brewmasterhal Posted October 14, 2018 Posted October 14, 2018 2 minutes ago, Doobydoob said: Can someone please tell me how I install this mod not using NMM. Cause I've never downloaded a mod without using NMM First you're gonna need 7-zip/winrar installed, if you don't already. Open "0.9.0.4.rar" Open the folder "Base 0.9.0.4" Open your Skyrim Data folder, usually \Steam\steamapps\common\skyrim\data\ - it's the one that's filled with .esp and .bsa files Click-and-drag to select the Interface, Meshes, SKSE, Dogma - Thief.bsa, and DogmaEngine.esm files in the archive Click-and-drag to copy the files into your Skyrim Data folder Install "Thief v0.9.0.4 - BME" via NMM (Optional) install any optional files via NMM
Doobydoob Posted October 14, 2018 Posted October 14, 2018 10 minutes ago, brewmasterhal said: First you're gonna need 7-zip/winrar installed, if you don't already. Open "0.9.0.4.rar" Open the folder "Base 0.9.0.4" Open your Skyrim Data folder, usually \Steam\steamapps\common\skyrim\data\ - it's the one that's filled with .esp and .bsa files Click-and-drag to select the Interface, Meshes, SKSE, Dogma - Thief.bsa, and DogmaEngine.esm files in the archive Click-and-drag to copy the files into your Skyrim Data folder Install "Thief v0.9.0.4 - BME" via NMM (Optional) install any optional files via NMM It worked! Thank you so much!
zenurak Posted October 14, 2018 Posted October 14, 2018 1 hour ago, Highborn said: Try the mod MyTPC. The default key is Scroll Lock, so you can adjust in real time the player camera and still see the dialogues. Not ideal, but it helps seeing some scenes. Also, for the carriage scene, I recomend to put the camera the farthest possible from your character just before you accept the ride. The camera during the trip can make your character look invisible. I downloaded the mod and nothing changed. Still couldn't see a thing even when hitting scroll lock. Am I missing something or can you send me what your settings are in the mod?
Highborn Posted October 14, 2018 Posted October 14, 2018 1 hour ago, zenurak said: I downloaded the mod and nothing changed. Still couldn't see a thing even when hitting scroll lock. Am I missing something or can you send me what your settings are in the mod? Did you see the mod instructions? After hitting scroll lock you have to use your keyboard: Up arrow key moves the camera upward on the vertical axisDown arrow key moves the camera Downward on the vertical axisLeft arrow key moves the camera to the left on the Horizontal axisRight arrow key moves the camera to the right on the Horizontal axis hit scroll lock again to turn off and go back to default position. You can verify if the mod is working at any time. However, some scenes from Dogma mod will advance if you hit any key on the keyboard, so during those scenes this mod can be useless, because hitting scroll lock will advance the scene before you can see your character properly. You'll have to learn how the scene progress and hit scroll lock just before the scene starts (usually after the screen fades into black). You'll get the gist after playing the mod a few times.
expertgamer Posted October 14, 2018 Posted October 14, 2018 Any console command to skip the Horse Event entirely. The chase won't even happen. I go outside the gates. Near the stables and... nothing.
brewmasterhal Posted October 14, 2018 Posted October 14, 2018 7 minutes ago, expertgamer said: Any console command to skip the Horse Event entirely. The chase won't even happen. I go outside the gates. Near the stables and... nothing. Are all of the animals in the game frozen? There's a common issue with FNIS that bugs out the creatures, making them all completely static and unable to move. You have to fix it by running the De-Install Creatures thing in FNIS, then running Update FNIS Behavior again.
zenurak Posted October 14, 2018 Posted October 14, 2018 1 hour ago, Highborn said: Did you see the mod instructions? After hitting scroll lock you have to use your keyboard: Up arrow key moves the camera upward on the vertical axisDown arrow key moves the camera Downward on the vertical axisLeft arrow key moves the camera to the left on the Horizontal axisRight arrow key moves the camera to the right on the Horizontal axis hit scroll lock again to turn off and go back to default position. You can verify if the mod is working at any time. However, some scenes from Dogma mod will advance if you hit any key on the keyboard, so during those scenes this mod can be useless, because hitting scroll lock will advance the scene before you can see your character properly. You'll have to learn how the scene progress and hit scroll lock just before the scene starts (usually after the screen fades into black). You'll get the gist after playing the mod a few times. Still not working during scenes I'm afraid. Works just like you say out of scenes but when i get into one the camera goes back to dogma's default. Its ok, all i've missed is the pirate scene but i'm just worried there'll be more in the future.
expertgamer Posted October 14, 2018 Posted October 14, 2018 8 minutes ago, brewmasterhal said: Are all of the animals in the game frozen? There's a common issue with FNIS that bugs out the creatures, making them all completely static and unable to move. You have to fix it by running the De-Install Creatures thing in FNIS, then running Update FNIS Behavior again. No problem with FNIS actually but I did manage to get through it. I reload back again and again and again until it finally worked. I think it has something to do with how leaving the inn forcefully advances the time to 9 am and somehow lags the script if you actually left at around night time yet. Still not sure but at least it works now.
