antediluvian Posted March 22, 2018 Posted March 22, 2018 Yep, had the name wrong, but actually did have the purpose of the mod right. Untranslated strings are language translations -- the hashes are literally the dictionary keys for the string tables.
TwilightStorm Posted March 22, 2018 Author Posted March 22, 2018 12 hours ago, sim333 said: If there is no STBL with 0x12, then it can be copied and pasted? Or is it not needed? 11 hours ago, antediluvian said: If you wanted to make a copy of the 0x00############## STBL, paste it, and change the first two digits of the instance ID to 0x12, that does indeed work fine to allow you to make your own translations. However, you're also right that it's not needed -- the game will automatically default to English locale for any string it can't find a translated one for. The only instance in which you would see broken translation strings is if you're using NRaas UntranslatedString, since what that does is prevent the automatic fallback and force it to display the translation key if it hasn't been properly translated for a specific language. 10 hours ago, namaradus said: Do you mean Nraas Untranslated Key? It's primary purpose is to see untranslated strings keys. And is useful only for script modders so they can attach the proper text to an internal reference so that the game understands that you mean "1883abcd3099234def" if you click "Go Here". It has nothing to do with language translations. Passion gives the hard coded animations name, in case of no translation keys. Eg in SF animations. The animation name "Missionary sex" will show with the name "SFanimations.a_bed_missionary_01" in passion. Re-download it. It's fixed 1
Emerald Demon Posted March 22, 2018 Posted March 22, 2018 TwighlightStorm, I absolutely love this mod. It doesn't weigh the game down but just adds some fun to it. This latest update...you have outdone yourself! Please tell me if I'm in the wrong place for this, but... I'd like to ask you, or any of the other users, if they've had a problem with the CmarPenis package that is now included in the mod. In Delphy's Dashboard, it says that it's conflicting with Cmar's male pregnancy clothes, his Noveau Nudist mod, his XCAS Tattoo mod and some of Cmar's others. Why would this be? I understand that sometimes Delphy gives a false positive, but I was curious as to whether I should ignore all the conflicts, or remove that section and just go back to using his stand-alone penis mod? (Which I've done for the time being). But, best..mod..ever!
Guest Posted March 23, 2018 Posted March 23, 2018 6 hours ago, Emerald Demon said: TwighlightStorm, I absolutely love this mod. It doesn't weigh the game down but just adds some fun to it. This latest update...you have outdone yourself! Please tell me if I'm in the wrong place for this, but... I'd like to ask you, or any of the other users, if they've had a problem with the CmarPenis package that is now included in the mod. In Delphy's Dashboard, it says that it's conflicting with Cmar's male pregnancy clothes, his Noveau Nudist mod, his XCAS Tattoo mod and some of Cmar's others. Why would this be? I understand that sometimes Delphy gives a false positive, but I was curious as to whether I should ignore all the conflicts, or remove that section and just go back to using his stand-alone penis mod? (Which I've done for the time being). But, best..mod..ever! That's because you don't need the Cmar Penis package that's in the download since you seem to already have all of the mods from Cmar that are required as the Cmar Penis package is a merged package of some of Cmar's mods. Always remember to read the Read Me. Ignoring conflicts is not good idea. And don't let Cmar catch you calling her a guy otherwise Ms. Byte is gonna get you.
rocking hacker Posted March 23, 2018 Posted March 23, 2018 hi twilight superstorm i recently downloaded passion version 2.6.6.5 . my game version is 1.67.2 (base game only) but i m facing problem playing it this happens:- 1. when i click passion on any sim they kiss and then become nude but animations do not play. and they just stand at a same place. it looks like they both fused please help me i really want to use it
TwilightStorm Posted March 23, 2018 Author Posted March 23, 2018 1 hour ago, rocking hacker said: hi twilight superstorm i recently downloaded passion version 2.6.6.5 . my game version is 1.67.2 (base game only) but i m facing problem playing it this happens:- 1. when i click passion on any sim they kiss and then become nude but animations do not play. and they just stand at a same place. it looks like they both fused please help me i really want to use it This looks like that you don't have any animations for passion to play. At the beginning of the topic I have animations links and animation conversions. Download and install them.
