Voronves Posted January 28, 2023 Posted January 28, 2023 9 hours ago, Seyhtan31 said: Quick question about the extended version; Hide contents Dogma said there are two ways of triggering bad ending, one with ratting out the Hlar and the other with when heroine takes too much time during sex with Tolgan. I can't seem to trigger it with second way, no matter how long i try to stall it. Any ideas or tips on how to do it? I think u mistranslated. To trigger bad ending you must both get Hlar kicked out and take long time with Tolgan (lose minigame)
Highborn Posted January 28, 2023 Posted January 28, 2023 18 hours ago, Seyhtan31 said: Quick question about the extended version; Hide contents Dogma said there are two ways of triggering bad ending, one with ratting out the Hlar and the other with when heroine takes too much time during sex with Tolgan. I can't seem to trigger it with second way, no matter how long i try to stall it. Any ideas or tips on how to do it? Like the post above said, you need two conditions, one is Hlar needs to be working at the mines after you told Nalion about him. The other is to take too much time with Tolgan, like losing the minigame with him.
Voronves Posted January 28, 2023 Posted January 28, 2023 Is anyone else crashing in the new scene with Hlar when getting hood? Like when he asks to get on bed screen goes black and game crashes. Disabling fade to black doesnt fix it
craze Posted January 29, 2023 Posted January 29, 2023 Is it possible to marry Kust or Lod after Falkreath branch? Cuz I finished it and yet there is no dialog option for marriage after beating Zoe.
Highborn Posted January 29, 2023 Posted January 29, 2023 10 minutes ago, craze said: Is it possible to marry Kust or Lod after Falkreath branch? Cuz I finished it and yet there is no dialog option for marriage after beating Zoe. iirc, you can marry them with the vanilla system, going to the temple of Mara, talking with Maramal and getting the amulet. They will comment something about the deal you had with them but then proceed to behave exactly like vanilla NPCs for the ceremony and there won't be any new scene.
SpiralMaster Posted January 30, 2023 Posted January 30, 2023 (edited) About the extended edition, the priest hoods aren't spawning, got a place.atme or anything that would help? Edited January 30, 2023 by SpiralMaster
maihasegawa Posted January 30, 2023 Posted January 30, 2023 Having a CDT with 1.4.2. Happens when visiting hot springs when at appropriate quest stage. Other times it's fine. Crash logs consistently mention "bd_young_head". Tried all the usual suspects, nothing helps. Ideas would be appreciated.
zxc8818 Posted January 31, 2023 Posted January 31, 2023 SORRY I don't speak English so use a translator Why did the picture become weird after I was shot by the phantom
artistaa Posted January 31, 2023 Posted January 31, 2023 On 1/30/2023 at 12:44 AM, SpiralMaster said: About the extended edition, the priest hoods aren't spawning, got a place.atme or anything that would help? having the same problem here, i tried both the warehouse and the laundry woman and neither spawn and i can't progress because of this if you find any fix let me know
xxrebornxx Posted February 2, 2023 Posted February 2, 2023 is there any walkthrough for the pregnant quest?
craze Posted February 3, 2023 Posted February 3, 2023 How do you complete the Vikar side quest using console command? The believe the command is "setpqv hp_vikarlq market_gold_vikar 1000" but it dosen't seem to have any effect. Vikar always has 0 gold and I don't want to play the story to find out the ending.