XxPBuPMxX Posted October 14, 2018 Posted October 14, 2018 hi anyone got a fix for the dialogue when I start version 0.9 and go in the carriage coachman won't continue his talk unless i go to the settings of the mod and renable the player control and then disable it which breaks the script
4nk8r Posted October 14, 2018 Posted October 14, 2018 14 hours ago, Highborn said: I never tried, but maybe this mod can make you edit the stats accordingly to your Thief gameplay: Making a patch would be probably difficult, since Thief is a mod that doesn't use Sexlab Framework. I've been wondering if this mod was still compatible with the current Sexlab. I'll give it a shot.
hochoka Posted October 14, 2018 Posted October 14, 2018 "Warning: Animation file missing: Dogma_crate_carry.hkx" is that can cause problem?
Gimlord Posted October 14, 2018 Posted October 14, 2018 10 hours ago, Doobydoob said: Can someone please tell me how I install this mod not using NMM. Cause I've never downloaded a mod without using NMM I use mod organizer, to be honest i never user NMM but mod organizer seems easier.
Gimlord Posted October 14, 2018 Posted October 14, 2018 Can someone check if the memory potion scene works? It didn't work for me. I went to the exact place that the mini game started and near many beds at the room and drunk the potion but nothing happened.
Ghostseyru160 Posted October 14, 2018 Posted October 14, 2018 Greetings author, is there a way to change the keybindings related to this mod, in particular the middle mouse button? Mine, unfortunately has stopped functioning and i can't seem to advance the 2 bards' minigame without it, thank you.
UhJeffDX Posted October 14, 2018 Posted October 14, 2018 On 10/12/2018 at 9:55 PM, Highborn said: The camera shake all the time? Or is it triggered by a specific scene? I think you might have an incompatibilty with some other mod in your load order. Okay, so i fixed the shaking camera with SaveTool, and everything working fine, until the horse chase which the bandit shot the horse and i fell off the horse but the horse didn't die which made me fail the quest. So i went back to my old save and decided to just skip the quest, but after i answered " How do you get pass the jarl chamber's guard in falkreath" or something like that, the screen just went black, im guessing im being teleport into the place, buttt the screen turn black. I also notice after i fail the quest, the horse was no longer invincible and it was name after the player? ...
Ghostseyru160 Posted October 14, 2018 Posted October 14, 2018 I have another problem, would be grateful for a fix/workaround, i'm at the second minigame of the update(the one where you help the bards sneak into Solitude) but it doesn't seem to work somehow. I've stated before that my middle mouse button didin't work so i've changed to a completely working mouse and still i can't seem to be able to signal the bards to go/stop, i click mmb but the bards remain crouched, immobile. Any help would be appreciated.
Highborn Posted October 14, 2018 Posted October 14, 2018 8 hours ago, XxPBuPMxX said: hi anyone got a fix for the dialogue when I start version 0.9 and go in the carriage coachman won't continue his talk unless i go to the settings of the mod and renable the player control and then disable it which breaks the script Do you have any mod that changes Falkreath? I have the Great City of Falkreath and had to disable because the coachman was somehow getting stuck and wouldn't go to the carriage. 9 hours ago, zenurak said: Still not working during scenes I'm afraid. Works just like you say out of scenes but when i get into one the camera goes back to dogma's default. Its ok, all i've missed is the pirate scene but i'm just worried there'll be more in the future. Perhaps during those scenes, the controls are disabled by the mod. Gonna have to test and experiment with it. 1 hour ago, UhJeffDX said: Okay, so i fixed the shaking camera with SaveTool, and everything working fine, until the horse chase which the bandit shot the horse and i fell off the horse but the horse didn't die which made me fail the quest. So i went back to my old save and decided to just skip the quest, but after i answered " How do you get pass the jarl chamber's guard in falkreath" or something like that, the screen just went black, im guessing im being teleport into the place, buttt the screen turn black. I also notice after i fail the quest, the horse was no longer invincible and it was name after the player? ... Do you have any mod that changes the horses? Like invincible horses or something? AFT? They are listed as incompatible and bugs the horse chase. 17 minutes ago, Ghostseyru160 said: I have another problem, would be grateful for a fix/workaround, i'm at the second minigame of the update(the one where you help the bards sneak into Solitude) but it doesn't seem to work somehow. I've stated before that my middle mouse button didin't work so i've changed to a completely working mouse and still i can't seem to be able to signal the bards to go/stop, i click mmb but the bards remain crouched, immobile. Any help would be appreciated. If you are able to see the bards crouched, that should mean they moved, no? Because when the scene starts you can't even see them. Try to hit the middle button when you are at least in the second stage of the animation and wait. It takes a couple of seconds for them to appear. When they appear on screen you can hit the middle button again for them to stop. See if it's working.
