TwilightStorm Posted March 24, 2018 Author Posted March 24, 2018 7 hours ago, assser said: 1) [Blender]>*.obj--->[MilkShape]>*.wso--->[TSRW]>*.package I think that in \Program Files (x86)\The Sims Resource\TSR Workshop\Extras there are the import/export plugins for blender 2.74. Master in his tutorial suggests Blender 2.67b for sims 3 animations. I don't know if these plugins work on this version.
DarKRapoZ Posted March 24, 2018 Posted March 24, 2018 8 hours ago, assser said: I think there are at least two ways of exporting. 1) [Blender]>*.obj--->[MilkShape]>*.wso--->[TSRW]>*.package 2) [Blender]>*.blend--->[Sims4Studio]>s4.package--->[s4Pe]>(LOD 0 (High), LOD 1(Medium), LOD 2 (Low))--->[s3Pe]>*.package Although the second way isn't so obvious I think it deserves attention because it's more automated. What's the difference for us whose plugins we use, isn't it?  45 minutes ago, TwilightStorm said: I think that in \Program Files (x86)\The Sims Resource\TSR Workshop\Extras there are the import/export plugins for blender 2.74. Master in his tutorial suggests Blender 2.67b for sims 3 animations. I don't know if these plugins work on this version. Nevermind guys i was already able to export it with the vertex groups applied, next i'm going to modify the rig XYZ coordinates of the bones to match them using s3pe, i real hope this works as i expect it and there's no conflicts or anything alike as i will use bones that already exist on the rig. It's going to give me some work to do all this but let's hope it'll be a success.
Assser Posted March 24, 2018 Posted March 24, 2018 2 hours ago, TwilightStorm said: I think that in \Program Files (x86)\The Sims Resource\TSR Workshop\Extras there are the import/export plugins for blender 2.74. Master in his tutorial suggests Blender 2.67b for sims 3 animations. I don't know if these plugins work on this version. Lady666 did not recommend me to use Blender 2.74 to create animations. Although it's likely this does not apply to operations with import/export plugins. 1 hour ago, DarKRapoZ said: Nevermind guys i was already able to export it with the vertex groups applied, next i'm going to modify the rig XYZ coordinates of the bones to match them using s3pe, i real hope this works as i expect it and there's no conflicts or anything alike as i will use bones that already exist on the rig. It's going to give me some work to do all this but let's hope it'll be a success. You should remember that you can not change the coordinates of the bones of the base rig.
DarKRapoZ Posted March 25, 2018 Posted March 25, 2018 11 hours ago, assser said: You should remember that you can not change the coordinates of the bones of the base rig. Hmm i'm so limited, but what about bones like the belly do you know what they do ingame, it's not to modify tho, there are some bones i'm pretty sure are there for a reason i just don't know what for, for example the skirt bones i'm pretty sure are useless for male sims, i'm trying different things to find what's best.
Assser Posted March 25, 2018 Posted March 25, 2018 1 hour ago, DarKRapoZ said: Hmm i'm so limited, but what about bones like the belly do you know what they do ingame, it's not to modify tho, there are some bones i'm pretty sure are there for a reason i just don't know what for, for example the skirt bones i'm pretty sure are useless for male sims, i'm trying different things to find what's best. This bones are additional and work with them are less limite. I meant, that you can't change the coordinats of bones exactly of the skeleton.
