Jump to content

Recommended Posts

Posted

I posted this above quite a while back, but as the saying goes 'The squeaky wheel gets the grease'.

 

Would anyone whom is skilled enough consider creating a version of the CBBE armor linked in this thread that had high heels for the feet as opposed to the clunky blobs they are now?

  • 1 month later...
Guest AthenaESIV
Posted

Would love to see this armor tied into DCL with a quest. Best devious type armor on LL imo.

  • 1 month later...
Posted
On 9/13/2019 at 7:26 AM, luoyunfei said:

How about make a horse like this?

Like the hint. My idea for this would this :

Maybe a automaton-horse that act like a warhorse that can't be killed like the most other horses and you can make it with a high enough smithing skill. That means your follower could have one, too. If it is charged you can use it like a normal warhorse. But it should be like the soulgems in the soulgem oven mod that you must charge the horse. Only you will be integrated in the horse until its fully charged. Charging maybe in three ways first slow charge just sitting on the horse leeching your magicka and stamina and you are fixed at the stirrups if the charge is below x% (10% ?). This is always on and is with a negative balance if you ride somewhere. Sitting on it and not moving charge it very slow, maybe a few days for a full charge. Compared with an accu-charger  it's the trickle or refreshment charging mode. If you are fixed by the stirrups you can't dismount. Mode 2 (normal charge) is activated with a button and if you use it you are only released and can dismount if its fully charged. Mode 2 is just an integrated fucking and bondage machine that use orgasms to charge. Charging time depends how powerful your orgasms are and if you are riding  or stationary because moving needs power and therefore slows the charging. I'm thinking of this like in sexlab separate orgasms where the scale goes up to 500%. Closed Chastity belts disable and open chastity belts slows this kind of charging. The third charge mode is stationary amd the masochism/bondage mode that could be compared to  turbo charge. But it works only if you enjoy pain. You are put under the belly of the horse ( like in the mod "Riding styles" here at loverslab) If you don't enjoy pain you are only realeased when you do, a configured timelimit expires or somebody presses a release button (or remote like for sashas shock collar) to let you escape.  More immersion could be reached that when you are a master you can order your slaves to charge the horse or when you are a slave your master could you order to charge the horses in mode 3. An alternative for a cage.
BTW while my fantasies are running wild while not modify the existing dwemer automatons - fixed on top off a spider for charging, put in fucking machines by a sphere or bondaged and fucked in a zenturion and you can only flee if they are fully charged, because you are autoreleased and they need a reboot after the charge that time you can use to flee.

The last brainfart I have is maybe the easiest to create - you can buy a dwemer zenturion that can be used like a war(horse)mount (look for the frostatronach pic at riding styles). Maybe sitting on the shoulders for charging mode 1, mode 2 the form from riding style and mode 3 is piggyback where you are contained and tortured. How you mount is controlled by a control device or when you approach the zenturion. If you you have not the device in your inventory you have no control and if you approach mode 3 is used. But the zenturion will allways follow the one with the device and only that person can release you before the zenturion is fully charged.  If you find it funny you can put a slave in it and cross whole Tamriel riding from Riften up to solitude. In comparison to my ideas for the horse because the zenturion is a kind of follower it can fight while it is in charging mode 3. Btw way it should only drop you in autorelase while standing and not in fights. Maybe it can even get in a secure mode when the health of the plugged in person drops under x%. For example  build a big sphere as a craddle with that person safe in the middle and forcefeed potions.Apropo forcefeed - that could be used if enabled as an addon for optimzing the charge with lust potions or submission potions. 

  • 1 month later...
Posted

Using the UUNP version included with PAHE lives on, though what I'm seeing is human skin for every race, so cats and lizards all have human bodies, any chance for a texture fix to remove them or has it happened here?

 

GuruSR.

  • 2 weeks later...
Posted
31 minutes ago, MarrockV said:

Has anyone had a bash at making the neck piece a separate equipable item so other helmets, or even no helmet, can be used?

the main body doesn't have a neck piece. I guess I don't fully understand the request. Can you explain further?

 

 
 
 
 
Spoiler

560f4e4ac1a336d37e09bc5e608c6dcd-outfit-studio-2017-08-02-223826.jpg

 

Posted
3 hours ago, Corsayr said:

the main body doesn't have a neck piece. I guess I don't fully understand the request. Can you explain further?

