yasama Posted July 15, 2017 Posted July 15, 2017 I've already downloaded it. ALL the tested prefect(maybe something i missed)and no problems so far. You did a good job,thx. XD
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Hi, sounds cool...please check this with some DD stuff and with mods you play (slave mods and so on)....this would be great if everything would run as before...THANKS SO FAR! I've already downloaded it. ALL the tested prefect(maybe something i missed)and no problems so far. You did a good job,thx. XD
MoreForMe Posted July 15, 2017 Posted July 15, 2017 Here is the direct link to the latest version: https://mega.nz/#!IgpXlZAT!8_Z5FXv-S3pPf75S-dRajyJKE1K2um6UDRMC3CRbyUA
yasama Posted July 15, 2017 Posted July 15, 2017 Sure,I will. by the way, it's allowed to sprint? likes DD, it is too slow to walk...... Hi, sounds cool...please check this with some DD stuff and with mods you play (slave mods and so on)....this would be great if everything would run as before...THANKS SO FAR! I've already downloaded it. ALL the tested prefect(maybe something i missed)and no problems so far. You did a good job,thx. XD
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Hi, we can think about, what to do with it, when to be slowly and so on....this is one/two/three keywords only...if in ropes, no jump-no sprint....the slow walking I personally did never like....this is of course NO PROBLEM TO BE CHANGED. I switched all "slow" moves from my animations off !! Sure,I will. by the way, it's allowed to sprint? likes DD, it is too slow to walk...... Hi, sounds cool...please check this with some DD stuff and with mods you play (slave mods and so on)....this would be great if everything would run as before...THANKS SO FAR! I've already downloaded it. ALL the tested prefect(maybe something i missed)and no problems so far. You did a good job,thx. XD
yasama Posted July 15, 2017 Posted July 15, 2017 alright,you're right. that's a real life not in games,forgive me asked you this stupid question. and now dragonborn and her fllowers all so helpless. Hi, we can think about, what to do with it, when to be slowly and so on....this is one/two/three keywords only...if in ropes, no jump-no sprint....the slow walking I personally did never like....this is of course NO PROBLEM TO BE CHANGED. Sure,I will. by the way, it's allowed to sprint? likes DD, it is too slow to walk...... Hi, sounds cool...please check this with some DD stuff and with mods you play (slave mods and so on)....this would be great if everything would run as before...THANKS SO FAR! I've already downloaded it. ALL the tested prefect(maybe something i missed)and no problems so far. You did a good job,thx. XD
Mariulin Posted July 15, 2017 Posted July 15, 2017 0K, thank you. Hello, this is a testversion for all interested pro users, who like to test this new offset animation for the ZAP7.0 pack. If you can follow the whole workaround, and if you are interested in testing, you can check this add on. This is no ZAP release, ONLY !!! an extension for the offset animations. (Translated automatically) First of all I would like to thank the author for having released this new version. However, I did not understand the purpose of this patch; Should I install it if I use ZAP7? ZAZ.jpg ZAP 7.0 Offset - Animation Addon Pack TEST, FOR PRO´s ONLY! Please save or rename the following files inside the pointed folders: -FNIS_ZaZAnimationPack_List.txt -ZazAPOA009 and ZazAPOA010 to Zaz...."old" -ZazAnimationPack.esm to ZazAnimationPack.esmxxx the behavior-file: FNIS_ZazAnimationPack_Behavior.hkx to FNIS_ZazAnimationPack..."old" After that little workaround, your Zap7.0 installation can´t be damaged anymore and you can use the Nexus Mod Manager/Mod Organizer to install this pack. During the installation you will be asked to overwrite the existing files, that we have copied before with different names, you need to agree this for all files. After that, you first have to run FNIS "orange" (for users). FNIS will add the new animations into the sky rim engine. If you use Bodyslide, you will start Bodyslide, check the "Build Morph" button and then click on "Batch Build"...then you need to "right-click" the opened window and chose "Select None" in the pull up-window then. After that, you scroll down to the "WAIST ROPE" and check it ! Then use the BUILD button and afterwards leave the BODYSLIDE software. Then you can start skyrim and open the MCM of the ZazAnimation Pack. On the first MAIN WINDOW you will find the entry: CLEANING: Clean and restart....press this and let it some seconds to finish, close the window and from now on you have your new offsets at the start. You have to insert them by using the ADD ITEM MENU. I´ll put this file ONLY here, because I want you to check it out. and please follow my steps, then you should be successful... P.S. all textures are POINTED to the zazanimationpack and to the vanilla game should work as usually !! The download link contains as usual a link. ENJOY:-)
Musje Posted July 15, 2017 Posted July 15, 2017 The offset animations are working fine so far, and they are very nice Classic bondage Do you intend to release the new animations in this form, i.e. like an addon that changes/overwrites ZAP?
