Jump to content

Recommended Posts

Posted
1 hour ago, craze said:

Just a minor gripe but is there any way to change the default outfit in silentwood, it just looks bland and won't come off even after completing the questline. I would much rather prefer my outfit replacer mod or an alternative clothing option like in the skunkway.

You can search the folder structure and replace the .nif of the outfit with anything you want like brewmasterhal said, but I believe Dogma will eventually make an option at the MCM menu to load a custom outfit, like he did in the Skunkway.

Posted

Hi, 

 

Could anyone let me know whats in the 1.5 version at the moment, please ?  I have played the current public version 1.4 and the extensions. 

 

Thanks 

Posted
4 hours ago, Highborn said:

You can search the folder structure and replace the .nif of the outfit with anything you want like brewmasterhal said, but I believe Dogma will eventually make an option at the MCM menu to load a custom outfit, like he did in the Skunkway.

 

While we're at it, could use one of those for the waitress outfit in Whiterun too.

Posted

Hi,

 

Thanks for the mod. Looks great but I am stuck fairly early on. I am at the hot spings. I have found the bathers but I cant find the peeping tom. I presume they have not spawned for some reason. Anyone got any suggestions. NPC code or quest IDs might get me past.

Posted
13 hours ago, Lostskyse said:

Hi, 

 

Could anyone let me know whats in the 1.5 version at the moment, please ?  I have played the current public version 1.4 and the extensions. 

 

Thanks 

an alternative branch to bypass Tolgan's request and a bad ending if you are discovered having sex in the mine in Silentwood.

Posted
1 hour ago, Highborn said:

an alternative branch to bypass Tolgan's request and a bad ending if you are discovered having sex in the mine in Silentwood.

Is it worth getting the extended version? It sounds like just 1 quest, because the Falkreath section was definitely long and content wise more than worth it.

Posted
27 minutes ago, craze said:

Is it worth getting the extended version? It sounds like just 1 quest, because the Falkreath section was definitely long and content wise more than worth it.

The content is way shorter than the previous patreon version. I believe he said it's just the content he didn't have time to add in part I. You get one new fuck buddy that might have additional content on part II. I think it serves more the purpose to introduce some future branches, as depending on your choices, you get indebted to two more villagers (there are no scenes with them, but you can tell that it will be addressed on part II).

 

It might not be worth for some people, but Dogma can always use the help, since the war in Ukraine still goes on.

 

 

 

Posted

So... I'm trying to create patches for my LO, and uh... oh boy... this sure touches a lot of things. In interior and exterior cells especially.

 

I'm not gonna ask for someone to create a patch for *my* LO, but is there any kind of place that has a kind of centralized hub for patches? Like a Discord server or something? Just hoping I won't have to do all the work myself.

Posted
37 minutes ago, nb097 said:

So... I'm trying to create patches for my LO, and uh... oh boy... this sure touches a lot of things. In interior and exterior cells especially.

 

I'm not gonna ask for someone to create a patch for *my* LO, but is there any kind of place that has a kind of centralized hub for patches? Like a Discord server or something? Just hoping I won't have to do all the work myself.

I don't think there is, but if you are making patches, it would be nice to share some of them here.

Posted

When I do a consistence check in FNIS it flags up a load of issues for this mod? I don't know much about animations or coding or anything so I was just wondering how that might affect my game? Thanks :) 

Posted
51 minutes ago, laylajack said:

When I do a consistence check in FNIS it flags up a load of issues for this mod? I don't know much about animations or coding or anything so I was just wondering how that might affect my game? Thanks :) 

Just run FNIS as usual and it should work fine, provided the installation was correct and you selected the correct version (LE or SE).

Posted
On 12/20/2022 at 12:29 AM, Highborn said:

Just look for a wooden portal with ivy plants, there is a nordic ruin on the ground with a stair leading to the underground crypt

 

 

I'm stuck at this part, the crypt is locked and I don't have the key, and there's no priest in sight. Just got the novice robes and got sent there by the huntress (ragna)

Posted
44 minutes ago, zb123thecat said:

I'm stuck at this part, the crypt is locked and I don't have the key, and there's no priest in sight. Just got the novice robes and got sent there by the huntress (ragna)

try yo use coc console command

 

I believe it's coc bd_hs_crypt

Posted

Got a problem with the Falkreath Jarl’s House.

 

Spoiler

Mod version: 1.4.2 LE 

 

I started the game with a clean save and skipped to v0.8 (or v0.85? I don’t remember) where Zoe asked me to acquire the Dreamcatcher.  
 

There’s no door guard outside Jarl’s longhouse. The quest got stuck. 
 

I tried out the common solutions mentioned in the walkthrough. Unfortunately none of them worked for me. Here’s my attempts:

 

1. startquest/stopquest/setstage hp_falkreathjarlhousequest --> whatever I did in the console,  the quest stage always stayed at 10. I was unable to drop or restart the quest.