 

Spoiler
 
 
 
 
  Reveal hidden contents

560f4e4ac1a336d37e09bc5e608c6dcd-outfit-studio-2017-08-02-223826.jpg

 

In the meshes folder, there's DwarvenDD_neck_0.nif and DwarvenDD_neck_1.nif, but it doesn't show on the player until one of the three pieces of included headgear is equipped.

 

I have other helmets I'd like to use but I don't want to lose that neck piece either.

 

Spoiler

Image1.png.b9f10f4010f78137155ecc5b9e0dc88b.png

 

ETA: Sorry if I sound stupid, I know exactly nothing about modding and I'm trying to figure all this out as I go along.

Posted
24 minutes ago, MarrockV said:

In the meshes folder, there's DwarvenDD_neck_0.nif and DwarvenDD_neck_1.nif, but it doesn't show on the player until one of the three pieces of included headgear is equipped.

 

I have other helmets I'd like to use but I don't want to lose that neck piece either.

 

  Reveal hidden contents

Image1.png.b9f10f4010f78137155ecc5b9e0dc88b.png

 

ETA: Sorry if I sound stupid, I know exactly nothing about modding and I'm trying to figure all this out as I go along.

here is the easy way using outfit studio

 

Step 1 load the body file

Step 2 go to file - import - from nif

Step 3 select the neck part that matches the weight 0 or 1 of the body you are doing select and hit open

Step 4 go to file - export - to nif

Step 5 select the body file of the one you originally loaded and overwrite it 

 

See below for images of the steps

Spoiler

1728634761_NECKTHING.thumb.jpg.8ead74706e23b94a8226b15600c6153f.jpg

 

do this for both weights 0 and 1

Posted
54 minutes ago, Corsayr said:

here is the easy way using outfit studio

 

Step 1 load the body file

Step 2 go to file - import - from nif

Step 3 select the neck part that matches the weight 0 or 1 of the body you are doing select and hit open

Step 4 go to file - export - to nif

Step 5 select the body file of the one you originally loaded and overwrite it 

 

See below for images of the steps

  Hide contents

1728634761_NECKTHING.thumb.jpg.8ead74706e23b94a8226b15600c6153f.jpg

 

do this for both weights 0 and 1

I think I love you.

  • 3 weeks later...
Posted
On 9/17/2019 at 3:08 AM, seanthiar said:

Like the hint. My idea for this would this :

Maybe a automaton-horse that act like a warhorse that can't be killed like the most other horses and you can make it with a high enough smithing skill. That means your follower could have one, too. If it is charged you can use it like a normal warhorse. But it should be like the soulgems in the soulgem oven mod that you must charge the horse. Only you will be integrated in the horse until its fully charged. Charging maybe in three ways first slow charge just sitting on the horse leeching your magicka and stamina and you are fixed at the stirrups if the charge is below x% (10% ?). This is always on and is with a negative balance if you ride somewhere. Sitting on it and not moving charge it very slow, maybe a few days for a full charge. Compared with an accu-charger  it's the trickle or refreshment charging mode. If you are fixed by the stirrups you can't dismount. Mode 2 (normal charge) is activated with a button and if you use it you are only released and can dismount if its fully charged. Mode 2 is just an integrated fucking and bondage machine that use orgasms to charge. Charging time depends how powerful your orgasms are and if you are riding  or stationary because moving needs power and therefore slows the charging. I'm thinking of this like in sexlab separate orgasms where the scale goes up to 500%. Closed Chastity belts disable and open chastity belts slows this kind of charging. The third charge mode is stationary amd the masochism/bondage mode that could be compared to  turbo charge. But it works only if you enjoy pain. You are put under the belly of the horse ( like in the mod "Riding styles" here at loverslab) If you don't enjoy pain you are only realeased when you do, a configured timelimit expires or somebody presses a release button (or remote like for sashas shock collar) to let you escape.  More immersion could be reached that when you are a master you can order your slaves to charge the horse or when you are a slave your master could you order to charge the horses in mode 3. An alternative for a cage.
BTW while my fantasies are running wild while not modify the existing dwemer automatons - fixed on top off a spider for charging, put in fucking machines by a sphere or bondaged and fucked in a zenturion and you can only flee if they are fully charged, because you are autoreleased and they need a reboot after the charge that time you can use to flee.