DarKRapoZ Posted March 25, 2018 Posted March 25, 2018 Spoiler Here is an example vid using cmar morphing penis with 2 different sizes, i can't do much as i'm simply using the bones that are on the current rig, i don't if there's a way to create rigs for sims 3. It needs a better bone assignment, this is just a test. Â 4
Assser Posted March 25, 2018 Posted March 25, 2018 3 hours ago, DarKRapoZ said: Here is an example vid using cmar morphing penis with 2 different sizes, i can't do much as i'm simply using the bones that are on the current rig, i don't if there's a way to create rigs for sims 3. It needs a better bone assignment, this is just a test. This looks very good for the initial check of the experimental penis rig. I think you need to further improve the weight paint your penis model. As we can see on your video at the moment there are some distortions of the surface of the penis still when it bending especially on the bottom surface. Perhaps this can be corrected by increasing the number of bones in the penis. You should also remember that for correct penis operation in dynamic animation (frictions), it is necessary that pelvis_bone is parental to the base_penis_bone. As for the size (changing size) of the penis, it seems to me unimportant due to the fact that the prevailing number of animations was created by taking into account the standard size of the penis. Â
DarKRapoZ Posted March 25, 2018 Posted March 25, 2018 4 hours ago, assser said: This looks very good for the initial check of the experimental penis rig. I think you need to further improve the weight paint your penis model. As we can see on your video at the moment there are some distortions of the surface of the penis still when it bending especially on the bottom surface. Perhaps this can be corrected by increasing the number of bones in the penis. You should also remember that for correct penis operation in dynamic animation (frictions), it is necessary that pelvis_bone is parental to the base_penis_bone. As for the size (changing size) of the penis, it seems to me unimportant due to the fact that the prevailing number of animations was created by taking into account the standard size of the penis.  I'm sorry but there's not much i can do remember i'm only using one bone from the rig, i can't add bones to create my own rig i doubt it's possible for sims 3 right now, this is pretty much like SM Peener but instead i'm using cmar morphing penis and i will try to make it slighty better only with a better weight. I guess this is better then nothing right? I tried several possibilities. 3
Assser Posted March 26, 2018 Posted March 26, 2018 13 hours ago, DarKRapoZ said: I'm sorry but there's not much i can do remember What I have said above corresponds to Azmodan's method of creating a rig of penis. 13 hours ago, DarKRapoZ said: i'm only using one bone from the rig Could you tell me which kind of bone you are using? I do not quite understand at now how your model works. 13 hours ago, DarKRapoZ said: i can't add bones to create my own rig i doubt it's possible for sims 3 right now, As it seems to me there are no restrictions for adding bones to the existing rig. If we load the modified rig as a separate package into the game, it will not affect the existing animations in any way. Provided that the bones of the base rig are the parent of the new added bones and as a result are simply not used by existing animations. (Similar to the case with a skirt bone) 13 hours ago, DarKRapoZ said: this is pretty much like SM Peener Maybe I was wrong but I was sure that SM is a CAS object like a strapon and therefore it can't be equipped with bones. 13 hours ago, DarKRapoZ said: i'm using cmar morphing penis and i will try to make it slighty better only with a better weight. I guess this is better then nothing right? I tried several possibilities. Probably your method is absolutely correct. I just want to explain my thoughts to you. I reasoned as follows: 1) As I wrote above, there is no difficulty in creating a modified rig equipped with bones of the penis and loading it as a separate package into the game. 2) Then it was necessary to select the necessary bottom mesh and assign it a vertex group of the penis bones. I'm sure this would work but probably that we would get a male with a constantly erect penis in the game. It seemed to me that this method would break the work of Сmar's morphing penis script. On the other hand, if this script switching a hard and soft meshes, then there is a possibility that the script's work will not be broken.
DarKRapoZ Posted March 26, 2018 Posted March 26, 2018 23 minutes ago, assser said: What I have said above corresponds to Azmodan's method of creating a rig of penis. Could you tell me which kind of bone you are using? I do not quite understand at now how your model works. I didn't create any rig, that's what i would absolutely love to do but do you think it's possible to export a rig i create from blender to sims 3? how? do you have any idea? Making the rig is no problem to me i can make one, i just need the right tools, my method is pretty much like SM, he didn't create any rig also he used the b__upper_skirt__ from the sim rig to control the penis.  29 minutes ago, assser said: Probably your method is absolutely correct. I just want to explain my thoughts to you. I reasoned as follows: 1) As I wrote above, there is no difficulty in creating a modified rig equipped with bones of the penis and loading it as a separate package into the game. 2) Then it was necessary to select the necessary bottom mesh and assign it a vertex group of the penis bones. I'm sure this would work but probably that we would get a male with a constantly erect penis in the game. It seemed to me that this method would break the work of Сmar's morphing penis script. On the other hand, if this script switching a hard and soft meshes, then there is a possibility that the script's work will not be broken. How am i going to export the rig? with cmomoney blender tool? I don't even think it exports the rig correctly. Won't it need any extra coding? If you know how i can export a rig i create then that'd be awesome! Â
rocking hacker Posted March 26, 2018 Posted March 26, 2018 ok thanks and oh your solution worked now im using passion very nicely thanks !