 

2. prid XX042FF5 enable —> forced him appear. This solved the problem with door guard, but only with the door guard. Later when I entered the Jarl’s house, I was still unable to trigger any scene (neither marriage nor evening party. no npc dialogue. nothing happened there).

 

What else can I do?

 

Posted
2 hours ago, LizziBusy said:

Got a problem with the Falkreath Jarl’s House.

 

  Hide contents

Mod version: 1.4.2 LE 

 

I started the game with a clean save and skipped to v0.8 (or v0.85? I don’t remember) where Zoe asked me to acquire the Dreamcatcher.  
 

There’s no door guard outside Jarl’s longhouse. The quest got stuck. 
 

I tried out the common solutions mentioned in the walkthrough. Unfortunately none of them worked for me. Here’s my attempts:

 

1. startquest/stopquest/setstage hp_falkreathjarlhousequest --> whatever I did in the console,  the quest stage always stayed at 10. I was unable to drop or restart the quest.

 

2. prid XX042FF5 enable —> forced him appear. This solved the problem with door guard, but only with the door guard. Later when I entered the Jarl’s house, I was still unable to trigger any scene (neither marriage nor evening party. no npc dialogue. nothing happened there).

 

What else can I do?

 

You probably have a mod that changes the Jarl's longhouse cell that is conflicting with Thief. You'd have to disable it or delete the changes from that mod for that cell with xEdit

Posted

Hey, ive been absolutely loving this mod so far but ive run into an issue. when i follow hokki back the his village and try to sneak in i get caught by the giant thrown into the riven am i supposed to die after that? I tried to check brewmasters walkthrough but it didnt mention that part from what i could see!

Posted
3 hours ago, tobbelido said:

Hey, ive been absolutely loving this mod so far but ive run into an issue. when i follow hokki back the his village and try to sneak in i get caught by the giant thrown into the riven am i supposed to die after that? I tried to check brewmasters walkthrough but it didnt mention that part from what i could see!

You're supposed to land into a river and not die. But sneaking into the village won't get you to advance the quest, you need to talk with the gatekeeper,

Posted

Having a bug, while quest starts, at the beggining while sit to drink with a stranger, nothing happens after first drink, i guess script bug... Had this mod on LE, there must be a dialogue lines, all requiring mods were installed. Does a custom dar animations may cause this bug (Alternate/ranodm sitting animations) ?

Posted
13 minutes ago, wbtbwb said:

Having a bug, while quest starts, at the beggining while sit to drink with a stranger, nothing happens after first drink, i guess script bug... Had this mod on LE, there must be a dialogue lines, all requiring mods were installed. Does a custom dar animations may cause this bug (Alternate/ranodm sitting animations) ?

Check if you have the correct version of  Fuz Roh D'oh. If you are using version 1.5.97 the correct version is in the old files. It's a common mistake.

Posted

I sometimes have issues not getting the progress bars for minigames displayed, currently while playing with Kruvar. Is this a known issue / some likely mod conflict?

Also I am experiencing heavy scripted pathfinding issues where I either wait for my character to run in circles, against walls or stay still, or manually reposition by enabling / taking control via MCM. This is not restricted to specific places and also occurs in the skunkway. NPCs seem fine. Any idea what might be causing this?

Posted
On 2/14/2023 at 6:31 PM, tobbelido said:

Hey, ive been absolutely loving this mod so far but ive run into an issue. when i follow hokki back the his village and try to sneak in i get caught by the giant thrown into the riven am i supposed to die after that? I tried to check brewmasters walkthrough but it didnt mention that part from what i could see!

that walkthrough is pretty old... the whole hokki related quest is actually new "hotsapring quest"and that questline is not finished yet and its basically like side dlc quest rn.. id suggest u to play whats already finished first.. like reload from rock paper sizer and win game which will gives u an option to just straight move to whiterun and play that questline.. old walkthrough still works for it

 

Posted
On 2/10/2023 at 4:50 PM, Highborn said:

You can search the folder structure and replace the .nif of the outfit with anything you want like brewmasterhal said, but I believe Dogma will eventually make an option at the MCM menu to load a custom outfit, like he did in the Skunkway.

 

I may be mistaken but I recall there being a toggle in the MCM menu for a custom outfit in Silentwood. You do still have to go into the appropriate data file and replace the relevant .nif files though, so it's honestly not much of a difference

Posted
1 hour ago, theliddtin said:

 

I may be mistaken but I recall there being a toggle in the MCM menu for a custom outfit in Silentwood. You do still have to go into the appropriate data file and replace the relevant .nif files though, so it's honestly not much of a difference

Yeah, I think it's most useful if you create a folder with the outifits using the path as some sort of patch, that you can enable for future Thief updates, so you don't have to manually do it everytime a new version comes up.

 

 

Posted
On 1/28/2023 at 4:49 AM, ns1380 said:

I finally fixed it. Reordering the mods finally got everything working. Now I'm going to enjoy the new content.

What exactly you did? I have the same issue, and its quite worse since it affects all MQ that Delphine is in

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...