The last brainfart I have is maybe the easiest to create - you can buy a dwemer zenturion that can be used like a war(horse)mount (look for the frostatronach pic at riding styles). Maybe sitting on the shoulders for charging mode 1, mode 2 the form from riding style and mode 3 is piggyback where you are contained and tortured. How you mount is controlled by a control device or when you approach the zenturion. If you you have not the device in your inventory you have no control and if you approach mode 3 is used. But the zenturion will allways follow the one with the device and only that person can release you before the zenturion is fully charged.  If you find it funny you can put a slave in it and cross whole Tamriel riding from Riften up to solitude. In comparison to my ideas for the horse because the zenturion is a kind of follower it can fight while it is in charging mode 3. Btw way it should only drop you in autorelase while standing and not in fights. Maybe it can even get in a secure mode when the health of the plugged in person drops under x%. For example  build a big sphere as a craddle with that person safe in the middle and forcefeed potions.Apropo forcefeed - that could be used if enabled as an addon for optimzing the charge with lust potions or submission potions. 

That's awesome

Posted
On 12/15/2019 at 11:14 AM, Lupine00 said:

Could I put this into DF as a DD? - would be quite different from the Slagbah one I think.

I suppose this text in the first post means "yes".

Cause I'd be happy to see that one in DFC.

screen.png

  • 1 month later...
Posted
On 8/20/2017 at 2:41 PM, AVS said:

So I decided to try building an open-front version for myself. 

 

post-617299-0-64534800-1503203074_thumb.jpg

 

post-617299-0-28880600-1503203102_thumb.jpg

 

post-617299-0-96758300-1503203123_thumb.jpg

 

post-617299-0-19739900-1503203205_thumb.jpg

 

Getting the sliders back onto the UUNP version was simple, just a matter of opening it in a new project with the body reference. The problem is that the front plating is on the same mesh as, well, almost everything else, and I have no clue what I'm doing when it comes to mesh edits beyond the basic morph and chop tools in Bodyslide. I can cut the front plates off easily enough, but that leaves some pretty glaring hollow areas on the collar. 

 

Figured I'd sidestep that problem by adding in the collar piece from Edhildil's Dwemer Cyborg armor, which worked pretty well... in Bodyslide. Opening it up in the CK to make the armor add-on entry causes it to crash, and cheating by renaming .nif files causes the game itself to crash when you try to equip it. So there's obviously some error in there, but damned if I know what it is. If anyone wants to take a look and see if they can figure it out, I'd greatly appreciate it. 

 

DwarvenDD Open poc.nif 2.36 MB · 324 downloads

 

 

Bump  - I tried this too. Took me some trial and error to figure out the nif needs to be in bodyslide/shapedata.
In bodyslide it has no seams, just two big gaps where the breasts should be.
I renamed the .nif to 'DwarvenDD_body' and my game crashed too when I tried to equip the suit.
(Maybe I missed something but AVS how did you get those screenshots if you CTD like me when equipping?)
Someone help us?

Posted
36 minutes ago, GetTalon said:

Bump  - I tried this too. Took me some trial and error to figure out the nif needs to be in bodyslide/shapedata.
In bodyslide it has no seams, just two big gaps where the breasts should be.
I renamed the .nif to 'DwarvenDD_body' and my game crashed too when I tried to equip the suit.
(Maybe I missed something but AVS how did you get those screenshots if you CTD like me when equipping?)
Someone help us?

Did you try just importing a complete body to put underneath? 

 

I mocked this up quickly, to do it right you'd want to point the "boob" body to a new texture, and use the texture to make the parts you don't need invisible (I just deleted the verts in this, less clean but it still works.)

 

Spoiler

1673884887_Fawn-Dragonsreach2020-02-1219_24_41.thumb.jpg.e394386e8d63d351a7e0699391126d34.jpg

 

It's pretty gruesome though ?

Posted
6 hours ago, Corsayr said:

Did you try just importing a complete body to put underneath? 

 

I mocked this up quickly, to do it right you'd want to point the "boob" body to a new texture, and use the texture to make the parts you don't need invisible (I just deleted the verts in this, less clean but it still works.)

 

  Reveal hidden contents

1673884887_Fawn-Dragonsreach2020-02-1219_24_41.thumb.jpg.e394386e8d63d351a7e0699391126d34.jpg

 

It's pretty gruesome though ?

