t.ara Posted July 9, 2017 Author Posted July 9, 2017 hi, the randomly animations are available by using ZEP parallel, so far I have seen on my other partition. Zep should have the mechanic for that. Here on my work-partition (without zep), I have also only the first standard-animation for all furniture. It´s not too lucky to do so, but I think it´s no real problem. Thanks for the detailed explanation - I figured it was something like that. I took a few nice screenshots while I was testing, that some will enjoy, and anyone is welcome to use: ScreenShot18.jpgScreenShot17.jpgScreenShot14.jpgScreenShot11.jpgScreenShot8.jpgScreenShot7.jpgScreenShot6.jpgScreenShot24.jpgScreenShot23.jpgScreenShot25.jpg what ENB are u using here tara , there was a nice short wheel horizontal second animation, in ur testing version, now its gone, or maybe i dont know how to switch animations on same device atm?
kinkykusco Posted July 10, 2017 Posted July 10, 2017 Thanks for the detailed explanation - I figured it was something like that. I took a few nice screenshots while I was testing, that some will enjoy, and anyone is welcome to use: ScreenShot18.jpgScreenShot17.jpgScreenShot14.jpgScreenShot11.jpgScreenShot8.jpgScreenShot7.jpgScreenShot6.jpgScreenShot24.jpgScreenShot23.jpgScreenShot25.jpg what ENB are u using here tara , there was a nice short wheel horizontal second animation, in ur testing version, now its gone, or maybe i dont know how to switch animations on same device atm? The ENB is snowfall weathers: http://www.nexusmods.com/skyrim/mods/79335/?
t.ara Posted July 10, 2017 Author Posted July 10, 2017 And finally 3 new colors (textures) for the beds: you´ll get brown, red and blue vanilla - style for the double beds...also available as a "texture exchanger" for common double-beds (if you don´t want the "standard-green" always)...last pic reminds me on a famous old movie...
t.ara Posted July 10, 2017 Author Posted July 10, 2017 this time I had this results..Saadia finally decided to "Switch to bottom"... ..and little later, "this animal" climbed above me...ggg
SullenMan Posted July 11, 2017 Posted July 11, 2017 all furniture dont work on DfwSupport? maybe some furniture tags fix can fix it?
t.ara Posted July 11, 2017 Author Posted July 11, 2017 Hello, this question is put inside the wrong thread. You need to ask your mod-author, if he/she likes to use this package. Of course, the stuff can be handled like the zap furnitures-why not? If there are "tags", then they are addressed to the zap pack. In future I will try to create also a mod that uses exactly this furnitures-but it will not be a slave-mod..it will be a role-play-mod between the actor and his follower (who gets quite big dialog Options and AI pack with custom animations) -and it will be simple as possible because I do not like mods with complicated menus and settings....but first of all, I want to finish my mods with "basic ideas", nice furnitures and also the "paired"-stuff. The paired stuff will offer a huge possibility to get more "life" and action around the player without any quest. The new "bannered mare immersive sexual playground" profits on the following version(s) and will show the passive power of the simple pack without any quest. Other locations will follow after that. And if a quest mod of your taste is integrating this stuff, you ´ll may have a "perfect-game-world" you can play with. And last but not least you have the zap-pack with the common furnitures who are working with all your mods together...it´s fairly a lot of possibilities now. all furniture dont work on DfwSupport? maybe some furniture tags fix can fix it?
yasama Posted July 11, 2017 Posted July 11, 2017 Wow,I've already seen the new version of the information. am so excited,that looks great.Thanks a lot. The new UUNP HDT stuff will be created with this version?
t.ara Posted July 11, 2017 Author Posted July 11, 2017 Hello, no..I am not far enough to decide what to do with the offset-animations. The only rope that needs the bodyslide system is the "Waist-Rope" and stuff like that is for example inside of a mod like Devious Devices Assets (DDa). So if I go on with "ropes on the body" and stuff like clothing, I have to offer 2 Versions: CBBE HDT and UUNP (HDT). Maybe it´s more better to let clothing away of the pack and begin an extra pack for bodyslide stuff. And the next question is, where to let it run into. ZAP or this one... I think in some days I will find a sollution. And here is a next furniture that can offer interaction between NPC(s) and/or between the gamer, or it can be used single: The "Bottom" is tied to the wall and the "top" is "spanking". If you don´t like to wait, You can force your follower to be "catches by the furniture" and waiting for you inside as dom or slave...and you take simply the other role. Wow,I've already seen the new version of the information. am so excited,that looks great.Thanks a lot. The new UUNP HDT stuff will be created with this version?
