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Posted
41 minutes ago, brewmasterhal said:

 

 

So, I've actually done some work along these lines in the past.  There is a big wrinkle in how scenes are implemented in Thief that makes this a lot harder.  In every scene that involves the player speaking, an additional, invisible character is spawned nearby to actually speak the player's lines, since apparently Skyrim doesn't allow the player to participate in scenes.  For most of the lines when the player is supposed to speak (rather than lines that are thoughts), Dogma sets the invisible clone to speak the actual dialog, while the player record is set to speak "..." just to trick Fuz into animating the player's mouth.

 

What this means is that, getting a player voice to play would be relatively easy since it's actually being run through the invisible NPC (would not require use of the linked framework).  On the other hand, getting the player character to animate correctly would require modifying nearly 10,000 lines in over a hundred scenes to actually attach the lines to the player record.

The fact that there is an invisible actor who speaks for the player I knew, but not about the rest. We'll see if anyone is brave enough to do it.

Posted
16 hours ago, Highborn said:

So, anyone aware of this mod Dragonborn Voice Over?

 

https://www.nexusmods.com/skyrimspecialedition/mods/84329

 

It makes the PC actually speak dialogue lines. Pretty easy to install. There are users making voice packs using ElevenLabs (PrimeVoiceAI) and the result is quite decent. I wonder if anyone would be interesting in making a patch for Thief, once it gets completed.

 

The author provided this discord to help people learn: https://discord.gg/FuRu5hTyfz

 

 

the closest thing i found to thief voice is this

its up to 1.0.0.8 but damm it was actually good... like yeah most of voice lines were really static but it was actually better than reading everything.. i wish they had updated it.. idk mayb this mod is very underrated 

Posted

Is there any way to get in Elisif's guest room after quest end? I left a key in chest from room in this room ?. Cant get id through console of items because of Russian translation. I've tried to get key with Additemmenu plugin, but there's no such key at all in dogma-thief.esp. Tip me a cell id\key id if someone knows, or way to get in

Posted
13 hours ago, brewmasterhal said:

 

 

So, I've actually done some work along these lines in the past.  There is a big wrinkle in how scenes are implemented in Thief that makes this a lot harder.  In every scene that involves the player speaking, an additional, invisible character is spawned nearby to actually speak the player's lines, since apparently Skyrim doesn't allow the player to participate in scenes.  For most of the lines when the player is supposed to speak (rather than lines that are thoughts), Dogma sets the invisible clone to speak the actual dialog, while the player record is set to speak "..." just to trick Fuz into animating the player's mouth.

 

What this means is that, getting a player voice to play would be relatively easy since it's actually being run through the invisible NPC (would not require use of the linked framework).  On the other hand, getting the player character to animate correctly would require modifying nearly 10,000 lines in over a hundred scenes to actually attach the lines to the player record.

In other words, doable as long as we don't care about lip sync? Or am I misinterpreting the word "animate"?

Posted

The author of DVO is currently working on a way to add lip sync to his mod, so maybe he will find a method that will be simple to do it. So far, the tools he released are easy to use and doesn't require modding knowledge. The "difficult" part so far is using ElevenLabs (which seems to have a limit of characters before using a paid subscription) or another AI based tool to generate the voice files. 

Posted (edited)
1 hour ago, Highborn said:

The author of DVO is currently working on a way to add lip sync to his mod, so maybe he will find a method that will be simple to do it. So far, the tools he released are easy to use and doesn't require modding knowledge. The "difficult" part so far is using ElevenLabs (which seems to have a limit of characters before using a paid subscription) or another AI based tool to generate the voice files. 

 

There are a bunch of github repos that implement GAN-based voice-to-voice conversion.  In practice this means you record yourself performing a line and the system converts the audio to sound like a target voice profile, but maintaining the performance (inflection, emphasis, etc.)  I would expect that using any TTS system will result in a very flat performance.  Definitely something worth testing.

Edited by brewmasterhal
Posted

A great unspoken detail about this mod:

 

There is a great range of options in there, even for those who take a less "horny" appraoch to the storyline. I'm on my 12th or 13th playthrough after a year-long hiatus of not playing, and I felt like choosing more realistic and less sexual options for my new character, as it fits the lore she has going for her.

I must say, I'm pleasently surprised. Sure I might be missing out on scenes, but the alternative is quite satisfying, and I'm OK with it. I'm at the part where I have to kill the phantom, and I have never not gone with the imperials after sleeping with the captain like the sex-addicted maniac that my previous characters were, and the expanded lore of getting the slow time scrolls from Zoey tells me that Dogma clearly put in the effort to satisfy everybody, and I really appreciate that.

