Delzaron Posted March 10, 2018 Posted March 10, 2018 11 hours ago, knightblade150 said: With .42, one issue I've noticed is that when I'm supposed to be cursed, the event triggers properly but the spell is added to my character as a... spell rather than a magic effect. What I mean is, I receive the spell "Cursed (Limb)" and can cast it at a target for some obscene amount of magicka. Ah, that's a little obvious...
Delzaron Posted March 10, 2018 Posted March 10, 2018 39 minutes ago, knightblade150 said: Could I have a hint? I've read through most of the thread and haven't noticed any solutions, and afaik there's no "Known Bugs" area. Am I missing something obvious? no, it's just this spell should be a script... you're not supposed to launch a curse on innocent people ! I'll made a fix when I can... I posted the new version of NMM, I need to work on aDP... I surely find some time.
Delzaron Posted March 14, 2018 Posted March 14, 2018 2 hours ago, AthenaESIV said: Any chance of limbs falling to the ground when they are lost? Would make all the mods based on this concept much better... No, that's not depend on me, and skeleton work is far too complex... 1
orgs1n Posted March 18, 2018 Posted March 18, 2018 I downloaded the mod because it appeared to offer a nice, immersive excuse to use those furo tubs in Zaz. Here are my findings. 1. The PC's right arm got taken off by a trap. She could no longer use two-handed weapons, which makes sense. But she could also no longer use one-handed weapons in her left hand. Is that intentional? The quest tooltip on curing the missing limb just says "Find a way to recover your lost limb" . That isn't helpful at all. I spoke to Danica Pure-Spring. No joy: her only speech option was about amputating a cursed limb (which wasn't the case for the PC) and that led to no action. Without any other clue, I had no choice but to go to this forum and read spoilers, rather breaking immersion. Even worse: like others on this forum, I mistakenly thought I needed to be in the Brood Cavern instead of the Brood Shrine. I ended up just typing "help brood" in the console and coc'ing my way there. I would never have found the Brood Shrine otherwise. 2. How is the PC supposed to find the way? The quest doesn't tell you where to go. Are you really supposed to notice that the quest adds a new map marker for the Brood Shrine, among the million others? Could you make it so that when "Show on Map" (M) is pressed from the journal, the Brood Shrine marker gets centered on the map? 3. The furo tub animation didn't play, but the limb did get cured. I am using Zaz 8.0+. Is that version supported? Must some integration between this mod and Zaz be configured? I normally don't fast travel, and with there being only a single location in all of Skyrim where lost limbs get recovered, the mod's a bit of a hassle to use. I'd at least need to get the furo tub animations working to consider keeping it. I don't mean to sound overly critical about the mod; I do like the idea and am only trying to help you make it the best it can be!
Delzaron Posted March 20, 2018 Posted March 20, 2018 On 18/03/2018 at 12:06 PM, orgs1n said: I downloaded the mod because it appeared to offer a nice, immersive excuse to use those furo tubs in Zaz. Here are my findings. 1. The PC's right arm got taken off by a trap. She could no longer use two-handed weapons, which makes sense. But she could also no longer use one-handed weapons in her left hand. Is that intentional? The quest tooltip on curing the missing limb just says "Find a way to recover your lost limb" . That isn't helpful at all. I spoke to Danica Pure-Spring. No joy: her only speech option was about amputating a cursed limb (which wasn't the case for the PC) and that led to no action. Without any other clue, I had no choice but to go to this forum and read spoilers, rather breaking immersion. Even worse: like others on this forum, I mistakenly thought I needed to be in the Brood Cavern instead of the Brood Shrine. I ended up just typing "help brood" in the console and coc'ing my way there. I would never have found the Brood Shrine otherwise. 2. How is the PC supposed to find the way? The quest doesn't tell you where to go. Are you really supposed to notice that the quest adds a new map marker for the Brood Shrine, among the million others? Could you make it so that when "Show on Map" (M) is pressed from the journal, the Brood Shrine marker gets centered on the map? 3. The furo tub animation didn't play, but the limb did get cured. I am using Zaz 8.0+. Is that version supported? Must some integration between this mod and Zaz be configured? I normally don't fast travel, and with there being only a single location in all of Skyrim where lost limbs get recovered, the mod's a bit of a hassle to use. I'd at least need to get the furo tub animations working to consider keeping it. I don't mean to sound overly critical about the mod; I do like the idea and am only trying to help you make it the best it can be! 1 : it's related to amputation framework 2 : you can see the map marker near Dragonbridge 3 : I guess the furotub in the mod is in fact a copy of the original furotub... it deserves an update, when I'll find some time.
