Jump to content

A.S.I.A. - Sexbots of The Commonwealth [Old-Discontinued]


Recommended Posts

Posted

I can't remember anything about Companions but can safely believe it was not implemented. For all the play through's I have done with A.S.I.A. since the Final was released I never came upon them.....

But that said I always came across the three gen1 leaders that are rather tough to fight, early I came across them alone, Higher level they were a group of five..ouch...

One time they attacked at the entrance to Diamond city, all guards and turrets killed, carnage.

Having those companions....very useful !

Posted
1 hour ago, xenic said:

Just curious if the download link is broken for anyone else? It just takes me to Mega's cloud storage

Look back to post# 318 in this thread. It offers location where it can be downloaded.  I think it was 318. Dont hold me to that.

Posted
18 minutes ago, Olmech said:

Look back to post# 318 in this thread. It offers location where it can be downloaded.  I think it was 318. Dont hold me to that.

Yes, Correct Page 13 as matter of fact.

I wish I could make a sticky post with those links and missing files added too

Billboard Fix

Medic Dress Fix

A.S.I.A. Fourplay patch.esp

 

Xenic - If you want those other files private message and I will get them to you asap

Posted
On 5/15/2018 at 8:19 PM, Tinymindus said:

Yes, Correct Page 13 as matter of fact.

I wish I could make a sticky post with those links and missing files added too

Billboard Fix

Medic Dress Fix

A.S.I.A. Fourplay patch.esp

 

Xenic - If you want those other files private message and I will get them to you asap

Thanks. I have those still. I had remembered talk about a space station being added in the future. Did that part ever happen?

Posted
3 hours ago, xenic said:

Thanks. I have those still. I had remembered talk about a space station being added in the future. Did that part ever happen?

Trykz's trade meant a lot of work for Trykz with aftermath of the hurricane disaster in Florida. Has been no word from Trykz yet but I hope that mod gains traction again. Looks amazing from the pictures Trykz posted and description. 

That's all I know at this point. Been doing best to support Mod in absence.

if anything said here is incorrect in any way. I apologize

Posted
2 hours ago, Ridler456 said:

For some reason the download link is not working.  Is there anywhere else i can go to download this mod?

 

Read up some posts for answer

Tip here is in the search field top of page, you can choose "This topic" then,  download  and answers galore 

The download links got broken when this site was upgraded. 

Read about the missing files and contact me via Private message for those files okay...if you want them

  • 2 weeks later...
Posted
45 minutes ago, emiliano111 said:

i have a question whit the brotherhood they shoot me i sight, How i do to make this not happen?

Its a matter of fact it was made that way with this Mod.

As per lore, Brotherhood of steel BOS consider Synths an abomination that must be destroyed. As this is a race mod, you the lone survivor are now in fact a synth but made by another, not the Institute. Take your appearance in consideration, you cant pass as human to the BOS ( Pity others don't see you as a synth too, maybe a good thing or Institute will take you apart and look for improvements hehe ) 

So there you have it. IF you specifically want to play the main story with BOS as allies then ignore terminal in Vault 111 that changes you and play as normal as a human.

It was mentioned on first page I'm sure ** Correction** There is a link to this site 

There is explained in more detail what you are getting into

 

Posted
15 minutes ago, xkcorruption said:

i absolutely cannot download this file. no matter what i do, im logged into my mega account, just takes me to my account and nothing downloads

Please...as many others fail to do read back some posts or search topic in top search field with drop menu showing "This topic" with key word download

I assure you, you will find my help numerous times

 

OR 

 

Find Post #318  for the links corrected 

 

Best you search so you will learn of other files I have been supplying you will likely need. A Patch and two fixes. For them please Private message me and I will upload there those missing files.

 

Posted
2 minutes ago, kznecro said:

thanks. sorry was getting frustrated

I am looking now how or whom I must ask to make a sticky post

A post top of each page with the corrected mega links and missing files

Links broken and files went missing when this site was upgraded

Collateral damage

 

Been no word from mod creator so I'm trying my best to keep support going

Posted

Tiny, thank you for minding the store in my absence. I really can't thank you enough ?

 

Anyway, my apologies to everyone who had trouble acquiring the mod after the site changes.  For a while, I'd been a bit disenfranchised with modding. I won't go into all that, but lets just say I'm starting to come around a little more lately. Just a few things like updating some of my older Skyrim mods to SE, converting some old armors I liked, and various other things.

 

I haven't touched FO4 in months. So needless to say, my Data folder is quite out of date. I hope to resolve that this weekend, and maybe even mess about with this some more.

 

The download links "should" be working now. If someone could let me know if they don't, I'd appreciate it. Hopefully, I can get fully back into the groove after I get caught up.

 

Thanks for understanding,

 

Trykz

Posted

Yay! 

Thank you Trykz ! 

No more telling people 

the Correct links to download with

 

The patch files and FP patch included too now in download?

I have tried one link already and it works 

 

Great to have you back

 

And you are welcome!! Just so good to have you back !!! 

Posted

I'm hoping to get my Data folder fully updated this weekend so I can finish up the orbital station.