t.ara Posted July 15, 2017 Author Posted July 15, 2017 IF YOU TELL that this is ALRIGHT (CHECKED OUT FROM A PRO LIKE YOU !!!), I ´ll of course put this stuff as official mod. WHAT DO YOU THINK ? I´d only add a "waist-rope02" (bring the waist rope with the texture No.02).... and if somebody has another ideas, I could add also something...I´ll do it how you like !!! I wrote out some lines about the slot and animation alignment. Have a look there and if you have no better ideas I´ll keep that how it is done. AND THANK YOU FOR THE CHECK UP !!!!! p.s.:..ah-yes, there´s an easy way to activate the "crossed wrist-rope-pose", that is PART of the pack of course. I know, it´s quite beloved, and I could "take it over" very easy to be working also for both rope-textures..... p.s.: please NO "straight-jacket" !! BOTH of that is done and integrated: "wrists-crossed" offset and the "waistrope02":-)) The offset animations are working fine so far, and they are very nice Classic bondage Do you intend to release the new animations in this form, i.e. like an addon that changes/overwrites ZAP?
POLE7645 Posted July 15, 2017 Posted July 15, 2017 Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course.
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Hi, which lift do you mean please... I must know that exactly...please! ..no, the pyre(s) are not inside the castle, you have to use them without a "preview"...(i think, I need to create more insde-space....) Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course.
POLE7645 Posted July 15, 2017 Posted July 15, 2017 Hi, which lift do you mean please... I must know that exactly...please! ..no, the pyre(s) are not inside the castle, you have to use them without a "preview"...(i think, I need to create more insde-space....) Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course. I'll have to check again later today (since I first checked it last night), but in the meantime I can tell I've seen it happen with two of them. I'm 100% sure (crashed on me the three times I've tried) that the one in the room full of cages is one of them.
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Okay, with that one in the cages-area, I was driving a lot up and down...also I had my follower inside there.... There was a CTD, when I only pointed to the direction of the GIBBET of a lift in the past, because of a wrong entry inside the NIF-FILE, but this issure could be solved. I tested every lifts exactly and I did /do not get any nonsence-please give me exactly a pic from both stuff, if possible-thank you so far... I await your important responce:-)) Hi, which lift do you mean please... I must know that exactly...please! ..no, the pyre(s) are not inside the castle, you have to use them without a "preview"...(i think, I need to create more insde-space....) Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course. I'll have to check again later today (since I first checked it last night), but in the meantime I can tell I've seen it happen with two of them. I'm 100% sure (crashed on me the three times I've tried) that the one in the room full of cages is one of them.
POLE7645 Posted July 15, 2017 Posted July 15, 2017 Okay, with that one in the cages-area, I was driving a lot up and down...also I had my follower inside there.... There was a CTD, when I only pointed to the direction of the GIBBET of a lift in the past, because of a wrong entry inside the NIF-FILE, but this issure could be solved. I tested every lifts exactly and I did /do not get any nonsence-please give me exactly a pic from both stuff, if possible-thank you so far... I await your important responce:-)) Hi, which lift do you mean please... I must know that exactly...please! ..no, the pyre(s) are not inside the castle, you have to use them without a "preview"...(i think, I need to create more insde-space....) Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course. I'll have to check again later today (since I first checked it last night), but in the meantime I can tell I've seen it happen with two of them. I'm 100% sure (crashed on me the three times I've tried) that the one in the room full of cages is one of them. Yeah. I probably need to clarify this. It is a gibbet (still call them cages in my head). That's probably where the confusion started. And what you described (CTD when pointing at a lift-gibbet) is EXACTLY what's happening to me. Although it looks like the CTD only happens when the prompt for the use button ('E' or otherwise) is supposed to appear. That also means I can't exactly post a picture (what would I be showing? My desktop? The millisecond before the game crashed?) even if I wanted to. But I hope that clears things up. And I hope that you'll add your new stuff to the castle (if you plan to), There a few rooms that are still empty.
t.ara Posted July 15, 2017 Author Posted July 15, 2017 I will check out again all the lifts, no problem....maybe all the readers may also help to find this error (gibbet)...if I have the gibbet, I can exactly check it out. With nonsence like that, I had to fight a lot of times against... One example: This jail set had an INVISIBLE error by exporting from the 3d software and when I came in the near of that stuff, I had CTD. I checked out the nif, but it was not visible...after I knew what it was exactly, I remade the piece inside the 3d software and then it was perfect....(this nonsence was taking lot of hours). Okay, with that one in the cages-area, I was driving a lot up and down...also I had my follower inside there.... There was a CTD, when I only pointed to the direction of the GIBBET of a lift in the past, because of a wrong entry inside the NIF-FILE, but this issure could be solved. I tested every lifts exactly and I did /do not get any nonsence-please give me exactly a pic from both stuff, if possible-thank you so far... I await your important responce:-)) Hi, which lift do you mean please... I must know that exactly...please! ..no, the pyre(s) are not inside the castle, you have to use them without a "preview"...(i think, I need to create more insde-space....) Just tried it and I have two comments. - The "lift cage" seems to crash the game. The game will crash to desktop as soon as I'm in position to select them (just before the "Press 'E'" sign appears) - Is the pyre furniture added in the castle? Because I couldn't find it. Edit: I'm talking about the furniture pack, of course. I'll have to check again later today (since I first checked it last night), but in the meantime I can tell I've seen it happen with two of them. I'm 100% sure (crashed on me the three times I've tried) that the one in the room full of cages is one of them. Yeah. I probably need to clarify this. It is a gibbet (still call them cages in my head). That's probably where the confusion started. And what you described (CTD when pointing at a lift-gibbet) is EXACTLY what's happening to me. Although it looks like the CTD only happens when the prompt for the use button ('E' or otherwise) is supposed to appear. That also means I can't exactly post a picture (what would I be showing? My desktop? The millisecond before the game crashed?) even if I wanted to. But I hope that clears things up. And I hope that you'll add your new stuff to the castle (if you plan to), There a few rooms that are still empty.
