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  • 1 month later...
  • 1 month later...
Posted

It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes.

1. Download BAE
2. Extract .BSA file

3. Download SSE NIF optimizer
4. Place in same folder as the meshes, run with default settings.

Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE.

Posted

yeah i can vouch that it will work with SE if you extract the BSA file. just remove it, re zipfile it ( make it into an archive with no BSA in it) and then manually add it via MO2.

  • 2 weeks later...
Posted

Is it posible to make him compatible with Animal SOS?

Posted
17 hours ago, tirma said:

Is it posible to make him compatible with Animal SOS?

I would like to know that too.

Really like the mod but there is no collision for him.

Is there something to do ? To get it work ?

Posted
On 11/13/2019 at 10:34 PM, tirma said:

Is it posible to make him compatible with Animal SOS?

I think this is the better version of Riekling with HDT

you need ABC from Bakafactory

Posted
1 hour ago, razzor69 said:

I think this is the better version of Riekling with HDT

you need ABC from Bakafactory

Thank you I will try this!

  • 4 weeks later...
  • 4 weeks later...
Posted
On 10/31/2019 at 12:47 AM, Reila said:

It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes.

1. Download BAE
2. Extract .BSA file

3. Download SSE NIF optimizer
4. Place in same folder as the meshes, run with default settings.

Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE.

After the 4th step should i remove the nif optimiser from the  meshes folder before re-zipping it.

Have a good day.

  • 1 month later...
Posted

He's just T-posing for me (I'm on SSE). Does anybody know why that might be the case? I have run fnis after installing !

 

 

EDIT: Fixed. I had an old set of LE animations installed which caused all Rieklings to t-pose.

Posted
On 2/20/2020 at 6:32 PM, Dajovve said:

He's just T-posing for me (I'm on SSE). Does anybody know why that might be the case? I have run fnis after installing !

It's not compatible with sse.

Posted
2 hours ago, Subject2Host said:

It's not compatible with sse.

My bad I forgot to update this post right here. It is compatible with SSE after unpacking the BSA.

 

He was t-posing for me because I had LE animations for Rieklings installed which caused all Rieklings to t-pose and I didn't realize.

  • 2 weeks later...
Posted
On 10/30/2019 at 2:17 PM, Reila said:

It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes.

1. Download BAE
2. Extract .BSA file

3. Download SSE NIF optimizer
4. Place in same folder as the meshes, run with default settings.

Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE.

Did that, even removed Nifskope and it resulted in an invisible Tirk (except for spear)  I was able to interact with him on the Windhelm dock, but after agreeing to "satisfy" him, nothing else happens - no joining, no sex etc.  He just stays there. 

  • 1 month later...
Posted

@razzor69 Hi, would you happen to also have a version of this mod converted to work with ABC? I'm asking since you made that Styx version with ABC already. Thanks in advance and sorry if I'm a bother!

Posted
1 hour ago, decaluka said:

@razzor69 Hi, would you happen to also have a version of this mod converted to work with ABC? I'm asking since you made that Styx version with ABC already. Thanks in advance and sorry if I'm a bother!

sure, here it is, extract it into your data/meshes/actors/dlc02/riekling/tirk

 

tirkriekling.nif

  • 1 month later...
  • 1 month later...
  • 1 year later...
Posted
On 9/28/2021 at 11:32 AM, Nexussux! said:

Subject2Host, What are the permissions for this mod (i.e. do you allow forking, further development, etc)?

 

I'm currently developing a Sexlab extender framework, and would like to use your mod to showcase it.

Yeah, you can do whatever you want.

  • 3 weeks later...
Posted

For anyone interested:

 

I'm currently developing an expansion to this mod (with the permission granted by Subject2Host). Additions include new quests, working collisions and an overhauled dialogue/sex system.

Link.

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