 

I did notice that the site now has up to 250mb of "on-site" storage for mods. So I'll likely look into uploading the files directly to LL so this issue doesn't occur again. The patch files "should" still work. I plan on repackaging everything in the coming days/weeks, so there won't be any further need for them. I also need to look into better integrating this with Four Play's functionality, so i can eliminate that patch as well.

 

Onward.....

 

Trykz

Posted
53 minutes ago, AkiKay said:

It isn´t really described what this REALLY adds. Does this add the Body Textures,Boots,Armor etc. i can see in the pictures ? So far i got: Quest,Terminals=Content. Is this even for the Player ? Or is this a Companion/NPC. Not sure if this sounded rude but it isn´t supposed to ;)

 

 

 

-Aki

It is a player race mod and it does add some armours and such but not that much, it is mostly a level based go from this location to this location, exploration and change your appearance, in that gen 4 look like machines and the final gen 1 pretty much looks human, oh and depending on your game difficulty the gen 4 that you start as is serious serious op.

 

There are custom player textures for each version of the asia though most require certain levels to even be able to get into the place where you can change and to do the change,  think it is level 10, 20, 30 and 40 for access to the gen 1 asia which is the most human look, or at least I think so I stopped playing this mod a while back, it could be the gen versions are the other way around.

 

Oh it does not work well with combat strip light either, as the over armour on the gen 4 is in effect part of the race and can not be unequipped, but you still get the spam of this item can not be unequipped from the combat trip mod.  Annoying but not game breaking.

 

One of the amusing things that keep me chuckling is that the anti synth shop keeper in diamond city does not even batter an eye lash when you wander up and try to trade with her, even in the very much not human gen 4 version of asia.

 

And you will not be able to ally with the brotherhood of steel either they are outright hostile to you from the start, though you can talk to danse at the police station the other two members outside will attack you as soon as the clap eyes on you, giving you the option to either run like hell or kill them, if you kill them danse will go hostile, though you can kill him at this point if you want.

 

Though to be honest I never got very far with it pretty much being either the start up gen or the next one you could get at level 10 as I could never remember where the hell you were supposed to go later on and could not be bothered going back to the various terminals that tell you stuff, there is no quest markers which is good, but no holotapes or notes with the information from those terminals that you could pick up which could be a major pain as depending on how and when you play it could be weeks between the various levels for each version of it.

 

There are also various npc asia around the place but you can not talk or interact with them in anyway, they tend to be around raider bases and a few other placers, I can not tell you the number of times I killed them in the middle of a gun fight then went back to loot things and found out I had just killed other asia.

 

There are also possible hostile interaction with asia as there are roaming groups in the wilderness, at lower levels they are a pain as the armour they wear is on par with marine armour, and they tend to be armed with laser rifles at lower levels and I think I remember seeing a couple of them with plasma rifles at higher levels though that I would not be certain about.

Posted
57 minutes ago, AkiKay said:

Alright. But can you help me with something ? I just went into the Bunker at the C.I.T and the only thing i know is "Enter the Production Facility". Do i just wait till i reach a surtain level since it said "Be prepared" ? Its really confusing. I really like that you have to figure stuff out and find terminals but this is just confusing to me.

 

-Aki

To be honest my first play-through I had skimmed the terminals....Bad idea, reading again (After going back) I read more careful and then understood. Many terminals are like that

The terminals don't specify in plain terms what level you need to be but for the next level you need to be 20+ AND there is two options to change, In Production faculty, unlocked by terminal near truck in building or in CIT ruins

 

Level 30+ is another challenge and what keeps it interesting, finding new ways to handle the biggest concentration of turrets in the entire Commonwealth!

 

I was also in the illusion that the first generation Asia was 1 not 4. Gen 4 I always thought and seem to of read too is the last one, most human looking as having come full circle.

Only difference being is the sort of artificial oily skin compared too having when stepping out of pod.

 

Hmmm.... might see if I can start with that kind of skin look at very beginning......yes...yes 

 

All that said I have made a condensed walk-through for another person I am happy to share again. Private message and I will send.

Posted

The terminal entries are VERY informative IF you read them thoroughly. And Tiny is correct..... Gen 1 is what you start as. Gen 4 is final. You work your way through the gens as you progress. Again, as it says in the description, this is meant to be played "beside" a normal play-through. It is very progressive and level dependent for most things. If you just go from terminal to terminal, you're going to get bored very fast.

 

The npcs are just props for the moment. But I do have plans for them. The wandering patrols are explained in the earliest terminals. They can be injured and downed by other npcs, but can be killed ONLY by the player. They will annihilate most everything in their paths. There are 15 total wanderers. 5 of which are leaders, and more powerful than the rest. They respawn after they're killed as well. The 5 leaders are just that. They path, the others follow.

 

That said,

 

I've gotten my Data folder back to where I can work on this again. I'm currently studying papyrus scripting and working on packages for the npcs. I'm also looking through some of the FP mods to find keyword hooks that will tie them into FP mods. Apart from that, I'm also working on the A.S.I.A. Space Station, as well as my Prison Barge mod. I'm looking at utilizing RSE's Infamy system to manage imprisonment. We'll see how it goes....