Posted
5 minutes ago, Ghostseyru160 said:

A great unspoken detail about this mod:

 

There is a great range of options in there, even for those who take a less "horny" appraoch to the storyline. I'm on my 12th or 13th playthrough after a year-long hiatus of not playing, and I felt like choosing more realistic and less sexual options for my new character, as it fits the lore she has going for her.

I must say, I'm pleasently surprised. Sure I might be missing out on scenes, but the alternative is quite satisfying, and I'm OK with it. I'm at the part where I have to kill the phantom, and I have never not gone with the imperials after sleeping with the captain like the sex-addicted maniac that my previous characters were, and the expanded lore of getting the slow time scrolls from Zoey tells me that Dogma clearly put in the effort to satisfy everybody, and I really appreciate that.

You get the slow scrolls even if you did happen to sleep with the captain, it just depends on weather you got shot by the phantom or not. If anything the newer versions seems to be more geared towards the sex stuff as that's what everyone wants. I honestly miss the non-sex things like Zoey boss fight or the horse chase but most people find those things annoying.

Posted
29 minutes ago, craze said:

You get the slow scrolls even if you did happen to sleep with the captain, it just depends on weather you got shot by the phantom or not. If anything the newer versions seems to be more geared towards the sex stuff as that's what everyone wants. I honestly miss the non-sex things like Zoey boss fight or the horse chase but most people find those things annoying.

Yeah that's a good point, I guess that's the main purpose of the mod in the first place. Despite the outstanding contrast between sex stuff and non-sex stuff in the mod though, I find the latter to be satisfyingly sufficient for a good experience, and I think we can gear our characters towards a minumum sexual approach while still enjoying this mod.

Posted

 

2 hours ago, Ghostseyru160 said:

A great unspoken detail about this mod:

 

There is a great range of options in there, even for those who take a less "horny" appraoch to the storyline. I'm on my 12th or 13th playthrough after a year-long hiatus of not playing, and I felt like choosing more realistic and less sexual options for my new character, as it fits the lore she has going for her.

I must say, I'm pleasently surprised. Sure I might be missing out on scenes, but the alternative is quite satisfying, and I'm OK with it. I'm at the part where I have to kill the phantom, and I have never not gone with the imperials after sleeping with the captain like the sex-addicted maniac that my previous characters were, and the expanded lore of getting the slow time scrolls from Zoey tells me that Dogma clearly put in the effort to satisfy everybody, and I really appreciate that.

I agree that it's a good thing that the mod gives options. You can complete the quest with a virgin route. But like craze said, many people complained about the fights, so he is focusing less on that and more in activities that low level players can do.

 

2 hours ago, craze said:

You get the slow scrolls even if you did happen to sleep with the captain, it just depends on weather you got shot by the phantom or not. If anything the newer versions seems to be more geared towards the sex stuff as that's what everyone wants. I honestly miss the non-sex things like Zoey boss fight or the horse chase but most people find those things annoying.

 

If you play the new Silentwood part, there are some tasks you have to do, and like always, you can choose the option to not engage on sex activities. And those tasks include stuff like searching for items and a lot of focus on narrative, so even in the latest release there is enough content for people who doesn't go for the sex all time.

Posted

Could anyone tell me the answer about the gatekeeper? I'm a chinese player, the mod I got has been translated. But it seens that the translation cause some bugs. The note that the girl gave me was blank.

Posted
15 minutes ago, cowgay said:

Could anyone tell me the answer about the gatekeeper? I'm a chinese player, the mod I got has been translated. But it seens that the translation cause some bugs. The note that the girl gave me was blank.

 

 

Q: What artifact did the Greybeards bestow on Talos, impressed by his Thu'um skills? A: Boots of the Apostle

 

Q: Which emperor is Talos identified with? A: Tiber Septim

 

Q: Which king did Talos serve as a young man? A: Cuhlecain

 

Q: After Talos unified all of Tamriel, what era did he announce? A: Third Era

 

Q: What does Talos mean in the Ehlnofex language? A: Stormcrown

 

Q: What was the name of Talos' brother? A: Agnorith

 

Q: How many years did Talos rule? A: 81 years

 

Q: At what age did Talos die? A: 108 years old

 

Q: What was the name of the mage who healed Talos after being wounded? A: Zurin Arctus

 

Q: What was the name of Talos' mistress, who subsequently became pregnant from him? A: Barenziah

Posted

I seem to be having a problem where some of the dialogue i dont see.  I get 3 or 4 lines and then the next couple are blank, but they are still talking.   looks like i have version 6.1 of  Fuz ro

Posted
11 minutes ago, alex61821 said:

I seem to be having a problem where some of the dialogue i dont see.  I get 3 or 4 lines and then the next couple are blank, but they are still talking.   looks like i have version 6.1 of  Fuz ro

the Fuz ro D'oh version depends on which version of Skyrim you have, if it's 1.5.97 or SE. 