Assser Posted March 26, 2018 Posted March 26, 2018 9 hours ago, DarKRapoZ said: How am i going to export the rig? with cmomoney blender tool? I don't even think it exports the rig correctly. Won't it need any extra coding? If you know how i can export a rig i create then that'd be awesome! Unfortunately there are very few mod's creators who continue to show interest in Sims 3. Therefore, my search is limited to very old forum topics. So I think that the base rig is a file adult_rigfile.txt that was exported from the game package in the form _RIG. My assumptions are based on these topics: TS3 Animation base and  Milkshape 3D - Making Additional Animation Rigs. Unfortunately, I found some differences in the different topics about exactly which file in the package contains data about the skeleton. Initially, I was sure that the _RIG file contained skeleton data into the package but then in article Tutorials:Modifying_a_TS3_Mesh#Questions_and_Answers (Step 5). I found a description of the GEOM file where it was said that the data about the skeleton is contained in it. I think it's worth paying attention to the article Cmomoney's Blender 3D 2.6 GEOM Tools. Especially on the section Export where the phrase "-add future functionality to import rigs(when rig editor is released)" is contained. Now I'm looking for all possible ways to solve this problem. 2
Emerald Demon Posted March 27, 2018 Posted March 27, 2018 Hi. I've had a quick look through this forum and have not found an answer, so I hope someone can help me I've been using Passion for about a year or so now (it's my favourite), so I don't think I've done anything wrong with installing, but you never know... This new version is crashing my game, for some reason. I saw all about the Store Objects package and the Roaring Heights issue, but it's not that. My game won't even load to the world. I put the old version of Passion (2.6.4) back in and my game loaded fine. I have Nraas mods, Cmar's morphing penis and all the animations now available. My game is also fresh, with no cc yet installed, including any Store or custom worlds (I'm testing my new game in Starlight Shores). Delphy's Dashboard states all clear, but my Crash Analyser states the crash is from Custom Content. Anybody got any ideas as to what is going wrong? I love this mod and was looking forward to using the new Fixer Upper car animations. Thank you in advanceÂ
Guest Posted March 27, 2018 Posted March 27, 2018 4 hours ago, Emerald Demon said: Hi. I've had a quick look through this forum and have not found an answer, so I hope someone can help me I've been using Passion for about a year or so now (it's my favourite), so I don't think I've done anything wrong with installing, but you never know... This new version is crashing my game, for some reason. I saw all about the Store Objects package and the Roaring Heights issue, but it's not that. My game won't even load to the world. I put the old version of Passion (2.6.4) back in and my game loaded fine. I have Nraas mods, Cmar's morphing penis and all the animations now available. My game is also fresh, with no cc yet installed, including any Store or custom worlds (I'm testing my new game in Starlight Shores). Delphy's Dashboard states all clear, but my Crash Analyser states the crash is from Custom Content. Anybody got any ideas as to what is going wrong? I love this mod and was looking forward to using the new Fixer Upper car animations. Thank you in advance Other than not having the Store Objects package installed when Roaring Heights is not installed I can only think of 2 others Nraas Cupcake which will crash your game if you don't have the Deliciously Indulgent Bakery set installed or having Nraas MC Progression installed without having both MC base and Nraas SP installed.