 

Trykz

Posted
8 hours ago, AkiKay said:
2 hours ago, Trykz said:

The terminal entries are VERY informative IF you read them thoroughly. And Tiny is correct..... Gen 1 is what you start as. Gen 4 is final. You work your way through the gens as you progress. Again, as it says in the description, this is meant to be played "beside" a normal play-through. It is very progressive and level dependent for most things. If you just go from terminal to terminal, you're going to get bored very fast.

 

The npcs are just props for the moment. But I do have plans for them. The wandering patrols are explained in the earliest terminals. They can be injured and downed by other npcs, but can be killed ONLY by the player. They will annihilate most everything in their paths. There are 15 total wanderers. 5 of which are leaders, and more powerful than the rest. They respawn after they're killed as well. The 5 leaders are just that. They path, the others follow.

 

That said,

 

I've gotten my Data folder back to where I can work on this again. I'm currently studying papyrus scripting and working on packages for the npcs. I'm also looking through some of the FP mods to find keyword hooks that will tie them into FP mods. Apart from that, I'm also working on the A.S.I.A. Space Station, as well as my Prison Barge mod. I'm looking at utilizing RSE's Infamy system to manage imprisonment. We'll see how it goes....

 

Trykz

I have seen for myself, ( Sneaking and just staying out of it,) The guards and turrets outside Diamond city entrance all killed by a squad of the wandering patrols.

More than few play-through's I have had then spawn, show up there. The road way straight out of DC and up the hill, same route Following Dogmeat for Reunions.

But what I noticed and just confirmed now they shouldn't be killed by any one other than player but they did get killed, be halve one and vats showed her at half health left.

I waited till she wandered off with nothing left to shoot at. ( I was above beside huge door after reaching the secret room up there. All the gunfire drew interest)

Waiting to see if she would try going into Diamond City 

Sigh ....she didn't ....ooooh Darn :)

 

Posted
4 hours ago, Tinymindus said:

I have seen for myself, ( Sneaking and just staying out of it,) The guards and turrets outside Diamond city entrance all killed by a squad of the wandering patrols.

More than few play-through's I have had then spawn, show up there. The road way straight out of DC and up the hill, same route Following Dogmeat for Reunions.

But what I noticed and just confirmed now they shouldn't be killed by any one other than player but they did get killed, be halve one and vats showed her at half health left.

I waited till she wandered off with nothing left to shoot at. ( I was above beside huge door after reaching the secret room up there. All the gunfire drew interest)

Waiting to see if she would try going into Diamond City 

Sigh ....she didn't ....ooooh Darn :)

Ahh, perhaps it was just the patrol leaders I set protected then. I set them protected because they can be looted for their armor. Which is quite good, especially at lower level. The rest of the squad is wearing grafted armor, which cannot be removed, so doesn't show in their loot inventory. The player *can* survive a fight with *just* the leader. The whole squad? Not likely. Perhaps at higher level, and under the influence of nanite Overclock? Quite possibly. But still iffy. LOL

 

The companions are still in the plan. As I recall, I got frustrated making them as the process is far more complicated for FO4 than it was for Skyrim. I plan to have another go at it. So the idea is definitely not abandoned.

 

That said, the mod IS a master file. So there is nothing stopping anyone from making mods specifically for this. It has always been my practice to build ALL my race mods as master files, so others could add content of their own. That's how I'm building the space station. By using A.S.I.A. as a dependency.

 

I've been thinking I may just .esm-ify and release my prison barge mod as-is, just to see what others might do with it. All of the basics are there, including a few basic npcs. There's even a little advanced stuff. Like the collar activated cell blocks and cell doors. The entire structure itself is essentially finished.

 

For now, it's off to work. I'll check back on this later this evening.

 

Trykz

Posted

Playing earlier today a leader appeared at the Ration site, near Bunker Hill. It was first time ever I saw the ASIA slave bots run away, they scattered! 

Normally when I'm in combat with raiders there and other places like Monsignor Plaza they wander about as if nothing is going on !!! When I came around back side of building to pick off the raider normally patrolling I saw then running toward the bridge along river edge and though "Huh? now that you never see" then I heard the leader and my sneak bar shrinked quickly ...uh oh lol

 

   Even this stage with ASIA mod I am still seeing new things like today. wasn't till after I realized that and had a great feeling. Wonder what other new things I see related to this mod

:)

 

Posted

tried going about it a few different ways, even just flat out cheating with commands. its been entertaining and the whole switch bodies thing is awesome with the stat changes and well just downright unfair(to my enemies) ability to resist rads poison and so on when in the 1st gen form... really like how it doesnt glitch or piss any of the other stuff i have installed off...sad kite doesnt work with it but whateves the fortalezza looking armor is cool, side note, i found out that if you use a different armor chair after youre already armored its removes your gloves and boots so if you have a gloves and boots mod, you can wear your favorites gloves and boots. i gotta read further back or something to see what youre talking about a space station.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...