arpaschad Posted September 10, 2017 Posted September 10, 2017 "Bad Dog's Immersive Creatures" was updated recently: http://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ "Bad Dog's Vanilla Critters" is 100% obsolete. Doth thine eyes decieveth me? Giant Berserkers and Draman can now have their genitals back? caloo caleigh! what a joyous day!
Newbie2015 Posted September 10, 2017 Posted September 10, 2017 Hi. Can you please tell me about "Sexlab Aroused Redux (you only need it's bsa file)", can i somehow install only bsa with mod organizer? and if im using only bsa other mods who require SAR can work properly? and btw i need latest version (28b) to use with this MNC?
MadMansGun Posted September 10, 2017 Author Posted September 10, 2017 Hi. Can you please tell me about "Sexlab Aroused Redux (you only need it's bsa file)", can i somehow install only bsa with mod organizer? and if im using only bsa other mods who require SAR can work properly? and btw i need latest version (28b) to use with this MNC? i'm not the best person to ask for mod manager information, but as far as i understand you extract and repack the bsa into a 7zip by itself. SLA was not meant to be a hard requirement for the CF, but there is some sort of bug in the CF that stops it from working if the SLA scripts are missing, you can use the bsa from any version to bypass the bug, but if you have a mod that actually requires SL Aroused then you should fully install it. (i wish "someone" would make a real fix for that stupid bug already)
Newbie2015 Posted September 10, 2017 Posted September 10, 2017 i'm not the best person to ask for mod manager information, but as far as i understand you extract and repack the bsa into a 7zip by itself. SLA was not meant to be a hard requirement for the CF, but there is some sort of bug in the CF that stops it from working if the SLA scripts are missing, you can use the bsa from any version to bypass the bug, but if you have a mod that actually requires SL Aroused then you should fully install it. (i wish "someone" would make a real fix for that stupid bug already) Hi. Got it, thank you.
Bertus Posted September 10, 2017 Posted September 10, 2017 For some reasons, skeevers decided that they will not animate. I mean the female Character does all the supposed animations, while the skeever just stands still with the walking animation, and the console say that the skeever animation is set false because is already animating. And is quite strange since usually i had no problems with creature animations. All the other animations are working fine as usual. Note that is a thing happening with the Hentai Skeever, since i wanted to take a look to Billy's animations, but is the first time that this happend. I have the lastet patch installed and all, but still, i used MNC Slal with no problems (not even with skeevers) but then now it seems i'm unable to make them work.
MadMansGun Posted September 10, 2017 Author Posted September 10, 2017 For some reasons, skeevers decided that they will not animate. I mean the female Character does all the supposed animations, while the skeever just stands still with the walking animation, and the console say that the skeever animation is set false because is already animating. And is quite strange since usually i had no problems with creature animations. All the other animations are working fine as usual. Note that is a thing happening with the Hentai Skeever, since i wanted to take a look to Billy's animations, but is the first time that this happend. I have the lastet patch installed and all, but still, i used MNC Slal with no problems (not even with skeevers) but then now it seems i'm unable to make them work. you may have some leftover files, delete this folder: Data\meshes\actors\skeever\animations\MoreNastyCritters and this file Data\meshes\actors\skeever\behaviors\FNIS_MoreNastyCritters_skeever_Behavior.hkx rerun FNIS and then: 8. you may need to reload the animations, go to the Animation Loader's MCM and then:8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
IGotBored Posted September 10, 2017 Posted September 10, 2017 Two questions: If you don't mind me asking what other critters are you planning to add to this? If i use the Amaterasu patch Matchmaker should work on her right? I probably messed up on installing somehow.
Bertus Posted September 10, 2017 Posted September 10, 2017 For some reasons, skeevers decided that they will not animate. I mean the female Character does all the supposed animations, while the skeever just stands still with the walking animation, and the console say that the skeever animation is set false because is already animating. And is quite strange since usually i had no problems with creature animations. All the other animations are working fine as usual. Note that is a thing happening with the Hentai Skeever, since i wanted to take a look to Billy's animations, but is the first time that this happend. I have the lastet patch installed and all, but still, i used MNC Slal with no problems (not even with skeevers) but then now it seems i'm unable to make them work. you may have some leftover files, delete this folder: Data\meshes\actors\skeever\animations\MoreNastyCritters and this file Data\meshes\actors\skeever\behaviors\FNIS_MoreNastyCritters_skeever_Behavior.hkx rerun FNIS and then: 8. you may need to reload the animations, go to the Animation Loader's MCM and then:8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. I deleted the folder and the behavior. I've also rerun FNIS and simply started a new clean game but it still say that the actor is invalid because is already animating. Isn't there any other leftovers about skeevers i should look for and delete?