TwilightStorm Posted March 23, 2018 Author Posted March 23, 2018 13 hours ago, Emerald Demon said: I'd like to ask you, or any of the other users, if they've had a problem with the CmarPenis package that is now included in the mod. This one is combined package of most Cmar penis mod and other, that cover sim naked outfit. This is for game version 1.67 and it's only for people that are very new in sims 3 and they don't know what and where to download. If you have Cmar penis, sliders etc and all work fine, then this file is useless for you. 1
Assser Posted March 23, 2018 Posted March 23, 2018 On 20.03.2018 at 1:15 AM, TwilightStorm said: This mod has the ability to change an outfit during animation, because it overrides any sim animation and I used it to change from nude to sleepwear and vice versa. When I got passion script code, that was the first thing, that I wanted to add autonomous and not by my interaction. But I'm steel curious to see, what you made and how much different, it looks. I will be happy to join this discussion. Especially since I have been thinking about this problem for a long time. On 21.03.2018 at 12:29 AM, DarKRapoZ said: Reveal hidden contents There, i guess it's working fine ingame you see lag in this preview because i'm using my laptop it's not the animation, only if i could animate the penis that would be awesome, i'm still not satistfied with my rig, i will try and improve it so i may make animations public for sims3! I am happy to be ready to help you with advice on this difficult issue. Especially since I have some experience. On 21.03.2018 at 7:26 PM, DarKRapoZ said: I'm working on it, but we won't be able to morph it like cmar because it's going to be an accessory, i try my best modding model wise(meshes,animations), sims 3 may be almost 10 years old but i still think it deserves some attention, it's so great to still have TwilightStorm with knowledge on coding. Studying this question, I came to the following conclusions. To create an animated penis, we need to have a suitable mesh and a modified rig that is equipped with the bones of the penis. At the moment, the most difficult problem for me is choosing a suitable bottom mesh. I very much hoped that Noir&Dark finish his work with the bottom mesh, after that I could take it as a basis, but this work is unfinished so far. Wip - Real Nude for Males As for the creation of the rig equipped with bones of penis, this problem is solved quite simply in according to Azmodan's tutorial (Weight Painting Basic Tutorial). Because Azmodan used Cmar's bottom mesh for his animated penis, that bones for the penis can be cloned from his rig since the lower parts of the rig for TS4 and for TS3 are similar. If you have any questions about the above, I will be happy to answer them. 1
TwilightStorm Posted March 23, 2018 Author Posted March 23, 2018 1 hour ago, assser said: I will be happy to join this discussion. Especially since I have been thinking about this problem for a long time. Hi Dimitri. I'm glad, that this conversation, we had sometime ago, about this - same thing, gets place with more people, now. I literally agree with you to join this discussion and I call @DarKRapoZ to join it with posts here. You're very closed to many amazing sims 3 CC creators my friend, Noir&Dark sims is one of them and you gained experience. So it's rightful for you, to be here, on this discussion. 2
DarKRapoZ Posted March 23, 2018 Posted March 23, 2018 4 hours ago, assser said: I will be happy to join this discussion. Especially since I have been thinking about this problem for a long time. I am happy to be ready to help you with advice on this difficult issue. Especially since I have some experience. Great! The more the merrier. 4 hours ago, assser said: Studying this question, I came to the following conclusions. To create an animated penis, we need to have a suitable mesh and a modified rig that is equipped with the bones of the penis. At the moment, the most difficult problem for me is choosing a suitable bottom mesh. I very much hoped that Noir&Dark finish his work with the bottom mesh, after that I could take it as a basis, but this work is unfinished so far. Wip - Real Nude for Males As for the creation of the rig equipped with bones of penis, this problem is solved quite simply in according to Azmodan's tutorial (Weight Painting Basic Tutorial). Because Azmodan used Cmar's bottom mesh for his animated penis, that bones for the penis can be cloned from his rig since the lower parts of the rig for TS4 and for TS3 are similar. If you have any questions about the above, I will be happy to answer them. I have been discussing this with Twilight, i'm first finishing my sims rigs to work how i want them and to have real smooth animation, i'm already done with the breasts physics and tested in game it works, i'm still not satisfied with the spine but i'm working on it. Now about the penis, i'm running into a slight problem here and don't know if there's a solution for sims 3, the import/export plugins don't work for blender, i want to weight paint using blender because that's what i'm used to, i have another option which is milkshape but that is different and never tried it, i really wish there was a way to export the files in blender and keep the vertex groups, i can export as an .obj but it doesn't export with the vertex groups, if can't do it with blender then my last option is to try with milkshape. As for how to do it, i'm pretty sure it will work i see no reason why it shouldn't.