Sarge Misfit Posted July 12, 2017 Posted July 12, 2017 Will you be releasing a version without the building? Will the furnishings be lockable at some point? Will this mod eventually be compatible with Devious Framework?
Sarge Misfit Posted July 12, 2017 Posted July 12, 2017 Hi, thanks for the questions: Will you be releasing a version without the building?...No Will the furnishings be lockable at some point?...No Will this mod eventually be compatible with Devious Framework?...this is a question for the dd - team 1)...just the opposite may occur: in future I´ll create little more outdoor stuff in a different place (not on an island) just where I like to have the stuff. 2)...lockable furnitures are possible by scripting them-this is a question of the mod, who likes to use a mechanic like that on this stuff (lockable is a strange behavior for that-you mean a "Lost control", so that you can´t free the character by usual "e" or jump-key.....a scripting for that very easy, so that I could do it at once!!! "Locked" furnitures are inside of the "Whiterun Brothel" and that is not too much "simpatico"- wanted. 3) I do not think, that the dd - stuff - team is interested in furnitures. I think they did not even use the real furnitures of zap (that impression is from the older DD-stuff, I do NOT play actual DD mods, i use only the old DDa for getting an arm binder and the collar-harness (that both rely on bodyslide-btw.) into the gameplay) About compatibility: The stuff has been compatible with the zap-keywords in the past, because it was running perfect inside of the zap pack, and if zap 6.1 would been made ready to go with fins 6.3 at once in the past, you could be playing today with everything together in one "ZAP8" -pack. I exactly told you, that my opinion would have been the easiest way to get all the new stuff under the control with the zap-framework (in between I also have my new offsets there and they are all running perfect together). But now you have to wait for a mod that may be able to integrate this stuff and the offsets, the offsets would need to be sexlab-compatible or specially let offsets "active" to be played inside of sexlab sex-poses (like arm binder, wrist rope and fiddle and (i forgot that name-sorry), and also they have to be working parallel with zap, means that your character wears the "basic ropes" of the zap pack, for example, the "wrists ropes". You could build up the next stage (by using tufp): "elbow ropes" and you get my "elbow animation" then, next stage: put the "waist-rope" to the character then this activates my "waist-rope"-animation and so on - that´s a fairly difficult job for a modded to create such a framework (something like ZEP now does with zap7 and tufp. (I honestly don´t think that this scenario will become true concerning the offset-animations.) This are jobs for coders and this can´t be also my problem-I instead take care for new and nice playable furnitures, I simply offer stuff, that I can create. And I will also create fine locations with stuff of mine. It´s a lot of new things to play with and you can find maybe in future some mods, that may be depend on this mod -or not. Regarding a version removing the building - with respect, that would not be in keeping with being a modder resource. If I am to create a mod using your furniture, I don't want to have to include a building and all the other things in it that might not be in keeping with whatever I might be doing. And I mean furniture that the player or NPC can be locked in, such as when Prison Overhaul locks a person in a pillory or when a player engages in self-bondage, like you can with Display Model. Devious Framework is not dependent on Devious Devices. And it works with ZAP furniture. In fact, I don't think the DFW creator has anything to do with DD. In trying your furniture, even though it looks similar to ZAP furniture, its missing whatever it is that allows Devious Framework and Devious Framework Support to work with them. In the end, what's the point of bondage if you can just stand up and leave at anytime? You're doing some great work. But, as it is, I am not likely to be using it.
t.ara Posted July 13, 2017 Author Posted July 13, 2017 Now the whole noble bed serie can use the three custom colors:
nameless701 Posted July 13, 2017 Posted July 13, 2017 hehe,das ist deutsches Internet....läuft erst alles über H.Maas was das Internet betrifft,ist Deutschland ein Entwicklungsland...man kann ja auch noch nicht einmal funktionierende Büchsenöffner bauen.... ...muß eben das Feldbesteck aus Wehrmachtsbeständen herhalten...
