sybreal Posted January 2, 2018 Posted January 2, 2018 On 12/28/2017 at 6:39 PM, shar181 said: Okay so this may have been answered before, or it might just be super obvious... but I cannot for the life of me figure out how to enable the use of strapons. They were mentioned in the description of the mod so I assume that there is a functionality that allows them to be automatically equipped during appropriate animations, but I haven't found an option like that in-game. I have downloaded Strap-on's by Vioxsis (as recommended in the installation guide), but can't obtain them because I play on survival and the console is disabled. :x --------- Okay so having perused this entire thread I decided to add a bit more to this! 1) I'm still not getting strap-ons to show up in-game. The PC doesn't wear them, the NPCs don't wear them. Switching positions/roles with the hotkeys did not fix it. None of the previous posts mention in-game settings, so I'm guessing the problem is something more fundemental. 2) Dogmeat does not have... "meat". I honestly didn't know he was supposed to have a visible dick until I read some posts here that indicated he did. So maybe this is related to the missing strap-ons! 3) I don't know if the "flying cam" is working or not -- when the PC initiates sex upon someone, I get a third-person camera and can sort of rotate the view, just like when you enter third-person with your weapon holstered. If that isn't what the Flying Cam is supposed to be, then that feature is not currently functioning for me. Since there are a bunch of recent posts talking about broken fly cams, I doubt this has anything to do with the Case of the Delinquent Dildos. So what could it be? Did I miss a dependency somewhere? Could it be a load-order issue? If anyone has thoughts or suggestions, I'm all ears! I'm having the exact same problem with the strapons and the free (fly) cam. I just end up using tfc on the console since I'm not playing survival.
sybreal Posted January 3, 2018 Posted January 3, 2018 I did a bit of messing around and it seems resetting the framework via the ingame item MCM allows strapons to show up for SOME animations, but not all. Could just be buggy. The free cam is still messed up. It will put me into 3rd person if not already there, but thats it. However, if I've enabled free cam via the tfc console command and the framework toggles the free cam then it turns off free cam and puts me into 3rd person mode.
TTTSSS Posted January 3, 2018 Posted January 3, 2018 Guys? not working well with new Leito's animations? been long time, i think Vinfamy abandoned this.
Bonadeo Posted January 3, 2018 Posted January 3, 2018 Nope, for "new" animations you gotta use leito's .esp for the gun, wont trigger with this patch FeelsBadMan.
shar181 Posted January 4, 2018 Posted January 4, 2018 On 1/2/2018 at 10:14 PM, sybreal said: I did a bit of messing around and it seems resetting the framework via the ingame item MCM allows strapons to show up for SOME animations, but not all. Could just be buggy. The free cam is still messed up. It will put me into 3rd person if not already there, but thats it. However, if I've enabled free cam via the tfc console command and the framework toggles the free cam then it turns off free cam and puts me into 3rd person mode. Resetting the framework didn't seem to have any effect for me, unfortunately.
sybreal Posted January 4, 2018 Posted January 4, 2018 2 hours ago, shar181 said: Resetting the framework didn't seem to have any effect for me, unfortunately. I also have RSE installed. That could be whats handling the strapons, as its also handling the Leito animations.
prinyo Posted January 4, 2018 Posted January 4, 2018 When there is no F4SE installed there is a popup that appears every time an animation starts to tell me that it is not installed. How do I disable it?
Gulfwulf Posted January 4, 2018 Posted January 4, 2018 1 hour ago, prinyo said: When there is no F4SE installed there is a popup that appears every time an animation starts to tell me that it is not installed. How do I disable it? Install F4SE. The mod won't work properly without it installed. 1
GruberHans Posted January 5, 2018 Posted January 5, 2018 I have issues with the MCM menu for the FourPlay framework. It is hard to describe, there are so many things wrong with it. My main issue though is that i wanted to adjust the Volumes for moaning etc, but since it didn't register my input properly it was set to 0 (i assume). At least the sounds are gone and i can't get the MCM to work properly after multiple new installations. Everything else is working fine and i can at least use the Leito soundfiles as backup but it is still bugging me.
BIG BOY Posted January 5, 2018 Posted January 5, 2018 Hmm, can't figure out how to get them to actually do the SEX. I can get them to do it with the 'sex gun' from the other mod, and the animations work fine.... but i cant figure this one out? Do i need the 'control panel' mod too?
prinyo Posted January 5, 2018 Posted January 5, 2018 11 hours ago, Gulfwulf said: Install F4SE. The mod won't work properly without it installed. Did I ask if I should install it or not? Not sure what you were replying to. I don't mind patronising answers as long as they are at least helpful... Anyway. Seems the popup can't be disabled, it is hardcoded to be always shown.