Dojo_dude Posted March 20, 2018 Posted March 20, 2018 On 3/14/2018 at 3:23 PM, Delzaron said: No, that's not depend on me, and skeleton work is far too complex... Why not try using elements from the 'Namira's Goat' mod? [with permission of course] You can have it spawn outside the PC based on what limb was removed?
orgs1n Posted March 20, 2018 Posted March 20, 2018 4 hours ago, Delzaron said: 1 : it's related to amputation framework 2 : you can see the map marker near Dragonbridge 3 : I guess the furotub in the mod is in fact a copy of the original furotub... it deserves an update, when I'll find some time. 1: Fair enough, thanks for clarifying. 2: The map marker is easy to see... Once you know where it is. It's just hard to notice it appearing among many, many others. The way this usually works, is you open the journal, select the quest and press M. This centers the map on the proper map marker and you know where to go. For some reason, that shortcut is inactive for the quest Amputated! Here are some screenshots to illustrate the issue. Spoiler 3: Looking forward to it!
valcon767 Posted March 21, 2018 Posted March 21, 2018 On 3/18/2018 at 6:06 AM, orgs1n said: 2. How is the PC supposed to find the way? The quest doesn't tell you where to go. Are you really supposed to notice that the quest adds a new map marker for the Brood Shrine, among the million others? Could you make it so that when "Show on Map" (M) is pressed from the journal, the Brood Shrine marker gets centered on the map? 3. The furo tub animation didn't play, but the limb did get cured. I am using Zaz 8.0+. Is that version supported? Must some integration between this mod and Zaz be configured? 4 I normally don't fast travel, and with there being only a single location in all of Skyrim where lost limbs get recovered, the mod's a bit of a hassle to use. I'd at least need to get the furo tub animations working to consider keeping it. ok i am going to touch on these a little more. please understand these are from the point of a player (NOT the mod creator) 2 - while i do agree a map marker or something to help find the location would be much more helpful in game i am not sure how Delzaron would actually add that, for the simple reason the Amputator Framework actually starts it all off when it amputates you (that is not Delxaron's mod). i am not sure if you can add map markers to a quest from another mod to your mod (or how hard it would be to do so). a fix Delzaron could do would be to simply add a dialogue option to Danica about amputated limbs, where her response could be something along the lines of "I heard a rumor about some type of tub located somewhere near Dragon Bridge that supposedly could heal that." 3 - the furo tub animation is not a ZAZ version issue (i have used this mod with both 7.0 and 8.0+) and have not had the animation work yet, but it does heal the amputations. the really strange part is that the previous mod he had released before (Novel, removed due to other issues that mod had) the animation works for both ZAZ 7.0 and ZAZ 8.0Plus. 4 - with a merge patch (bashed patch may work as well) the animation plays the same as the mod for all Furo Tubs, and all Furo Tubs also heal amputations. while i do not know of many mods that add Furo Tubs to the game world, making a mod to add them to a few locations is actually easy to do, and if you do make one, it will have the benefit of you knowing exactly where there are more of them in the game world. if you want to do this without having to add a new esp to your load order you can always just edit a mod (non scripted) you already use and add them to it, just if you do it this way either make sure you have permission if you plan to release it or keep it as a private mod. 1
Demondrakex Posted March 23, 2018 Posted March 23, 2018 You could add an option to all the restoration trainers that would let them heal limbs for some absurd amount of gold. Pay some gold, or find hidden artifact makes for a good choice. Or maybe give the option to all the mage-shopkeepers if restoration trainers are too rare. I mention this only as it seems real easy to lose limbs in this, so easy that a low level character can just be doomed if they have to go on an adventure with no weapons after that first dungeon after Helgan. Plus there is a severe lack of limbless people in wartorn skyrim for it to be a difficult thing to fix lorewise. (add a giant lineup of wounded stormcloaks and imperials outside that cave~)
Delzaron Posted March 24, 2018 Posted March 24, 2018 10 hours ago, Demondrakex said: You could add an option to all the restoration trainers that would let them heal limbs for some absurd amount of gold. Pay some gold, or find hidden artifact makes for a good choice. Or maybe give the option to all the mage-shopkeepers if restoration trainers are too rare. I mention this only as it seems real easy to lose limbs in this, so easy that a low level character can just be doomed if they have to go on an adventure with no weapons after that first dungeon after Helgan. Plus there is a severe lack of limbless people in wartorn skyrim for it to be a difficult thing to fix lorewise. (add a giant lineup of wounded stormcloaks and imperials outside that cave~) This mod only concern the player. It's not a quest or a lore mod, just a gameplay one, who make things very harder...
