t.ara Posted June 6, 2017 Posted June 6, 2017 TaraUltimateFurniturePack [2017.07.27] View File Tara Ultimate Furniture Pack This furniture release is created for all of you, who like to play skyrim with BD / SM content.People who do not understand or do not like stuff like this should not be here and better leave the page.The contence is more BD - orientated and can be activated within other master-mods to become SM-stuff. That depends on the fact, what you like to play. This mod is use-able as a "resource for modders" , made for people who are writing quest - mods, or it can simply be played without any other dependencies. In future I´ll use this stuff inside of my personal mods as usually. This mod got actually an intergration for all "Maria Eden" Gamers and I am very happy about that: Please "keep your eyes" on the Maria Eden Pro.- release 2.5 !! Dependencies: none, you only need ("Skyrim") Guide and Intro: For all Gamers, who do not have access to the modding-world, I created an area to play with, that is integrated completely inside of the sky rim world. If you do not like to wait and if you want to test the stuff: ALL FURNITURES ARE AROUND THE RIVERWOOD AREA WITH FULL ACCESS PLAYABLE in and around the "Lost Secret Castle". This is on the map and you can use FAST TRAVEL to reach the area at once. A big Bridge is leading to an old small house in the cliffs of the river, and there you are ! A huge area with over 200 furnitures is awaiting you. Beneath that stuff, I created a bunch of new Cages and some very individual stuff.I payed Attention to create more fine and suiting textures for the wood and for the metal. And I hope you will be injoying that! WARNIGS----------------------------------------------------------------------------------------------------------------------------------------------------------------- The whole area inside the castle is not NAVMESHED and ONLY for the gamer!NPS´s won´t coordinate / orientate there and for now it will stay as is. Guide for the modders: Please USE ONLY the furnitures, who are listed inside of the creation kit.IF YOU TRY TO USE nifs that are not connected to the Creation Kit, you may cause game-crashes or CTD´s.The reason for that is, that some nifs are under developpement. Let me please bring the stuff up into CK, then you can go on.This would be nice to prevent nonsence and texture issures... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What You get: You get lot of new furnitures with new animations and alternative animations. If you use a furniture twice, it may happen, that you get into a different pose (Animation) because some furnitures are "multi-Animation"- furnitures. I did this to prevent a "stereotype" gameplay. (For this feature, you please use ZEP, Zaz Extension Pack -by zaira: this is needed to see the alternative animations of version 1.01 and 1.2) You should experiment with different textures to change the outlook of your furnitures. Don´t forget to rename them, to Keep the original furniture as abase model. If you want "leopardy-style", you can create "leopard gibbets" - texture-names point to their furniture origin, and so on. If you prefer more darker Wood, I made 3 different textures or it...from light to dark. Please have a look on it and feel free to do experiments with this feature. One of the main Job here, has been the texture-changes for the gibbets: now the UV-mapping is like "vanilla" again and you can use every texture on gibbets, beginning from Wood and ending with the originally texture. I specially was trying to find textures for glas and we have quite fine results. I created again a lot of cages/gibbets with doors and this time, I really had a luck with all my workarounds. I´m really happy to be able to offer this stuff, because it´s quite close looking like vanilla and like originally "SKYRIM". For the gibbet textures, I prepared also the original vanilla barrel-iron textures who are available now also for gibbets and straight iron bars. You can use this textures on every gibbet, on my created jail set and straight iron bars and of course on the custom made cages "bird´s cage", "disco-cage", "big cage" and so on. The new colored bed-textures can be used on every noble bed-furniture. CK coordinator how to find the stuff... activators....some wheels for the furniture with wheel use (garrote, rack, torture rack)..and a round water plate activators...gibbet lifts with examples inside the cell, they need to be started by different levers and/ or trigger weapons....2 irons for branding (one "3" and other one named "slave") armor......shield: the "nimbus5000"..will be animated in next updates quest......tfp main quest animated objects...a bunch of different AO´s for different animations texturesets...everything with: tfpTSet...to be used a a variation for the standard... doors.....a lot