Vader666 Posted January 5, 2018 Posted January 5, 2018 18 minutes ago, prinyo said: Did I ask if I should install it or not? Not sure what you were replying to. I don't mind patronising answers as long as they are at least helpful... Anyway. Seems the popup can't be disabled, it is hardcoded to be always shown. Is the messagebox created by script or pre made ? If pre made, how about deleting the form in CK ?
derpzila Posted January 5, 2018 Posted January 5, 2018 Is the source up to do date, im an amateur at fallout 4 scripting, yet when i try to compile a small script im writing, i get errors from the Main.psc, that loaderbase, actordetail, and actor_role_cap_script are missing
prinyo Posted January 5, 2018 Posted January 5, 2018 13 minutes ago, Vader666 said: Is the messagebox created by script or pre made ? If pre made, how about deleting the form in CK ? It is in the script. I'm going to comment the line (or change the function that checks if F4SE is loaded which will be a more "beautifull" solution) and try recompile it. I'm on a new PC and don't have any of the tools installed yet, so I decided to ask instead. But I got annoyed by the previous reply enough to install Agent Ransack and find the string early in the morning before work.
Vader666 Posted January 5, 2018 Posted January 5, 2018 11 minutes ago, prinyo said: I'm on a new PC and don't have any of the tools installed yet How did you removed the F4SE-Undress function without tools ? ^^ By the way, i remember DocClox tried using the OnUnequiped method to fetch the actors stuff for redress but, if i remember correctly, it was a wonky thing, not getting stuff regulary.
prinyo Posted January 5, 2018 Posted January 5, 2018 18 minutes ago, Vader666 said: How did you removed the F4SE-Undress function without tools ? ^^ By the way, i remember DocClox tried using the OnUnequiped method to fetch the actors stuff for redress but, if i remember correctly, it was a wonky thing, not getting stuff regulary. I haven't. They have sex with clothes on for now, but this is mostly OK because I use revealing and nude armors for both men and women. I want to do some experiments in the next few days to see what is possible without F4SE. Worst case scenario - using random outfits from leveled lists for redressing which is still better than nothing.
CHIMiny Cricket Posted January 6, 2018 Posted January 6, 2018 I'm not sure what happened but I can't use the MCM for this mod, even though I previously could. Other mods have working menus but four play MCM options don't even appear. Not sure what I did.
Clegane Posted January 6, 2018 Posted January 6, 2018 4 hours ago, tod howard said: I'm not sure what happened but I can't use the MCM for this mod, even though I previously could. Other mods have working menus but four play MCM options don't even appear. Not sure what I did. It's OK, Four-play doesn't have mcm compatibility
freekoko Posted January 6, 2018 Posted January 6, 2018 hello, good job for this work ! But i have a problem, with or without this patch, mutant dont have a good position...no problem with humans, just mutant. how to fix it ?
meowmix555 Posted January 6, 2018 Posted January 6, 2018 On 1/5/2018 at 4:13 AM, prinyo said: I haven't. They have sex with clothes on for now, but this is mostly OK because I use revealing and nude armors for both men and women. I want to do some experiments in the next few days to see what is possible without F4SE. Worst case scenario - using random outfits from leveled lists for redressing which is still better than nothing. FO4 VR users would be excited of the results ! Since we don't have F4SE
tivtlib Posted January 8, 2018 Posted January 8, 2018 Is there any way to prevent the actors perform his/her opposite gender animation? I was playing 'fourplay - violate' mod a female raider just gave me a blowjob with her invisible penis. It breaks immersion and I am sure you guys have already found the way, but I cannot find the solution within my ability. Please help me.
prinyo Posted January 8, 2018 Posted January 8, 2018 On 1/5/2018 at 11:00 AM, derpzila said: Is the source up to do date, im an amateur at fallout 4 scripting, yet when i try to compile a small script im writing, i get errors from the Main.psc, that loaderbase, actordetail, and actor_role_cap_script are missing There are some script files in the ba2 archive of 4p. You need to unpack four_play - Main.BA2 so the CK can see them. The easiest way is to unpack the archive, copy the files in the /data dir and then install the community patch on top of it.
Torchwood Posted January 8, 2018 Posted January 8, 2018 Is there a way to re-proc the initialization menu for which animations you want to load?
derpzila Posted January 9, 2018 Posted January 9, 2018 18 hours ago, prinyo said: There are some script files in the ba2 archive of 4p. You need to unpack four_play - Main.BA2 so the CK can see them. The easiest way is to unpack the archive, copy the files in the /data dir and then install the community patch on top of it. Got it Thanks!
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