Delzaron Posted March 31, 2018 Posted March 31, 2018 OK, I have a little time. I'll made fixes for that mod now. So, the furotib, and the spells ? I'll make also a testrun (it's was a long time since I tested this mod). Note : the furotub fix will add Zaz as dependencie...
Delzaron Posted March 31, 2018 Posted March 31, 2018 I found a way to link curses and dying actors... What about the Hound's curse, by the way ? I could implement that too (player is always follwoed by an angry and immortal deathhound... only way to get rid of him is to make a sacrifice (yeah, amputation !))
Guest Posted March 31, 2018 Posted March 31, 2018 7 hours ago, Delzaron said: I found a way to link curses and dying actors... What about the Hound's curse, by the way ? I could implement that too (player is always follwoed by an angry and immortal deathhound... only way to get rid of him is to make a sacrifice (yeah, amputation !)) wow thats actually a really cool idea lol what would the hound do exactly. Tbh the sound he makes alone would make me want to get rid of him just for being annoying xD EDIT: Also downloaded the updated version twice and I cant open the .rar file i think it might got corrupted somehow.
Delzaron Posted March 31, 2018 Posted March 31, 2018 7 minutes ago, atreyatan said: wow thats actually a really cool idea lol what would the hound do exactly. Tbh the sound he makes alone would make me want to get rid of him just for being annoying xD What I have in mind : The Hound will pursue you everywhere, except in cities and villages... He's immortal and deadly, so it's useless to fight him... you better run. Everytime the player enter into a cell compatible with the Hound scripts, the Hound appear near the player, and attack him on sight... (it to avoid the Hound slaugtering all Whiterun citizens !) So, he will be REALLY annoying. Don't expect you'll be safe if you enter in your house : the Hound will found you during your sleep... Only way to get rid of him : go into the shrine, make a sacrifice of flesh (yeah, more amputation !) Oh, I'll try to link the furotubs to kyne's blessing... so you'll can catch desease if you heal your amputated limbs by using a furotub...
Guest Posted April 1, 2018 Posted April 1, 2018 I was going to suggest another option to heal amputations, maybe a way to heal amputations through the healer in whiterun cant remember her name she can suggest you find the cave to heal your wounds but she can also offer to heal you but it will cost a significant price that most wouldn't be able to afford (thats what she will say something like that). make the cost like 2500-5000 something like that. That sounds great btw
Delzaron Posted April 1, 2018 Posted April 1, 2018 38 minutes ago, atreyatan said: I was going to suggest another option to heal amputations, maybe a way to heal amputations through the healer in whiterun cant remember her name she can suggest you find the cave to heal your wounds but she can also offer to heal you but it will cost a significant price that most wouldn't be able to afford (thats what she will say something like that). make the cost like 2500-5000 something like that. That sounds great btw Yep, I'll add that. So, no Hound ?
toto85400 Posted April 1, 2018 Posted April 1, 2018 If you make the hound, can you make it desactivable in MCM? It's not like i don't like at all the idea, but i don't want to get something unkillable cause the mean of staying alive for my puppet even with no legs or arms are to kill via fuck'em up in last ressort. Oh and i can't open the V0.5 via MO, downloaded it 2 times dunno why.
