leszakadt_plafon Posted June 30, 2018 Posted June 30, 2018 Only the aSexMod using works like this. Without it I don't. Damage. I see the change package. TEST. ... why isn't dollhouse? Like... only the immortal criminals don't. It could have been their death to take over ... and "sex ranch" to do. Spoiler Csak az aSexMod használatával működik így. Nélküle nem. Kár. Látom a változás csomagot. TESZT. ... miért nincs babaház? Tetszett... csak a halhatatlan bűnözők nem. Lehetett volna azok halálával - kivégzésével - átvenni ... majd "szex örömtanyát" csinálni ott... //ha esetleg nem volna egyértelmű az angol fordítás// "if you don't have a clear English translation" I like it that way. Just alone was not functional. Maybe now!? Spoiler Spoiler Az "aSexMod" nélkül nem követ egyik baba sem. Mivel most új a támogatási fájl... részben látszik is! A szálloda tele van... minden ágyra van egy robot. (vagy kettő) A babaház viszont ellenséges... igen, persze. De én nem cseréltem ki az .esm fájlt mivel ilyen méretű honosító munkát nem dobok a kukába. Azért természetesen próbáltam az újat is... lényegében minden azonos a "törölt házak" kivételével. Az új támogatás is hasonlóan működik. Immár van menü, de nincs követési funkció. Illetve nem működik. Ha kikapcsolom az "aSexMod" akkor magától "haza" indul. Megállítható... várakozik, de nem marad. The "aSexMod" without following one of the baby. Since you now have a new support file... part of it shows. The hotel is full of... every bed have a robot. (or two) in The dollhouse, however, enemy... yes, of course. But I didn't replace the .esm file as such size of qualified job I don't throw it in the trash. I, of course, I tried the new one... basically all the same "deleted houses" with the exception of. The new support also works in a similar way. Now there's a menu, but there is no tracking function. And it's not working. And it's not working. If I turn off the "aSexMod" then you are from "home" starts. Can be stopped... wait, but didn't stay. I noticed unfortunately... the story is essentially dead. "aSexMod" .- If you have the "aSexMod" then I can partner and any historical dialogue does not work. If not, then partner don't have and the story didn't progress. But this mode didn't go to the story... Yangtze, Saugus ironworks... and more. Think about modes... but the main story is not running. At least for me. Great gas... since roughly we English from localized. Himself in a shooting you can games are good... but only more so, if the other end... Just the dress, weapons and anything you pick up can be a separate partner supplement became tested. Anyone can be satisfied with this mode if you finish the game and a variety of additional shooting desires. But with start new game... well, inadequate. Anyway THANK you for this new game and to be regularly hammered.
Paspartum Posted July 2, 2018 Posted July 2, 2018 First of all, great mod! It's one of few reasons I came back to Fallout 4. Can't wait for more! I got a question though, you mention in the first post there are Bodyslide files available, but I can't find them anywhere. Am I blind or did you pull them back?
Organ_Co Posted July 2, 2018 Posted July 2, 2018 A really quick question, how do I enable the four play patch? I never got the option.
Guest Posted July 2, 2018 Posted July 2, 2018 8 hours ago, Paspartum said: First of all, great mod! It's one of few reasons I came back to Fallout 4. Can't wait for more! I got a question though, you mention in the first post there are Bodyslide files available, but I can't find them anywhere. Am I blind or did you pull them back? I noticed that too but I have them already installed from before. Have you tried bodyslide if there is any ASIA body files to see? If there is none let me know in Private message and I will upload to you
Guest Posted July 2, 2018 Posted July 2, 2018 1 hour ago, Organ_Co said: A really quick question, how do I enable the four play patch? I never got the option. Look at the Main page of mod on the very bottom for the changes. I 'think' Asia fp patch is sort of included as there is integration now with AAF_RSE Read There to learn more. I can't be of help so much yet as I'm on a play-through with old version of mod still
Organ_Co Posted July 2, 2018 Posted July 2, 2018 33 minutes ago, Tinymindus said: Look at the Main page of mod on the very bottom for the changes. I 'think' Asia fp patch is sort of included as there is integration now with AAF_RSE Read There to learn more. I can't be of help so much yet as I'm on a play-through with old version of mod still I can't seem to get the AAF patch to work
Guest Posted July 2, 2018 Posted July 2, 2018 40 minutes ago, Organ_Co said: I can't seem to get the AAF patch to work I haven't got it installed yet. Mostly due to not understanding it, Mind you I was buggered when I tried reading it lol Didn't look at it since. Going to have to now A.S.I.A. needs it *sigh* Game is going so well for the most part, wary of adding to it now and breaking something
Organ_Co Posted July 2, 2018 Posted July 2, 2018 16 minutes ago, Tinymindus said: I haven't got it installed yet. Mostly due to not understanding it, Mind you I was buggered when I tried reading it lol Didn't look at it since. Going to have to now A.S.I.A. needs it *sigh* Game is going so well for the most part, wary of adding to it now and breaking something Well, if you figure it out, I would love it if you could tell me.