MadMansGun Posted September 10, 2017 Author Posted September 10, 2017 Two questions: If you don't mind me asking what other critters are you planning to add to this? If i use the Amaterasu patch Matchmaker should work on her right? I probably messed up on installing somehow. i'm mostly just enabling races and adding them to animation pools at this time. Matchmaker should be working on Amatuwhateverthefuckitsnameis even without the patch. I deleted the folder and the behavior. I've also rerun FNIS and simply started a new clean game but it still say that the actor is invalid because is already animating. Isn't there any other leftovers about skeevers i should look for and delete? that's strange, try going to SexLab's debug menu and click on stop all animations (or something like that)
Bertus Posted September 10, 2017 Posted September 10, 2017 Two questions: If you don't mind me asking what other critters are you planning to add to this? If i use the Amaterasu patch Matchmaker should work on her right? I probably messed up on installing somehow. i'm mostly just enabling races and adding them to animation pools at this time. Matchmaker should be working on Amatuwhateverthefuckitsnameis even without the patch. I deleted the folder and the behavior. I've also rerun FNIS and simply started a new clean game but it still say that the actor is invalid because is already animating. Isn't there any other leftovers about skeevers i should look for and delete? that's strange, try going to SexLab's debug menu and click on stop all animations (or something like that) There is the stop animations in the keybindings, and when i do that, they obviously stop both. still if i try to start the animation again, the skeever stands in position or has the walking away animation while the pc does the right animations. SO basically nothing has changed: all animations works except for those for the skeever (from billy's animations)
MadMansGun Posted September 10, 2017 Author Posted September 10, 2017 There is the stop animations in the keybindings, and when i do that, they obviously stop both. still if i try to start the animation again, the skeever stands in position or has the walking away animation while the pc does the right animations. SO basically nothing has changed: all animations works except for those for the skeever (from billy's animations) have you tried reinstalling FNIS (and the FNIS creature pack)? i'm just wondering if a "TEMPLATE" file is missing somewhere.
Bertus Posted September 10, 2017 Posted September 10, 2017 There is the stop animations in the keybindings, and when i do that, they obviously stop both. still if i try to start the animation again, the skeever stands in position or has the walking away animation while the pc does the right animations. SO basically nothing has changed: all animations works except for those for the skeever (from billy's animations) have you tried reinstalling FNIS (and the FNIS creature pack)? i'm just wondering if a "TEMPLATE" file is missing somewhere. It worked, thanks. Strange tho, i thought i had updated fnis, oh well.
MadMansGun Posted September 11, 2017 Author Posted September 11, 2017 It worked, thanks. Strange tho, i thought i had updated fnis, oh well. if a "TEMPLATE" file is missing or gets edited in some way FNIS won't generate a working behavior file for whatever race it was for (i learned this the hard way as well).
IGotBored Posted September 11, 2017 Posted September 11, 2017 Two questions: If you don't mind me asking what other critters are you planning to add to this? If i use the Amaterasu patch Matchmaker should work on her right? I probably messed up on installing somehow. i'm mostly just enabling races and adding them to animation pools at this time. Matchmaker should be working on Amatuwhateverthefuckitsnameis even without the patch. weird. cause its not working on the regular and on yours even though its in CF
Bertus Posted September 11, 2017 Posted September 11, 2017 I have another question: does now animations for female werewolves (in MNC SLaL) have different tags? Or something that allow the Sexlab to pick animations for female werewolves when a female one is involved, instead of sharing the animation pool with male werewolves who can be quite odd.Since there is also the specific Gender Animations option for Creatures in Sexlab but i never used it since i wasn't aware if it would have a use or not.Or are there some mods that allows to have female werewolves to use ONLY female-werewolves-related animations while males uses their own.
Blaze69 Posted September 11, 2017 Posted September 11, 2017 I have another question: does now animations for female werewolves (in MNC SLaL) have different tags? Or something that allow the Sexlab to pick animations for female werewolves when a female one is involved, instead of sharing the animation pool with male werewolves who can be quite odd. Since there is also the specific Gender Animations option for Creatures in Sexlab but i never used it since i wasn't aware if it would have a use or not. Or are there some mods that allows to have female werewolves to use ONLY female-werewolves-related animations while males uses their own. Gendered creatures (or rather, non-male creatures) was basically an afterthough, and SL was really only built to set up "Male Creature on Female (N)PC" scenes. So that means Creature on Creature and anything involving female creatures is unfortunately never going to work flawlessly, and you should bear that in mind. Having said that, yes, in order to restrict female werewolves to female anims, you have to use the "Match Creature Gender" option; otherwise, they will always get male anims as well. Plan B would be to have whatever mod starts the scenes read the werewolf's sex and call only the specific male or female anims depending on it, but I don't know of any mod that allows interacting with female weres at all (which is a shame) and any mod that triggers anims with werewolves period simply calls all available WW anims in SL. I think MadMansGun created a patch for SL Werewolve's "Rape" function so it could trigger female anims for a female PC werewolf (original mod was obviously meant for a male werewolf), but I could be wrong about it or I could be mistaking the fixed anims.
