Delzaron Posted May 1, 2019 Posted May 1, 2019 On 4/29/2019 at 9:00 PM, Nepro said: @Delzaron This mod is Special Edition Compatible. I still need to convert myself Amputator Framework into SSE? Yep
Nepro Posted June 1, 2019 Posted June 1, 2019 There is a issue with animation whenever lower leg gets amputated. It looks similarly to ZAZ animation for yoke. All other amputations work. I use Deadly Traps on SSE I also converted Amputator Framework to SSE including animations.
cc4231 Posted July 8, 2019 Posted July 8, 2019 I went into almost every dungeon and I have never been amputeed and cursed. this never works. 1
Delzaron Posted July 9, 2019 Posted July 9, 2019 On 7/8/2019 at 12:11 PM, cc4231 said: I went into almost every dungeon and I have never been amputeed and cursed. this never works. Hum... did you installed the scripts ?
rinfin Posted July 18, 2019 Posted July 18, 2019 Hm.... For some reason, mcm is not showing. I did mcm reset, remove/clean save/reenable. but nothing works. Ah, my system is SE. Any idea? or Anyone same error?
Dojo_dude Posted October 31, 2019 Posted October 31, 2019 So just touching a bear trap removes my foot! Can we get an update Delzaron?
Delzaron Posted November 13, 2019 Posted November 13, 2019 On 6/1/2019 at 4:12 AM, Nepro said: There is a issue with animation whenever lower leg gets amputated. It looks similarly to ZAZ animation for yoke. All other amputations work. I use Deadly Traps on SSE I also converted Amputator Framework to SSE including animations. I don't masteryze animations at all. The mod uses amputation framework animations. I can''t do anything about that. On 10/31/2019 at 11:18 PM, Dojo_dude said: So just touching a bear trap removes my foot! Can we get an update Delzaron? Yep. You can fit the chances of amputation in the mcm. Basically, it's like 50%... update on what ?
Dojo_dude Posted November 13, 2019 Posted November 13, 2019 1 hour ago, Delzaron said: I don't masteryze animations at all. The mod uses amputation framework animations. I can''t do anything about that. Yep. You can fit the chances of amputation in the mcm. Basically, it's like 50%... update on what ? Uhm.. Deadl Traps and Courses v.2020?
merryMalfunctioning Posted December 9, 2019 Author Posted December 9, 2019 Deadly Traps and Curses 0.8.7z With Delzaron's permission, I made some changes to Deadly Traps and Curses to make it more compatible with Monoman's tweaked version of Amputator Framework. Consider it a beta version. If you test it, I would love some feedback if you find any bugs. 2
Delzaron Posted December 16, 2019 Posted December 16, 2019 As you see, Markdf adopted the mod, we disccused about it. I can't maintain all my mods, and I'm happy somebody else will take Deadly traps in charge, and continue his updates (my skills in framework reached their limits). @Markdf Just some stuff : please edit the mod main page : like the patreon link, etc... 1
Amrovich Posted April 20, 2020 Posted April 20, 2020 On 11/13/2019 at 6:14 PM, Delzaron said: I don't masteryze animations at all. The mod uses amputation framework animations. I can''t do anything about that. Yep. You can fit the chances of amputation in the mcm. Basically, it's like 50%... update on what ? I think the closed bear trap should not be harmful. but from my testing amputation occurs even if touching a closed bear trap. Also if I try to close bear trap from far away to avoid stepping in it. this also causes amputation which is not logical because if narrow passage with trap the only option for me to avoid trap is to close it. If @Delzaron or @markdf can fix this small issue I would be thankful.
slowman87 Posted December 10, 2020 Posted December 10, 2020 Would be great if you integrate amputations in combat, when you kill an NPC and vice versa; it could be even an aleatory limb, I suggest you this respectfully, as I know it is not an easy task, and I admire you modders. If you open a Patreon I would be very pleased to help. 1
Baltasarr80 Posted January 25, 2021 Posted January 25, 2021 yeah amputations through combat when not pariing blocking or dodging would be nice ... well if a % change surely
thedarkone1234 Posted February 1, 2021 Posted February 1, 2021 I just found out about this mod but have 2 problems with it: 1. I can't for the life of me get cursed. I set the chance to 100 and stepped on a rune. No curse. I also once got a text that a skeleton cursed me as I killed it, but still no curse XD 2. There was this narrow passage and a spike ball hanging in the middle of it (I diffused the wire trap. The ball was just hanging). Yet due to the passage being narrow, as I squeezed past the ball, taking no damage, I lost my entire arm because I was close enough as far as the mod is concerned XD About part 1, any help will be appreciated, about part 2, maybe it would be more immersive to tie amputation to some damage threshhold, so if a trap deal less than, say... 5 damage, it canno't ampute the player? Awesome mod. Shame there aren't more like it XD
damaskos Posted April 9, 2021 Posted April 9, 2021 On 2/1/2021 at 9:04 PM, thedarkone1234 said: I just found out about this mod but have 2 problems with it: 1. I can't for the life of me get cursed. I set the chance to 100 and stepped on a rune. No curse. I also once got a text that a skeleton cursed me as I killed it, but still no curse XD 2. There was this narrow passage and a spike ball hanging in the middle of it (I diffused the wire trap. The ball was just hanging). Yet due to the passage being narrow, as I squeezed past the ball, taking no damage, I lost my entire arm because I was close enough as far as the mod is concerned XD About part 1, any help will be appreciated, about part 2, maybe it would be more immersive to tie amputation to some damage threshhold, so if a trap deal less than, say... 5 damage, it canno't ampute the player? Awesome mod. Shame there aren't more like it XD I set curse possibility to 0% and almost everyone does a curse when they die.
thedarkone1234 Posted April 10, 2021 Posted April 10, 2021 On 4/9/2021 at 6:37 PM, damaskos said: I set curse possibility to 0% and almost everyone does a curse when they die. I kinda forgot about this post since making it, but I figured out the "solution" for 1 by now. The text that an enemy curses you apparently appears whenever the game "rolls the dice" to give you a curse. This is why you can see it even when you set the chance to 0%. You will never recieve the curse. Only see the text. If your chance is 100%, then whenever you see this text you can be sure that a curse will be applied to your character, and if you set it anywhere between 1-99 it means you will have that x% chance to get the curse whenever you see the text. Not at all intuitive, and probably not the intended behavior, but this is how the mod currently works. 1
Reuf84 Posted June 26, 2021 Posted June 26, 2021 hello i have a problem with Skyrim SE. at FNIS I get the following warning iest 0kal V?.? ... >> Warning: \ character \ behaviors \ FNIS_Amputator_Behavior.hkx not Skyrim SE compatible << someone knows why and how I can fix it. I installed the mod with all requirements. Do I still have to convert anything?
nonofyodambiznes Posted April 21, 2023 Posted April 21, 2023 Any chance to make traps that decapitate player?
mlgcancanrandom Posted December 31, 2024 Posted December 31, 2024 The link for Monoman's tweak is broken, after some looking around I found (I think) the correct address.
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