Highborn Posted February 3, 2023 Posted February 3, 2023 On 2/2/2023 at 5:19 PM, xxrebornxx said: is there any walkthrough for the pregnant quest? Here, google translated from patreon: So, you have fulfilled the conditions, but did not skip until 1.0, so we go to Toris, and start the scene with Igna, after he commented on the pregnancy, we come to him the next day and talk to him about the potion. We refuse the potion - the pregnancy quest starts. We go to Hidara in the vicinity of the Dragon Bridge. - this point cannot be passed if we have not finished the main story yet, if we do not want to pass it, we write: setstage bd_mq 1000 Lefty content note - after as we get into the "snake's throat", the stomach switches to the second phase of growth, and when it reaches the peak of the second phase, then an event in a repeating scene will start. The length of the pregnancy phases is configured in the MCM (in game days). And so, we came to Hidar. Let's go mushroom hunting. He can hang out behind the house, by the road, and near the bridge. It is better to duck then his radius, from which he notices, will become smaller. At each point there is a bush, if you hide there, the mushroom will not notice us, and when it comes close, just activate it. Also, after an unsuccessful attempt, you can talk to Hidara and she will give you a scroll of invisibility, you can also use any other invisibility, for example, the astral necklace, which was obtained during the quest with Zoe and Phantom. If we have invisibility, it is enough to approach him from the back (where there are no eyes :)) crouching. Next, we speak with Hidara and go to interrogate the locals in the Dragon Bridge. We need to talk with five settlers, then Clinton will run up and give a scroll, we read, there's a lumberjack key, waiting for Clinton inside between 11:30 and 12:30. For some players, it used to not appear, if this happens, select it in advance in the console and when you are in the house at the right time, write - moveto player After talking with Clinton, you need to talk to Feyda the innkeeper and ask her about the three personalities, named by the boy. After that, the introduction ends and the main gameplay of this location begins. We can choose independently any available sequence. Matus branch. The simplest branch with no options for passing, because when I approached this, time was already seriously running out, and I had to do a lot of other things. And I had to abandon my plan and come up with something relatively cheap in terms of time on the go. Just watch him on the night of morndas and middas. He leaves the tavern at midnight, stands on the threshold for several minutes, and if he does not notice anyone, he begins to move behind the house of Penitus. Gotta catch him when he gets close enough to the house but it is better to wrap up behind the house. Then the opportunity will open up to hide in a haystack, just wait for the right day and hide. Tanana branch. After talking with Feyda about Tanana, we speak with Horgeir. Then again with Feyda, we learn about Olda and Lodwar. We have these options available: 1) Razluchnitsa. We go to Lodvar and ask for work. First training, then, if we sawed three logs, Lodwar will allow us to rest. We sit down on the bench and start the scene. Here it is important to launch it as close as possible to 12:00, at this time the break begins, and at the same time Olda should come. We will find out about this if we ask Clinton, or we ourselves will follow the daily routine of the settlers. Bug: for some players, for some reason I do not understand, Olda does not start moving, therefore, select it in the console in advance and then write moveto player. After Olda caught us, we go to work again on the second day, wait for the opportunity to sit on the bench, and start the next scene. After that, you need to talk with Lodwar in the evening. Note: in order to talk about learning to swim, you must be in work mode at the sawmill. We speak and start the scene with a mini-game, here again you need to wait until Olda comes, for this you need to press the button when the slider is as close to the center as possible. Each time we press, time is added to the workout, and irritation is also added, the closer to the center, the more time and less irritation, if you get right into the center then it will multiply. We are waiting for Olda and at the end we choose to either stay with Lodwar and watch the scene, or leave. Bug: usually the indicators do not appear on the first start, I still do not understand why this happens, but they always reappear after reloading, making it hard to find the problem. I added an auto-save right before the mini-game (must have checkpoints enabled in the MCM), just exit the game, and then go in and reload if you don't get the indicators to start. And Olda can turn off again, select in advance. Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him about Tanana. 2) Mimicry. Note: If Olda caught us with Lodwar, then this option becomes unavailable. After Horgeir confused the heroine with his wife, we go and talk to Olda. She will give us the task to find the purple ones, she will also tell us about the alchemist. Olda will also talk about Charon and tell us not to trust him. You can talk to Varnius, if he has already appeared in the Dragon Bridge, he will also give information about the alchemist and his book. You can talk to Hidara, she will give another hint, and also give a scroll to kill the frost spider, which will help in finding the alchemist, and also warn about Charon. You can go to the swamps on your own, or buy a ferry. Charon. I am writing about him in the middle of this thread because he was created as an auxiliary element of this thread. I added it in order to move around the area. Then it has already grown to a separate branch of its own. He will offer the crossing and name the price tag. You can ask for a discount and exchange the body either for a permanent discount, or pay at a time, if you choose the second option, then its scene can be launched as many times as you like. Secret part - If you offer a body and then refuse, and so on several times, a dialogue will appear where you can offer to bind yourself (if there is enough karma and pregnancy is lower, somewhere, middle of the third phase). If you choose this option, then you will have a little adventure, and you will understand why you were warned about this character I think I should not describe it, it is not difficult to figure out what to do there, and everything is quite linear. After this branch, you can kill Charon or leave alive to receive a reward, and you can get a reward and then kill. In general, you can kill him