of new doors, most of time they are customized to be set into their suiting static object, incl. 2 gallow-traps furniture.....all the tfp-prenamed furnitures, there should be 200 and some doubled, as a dark version (racks and garrote): are created as simple furniture and also as "torture machines" with wheels (activators)) movablestatic...the waterbondage sign static....all the static clutter that is made for gallows, water bondage, cages which need doors, pyre setup, bed pillow, rain water barrel, wells, sagophargus for the wall and so on... keywords....tfpKW .... Credits: -MEP-Team , "nameless701" and "zaira" (for the continuous support and their patience and 100% teamwork)-FNIS / FORE (FNIS)-Pornphile (Animation rig)-BRUMBECK (SMIMM-textures)-ZaZ and XaZ (Zaz Animation Pack)-Ousnius & Caliente (for the possibility to play such a "superhot-tight"-"caliente" Body)-Groovetama (SKELETON)-Nosdregamon (scripts, and spending a lot of "exotic" furnitures)-BETHESDA-HALO POSES (30poses), (Chris) [ not yet integrated inside V.0.0 and also not in V.1.0 and not in 1.0.1 and not in V.1.2 ]-all others who I did not list here-please forgive me-Vincenza -all the visitors and interesting and interested people, who came and visited all the last month and weeks my thread-thank you for your patience ! Permissions: All previous permissions regardless of conditions are hereby rescinded effect (2018/May/20). The content in this upload is not open source or resource material. You may not use my content or derivatives of my content without my expressed permission. Submitter t.ara Submitted 06/06/2017 Category Modders Resources Requires Skyrim & Skyrim Update Special Edition Compatible 7
Inquizit0r Posted June 6, 2017 Posted June 6, 2017 Ah, finally, the long awaited mod has arrived. Really hope that some modder will put them to a good use...combining with SexLab Aroused would be the first best thing to do. Thanks t.ara, time to check it out!
t.ara Posted June 6, 2017 Author Posted June 6, 2017 Please Wait for the download-it´s on the way but my Internet.....is very slowly uploading....I´ll give a GO for it in some minutes...half hour or something like that.... Hi, I put pics later- then your question may be answered. -pose marker (for getting the main common animations (sitting tied, Standing tied, same faced back, kneeling tied and so on) working in EVERY place you like (tree, post, pole, fence, cart-wheel and so on, dependless of clutter that comes with a normal furniture) -x-crosses (old and new ones, with new animations) -new pillory(s) with different hot animations (single only) -different gibbets with over 20 animations -(torture)-pole animations maybe about 30 at all -new zaz Crux-"Outfits" (texture Alignement changed) -a bunch of new different crosses with new animations too -Whip-n-chains all furnitures -nosdregamon all furnitures (exotic and wonderful imo) -outdoor: tree bondage (I don´t know how much I Did)...all with fine poses and slighly struggle animations -(more struggling animations - Overall) -gallows (MEP/tara)...with a bunch of different set ups and custom gallows -waterbondage (3 wheels, one huge and 2 mid sized) -activation of nearly all important ZAZ-animations as FURNITURES (hogtie poses, chained poses, classical torture poles etc...) -f*ck-machines (4-5) -slave´s worker´s machines for MEP -new working racks, one torture rack and one "garotte" (Strangulation chair), (working wheels-for torture-quest-possibilities) -lot of gibbets with doors, and new cages -normal animations for Standing, lay down, leaning and sleeping, sitting and so on -lot of beds with multifunctions (bondage beds) -some custom Areas like "wall-build-in-jail, Underground jail with well and under the floor jail, in ground jail -lot of different wall shackles, from custom skyrim up to very strict and some "security- stuff" -new WHEEL poses and some new wheels (big to small) -Dance-Cage, Dance platform, single Dances, Dance-pose markers...everything what you may Need to get an skyrim discotheque working so much easily and without any quest-line !!! ..and so on...(hope you will find something you like) what are the furnitures in that mod ?
Evanness Posted June 6, 2017 Posted June 6, 2017 aaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh yeeeeeeeeeeaaaaaaaaaaahhhhhhhhhhhh
t.ara Posted June 6, 2017 Author Posted June 6, 2017 DOWNLOAD is available and checked and ready...ENJOY THE GAMEPLAY !
Vincenza Posted June 6, 2017 Posted June 6, 2017 Erste. Bekomme ich einen Blumenstrauß? An dieser Stelle möchte ich mich vorab für Eure, Deine Arbeit lieber t.ara ganz lieb bedanken! Ihr leistet wirklich hervorragendes um uns allen Skyrim noch schöner zu machen! Dafür danke ich Euch!
pepertje Posted June 6, 2017 Posted June 6, 2017 Could we see some pictures/screenshots of the furniture in action on the DL page?
