector<GameObject> { public CustomInjector() : base(Singleton) { } public override List<Type> GetTypes() { List<Type> list = new List<Type>(); list.Add(typeof(Lot)); list.Add(typeof(Terrain)); list.Add(typeof(BuildableShell)); return list; } protected override bool Perform(GameObject obj, InteractionDefinition definition, Dictionary<Type, bool> existing) { if (obj is Lot) { Lot lot = obj as Lot; if (!lot.IsBaseCampLotType) { return base.Perform(obj, definition, existing); } } else if (obj is Terrain) { return base.Perform(obj, definition, existing); } else if (obj is BuildableShell) { return base.Perform(obj, definition, existing); } return false; } } } } Just an example but I think you would need something similar to add Pie options to the floor/terrain but it's been a very long time for me so I'm probably missing alot. This I believe adds Pie Menu's to Lot's, world and lot terrain and to the walls of houses and I think the floors too. Found it in some old notes of mine can't remember where I found it or what I was trying to use it for. I know it's not complete cause I never got the chance to finish it and I don't think it was for The Sims 3 either but it shouldn't be too different.
TwilightStorm Posted March 12, 2018 Author Posted March 12, 2018 31 minutes ago, namaradus said: public class LotInteraction : PrimaryInteraction<ILotOption> This suppose to define a lot interaction to a lot/Terrain. This is not defined to any game core nor is referenced to any namespace in C#. Rugs for example is this reference below using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Interfaces; using Sims3.SimIFace; using Sims3.SimIFace.CustomContent; //These above is the reference to Sims3 game core(s) namespace Sims3.Gameplay.Objects.Decorations \\This above is the namespace that this class belongs to { public class Rug : GameObject, ITerrainMimic, IRug, INotHauntable, IGameObject, IScriptObject, IScriptLogic, IHasScriptProxy, IObjectUI, IExportableContent { public Rug(); public override void OnStartup(); public override bool PackForMovingOverride(); } } With out those declarations above (using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Interfaces; using Sims3.SimIFace; using Sims3.SimIFace.CustomContent;) This code, that you gave is missing reference to any game core and has none namespace! There is no way for this, to work in sims 3.
ponnysugar Posted March 12, 2018 Posted March 12, 2018 would someone give me picture review of wtw animations ?
joelle987 Posted March 13, 2018 Posted March 13, 2018 so, i am new to this animation, as i am coming back over to ts3 from ts4. what files do I need to have in my game (i got very confused while reading the text for the mod). I used to use the animated woohoo mod and was redirected over to Passion. Any help, links, and/or screenshots would be greatly appreciated
bobplum Posted March 14, 2018 Posted March 14, 2018 On 7.3.2018 at 10:20 AM, TwilightStorm said: What is your setting by category or by position? If its by category only vaginal category can work pregnancy. I have category and use the vaginal category only. I don't know what's the issue. I'll try the new update, though
TwilightStorm Posted March 14, 2018 Author Posted March 14, 2018 19 hours ago, joelle987 said: so, i am new to this animation, as i am coming back over to ts3 from ts4. what files do I need to have in my game (i got very confused while reading the text for the mod). I used to use the animated woohoo mod and was redirected over to Passion. Any help, links, and/or screenshots would be greatly appreciated Passion is a continuation of Animated Woohoo and it's not an animation. The file that explains what files you need to play with this mod in a PDF, not a text and explains the purpose of every file inside the version package. Besides that, you also need animation packages to download so passion can play them. The exact same thing that you used to do with AW. So, what is confusing you?
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