nameless701 Posted July 13, 2017 Posted July 13, 2017 hehe,mehr wie eine 6000er Leitung bekomme ich auch nicht reicht noch nicht einmal für IPTV mein Upload bewegt sich da irgendwo im 2-stelligen kb-Bereich
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Finally! Version V.1.2 is ready for you!!!....Version V.1.2, please use the download-link and the key as usually. Nice, to see that this colors are suddenly available!!!
sidfu Posted July 15, 2017 Posted July 15, 2017 ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt) is back
t.ara Posted July 15, 2017 Author Posted July 15, 2017 hi, there´s actually no change concerning the way of contence, the last version also carried the animation-parts for mep...please look, if you got the ZEP download, that is working with this pack together... -because of new animations FNIS "orange" has to be used. If I watch again, that this is an on going problem, I´ll quit the ZEP animation-contence for a while, because MEP (maria eden prostitude 2.5) is not ready for now. Of course it´s not working, if ZEP and TUFP have same animation contence. ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 39 (..\..\meshes\actors\character\animations\ZazExtensionPack\FNIS_ZazExtensionPack_List.txt) is back
pinky6225 Posted July 15, 2017 Posted July 15, 2017 All the download links are giving me Sorry, we couldn't find that!
t.ara Posted July 15, 2017 Author Posted July 15, 2017 About the offset-animations: cross pole, fiddle, elbow ropes, waist-ropes, arms parallel behind backside, wheeled and so on,... I could offer an add-on for ZAP7 for a TEST, means, the package has to be tested by gamers, who are able to reverse such an installation back to the original pack. The contence can be watched by extracting that file and look, what is inside and needed to be overwritten on the ZAP7-pack. All this file parts have to be saved by a manually copy of them. The scripts are not touched: The only things that get it´s change are: zazanimation.esm and some new meshes inside of the zap-meshes folder. And last but not least are coming the added offset animation within this pack: ZazAPOA001 up to ZazAPOA010 are originally untouched and then there are five new ones: ZazAPOA011 ZazAPOA012 ZazAPOA013 ZazAPOA014 and ZazAPOA015. This animations are also entered carefully into the ZazAnimationPack_.txt, to create a new behavior file: This txt-file has to be saved and also the old behavior-file has to be saved. Because the behavior is created BY FNIS 6.3, the old 6.1 behaviour would be overwritten: THIS IS ONLY FOR Version 7.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If you can understand this procedure, you could use this stuff and check it out for yourself and try to play with it with your usual gameplay. If everything is working like before, this test has it´s success and future mods can use also this new add-ons. This workaround may be a good idea for the pro´s to check this inside of ZAP. The advance of this way is the fully support of the zap-mechanics (and the beside "sexLab" integration) and I am willed to offer this stuff how I described. Hi pinky, what did you not find, please?.... All the download links are giving meSorry, we couldn't find that!
pinky6225 Posted July 15, 2017 Posted July 15, 2017 Clicking on tara-ultimatefurniturepack1.2 after clicking download is taking me to a error page with the sorry we couldnt find that and then We could not find the file specified Same happens with all the other files as well
t.ara Posted July 15, 2017 Author Posted July 15, 2017 i´ll check that out-wait, please... Please give me 5 mins, I´ll offer a new one...the "Zip-file" seems not to be supported by LL.... The LoversLab Servers were offline in that moment, please don´t be in stress:-)) Clicking on tara-ultimatefurniturepack1.2 after clicking download is taking me to a error page with the sorry we couldnt find that and then We could not find the file specified Same happens with all the other files as well
Prometeus5879 Posted July 15, 2017 Posted July 15, 2017 I've got a maintenance message a few minutes ago. It's gone now but it looks like all downloads are down for the moment not just yours.
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Thank you, the page was off for some seconds...I made a RAR-link now (I was creating the download on my mac in the early morning without the win-OS)...now it´s absolutly system compatible again. I created the ZaZ addons into a ready.made pack and will check it´s Installation on a vanilla system first...If all will be fine, I´ll offer that extension for the pro users here for TESTS. This use is ON OWN RISK and PLEASE create the downgrade Workaround if you want to try that stuff.