Darcaan2012 Posted July 16, 2017 Posted July 16, 2017 You mentioned a pyre set, but I haven't been able to find it in the castle. Could you provide directions, and name some distinctive items it's near?
t.ara Posted July 16, 2017 Author Posted July 16, 2017 hi, that pyre is a static object and the furniture has it´s own folder. The suiting lighting-animation is available as furniture too, or has to be found inside the animation listing, under "multifunctional furnitures". It´s not inside of the castle (the both different versions are quite big). The pyre-pole is created after the original sky rim pyre-pole with the burned body on it-so that you could create a whole scene of all the stuff, as far you are able to script "fire" on and "off". NEXT RELEASE WILL HAVE THE STUFF INSIDE THE CELL:-))
t.ara Posted July 16, 2017 Author Posted July 16, 2017 offset animations seem now to be completed, and seem to be seriously perfect working, i added also the crossed wrists and the waist rope02-texture. now it´s again the question, where or how to bring the stuff. i´ll check out different versions today
mufcfan Posted July 16, 2017 Posted July 16, 2017 Hi t.ara! I tried installing your mod and it clashes with zep, because (I guess) it contains the same variable definition in FNIS_TaraFurniturePack_list.txt: "AAprefix zbx". Since yours is first in the alphabet FNIS will produce errors when trying to process zep. Could you please consider changing your FNIS list file? Alternatively, could you please suggest me a workaround? (Except not using zep or your mod ) Thanks for your hard work!
t.ara Posted July 16, 2017 Author Posted July 16, 2017 Yes-hi...you can quit the "nonsence-maker" if you like...this part of the contence is not used for now. There is a ZEP for TUFP and there inside should this stuff beeing missed to have it simply not TWICE. THIS BEHAVIOR FILE WILL SURROUND THE CONFLICT CONCERNING THE FNIS "AAprefix zbx" -error. RENAME THE OLD ONE AND PLEASE PLACE THIS FILE INSIDE IT`S CORRECT FOLDER IF NEEDED. AFTER THAT, RUN FNIS AGAIN. THE DOUBLED ANIMATIONS BETWEEN ZEP AND TUFP WILL BE SURROUNDED. BETTER: INSTALL THE "ZEP-FOR-TUFP" (Zaz Extension Pack for TaraUltimatFurniturePack and MEP 2.5 (which is not out yet)...) ZEP IS ACTIVATING THE MULTIFUNCTIONAL ANIMATIONS INSIDE OF TUFP. IT´S RECOMMENDED TO USE IT TOGETHER TO SEE ALL THE VARIATIONS OF ANIMATIONS I DID. I did this pack also for myself, don´t worry:-) and thank you! FNIS_TaraFurniturePack_Behavior.rar
t.ara Posted July 16, 2017 Author Posted July 16, 2017 I made another offset animation for the "crossed-wrist" pose for a nice small mod:-)) This should now be an official extension-pack for the zap-offset animations.....
0MN1 Posted July 17, 2017 Posted July 17, 2017 i saw a bull whip in ur master file, but with no model on the weapon, its unusable, are u stuck wanted to do something with this
t.ara Posted July 17, 2017 Author Posted July 17, 2017 Hello...??? really?, maybe you can tell me the name of that file/nif-fie? And for all the people who were looking inside this thread waiting for the new offsets, I created with musje a mod that is spending all the new animations now as a fully supported (supported keywords and slot-system as usually) Zaz "Extension": (Tara´s) New Offset Animations For The Zaz Animation Pack ENJOY!
0MN1 Posted July 17, 2017 Posted July 17, 2017 sry, its Heretical Resources master file' s HR_BullWhip
t.ara Posted July 17, 2017 Author Posted July 17, 2017 And?...does it work?...such a "real whip" could be made by using a lot of bones behind each other-of course....HDT physics sadly does not look realistic inside of skyrim -for a whip it could be of course a "high-light". A more longer cane would perhaps be also a nice tool, in different colour and so on. One day....;-) sry, its Heretical Resources master file' s HR_BullWhip
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