Well I tried what you said and made a UNP body without the externals, I just can't edit the morphs/weight sliders so my character is stuck with the biggus tittus and a clipping mound
Thanks for this much anyway!

fc7b7b7c52dbfa8d170f8488c5adcb36.jpg.2c3aa24037d0ff899bd563e651288aaa.jpg

 

DwarvenDD_body.nif

  • 3 weeks later...
Posted
On 2/12/2020 at 6:53 PM, GetTalon said:

Bump  - I tried this too. Took me some trial and error to figure out the nif needs to be in bodyslide/shapedata.
In bodyslide it has no seams, just two big gaps where the breasts should be.
I renamed the .nif to 'DwarvenDD_body' and my game crashed too when I tried to equip the suit.
(Maybe I missed something but AVS how did you get those screenshots if you CTD like me when equipping?)
Someone help us?

 

Dusting out the creaking vaults of memory for something I did over two years ago, getting the thing opened up in the first place wasn't too hard. I'm not sure what exactly your process here is, but all I did was make edits to the original BodySlide files provided by MaikCG using Outfit Studio's mesh editing tools, then save those to a new Bodyslide file and use that to generate the edited in-game model. It kinda sounds like you're trying to force the edited Shape Data model directly into the game instead, which can cause all sorts of problems. 

 

As for the problems I was having in that initial attempt at this, my later projects showed me that various meshes can be inexplicably crash-happy when modified in certain ways for a BodySlide-based model, and that the parts from the Edhildil Dwarven Cyborg set could be particularly touchy. That first attempt at an open version of this outfit that you're referencing only crashed with the Edhildil collar added to it; without that part it worked fine. At the time I bypassed the issue by ditching the Edhildil collar and instead making the functional open version with a simple cross-bar across the collarbones that I shared in a subsequent post. Later on I found ways to fix most of those touchy meshes in the course of those other projects, but I never got around to coming back to this one to add that collar back in. 

 

It may be that I have some plans about that, though.

 

115829624_ScreenShot02-15-20at11.44AM003.jpg.8b4a9cbde3e615b905d06b539e67e312.jpg

 

 

Edit: In fact, these plans:

 

 

 

 

  • 9 months later...
Posted
On 11/8/2019 at 7:28 PM, GuruSR said:

Using the UUNP version included with PAHE lives on, though what I'm seeing is human skin for every race, so cats and lizards all have human bodies, any chance for a texture fix to remove them or has it happened here?

 

GuruSR.

i'll be including a fix for this in my next update, need werewolf testers next

On 2/29/2020 at 10:01 AM, AVS said:

 

Dusting out the creaking vaults of memory for something I did over two years ago, getting the thing opened up in the first place wasn't too hard. I'm not sure what exactly your process here is, but all I did was make edits to the original BodySlide files provided by MaikCG using Outfit Studio's mesh editing tools, then save those to a new Bodyslide file and use that to generate the edited in-game model. It kinda sounds like you're trying to force the edited Shape Data model directly into the game instead, which can cause all sorts of problems. 

 

As for the problems I was having in that initial attempt at this, my later projects showed me that various meshes can be inexplicably crash-happy when modified in certain ways for a BodySlide-based model, and that the parts from the Edhildil Dwarven Cyborg set could be particularly touchy. That first attempt at an open version of this outfit that you're referencing only crashed with the Edhildil collar added to it; without that part it worked fine. At the time I bypassed the issue by ditching the Edhildil collar and instead making the functional open version with a simple cross-bar across the collarbones that I shared in a subsequent post. Later on I found ways to fix most of those touchy meshes in the course of those other projects, but I never got around to coming back to this one to add that collar back in. 

 

It may be that I have some plans about that, though.

 

115829624_ScreenShot02-15-20at11.44AM003.jpg.8b4a9cbde3e615b905d06b539e67e312.jpg

 

 

Edit: In fact, these plans:

 

 

 

 

the above bug applies to all variants of the mcg dwarven devious cuirass. to fix this you only need to change the esp:

the "texture set" uses the vanilla race texture definitions for nude body, hands and feet. make khajiit and argonian texture sets based on those naked bodies, then make "armor addons" for those races using the new texture sets, then make the normal armor addons not wearable by those races and those race variants only wearable to them, then finally make the "armor" use all race variants of the "armor addon"

  • 6 months later...
  • 5 months later...
Posted

A stupid question... where do I get the textures from?
I had these before, but I just can't remember how I did it.
My Cuirass is black and a few wheels on the sides are gold.

  • 3 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...