Bertus Posted September 11, 2017 Posted September 11, 2017 I have another question: does now animations for female werewolves (in MNC SLaL) have different tags? Or something that allow the Sexlab to pick animations for female werewolves when a female one is involved, instead of sharing the animation pool with male werewolves who can be quite odd. Since there is also the specific Gender Animations option for Creatures in Sexlab but i never used it since i wasn't aware if it would have a use or not. Or are there some mods that allows to have female werewolves to use ONLY female-werewolves-related animations while males uses their own. Gendered creatures (or rather, non-male creatures) was basically an afterthough, and SL was really only built to set up "Male Creature on Female (N)PC" scenes. So that means Creature on Creature and anything involving female creatures is unfortunately never going to work flawlessly, and you should bear that in mind. Having said that, yes, in order to restrict female werewolves to female anims, you have to use the "Match Creature Gender" option; otherwise, they will always get male anims as well. Plan B would be to have whatever mod starts the scenes read the werewolf's sex and call only the specific male or female anims depending on it, but I don't know of any mod that allows interacting with female weres at all (which is a shame) and any mod that triggers anims with werewolves period simply calls all available WW anims in SL. I think MadMansGun created a patch for SL Werewolve's "Rape" function so it could trigger female anims for a female PC werewolf (original mod was obviously meant for a male werewolf), but I could be wrong about it or I could be mistaking the fixed anims. Ah good, so if i check it it would (supposely work). I was asking since it was sad to have animations that would not really be used correctly. I was asking because maybe since animations have tags, maybe it could be done something related to also creatures to discern their sex, or similar. I am just assuing, i'm not 100% aware on how tags and coding works. Thanks for the answer tho.
Blaze69 Posted September 11, 2017 Posted September 11, 2017 Ah good, so if i check it it would (supposely work). I was asking since it was sad to have animations that would not really be used correctly. I was asking because maybe since animations have tags, maybe it could be done something related to also creatures to discern their sex, or similar. I am just assuing, i'm not 100% aware on how tags and coding works. Thanks for the answer tho. Yes, if you toggle that option on, female werewolves will only use the female anims. Since there are no mods to explicitly start scenes with females, chances are the only way to trigger those would be through Defeat or something like that alongside a mod that adds female werewolves to the wild (don't really know of any of those either). And even then, all female WW anims are either consensual(ish) or male-dominated (except for the cowgirl one, which could kinda work as FemDom but it's still too consensual), so it would be very weird if a female feral werewolf knocked down your character but then made him have his way with her, lol . About tags, yes, if the female WW anims have specific tags, it would be possible to explicitly call for those and exclude any other anim that lacks them (i.e. the other male WW anims); this would also skip the need for the Match Creature Genders option. But then again, the problem with this fix is that since there isn't any mod out there that offers functionality with female werewolves or even acknowledges their existance, there are no mods to apply it to.
7osisg4d Posted September 11, 2017 Posted September 11, 2017 My dwarven sphere centurion lacks a cock. He has hips that thrust, but that's it. How do I get him a cock? Creature framework says it's using sexlab nude creatures.
MadMansGun Posted September 11, 2017 Author Posted September 11, 2017 My dwarven sphere centurion lacks a cock. He has hips that thrust, but that's it. How do I get him a cock? Creature framework says it's using sexlab nude creatures. where did you find a dwarven sphere animation? did someone update a SLAL Pack?, because i missed that update if they did.
Reesewow Posted September 11, 2017 Posted September 11, 2017 My dwarven sphere centurion lacks a cock. He has hips that thrust, but that's it. How do I get him a cock? Creature framework says it's using sexlab nude creatures. where did you find a dwarven sphere animation? did someone update a SLAL Pack?, because i missed that update if they did. I assume he means just "dwarven centurion" as I just got a defeat scene with one last night and it seemed to be missing it's... piston.
MadMansGun Posted September 11, 2017 Author Posted September 11, 2017 I assume he means just "dwarven centurion" as I just got a defeat scene with one last night and it seemed to be missing it's... piston. darn, what the hell is wrong with that thing?, bad dog is having problems with it as well. i'm going to take another look at it, there must me something wrong with the nif.
Reesewow Posted September 11, 2017 Posted September 11, 2017 darn, what the hell is wrong with that thing?, bad dog is having problems with it as well. i'm going to take another look at it, there must me something wrong with the nif. Not sure if it matters, but I think the one I fought was a High Level Enemies variant (which should still be a regular centurion race wise). I don't believe it was a IC variant.
MadMansGun Posted September 11, 2017 Author Posted September 11, 2017 Not sure if it matters, but I think the one I fought was a High Level Enemies variant (which should still be a regular centurion race wise). I don't believe it was a IC variant. it's the normal one he's having problems with.
MadMansGun Posted September 11, 2017 Author Posted September 11, 2017 . . try this DwarvenSteamCenturion.7z i imported and re-exported the mesh, hopefully that fixed whatever the problem was.
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