Trykz Posted July 4, 2018 Author Posted July 4, 2018 On 7/2/2018 at 6:51 PM, Organ_Co said: I can't seem to get the AAF patch to work What is it not doing? Are you running AAF-RSE? What FP mods are you running in conjunction with AAF? Do you have their related patches installed as well? Is the AAF patch below everything else? I have it right beneath AAF_RSE.esp and it's working as it should, grabbing the sexbots for random shenanigans on a pretty regular basis. In other news: BodySlide files are at the bottom of the first post now. I forgot to re-up them when I switched the main file to LL. I've been playing around with Outfit Studio a little, and converting some more stuff to the Gen 1 body. I'm also looking into some "cybernetic" body parts specifically for the Gen 1 body. So far I have a working BodySlide-able left arm, right leg, and base torso. I'm sort of on the fence about them, but we'll see. Trykz
Trykz Posted July 4, 2018 Author Posted July 4, 2018 1 hour ago, sbk247852 said: i cant find the overseer log about the mod You're either running something that has modified that terminal, or you missed it. Did you use the first terminal that changes your race? The terminal entry is: "Are you beginning to understand?" If you don't see it, then something has modified the terminal, or you haven't used the first terminal yet. Trykz
Organ_Co Posted July 4, 2018 Posted July 4, 2018 9 hours ago, Trykz said: What is it not doing? Are you running AAF-RSE? What FP mods are you running in conjunction with AAF? Do you have their related patches installed as well? Is the AAF patch below everything else? I have it right beneath AAF_RSE.esp and it's working as it should, grabbing the sexbots for random shenanigans on a pretty regular basis. In other news: BodySlide files are at the bottom of the first post now. I forgot to re-up them when I switched the main file to LL. I've been playing around with Outfit Studio a little, and converting some more stuff to the Gen 1 body. I'm also looking into some "cybernetic" body parts specifically for the Gen 1 body. So far I have a working BodySlide-able left arm, right leg, and base torso. I'm sort of on the fence about them, but we'll see. Trykz I can play the AAF animations. I was just being an idiot. No worries.
Guest Posted July 4, 2018 Posted July 4, 2018 2 hours ago, Trykz said: You're either running something that has modified that terminal, or you missed it. Did you use the first terminal that changes your race? The terminal entry is: "Are you beginning to understand?" If you don't see it, then something has modified the terminal, or you haven't used the first terminal yet. Trykz There 'is' something messing with the terminal because without using the first terminal the log entry at Overseers office can still be read "Are you beginning to understand" I know this with testing Synth player mod Despite not using first terminal, Robot repair kits work and BOS are an enemy faction. (hard coded. no command or route can change it *Good*) I have so many play-through's with A.S.I.A. I've done all-sorts of ways to play it. Even leaving the ultimate change at lvl 40 too Gen4. Which ever route or personal role-play you want to make of it, It works Sure you miss the cool benefits at the beginning but hey it was my story! lol (Hence, When testing mods I wont remove it )
cuceta Posted July 5, 2018 Posted July 5, 2018 Yeah, pretty much just having this mod installed without doing anything ASIA-related and even playing as male character, makes Robot Repair Kit works and BOS enemy (Paladin Danse is not hostile but his comrades and any BOS will attack you on sight) Not a problem for me though. ASIA mod rocks ?
Guest Posted July 5, 2018 Posted July 5, 2018 5 minutes ago, cuceta said: Yeah, pretty much just having this mod installed without doing anything ASIA-related and even playing as male character, makes Robot Repair Kit works and BOS enemy (Paladin Danse is not hostile but his comrades and any BOS will attack you on sight) Not a problem for me though. ASIA mod rocks ? Specifically the BOS being an enemy no matter what this mod is so compatible with most mods not dependent on the BOS or radiation effects Just as Trykz designed it, "Play along side" Though being a synth, Then naturally you'd be a target of the Brotherhood of steel which upholds to lore
stobor Posted July 5, 2018 Posted July 5, 2018 Does the recent update require the (not-yet-release AFAIK) RSE AAF overhaul (that's going to use native AAF APIs)? Or will it work to some extent on the officially released RSE, as long as AAF is installed instead of FourPlay? My current setup has RSE (official) and AAF, no other FourPlay mods. At least some of the basic stuff (RSE solicitation, AAF anim wizard) is working fine... for non-ASIA characters. But my ASIA character doesn't seem to animate through RSE scenes (though she does just fine with the AAF wizard). The RSE_AAF patch from ASIA is at the bottom of the load order. I guess what I'm asking is whether I need to spend time debugging this on my end, or whether it's just hopeless until the RSE AAF update gets released. EDIT: OK, created (another) new game with the same load order, and this time the ASIA character seems to be working properly. From the logs, it looks like the broken one failed to fill some RSE aliases early on - though I've no idea why.