Guest Posted March 23, 2018 Posted March 23, 2018 6 hours ago, assser said: Because Azmodan used Cmar's bottom mesh for his animated penis, that bones for the penis can be cloned from his rig since the lower parts of the rig for TS4 and for TS3 are similar. If you have any questions about the above, I will be happy to answer them. 1 hour ago, DarKRapoZ said: Great! The more the merrier. I have been discussing this with Twilight, i'm first finishing my sims rigs to work how i want them and to have real smooth animation, i'm already done with the breasts physics and tested in game it works, i'm still not satisfied with the spine but i'm working on it. Now about the penis, i'm running into a slight problem here and don't know if there's a solution for sims 3, the import/export plugins don't work for blender, i want to weight paint using blender because that's what i'm used to, i have another option which is milkshape but that is different and never tried it, i really wish there was a way to export the files in blender and keep the vertex groups, i can export as an .obj but it doesn't export with the vertex groups, if can't do it with blender then my last option is to try with milkshape. As for how to do it, i'm pretty sure it will work i see no reason why it shouldn't. The Sims 3 is limited in what it can do unlike The Sims 4 the bones in Sims 3 are more rigid the game has a known hash for each bone it uses to animate you would have to add new bones via a script or core mod and no one has ever been able to do that successfully. The bones in Sims 4 are more malleable and flexible which why the animated is possible.
DarKRapoZ Posted March 23, 2018 Posted March 23, 2018 1 hour ago, namaradus said: The Sims 3 is limited in what it can do unlike The Sims 4 the bones in Sims 3 are more rigid the game has a known hash for each bone it uses to animate you would have to add new bones via a script or core mod and no one has ever been able to do that successfully. The bones in Sims 4 are more malleable and flexible which why the animated is possible. Well i don't know how much different the bones are from sims 4 to sims 3 so i can't comment on that but i have some good news, i just did a test to see if the penis animates and boom so glad it does, i assigned some random weights to the bones tho it was just to test, i'm not creating any additional bones i'm using ones that already exist and are useless for the male rig, but now they will be useful! What i don't know is if it will ever be possible using cmar morphing penis too early to tell, now only if i could use blender to edit and export vertex groups. 1
Assser Posted March 23, 2018 Posted March 23, 2018 1 hour ago, DarKRapoZ said: I have been discussing this with Twilight, i'm first finishing my sims rigs to work how i want them and to have real smooth animation, i'm already done with the breasts physics and tested in game it works, i'm still not satisfied with the spine but i'm working on it. I don't know exactly what you are doing with rig but you should know the following: you can not change the coordinates of bones at all, and in case you use complex constraints, you need to use the baking function for the final animation. 2 hours ago, DarKRapoZ said: Now about the penis, i'm running into a slight problem here and don't know if there's a solution for sims 3, the import/export plugins don't work for blender, i want to weight paint using blender because that's what i'm used to, i have another option which is milkshape but that is different and never tried it, i really wish there was a way to export the files in blender and keep the vertex groups, i can export as an .obj but it doesn't export with the vertex groups, if can't do it with blender then my last option is to try with milkshape. As for how to do it, i'm pretty sure it will work i see no reason why it shouldn't. I did not quite understand what did you mean about the non-working plugins. The Import plugins work correctly. There are some difficulties with exporting, but they are solved in other ways. Do I understand correctly that you mean export of the bottom mesh with the assigned weight to the vertex group? 1 hour ago, namaradus said: The Sims 3 is limited in what it can do unlike The Sims 4 the bones in Sims 3 are more rigid the game has a known hash for each bone it uses to animate you would have to add new bones via a script or core mod and no one has ever been able to do that successfully. The bones in Sims 4 are more malleable and flexible which why the animated is possible. What you said above is true for the bones of the base rig only. Since the bones of the penis are additional bones, these rules do not apply to them.
Assser Posted March 23, 2018 Posted March 23, 2018 15 minutes ago, DarKRapoZ said: Well i don't know how much different the bones are from sims 4 to sims 3 so i can't comment on that but i have some good news, i just did a test to see if the penis animates and boom so glad it does, i assigned some random weights to the bones tho it was just to test, i'm not creating any additional bones i'm using ones that already exist and are useless for the male rig, but now they will be useful! What i don't know is if it will ever be possible using cmar morphing penis too early to tell, now only if i could use blender to edit and export vertex groups. If I correctly understood then you have created a test example in a blender and made sure of the truth of the above. The only thing that scares me is that the bottom mesh tied to the bones can cause errors of Cmar's morphing penis script. But I'm sure that TwilightStorm will be able to solve this problem if it happens.