t.ara Posted July 15, 2017 Author Posted July 15, 2017 ZAP 7.0 Offset - Animation Addon Pack Test FOR PRO USERS ONLY! Please copy / save and rename the following files inside the pointed folders: -"FNIS_ZaZAnimationPack_List.txt" -"ZazAPOA009.hkx" and "ZazAPOA010.hkx" to "ZazAPOA009.hkxold" and "ZazAPOA010.hkxold" -"ZazAnimationPack.esm" to "ZazAnimationPack.esmxxx" And the behavior-file: -FNIS_ZazAnimationPack_Behavior.hkx to FNIS_ZazAnimationPack..."old" After that little workaround, your Zap7.0 installation can not be damaged anymore and you can use the Nexus Mod -Manager or the Mod-Organizer to install this pack. During the installation you will be asked to overwrite the existing files, that we have duplicated before with different names. During the installation,you need to agree the replacement for all wanted files. After that, you first have to run FNIS "orange" (for users). FNIS will add the new animations into the skyrim engine. If you use caliente´s bodyslide, you will start bodyslide, check the "Build Morph" button and then click on "Batch Build"...then you need to "right-click" the opened window and chose "Select None" in the pull up-window. After that, you scroll down to the "WAIST ROPE" and check (activate) it! Then use the "BUILD" button and afterwards leave the BODYSLIDE software. Now you can start skyrim and open the MCM - menu of the ZazAnimation Pack. On the first MAIN WINDOW you will find the entry: "CLEANING": "Clean and restart"....press this button and let it some seconds to finish, close the window and from now on you have your new offsets inside of your gameplay. You have to choose them by using the ADD ITEM MENU. I´ll put this extension ONLY here, because I want you to check it out. And please follow my steps, then you should be successful...and good to go. Contence: The following offsets are inside this pack: -a "fiddle" (two versions), one version is made of iron and another one is made of wood -arms behind the back (ankled) (rope01 and rope 02) -arms behind the head crossed (rope 01 and rope 02) -elbow ropes (rope01 and rope02) -"waist-rope" and "elbow rope" together (rope01 and rope02) are creating the front-hands-waist-pose -the "cross pole" as "light" and "heavy" version, "heavy" version has also the "elbow rope" in action: called "crosspole extreme" -the "wheeled arms", this is a very hard attack for the arm-position, together running with the "elbow ropes" (so far I remember) -alternative "collar-ropes-extreme" (rope01 and rope02), both with four loops, instead of two NEW: -"wrists crossed" - pose is added with both rope-types (original Zaz-Animation, little "butt-clipping" if you play models with more "volume") p.s. The pack uses always two different rope-textures and I tried to keep this property inside the extension pack same way, therefore you read "rope01" and "rope02", all stuff has also a picture inside the ADD ITEM MENU, for choosing the new stuff with more comfort. All the Zaz-Offset-Animations can now be COMBINED in a logical order: You can use for example the "cuff-ropes" (for wrist and ankles) and add "elbow ropes" and the "extreme collar rope"...then your helpless character is really looking "roped". P.S. All textures are POINTED to the ZaZ-textures- and to the "vanilla" textures -folders, everything should work as intended/usually !! P:S: Now I finally have a browser that enables all the functions of this page: -cool. P.S: This pack contains the original ZazAPOA009 and ZazAPOA010 and both are renamed to ZazAPOA009original.hkx and ZazAPOA010original.hkx. Both animations are NOT used and are replaced by the FIDDLE (oo9) & HANDS-BEHIND-HEAD (o10) - offsets. If this is working really as intended I will create it as an official add-on. This will also result in creating some more poses because it is really fine stuff. If otherwise this is not working as intended, I´ll put this offsets into my pack, but then you can not use it in future by the zap framework! I made this extension, because I am sure that this is the best place for this sort of animations, concerning "bondage" and their "mechanics". <<All you Need is .....(..)"Zaz"!!!>> The download link contains as usual a link. ENJOY:-) The PIC´s and my simple installation-test was made with CBBE HDT body and the "waist-rope" doesn´t fit exactly - but because we have the "waist-rope" technically WITHOUT A BODYMESH, you can install this for for both bodies for your test: UUNP and CBBE (HDT). The following slots and offset-animation numbers are used: -waist rope = slot 56 (second chest / undergarment), with pointed offset animation No. 014 -elbow rope = slot 46 (chest primary, outer garment) - same than the armbinder is using), pointed offset animation is No.013 -fiddle = slot 45 (neck) and slot 59 (arm, primary arm, right) - (slot 59 is used also for the wrist rope), pointed offset animation is No. 009 -hands behind neck = (same like fiddle) , pointed to offset animation No. 010 -elbow & wristrope = slot 46 & slot 59, pointed offset animation No. 013 -cross pole = slot 45, 48 and 59, pointed offset animation is No. 012 -wrists parallel = slot 59, pointed offset animation is No. 011 -wheeled = slot 45 (neck) and 59 (arm, right/wrists), pointed offset animation is No. 015 NEW: -"wrists crossed" = slot 59, pointed to offset animation No. 016 ZAP7.0OffsetExtensionByTara.rar