Trykz Posted July 5, 2018 Author Posted July 5, 2018 5 hours ago, stobor said: Does the recent update require the (not-yet-release AFAIK) RSE AAF overhaul (that's going to use native AAF APIs)? Or will it work to some extent on the officially released RSE, as long as AAF is installed instead of FourPlay? My current setup has RSE (official) and AAF, no other FourPlay mods. At least some of the basic stuff (RSE solicitation, AAF anim wizard) is working fine... for non-ASIA characters. But my ASIA character doesn't seem to animate through RSE scenes (though she does just fine with the AAF wizard). The RSE_AAF patch from ASIA is at the bottom of the load order. I guess what I'm asking is whether I need to spend time debugging this on my end, or whether it's just hopeless until the RSE AAF update gets released. EDIT: OK, created (another) new game with the same load order, and this time the ASIA character seems to be working properly. From the logs, it looks like the broken one failed to fill some RSE aliases early on - though I've no idea why. Odd for sure. No other FP mods are required for AAF-RSE to function properly. The ASIA-AAF_RSE patch essentially just adds the ASIA gens to AAF's allowed races list. Which RSE utilizes to pull npcs into shenanigan encounters along with any other allowed race. I hard coded the human keyword into the updated ASIA.esm though to make it all work properly. I watched last night during a testing session as the Supermutants at the construction site near Monsignor Plaza used the 3 ASIA npcs there repeatedly. Then again, at Big John's Salvage across the bridge from DB Tech. I'm currently running the patched version of Four_Play, FP_Family Planning, and FP_Attributes and it's HUD. Can't confirm Family Planning as of yet, but Attributes and it's HUD is working fine. That said, these changes will not work with the older release of the mod. Also, though I removed The Doll House and Hotel A.S.I.A.. their billboards and signs are still in their former respective areas. I'll get rid of these at some point in the future. Just wanted you all to know I didn't forget them. Trykz
cuceta Posted July 5, 2018 Posted July 5, 2018 This whole "AAF RSE FP" universe are still so confused to me (speaking as a user who always consumed FP content) To install the new version, is it necessary to install AAF? Can we stick with Four Play? Is there a bridge-patch between FP -> AAF? I have no clue of what mods to install exactly. Too bad the ASIA Hotel and Doll house were removed. Was planning to tinker a little with the CK to include some "action" in those places. ?
Guest Posted July 6, 2018 Posted July 6, 2018 All the bill boards can stay so far as I'm concerned. Just as Red Rocket Bill board for example is not signifying A.S.I.A. buildings or resources etc, then leave the inner city bill boards as they are.