rocking hacker Posted March 24, 2018 Posted March 24, 2018 13 hours ago, TwilightStorm said: This looks like that you don't have any animations for passion to play. At the beginning of the topic I have animations links and animation conversions. Download and install them. ok i will try it but i have a query do animations need to be updated
TwilightStorm Posted March 24, 2018 Author Posted March 24, 2018 7 minutes ago, rocking hacker said: ok i will try it but i have a query do animations need to be updated Just follow the links, under Fixer Car, Boats, Jet Skis and more, clone animations, headline of 4 post.
rocking hacker Posted March 24, 2018 Posted March 24, 2018 your latest version is crashing the game i dont know why .is it compatible with patch 1.67.2 or it need more updated version
TwilightStorm Posted March 24, 2018 Author Posted March 24, 2018 17 minutes ago, rocking hacker said: your latest version is crashing the game i dont know why .is it compatible with patch 1.67.2 or it need more updated version Read the ReadThis.pdf What you say is in its red lines! I mention that! StoreObjects.package is a package that passion use to load the Fixer Car from Roaring Heights. If you have RoaringHeights installed, don’t install that package. Warning! If you don’t have RoaringHeights and you don’t install StoreObjects.package the game will crash at load. If this is not full understandable, please suggest something... (don't misunderstand. I really mean it)
rocking hacker Posted March 24, 2018 Posted March 24, 2018 yes i dont have roaring hieghts now but i m downloading it
rocking hacker Posted March 24, 2018 Posted March 24, 2018 it got solved wow! man you sre cool twilightsuperstorm after downloading animations it worked like a charm
rocking hacker Posted March 24, 2018 Posted March 24, 2018 passion is great . but i have a question what is your age (because i am confused that what should i call you, dude or sir/ma'am)
DarKRapoZ Posted March 24, 2018 Posted March 24, 2018 15 hours ago, assser said: Do I understand correctly that you mean export of the bottom mesh with the assigned weight to the vertex group? Yes that's exactly what i mean, exporting the vertex groups in blender with the modifications applied. 14 hours ago, assser said: If I correctly understood then you have created a test example in a blender and made sure of the truth of the above. The only thing that scares me is that the bottom mesh tied to the bones can cause errors of Cmar's morphing penis script. But I'm sure that TwilightStorm will be able to solve this problem if it happens. Everything i do in blender i always test in game to see if it works correctly, if i had the right blender tools i would be able to create a smooth penis rig, as of right now i'm limited.
Emerald Demon Posted March 24, 2018 Posted March 24, 2018 On 23/03/2018 at 3:18 PM, namaradus said: That's because you don't need the Cmar Penis package that's in the download since you seem to already have all of the mods from Cmar that are required as the Cmar Penis package is a merged package of some of Cmar's mods. Always remember to read the Read Me. Ignoring conflicts is not good idea. And don't let Cmar catch you calling her a guy otherwise Ms. Byte is gonna get you. Oops!! I knew she was a she...slip of the brain function there. Yeah, I didn't think ignoring it was a good idea. Thanks. I saw the conflicts and just swapped the cmar penis packages over again. It's working fine, I just wondered why it might be conflicting with her other stuff I had. Thank you.
Assser Posted March 24, 2018 Posted March 24, 2018 1 hour ago, DarKRapoZ said: 16 hours ago, assser said: Do I understand correctly that you mean export of the bottom mesh with the assigned weight to the vertex group? Yes that's exactly what i mean, exporting the vertex groups in blender with the modifications applied. 16 hours ago, assser said: If I correctly understood then you have created a test example in a blender and made sure of the truth of the above. The only thing that scares me is that the bottom mesh tied to the bones can cause errors of Cmar's morphing penis script. But I'm sure that TwilightStorm will be able to solve this problem if it happens. Everything i do in blender i always test in game to see if it works correctly, if i had the right blender tools i would be able to create a smooth penis rig, as of right now i'm limited. I think there are at least two ways of exporting. 1) [Blender]>*.obj--->[MilkShape]>*.wso--->[TSRW]>*.package 2) [Blender]>*.blend--->[Sims4Studio]>s4.package--->[s4Pe]>(LOD 0 (High), LOD 1(Medium), LOD 2 (Low))--->[s3Pe]>*.package Although the second way isn't so obvious I think it deserves attention because it's more automated. What's the difference for us whose plugins we use, isn't it?
TwilightStorm Posted March 24, 2018 Author Posted March 24, 2018 7 hours ago, rocking hacker said: passion is great . but i have a question what is your age (because i am confused that what should i call you, dude or sir/ma'am) I'm 50 years old male. Sir, I think is to much. Man or dude is enough 1
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