Delzaron Posted April 1, 2018 Posted April 1, 2018 4 hours ago, toto85400 said: If you make the hound, can you make it desactivable in MCM? It's not like i don't like at all the idea, but i don't want to get something unkillable cause the mean of staying alive for my puppet even with no legs or arms are to kill via fuck'em up in last ressort. Oh and i can't open the V0.5 via MO, downloaded it 2 times dunno why. Of course !
u3000100 Posted April 3, 2018 Posted April 3, 2018 Looks like an awesome mod. Been hoping for something like this ever since I found amputator! The rar file seems to be corrupt or something though, bc I cant unzip it, and it won't go into my mod installer
Delzaron Posted April 4, 2018 Posted April 4, 2018 13 hours ago, u3000100 said: Looks like an awesome mod. Been hoping for something like this ever since I found amputator! The rar file seems to be corrupt or something though, bc I cant unzip it, and it won't go into my mod installer Ok, i'll post a Zip. 1
Zerena Posted April 4, 2018 Posted April 4, 2018 Just curious after my charather got cursed arm cuse nothing seemed to happen. I had the curse based on talking with pure spring. But other than that i did not see any indication on the curse or a negative effect. Is there something wrong as there seem to be no negative effects and are there a way im supposed to see if im cursed other than talking to pure spring. What is the curse supposed to do and so on.
u3000100 Posted April 4, 2018 Posted April 4, 2018 8 hours ago, Delzaron said: Ok, i'll post a Zip. You are a hero <3
SaymonKopolsky Posted April 12, 2018 Posted April 12, 2018 It would be cool if you used the blood splatters of this mod:https://www.nexusmods.com/skyrim/mods/81569/?tab=description
Dojo_dude Posted April 22, 2018 Posted April 22, 2018 On 3/31/2018 at 6:26 PM, atreyatan said: I was going to suggest another option to heal amputations, maybe a way to heal amputations through the healer in whiterun cant remember her name she can suggest you find the cave to heal your wounds but she can also offer to heal you but it will cost a significant price that most wouldn't be able to afford (thats what she will say something like that). make the cost like 2500-5000 something like that. That sounds great btw THIS! I was playing Vigilant, got amputated by Summil [sp?] whne I was trying to escape the cellar, that was actually my LAST arm, lost the first against Melina the Filthy. So Now.... the only way to heal my limbs is using F1?! I'm stuck lore wise with no arms.. Argh... really kills my immersion! I know there's the Furotubs, back in regular Skyrim. That is not good enough, we need a potion, or scroll ... YES a scroll of arm healing, as a spell could be used to easily. ADD a SCROLL! Delzaron, please? "The Brood Cave Shrine contains a furotub : the only way toheal amputations and curses whitout damages " What do you mean by "without damages" is there another way to heal limbs?
Delzaron Posted April 23, 2018 Posted April 23, 2018 12 hours ago, Dojo_dude said: THIS! I was playing Vigilant, got amputated by Summil [sp?] whne I was trying to escape the cellar, that was actually my LAST arm, lost the first against Melina the Filthy. So Now.... the only way to heal my limbs is using F1?! I'm stuck lore wise with no arms.. Argh... really kills my immersion! I know there's the Furotubs, back in regular Skyrim. That is not good enough, we need a potion, or scroll ... YES a scroll of arm healing, as a spell could be used to easily. ADD a SCROLL! Delzaron, please? "The Brood Cave Shrine contains a furotub : the only way toheal amputations and curses whitout damages " What do you mean by "without damages" is there another way to heal limbs? Ok I'll add a scroll or a potion, buyable. Bath in the furotub will trigger desease... 1
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