KLongad Sirtup Posted June 6, 2017 Posted June 6, 2017 @t.ara - Could we please have some of them as animated GIFS (or equivilent) especially with the gallows, torture rack (with garotte chair) etc? That way we can see them working on their victims.
Vincenza Posted June 6, 2017 Posted June 6, 2017 Download einwandfrei, Installation einwandfrei, FNIS - check, absolut fehlerfrei, Ingame alles sehr flüssig, keinerlei zicken von Skyrim Texturen, Meshes - absolut perfekt, Alles was ich in der kurzen Zeit getestet habe, funktioniert aber sowas von perfekt! Anbei ein paar Foto's, leider sind die durch mein verwendetes ENB nicht besonders hell, man möge mir verzeihen Habe die Bilder nochmal editiert, war ja komprimierter jpg Müll. Musste Afterburner erst mal in Po treten Ein Möbel wünschen? Uiiii. Ja ich mag so Geschichten wie Du schon hast (letztes Foto von mir), die an gynäkologische Stühle erinnern. Und nein, real steh ich nicht drauf, aber im Spiel ist die Phantasie ja grenzenlos
Guest Jamfrat Posted June 6, 2017 Posted June 6, 2017 Thank you very much! I am very delighted to see new BDSM content and I am looking forward to see future mods using these new resources.
t.ara Posted June 6, 2017 Author Posted June 6, 2017 Du darfst dir ein neues Möbel wünschen-aber bitte was realistisches-gg Erste. Bekomme ich einen Blumenstrauß? tara.pngtara02.png An dieser Stelle möchte ich mich vorab für Eure, Deine Arbeit lieber t.ara ganz lieb bedanken! Ihr leistet wirklich hervorragendes um uns allen Skyrim noch schöner zu machen! Dafür danke ich Euch!
Ruffled Pigeon Posted June 6, 2017 Posted June 6, 2017 Definitiv großen Kudos and euch für die Arbeit, sieht echt super aus! Hoffentlich wird das ganze dann auch aktiv von mods genutzt.
t.ara Posted June 6, 2017 Author Posted June 6, 2017 Ich danke für die Bilder. Das hilft mir auch, etwas diee "Stellungen" anderer Bodies im Furniture zu sehen...ENB ist immer etwas dunkler...Du kannst das aber ändern, wenn DU die Einstellungen für "Interieur Licht" etwas änderst...frag mich nicht, wo das gemacht wird...irgendwas mit shift-taste..und du kommst in das enb menu....Ich habe enb gequittet, weils mir den regen kaputtgemacht hat, außer dunkler machen war da eigentlich nicht das berauschende Ergebnis, außer FPS Drops) -nur Probleme damit gehabt- aber: ....dein "heißes" Girl sieht sehr heiß aus... Download einwandfrei, Installation einwandfrei, FNIS - check, absolut fehlerfrei, Ingame alles sehr flüssig, keinerlei zicken von Skyrim Texturen, Meshes - absolut perfekt, Alles was ich in der kurzen Zeit getestet habe, funktioniert aber sowas von perfekt! Anbei ein paar Foto's, leider sind die durch mein verwendetes ENB nicht besonders hell, man möge mir verzeihen 20170606160623_1.jpg20170606161145_1.jpg20170606161359_1.jpg20170606161518_1.jpg20170606161728_1.jpg20170606161844_1.jpg20170606161914_1.jpg Pics are on the download page now...suddely my upload- access was more better (like weeks ago). Thank you for your comments:-)) Could we see some pictures/screenshots of the furniture in action on the DL page? This mod is going to be prepared for MEP (Maria Eden 2.5). Thx for the kudos:-)gg Definitiv großen Kudos and euch für die Arbeit, sieht echt super aus! Hoffentlich wird das ganze dann auch aktiv von mods genutzt.