Gimlord Posted October 14, 2018 Posted October 14, 2018 Does anyone have problem with the horse pathfinding from the scene with the cart that starts in falkreath? After the minigame it the scene goes on, but some meters after the bridge, at the point were you meant the bandits, the horse does some weird stuff going back and forward all the time. Any idea why or how to fix this?
Highborn Posted October 14, 2018 Posted October 14, 2018 @brewmasterhal Found another line: 12ed36 Spoken by the player character after you had sex with the dice player in the bathroom. If you try to leave covered in cum, the heroine will say: $$12ed36$$ (I can't leave until I have all this stuff...)
Highborn Posted October 14, 2018 Posted October 14, 2018 1 minute ago, Gimlord said: Does anyone have problem with the horse pathfinding from the scene with the cart that starts in falkreath? After the minigame it the scene goes on, but some meters after the bridge, at the point were you meant the bandits, the horse does some weird stuff going back and forward all the time. Any idea why or how to fix this? Is there any obstacle in the path? Any mod that could be changing the location?
Gimlord Posted October 14, 2018 Posted October 14, 2018 Just now, Highborn said: Is there any obstacle in the path? Any mod that could be changing the location? I don't think there is any obstacle, i even tried remove some stones or wood next to the road and unistalled a mods that change landscape or add bandit camps. I may have to check if my character alone can cross there. I i want to check if there is any random trigger from the bandit quest
Highborn Posted October 14, 2018 Posted October 14, 2018 @brewmasterhal another line: 11f55a Spoken by the gamesman when you beat him. He will say $$11f55a$$ This time, victory for you.
Gimlord Posted October 14, 2018 Posted October 14, 2018 ScreenShot2.bmp That is the place that i get the problem each time. Thank god you can use move command to move the horse to an object after this point and it seems now that i can continue,
XxPBuPMxX Posted October 14, 2018 Posted October 14, 2018 49 minutes ago, Highborn said: Do you have any mod that changes Falkreath? I have the Great City of Falkreath and had to disable because the coachman was somehow getting stuck and wouldn't go to the carriage. Spoiler I finished this (by enabling and disabling control), and went to solitude and did everything and got the Coin and gave it to the strange man, he takes the coin and gives me a blindfold after that there is a loading screen, after that the pc says (how much further) after that they both stop and don't say anything disabling and enabling control don't do anything. Plus I disabled any mod that would change the cities or dialogue tried everything and I can't go past this mission. 1
Highborn Posted October 14, 2018 Posted October 14, 2018 @brewmasterhal Another lines: These all happen during the secret scene with the dice player at the bathroom. If you don't hurry him and just wait, a female visitor will come and start peeing in one of the toilets in the middle of the sex scene, 12e24b Spoken by the female visitor when she sees you and the dice player having sex: "$$12e24b$$ Hee hee..." 12ed9c Spoken (inner thought) by the player character when the visitor starts peeing: "$$12ed9c$$ (... So...)" 12ed9e Spoken by the player character directed to the dice player when the pee puddle starts to leak on their face: "$$12ed9e$$ Hey, get your foot off my head!" 12eda0 Spoken by the dice player: "$$12eda0$$ What happened?" 12eda2 Spoken by the player character: "$$12eda2$$ What happened?! Don't you see that I'm in a puddle!" 12eda4 spoken by the dice player: "$$12eda4$$ Hehe, true. Don't know why but it turns me on..." _____ After all the scene is over, you can use the toilet to pee. After doing that, if you try to use it again, the player character will say they don't need to pee. These lines are all saying that when you activate the toilet just after peeing: 12ed4a: (No, not want...) 12ed48: (I still don't want to...) 12ed49: (Not now...)
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