TwilightStorm Posted March 27, 2018 Author Posted March 27, 2018 4 hours ago, Emerald Demon said: Hi. I've had a quick look through this forum and have not found an answer, so I hope someone can help me I've been using Passion for about a year or so now (it's my favourite), so I don't think I've done anything wrong with installing, but you never know... This new version is crashing my game, for some reason. I saw all about the Store Objects package and the Roaring Heights issue, but it's not that. My game won't even load to the world. I put the old version of Passion (2.6.4) back in and my game loaded fine. I have Nraas mods, Cmar's morphing penis and all the animations now available. My game is also fresh, with no cc yet installed, including any Store or custom worlds (I'm testing my new game in Starlight Shores). Delphy's Dashboard states all clear, but my Crash Analyser states the crash is from Custom Content. Anybody got any ideas as to what is going wrong? I love this mod and was looking forward to using the new Fixer Upper car animations. Thank you in advance You must have the Store Objects package installed, if you don't have the Roaring Heights store package, otherwise the game will crash at load. I explain that in ReadThis.pdf. Fixer Car object, that passion needs to load, is outside of the StoreObjects core. The Store Objects package expands this core with references of that object. If neither of this package and Roaring Heights is installed, the game will crash because passion tries to load something that does not exists.Â
TwilightStorm Posted March 27, 2018 Author Posted March 27, 2018 11 minutes ago, namaradus said: Other than not having the Store Objects package installed when Roaring Heights is not installed I can only think of 2 others Nraas Cupcake which will crash your game if you don't have the Deliciously Indulgent Bakery set installed or having Nraas MC Progression installed without having both MC base and Nraas SP installed. Hi bro! I believe that it has to do with Roaring Heights, because the game crash happens at latest version and not at the one before it. I think it's because the game store objects core is not expanded with the fixer car fix reference.
Guest Posted March 27, 2018 Posted March 27, 2018 37 minutes ago, TwilightStorm said: Hi bro! I believe that it has to do with Roaring Heights, because the game crash happens at latest version and not at the one before it. I think it's because the game store objects core is not expanded with the fixer car fix reference. Hey how ya doing. Possibly but with this game you never know.
Malyga Posted March 27, 2018 Posted March 27, 2018 OK, I've returned after some time away to download the latest version of Passion. Before I get any further, I am assuming I don't need the Roaring Heights town in order to use Passion as long as I have the StoreObjects.package file? Because I don't have the Roaring Heights town yet. Â Anyway, I notice Cmar's penis mod has been included in the zip folder now. So I have some questions: 1) Does this copy have penis mesh map 1 or penis mesh map 2? Because penis mesh map 1 will discolour the penis and is incompatible with some skin textures. 2) Are the sliders for the penis mod available in CAS or are they hidden? On Cmar's blogspot page for the penis mod, you have a choice between using the file that shows the sliders in CAS and using the file that hides them. 3) Does this copy of the mod include the Get Hard interaction and the script for randomizing uncircumcised and circumcised male sims? Â Cmar has the penis mod in three different zipped folders that you download separately so I assume you used S3PE or some other program to merge all of the files together. I am wondering which files are included and which files are not included. Â Thanks for reading.
SimJMFan Posted March 27, 2018 Posted March 27, 2018 7 hours ago, Malyga said: OK, I've returned after some time away to download the latest version of Passion. Before I get any further, I am assuming I don't need the Roaring Heights town in order to use Passion as long as I have the StoreObjects.package file? Because I don't have the Roaring Heights town yet. Â Anyway, I notice Cmar's penis mod has been included in the zip folder now. So I have some questions: 1) Does this copy have penis mesh map 1 or penis mesh map 2? Because penis mesh map 1 will discolour the penis and is incompatible with some skin textures. 2) Are the sliders for the penis mod available in CAS or are they hidden? On Cmar's blogspot page for the penis mod, you have a choice between using the file that shows the sliders in CAS and using the file that hides them. 3) Does this copy of the mod include the Get Hard interaction and the script for randomizing uncircumcised and circumcised male sims? Â Cmar has the penis mod in three different zipped folders that you download separately so I assume you used S3PE or some other program to merge all of the files together. I am wondering which files are included and which files are not included. Â Thanks for reading. 1) I use mesh map 2 2) Yes, there are in look menu 3) Yes. Â Unfortunaltely Cmar penis setup change folowing the creator. For exemple WTW animations do not have the same setup than L666
Malyga Posted March 27, 2018 Posted March 27, 2018 Ah OK. Thanks, SimJMFan. Due to the possible conflict with the XCAS tattoo mod (I haven't tested anything in-game yet) I might keep the Cmar penis mod I already have as I know there is no conflict with that but I will try TwilightStorm's new copy, anyway, just to make sure. Â 36 minutes ago, SimJMFan said: Unfortunaltely Cmar penis setup change folowing the creator. For exemple WTW animations do not have the same setup than L666 Â Are you referring to the new Cmar penis mod in the Passion zip folder or the animations that use it? I've pretty much left my WTW animations alone but I am not sure if I have your adapted OKW files for the L666 animations or the original OKW files Lady666 made. Will both still work if I keep my old Cmar penis mod?
