B0ss plz Posted August 5, 2019 Posted August 5, 2019 Would be great if someone were to make a conversion for SSE 1
Runnerxc Posted September 23, 2019 Posted September 23, 2019 On 6/26/2017 at 3:54 AM, jimmywon34 said: can he fuck followers if you tell him to? I need diffrent mod for this?
Reila Posted October 30, 2019 Posted October 30, 2019 It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes. 1. Download BAE 2. Extract .BSA file 3. Download SSE NIF optimizer 4. Place in same folder as the meshes, run with default settings. Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE. 1
sophiextime Posted November 1, 2019 Posted November 1, 2019 yeah i can vouch that it will work with SE if you extract the BSA file. just remove it, re zipfile it ( make it into an archive with no BSA in it) and then manually add it via MO2.
Guest Posted November 13, 2019 Posted November 13, 2019 Is it posible to make him compatible with Animal SOS?
IvyValentine91 Posted November 14, 2019 Posted November 14, 2019 17 hours ago, tirma said: Is it posible to make him compatible with Animal SOS? I would like to know that too. Really like the mod but there is no collision for him. Is there something to do ? To get it work ?
razzor69 Posted November 14, 2019 Posted November 14, 2019 On 11/13/2019 at 10:34 PM, tirma said: Is it posible to make him compatible with Animal SOS? I think this is the better version of Riekling with HDT you need ABC from Bakafactory
Guest Posted November 14, 2019 Posted November 14, 2019 1 hour ago, razzor69 said: I think this is the better version of Riekling with HDT you need ABC from Bakafactory Thank you I will try this!
razzor69 Posted December 9, 2019 Posted December 9, 2019 New Update for Styx Master of Assassins now with ABC schlong by BakaFactory https://www.mediafire.com/file/wi8ywa90tl3j2q3/Styx_The_master_of_shadow_New_Update_with_ABC.rar/fileYou need to install this in order to work with the Styx, anyway thanks for this awesome mod @Subject2Host 1
nutsnuts Posted December 31, 2019 Posted December 31, 2019 On 10/31/2019 at 12:47 AM, Reila said: It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes. 1. Download BAE 2. Extract .BSA file 3. Download SSE NIF optimizer 4. Place in same folder as the meshes, run with default settings. Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE. After the 4th step should i remove the nif optimiser from the meshes folder before re-zipping it. Have a good day.
Dojo_dude Posted January 4, 2020 Posted January 4, 2020 Uhm any clothing, gonna freeze his todger off! 2
Dajovve Posted February 21, 2020 Posted February 21, 2020 He's just T-posing for me (I'm on SSE). Does anybody know why that might be the case? I have run fnis after installing ! EDIT: Fixed. I had an old set of LE animations installed which caused all Rieklings to t-pose.
Subject2Host Posted February 23, 2020 Author Posted February 23, 2020 On 2/20/2020 at 6:32 PM, Dajovve said: He's just T-posing for me (I'm on SSE). Does anybody know why that might be the case? I have run fnis after installing ! It's not compatible with sse.
Dajovve Posted February 23, 2020 Posted February 23, 2020 2 hours ago, Subject2Host said: It's not compatible with sse. My bad I forgot to update this post right here. It is compatible with SSE after unpacking the BSA. He was t-posing for me because I had LE animations for Rieklings installed which caused all Rieklings to t-pose and I didn't realize.
Celedhring Posted March 6, 2020 Posted March 6, 2020 On 10/30/2019 at 2:17 PM, Reila said: It's SE compatible out of the box if you just extract the BSA and run a nif optimizer on the meshes. 1. Download BAE 2. Extract .BSA file 3. Download SSE NIF optimizer 4. Place in same folder as the meshes, run with default settings. Even if you get thrown an error saying it's incompatible in your mod organizer, it will work fine with SE. Did that, even removed Nifskope and it resulted in an invisible Tirk (except for spear) I was able to interact with him on the Windhelm dock, but after agreeing to "satisfy" him, nothing else happens - no joining, no sex etc. He just stays there.
decaluka Posted April 26, 2020 Posted April 26, 2020 @razzor69 Hi, would you happen to also have a version of this mod converted to work with ABC? I'm asking since you made that Styx version with ABC already. Thanks in advance and sorry if I'm a bother! 2
razzor69 Posted April 26, 2020 Posted April 26, 2020 1 hour ago, decaluka said: @razzor69 Hi, would you happen to also have a version of this mod converted to work with ABC? I'm asking since you made that Styx version with ABC already. Thanks in advance and sorry if I'm a bother! sure, here it is, extract it into your data/meshes/actors/dlc02/riekling/tirk tirkriekling.nif 2
DIO over Za Warudo Posted June 5, 2020 Posted June 5, 2020 Wait, so is this mod SE compatible or not? The portion in this topic says the mod is SE compatible, but the mod page itself says it isn't. Which one is right?
Verivy77 Posted August 2, 2020 Posted August 2, 2020 Eine Übersetzung in German wäre Wunderbar. Ansonsten Großartig
Dojo_dude Posted August 2, 2020 Posted August 2, 2020 Does anybody know how to make the Slave Pack porter mod use MnC I looked at the race, must be missing something. maybe I have to add the race to the /json?
Leeraa Posted September 28, 2021 Posted September 28, 2021 his spear enchantment is really overpowered. is there a way to remove it? it also seems to have unlimited charges...
Nexussux! Posted September 28, 2021 Posted September 28, 2021 Subject2Host, What are the permissions for this mod (i.e. do you allow forking, further development, etc)? I'm currently developing a Sexlab extender framework, and would like to use your mod to showcase it.
Subject2Host Posted September 30, 2021 Author Posted September 30, 2021 On 9/28/2021 at 11:32 AM, Nexussux! said: Subject2Host, What are the permissions for this mod (i.e. do you allow forking, further development, etc)? I'm currently developing a Sexlab extender framework, and would like to use your mod to showcase it. Yeah, you can do whatever you want. 1
Nexussux! Posted October 16, 2021 Posted October 16, 2021 For anyone interested: I'm currently developing an expansion to this mod (with the permission granted by Subject2Host). Additions include new quests, working collisions and an overhauled dialogue/sex system. Link. 4
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