Mariulin Posted July 15, 2017 Posted July 15, 2017 (Translated automatically) First of all I would like to thank the author for having released this new version. However, I did not understand the purpose of this patch; Should I install it if I use ZAP7? ZAP 7.0 Offset - Animation Addon Pack TEST, FOR PRO´s ONLY! Please save or rename the following files inside the pointed folders: -FNIS_ZaZAnimationPack_List.txt -ZazAPOA009 and ZazAPOA010 to Zaz...."old" -ZazAnimationPack.esm to ZazAnimationPack.esmxxx the behavior-file: FNIS_ZazAnimationPack_Behavior.hkx to FNIS_ZazAnimationPack..."old" After that little workaround, your Zap7.0 installation can´t be damaged anymore and you can use the Nexus Mod Manager/Mod Organizer to install this pack. During the installation you will be asked to overwrite the existing files, that we have copied before with different names, you need to agree this for all files. After that, you first have to run FNIS "orange" (for users). FNIS will add the new animations into the sky rim engine. If you use Bodyslide, you will start Bodyslide, check the "Build Morph" button and then click on "Batch Build"...then you need to "right-click" the opened window and chose "Select None" in the pull up-window then. After that, you scroll down to the "WAIST ROPE" and check it ! Then use the BUILD button and afterwards leave the BODYSLIDE software. Then you can start skyrim and open the MCM of the ZazAnimation Pack. On the first MAIN WINDOW you will find the entry: CLEANING: Clean and restart....press this and let it some seconds to finish, close the window and from now on you have your new offsets at the start. You have to insert them by using the ADD ITEM MENU. I´ll put this file ONLY here, because I want you to check it out. and please follow my steps, then you should be successful... P.S. all textures are POINTED to the zazanimationpack and to the vanilla game should work as usually !! The download link contains as usual a link. ENJOY:-)
t.ara Posted July 15, 2017 Author Posted July 15, 2017 Hello, this is a testversion for all interested pro users, who like to test this new offset animation for the ZAP7.0 pack. If you can follow the whole workaround, and if you are interested in testing, you can check this add on. This is no ZAP release, ONLY !!! an extension for the offset animations. (Translated automatically) First of all I would like to thank the author for having released this new version. However, I did not understand the purpose of this patch; Should I install it if I use ZAP7? ZAZ.jpg ZAP 7.0 Offset - Animation Addon Pack TEST, FOR PRO´s ONLY! Please save or rename the following files inside the pointed folders: -FNIS_ZaZAnimationPack_List.txt -ZazAPOA009 and ZazAPOA010 to Zaz...."old" -ZazAnimationPack.esm to ZazAnimationPack.esmxxx the behavior-file: FNIS_ZazAnimationPack_Behavior.hkx to FNIS_ZazAnimationPack..."old" After that little workaround, your Zap7.0 installation can´t be damaged anymore and you can use the Nexus Mod Manager/Mod Organizer to install this pack. During the installation you will be asked to overwrite the existing files, that we have copied before with different names, you need to agree this for all files. After that, you first have to run FNIS "orange" (for users). FNIS will add the new animations into the sky rim engine. If you use Bodyslide, you will start Bodyslide, check the "Build Morph" button and then click on "Batch Build"...then you need to "right-click" the opened window and chose "Select None" in the pull up-window then. After that, you scroll down to the "WAIST ROPE" and check it ! Then use the BUILD button and afterwards leave the BODYSLIDE software. Then you can start skyrim and open the MCM of the ZazAnimation Pack. On the first MAIN WINDOW you will find the entry: CLEANING: Clean and restart....press this and let it some seconds to finish, close the window and from now on you have your new offsets at the start. You have to insert them by using the ADD ITEM MENU. I´ll put this file ONLY here, because I want you to check it out. and please follow my steps, then you should be successful... P.S. all textures are POINTED to the zazanimationpack and to the vanilla game should work as usually !! The download link contains as usual a link. ENJOY:-)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now