nameless701 Posted June 6, 2017 Posted June 6, 2017 Die Testzelle finde ich sehr ungünstig wenn man den Namen von etwas Speziellem sucht. (zb die Handräder für die Racks)...bin gerade dabei,die ZEPWhorelocations anzupassen Das RealRack finde ich nur mit den blassen Texturen...wo finde ich die beiden anderen? Einige der Racks sind im CK nur als Marker zu sehen,da hat man Probleme mit der Erstellung des Navmesh
nameless701 Posted June 6, 2017 Posted June 6, 2017 Irgendwie werden die Möbel jetzt nicht in meinen Zellen gespeichert (liegt das daran,dass t.u.f. keine Masterdatei ist?) Beim Umzug von der zbfTestzone in die neue Zelle ist dir ein Rack vom Wagen gefallen,das liegt jetzt in Flusswald
t.ara Posted June 6, 2017 Author Posted June 6, 2017 Die Handräder sind sogenannte activators...da geht nur "suchen"...zbf....und dann findest Du die. Das real Rack hat nur die eine Texture, da diese auf dem bett basiert und auch nicht verändert werden kann...das war vor diesem mod und somit eingeschränkt. Wenn Du die Wheels nutzt, dann die Version OHNE wheels suchen...die steht im ordner "torturemachines"...die activators findest du auch, wenn du "activators aufmachst"...wenn Content vorhanden ist, gibt´s immer den passenden ordner: ..tara.....(..) Wenn das Rack nicht im CK ersteint, läuft da was falsch...es existieren keine racks als furniture ohne das rack selbst. Das torture rack kannst Du dunkler machen, mit einer texture Deiner Wahl bestücken (wie üblich). Bevor Du das Rack im CK nicht in der Zelle sehen kannst, würde ich die NAVMESH NICHT editieren...s.o. Da stimmt was nicht !!! (Vielleicht hilft "copy-paste") "TESTZELLE": Wenn ich den mod neu vor mir habe ist das erst schwer, aber ich bin sicher dass Du in ein paar Stunden sehr schnell das findest, was Du brauchst. Vertrau mir. Das geht hier besser, als in "ein Raum wie der andere" testzelle....hab etwas geduld:-)) Die Testzelle finde ich sehr ungünstig wenn man den Namen von etwas Speziellem sucht. (zb die Handräder für die Racks)...bin gerade dabei,die ZEPWhorelocations anzupassen Das RealRack finde ich nur mit den blassen Texturen...wo finde ich die beiden anderen? Einige der Racks sind im CK nur als Marker zu sehen,da hat man Probleme mit der Erstellung des Navmesh Also ne masterdatei ist doch nötig???- Das kann ich so nicht aus Erfahrung bestätigen... Dann mache ich mal eine fertig....
Vincenza Posted June 6, 2017 Posted June 6, 2017 Ach ich habe noch einen Wunsch Mega einfach zu erfüllen. Ich heiße doch Vincenza und nicht Vincenca. rotzundwasserheul
Vincenza Posted June 6, 2017 Posted June 6, 2017 what is skyrim update? Skyrim update is skyrim up to date, nothing else.
nameless701 Posted June 6, 2017 Posted June 6, 2017 was die Racks mit den unterschiedlichen Texturen betrifft,ich meinte dieses Rack genau diese Stelle ist bei mir in der Testzelle leer
t.ara Posted June 6, 2017 Author Posted June 6, 2017 Diese Sache mit der ESM bereitet Probleme...sobald ich ne esm mache, verändert das den mod in der Landschaft-DAS GEHT gar nicht. Ich vermute, dass "Wyre Bash" dat einfach nicht sauber umwandeln kann. Irgendwie werden die Möbel jetzt nicht in meinen Zellen gespeichert (liegt das daran,dass t.u.f. keine Masterdatei ist?) Beim Umzug von der zbfTestzone in die neue Zelle ist dir ein Rack vom Wagen gefallen,das liegt jetzt in Flusswald die dunkleren racks musst Du Dir selber machen-das bringt´s aber nicht, bevor nicht klar ist, wie´s weiter geht. Ich würde zaira oder einen anderen profi für das umwandeln der esp in eine esm bitten. Meine WB Version macht den mod leider PLATT. esm ifizieren ändert ein BIT im esp...vielleicht reicht das ja auch...das probiere ich noch kurz, dann/sonst musst du das einem anderen überlassen. was die Racks mit den unterschiedlichen Texturen betrifft,ich meinte dieses Rack aecd2535aee3a62db1e813ee0a024b0d-20170521145035_1.jpg genau diese Stelle ist bei mir in der Testzelle leer 20170606182545_1.jpg
KLongad Sirtup Posted June 6, 2017 Posted June 6, 2017 @t.ara - Using TES5Edit will let you convert it to a master (.esm) or you can keep it an (.esp) though with a master header. There are other features in the tool other than just this feature.
t.ara Posted June 6, 2017 Author Posted June 6, 2017 0.0 is pre-Alpha?...something at the real beginning:-) I will Change the front of the building because I want to be sure that the esp-to-esm-Change will not affect this mod- ("wyre bash" did not do it 1:1...I have no idea why.... after that I will put a new "esp" and a "esm" for a download...
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