Posted
7 hours ago, Highborn said:

 

 

  Reveal hidden contents

 

 

Q: What artifact did the Greybeards bestow on Talos, impressed by his Thu'um skills? A: Boots of the Apostle

 

Q: Which emperor is Talos identified with? A: Tiber Septim

 

Q: Which king did Talos serve as a young man? A: Cuhlecain

 

Q: After Talos unified all of Tamriel, what era did he announce? A: Third Era

 

Q: What does Talos mean in the Ehlnofex language? A: Stormcrown

 

Q: What was the name of Talos' brother? A: Agnorith

 

Q: How many years did Talos rule? A: 81 years

 

Q: At what age did Talos die? A: 108 years old

 

Q: What was the name of the mage who healed Talos after being wounded? A: Zurin Arctus

 

Q: What was the name of Talos' mistress, who subsequently became pregnant from him? A: Barenziah

Thank you so much!

Posted

There is another bug shows up......I manage to get inside the Atter's house, I press E to inteact the door to "interrupt" their sex. Atter asks me who am I then the sence doesnt continue..Now I neither get closer nor get outside. By the way, Atter dont come out at the 5 pm

Posted
1 hour ago, cowgay said:

There is another bug shows up......I manage to get inside the Atter's house, I press E to inteact the door to "interrupt" their sex. Atter asks me who am I then the sence doesnt continue..Now I neither get closer nor get outside. By the way, Atter dont come out at the 5 pm

Problem sovled...I use the console to kill him ,then the dialogue show up ......LOL

Posted

Hey, anyone here knows if starting the pregnancy quest by console commands would be broken or something like that ?

 

I wasnt able to start it in the current playtrought unsure why, and i already finished the questline

 

Posted
52 minutes ago, Oyhuria said:

Hey, anyone here knows if starting the pregnancy quest by console commands would be broken or something like that ?

 

I wasnt able to start it in the current playtrought unsure why, and i already finished the questline

 

If you already finished the questline, I think it should work. 

Posted
1 hour ago, Oyhuria said:

Hey, anyone here knows if starting the pregnancy quest by console commands would be broken or something like that ?

 

I wasnt able to start it in the current playtrought unsure why, and i already finished the questline

 

 

If you already finished the questline and the pregnancy quest isn't already running, it sounds like you missed it during your playthrough.  The quest is likely already running and trapped in a 'complete' stage.

Posted

Silly question, ignore if it's too stupid: So I'm kinda roleplaying as a mage, and uh, uhm, I don't wanna use a melee weapon in the tunnel of the underground. Is there anyway to re-activate my spells in there? Thanks!

Posted
17 minutes ago, Ghostseyru160 said:

Silly question, ignore if it's too stupid: So I'm kinda roleplaying as a mage, and uh, uhm, I don't wanna use a melee weapon in the tunnel of the underground. Is there anyway to re-activate my spells in there? Thanks!

You mean the Skunkway? @brewmasterhal might know, however, it would go against the 'lore' of the mod, since magic is supposed to be sealed there. And I'm not sure if it would break something. Anyway, you don't have to necessarily use weapons in this part of the quest, although you have to equip one in the tunnels. You can just run and escape the skeevers.

Posted (edited)
26 minutes ago, Highborn said:

You mean the Skunkway? @brewmasterhal might know, however, it would go against the 'lore' of the mod, since magic is supposed to be sealed there. And I'm not sure if it would break something. Anyway, you don't have to necessarily use weapons in this part of the quest, although you have to equip one in the tunnels. You can just run and escape the skeevers.

Lorewise, I was thinking of something along the lines of, since I, a mage, volunteered to venture through the tunnel and hunt the beast, they allowed me the use of a spell or two so that I can take care of the problem in the way I see fittest. It is alright, though, I can live on just imagination for a while, unless anyone could enlighten me on how to re-establish the use of the spells  (I would really appreciate it :))

Edited by Ghostseyru160

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