Trykz Posted July 6, 2018 Author Posted July 6, 2018 On 7/5/2018 at 6:06 PM, cuceta said: This whole "AAF RSE FP" universe are still so confused to me (speaking as a user who always consumed FP content) To install the new version, is it necessary to install AAF? Can we stick with Four Play? Is there a bridge-patch between FP -> AAF? I have no clue of what mods to install exactly. Too bad the ASIA Hotel and Doll house were removed. Was planning to tinker a little with the CK to include some "action" in those places. ? AAF is not required, but I doubt FP or it's related mods will work without it on the latest ASIA.esm. Four_Play has it's own Allowed_Races formlist, which the ASIA gens no longer need with AAF. Read my post above. The AAF patched Four_Play.esp works perfectly. The old ASIA_FP patch is now redundant if you use AAF. However, the newer ASIA.esm should theoretically work without AAF if you're running FP exclusively AND using the older patch. Trykz
Guest Posted July 7, 2018 Posted July 7, 2018 1 hour ago, Trykz said: AAF is not required, but I doubt FP or it's related mods will work without it on the latest ASIA.esm. Four_Play has it's own Allowed_Races formlist, which the ASIA gens no longer need with AAF. Read my post above. The AAF patched Four_Play.esp works perfectly. The old ASIA_FP patch is now redundant if you use AAF. However, the newer ASIA.esm should theoretically work without AAF if you're running FP exclusively AND using the older patch. Trykz Oh Drat...hehe I especially installed AAF and the patches for it only now to learn next day I likely could of done without...aww lol FP and animations for it were going just fine, okay yes a slight misalignment at times. Using RSE and all was just fine before. Only needed the inclusion to allowed races Oh well will try to put up with this now frequent crashing since AAF was included sigh
Trykz Posted July 7, 2018 Author Posted July 7, 2018 11 hours ago, Tinymindus said: Oh Drat...hehe I especially installed AAF and the patches for it only now to learn next day I likely could of done without...aww lol FP and animations for it were going just fine, okay yes a slight misalignment at times. Using RSE and all was just fine before. Only needed the inclusion to allowed races Oh well will try to put up with this now frequent crashing since AAF was included sigh Hmm..... I don't get any crashing at all. Well, except the typical, completely random, un-explainable Bethesda crash that doesn't even show up in logs. It's not really frequent. Most play or testing sessions it doesn't happen at all. Frequent crashing (for me anyway), usually points to a missing asset. So I'd start there. Make sure that all of the assets the mods you added are where they're supposed to be. Other than that, I'm not quite sure what it could be. edit: have a look at this: Trykz
Guest Posted July 7, 2018 Posted July 7, 2018 Game was so stable, exceptionally stable 'before' AAF. But only after a lot of load order wrangling two Bethesda updates ago I was proud of myself getting the game more stable than ever before 7-9 straight hours of trouble free gaming daily. Shut down was at my doing. Not crashes This has changed and I'm about to throw things as its mere quarter hour then poof So off it goes the whole shebang and a do over
Trykz Posted July 7, 2018 Author Posted July 7, 2018 7 hours ago, Tinymindus said: Game was so stable, exceptionally stable 'before' AAF. But only after a lot of load order wrangling two Bethesda updates ago I was proud of myself getting the game more stable than ever before 7-9 straight hours of trouble free gaming daily. Shut down was at my doing. Not crashes This has changed and I'm about to throw things as its mere quarter hour then poof So off it goes the whole shebang and a do over Be sure to see Von Helton's video. He has everything running smoothly together, as do I. In my case, it was more luck since I had it working before his video LOL At some point in the relatively near future, FP is going to become totally redundant. So it's not entirely a bad thing to get AAF and it's associated patched mods working properly now. Trykz
Trykz Posted July 8, 2018 Author Posted July 8, 2018 So..... I ripped off the library, cleaned that shit up, and turned it into a proper retro nightclub ? Welcome to Cybernetica Cybernetica is a full service club, complete with it's own entertainment: Say hello to Cherry Bomb. Cherry comes complete with her own set of twelve dance tracks (for now) for you to groove to. Cybernetica is also the only club in town with it's very own lighted multi-color dance floor: And don't worry, no club would be complete without a fully stocked bar. However, we are STILL waiting on the delivery truck so we can stock it ? ---------------------------------------------------- As stated above, the track list currently stands at 12. I'm planning on extending that out to 36 or 48 depending on file size. I want to keep everything here on LL from now on to avoid any off-site download issues. What you see here is just a small portion of the overall cell space. There's MUCH more to see, but I don't want to give away too much too soon LOL There are small apartments, a pool, a "co-ed" bathroom with glass walls, and a formal dining room. I'm planning a slightly larger player area with workshop capabilities for you to customize yourself. It will likely be a separate, but attached cell to more easily accommodate a reasonable amount of space, but not too much. There is also a brand new A.S.I.A. terminal with a singular purpose: to remove ALL A.S.I.A. gear and items, and reset your character to Generation One (mainly so you can't get overburdened with so much stuff you can't remember what you have equipped). I'm also working on some new "cybernetic" gear and items to "plug-in" to your ASIA character. Much of it will require many components to manufacture. And some will require the use of special chairs to install, as they will not be field removable (hence, the reset terminal). All of them will be in some way both beneficial AND detrimental to your character, depending on what you're doing at the time. Most will not be actual visible items. But a few will be clearly visible upon your character's body. And take note: I will be adding MORE wandering patrols to the wasteland. 3x5 just doesn't seem to be enough for my liking. So I'm thinking more like 8x8 or 8x10. All with different starting locations and pathing. As with the current setup, they'll all be set to protected (so they can only be killed by the player). Currently, I'm working on figuring out how to add dancers with varying dance animations. This is a pretty zealous endeavor. But so far, I'm pretty happy with the results. Trykz 4
Recommended Posts