DarKRapoZ Posted March 27, 2018 Posted March 27, 2018 9 hours ago, Malyga said: 2) Are the sliders for the penis mod available in CAS or are they hidden? On Cmar's blogspot page for the penis mod, you have a choice between using the file that shows the sliders in CAS and using the file that hides them. You can have both, if i recall correcly one is for CAS and the other is a pie menu.  BTW Guys i finally found a way to add bones to a sims 3 rig, i'm working on a penis for a release soon, and even better it is almost guaranteed that cmar morphing penis works correctly with the rig, stay tuned! 3
Emerald Demon Posted March 27, 2018 Posted March 27, 2018 17 hours ago, TwilightStorm said: You must have the Store Objects package installed, if you don't have the Roaring Heights store package, otherwise the game will crash at load. I explain that in ReadThis.pdf. Fixer Car object, that passion needs to load, is outside of the StoreObjects core. The Store Objects package expands this core with references of that object. If neither of this package and Roaring Heights is installed, the game will crash because passion tries to load something that does not exists. I owe you big apology, TwilightStorm! My silly, overworked brain read the instructions as to NOT install the Store Objects package if I don't have Roaring Heights installed! I checked my files first thing this morning, and it was exactly what you said. I have yet to reinstall Roaring Heights and I didn't have the Store Objects package. I redownloaded the Passion file, kept the Store Objects package in, and voila! It worked!! I am very sorry for wasting your time just because I misread your instructions . I think your work is great and appreciate it. 17 hours ago, namaradus said: Other than not having the Store Objects package installed when Roaring Heights is not installed I can only think of 2 others Nraas Cupcake which will crash your game if you don't have the Deliciously Indulgent Bakery set installed or having Nraas MC Progression installed without having both MC base and Nraas SP installed. Thank you for your input too, namaradus 1
TwilightStorm Posted March 28, 2018 Author Posted March 28, 2018 11 hours ago, Malyga said: Will both still work if I keep my old Cmar penis mod? This package is combine package of all Cmar mods about penis with sliders maps and whatever passion needs, male or She-male sims to have in their naked outfit. It also contains XCAS core and XCAS scripts for patch version 1.67. So, if you use a patch version other than 1.67 it will make problems to your game. If you already have penis mod from Cmar and passion works without any problem, cause of this mod, you don't need this file. Delete it. This file is for newbies that want to play sims 3 with a sex mod and they don't know where and how to find anything that this mod needs to operate.  Having both your old Cmar penis mod and this file, will defiantly conflict. If your old mod contains also XCAS core you will defiantly make memory licks in your game and that leads to game crashes.  P/S Sorry for my slow answer reactions lately. I have a PSU issue with my home system and I'm waiting to get a new PSU today, to solve it. I don't have a computer at home since the beginning of this week. 1
TwilightStorm Posted March 28, 2018 Author Posted March 28, 2018 7 hours ago, Emerald Demon said: I have yet to reinstall Roaring Heights and I didn't have the Store Objects package. Don't forget to remove Store Objects package when Roaring Heights is installed. Roaring Heights contains the same S3SA resource with Store Objects package and that's a serious conflict. An S3SA resource is a dynamic link library (dll) that is used from TS3W.exe and it can't be load 2 times. Such conflicts make memory licks to the game and that leads to crashes. If there was no problem, I would have inject it in passion package, instead confusing you with all these. 1
Smithsin Posted March 29, 2018 Posted March 29, 2018 Hey uhm Passion is crashing my Sims 3 before I even get into the intro. I have version 1.67. Why is it crashing?
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