at any time, albeit at the beginning, and then manage the boat yourself. Finding an alchemist is optional, all you need to know is that purples grow underwater, and that they should be looked for around midnight, then glowing insects fly above them, and they are easier to spot. But if you want to find an alchemist, then you should draw a conditional line on the map between the icon of Solitude and Morthal, approximately on this line after the swamps there will be a spider nest and a huge frosty spider, you can kill it on your own or with a scroll that Hydara gave. When you kill, a cocoon will descend, if you click on it, then a bag will fall out and you will find out what happened to the alchemist, and you will also find there clues for finding purple, and a few of these ingredients. We take purple flowers to Olde, we get perfume. We go to Horgeir and start the mini-game, everything is simple there, and everything is explained in the tutorial for this mini-game. During the scene we learn everything we need. 3) Moneylender. We speak with Olda about Horgeir and find out that their quarrel happened because he owed money, and they may lose the sawmill because of this. We learn about the usurer, and find out on what day of the week he arrives at the Dragon Bridge. This is Lordas. He usually arrives around 10 am. We are waiting and talking to him in the tavern. He has Horgeir's IOU. How can we get it: a) When the moneylender comes, he puts a bag on the table. It contains a receipt. If you click on the bag, the guard will notice it. But if you use invisibility, then it will be possible to steal it. b) If the heroine has her own house (those that are not taken into account in additions), then you can mortgage it at interest. You must have the key to the house with you. If you do not pay, and the debt exceeds 10,000 coins, then the moneylender will no longer come to the Dragon Bridge, and we lose the key to the house that we pawned. We can steal the key from him with the help of invisibility from the same bag. c) We can take on the debt as an adventurer if the character's level is over 30, otherwise the moneylender will simply refuse. He will also agree if during the secret part of Charon, we received the scimitars of Jolda and Reig, and we are wearing them at this moment. d) Prostitution. It depends on karma how the scene will develop and its outcome. Below 125 - won't believe it, minimal animation with loan shark, additional animations with guards Greater than or equal to 125 and less than 350 - won't believe it, average animations with loan shark, normal animations with guards Greater than or equal to 350 and less than 800 - believe me, full animation with loan shark, regular animations with guards Greater than or equal to 800 - additional animations with the loan shark, and he immediately believes the heroine, that is, there will be no scene with security at all If the moneylender does not believe, the scene can be played in any other Lordas. Since there is probably nowhere for the player to get enough karma to complete the scene, I tied the condition not only to karma, but also to the number of times this scene is triggered, so that this option can eventually be completed by a character with a small amount of karma. Thus, in order to pass, we need to either return with 350+ karma, or run the scene three times. We get Horgeir's IOU by any of these methods and take it to Olda. She returns to Horgeir, he goes home and when he wakes up, you can talk to him. 4) Poison If during the quest in Whiterun, we still have Khajiit poison, we can mix it into Lodwar's honey at the sawmill where he dines. As a result, Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him. 5) Detox If we have the recipe that Zoe gave, then we can make a potion and pour Horgeira into honey. Here we can either talk to Horgeir, or tell Olda and talk to Horgeir later when he sleeps at home. The ending in their branch will depend on this choice. Rony branch. Here, many people have a problem with the stone, it is important to know that you will not be able to activate the stone until your character sees how Julien puts a note there, or Roni does not take it, then- there your character should learn about this stone. But you also need to know that their dates aren't tied to what the player is doing, they exist as a separate mechanic. That is, it is not necessary to read the note, it just gives the player information, and in general, you can just follow Roni around 23:00 at this stage. So, we are waiting for the evening watching Roni, it is important that he does not see us when he comes behind the house, otherwise the date will be interrupted that day. When our character saw how Roni climbs the stairs, the activation of the stairs becomes available, after the intro, any day you need to climb there in the evening and hide in the hay. After that, you can talk to Roni, and he will offer a deal. Next we have options: 1) Find dirt on Tasius We go and try to enter Tasius's house, at that moment Eugal, the guard, should be standing nearby. When he first comments on our attempt to invade the house, we need to talk to him. Here are a couple of options: a) You can offer him money, if you talk about it, it will block another option, therefore, in no case do we start dialogues if we want a scene with him. When we get into the house, we find the key, it is under the pan, and we open the safe that is on the table with it. b) We ask if he is bored and offer to have fun. Next, select the option in Tasia's house and then the option where "we want to steal something." We arrive at the right time We go inside, looking for compromising evidence. We have allotted time to get back upstairs. If you do not have time there will be a small scene. Now we can refuse the scene with him or stay. If you stay, a small recurring scene with him on the doorstep will become available. We give the compromising evidence to Roni, and we get a mark on the map. 2) Bring Feida and Tasius together Note: The dialogue will only appear after talking to Roni. You have to ask Tasia why he doesn't look at other women around. We select Feyda and say that she knows Julien well, then we watch the scene between Tasius and Feyda, then the fayda will speak to the player herself. Then we just follow her instructions, and we get a scene with her. During the scene, you need not to skip the animation, and choose the most depraved version to see its full version. At the end, we speak with Roni, and we get a mark on the map. 3) Seduce Tasius We need to try to hand over a couple of Tasius. Take Tasius to the attic, and then talk to Varin. Note: If Warnius still hasn't appeared, go to the Blue Palace, and wait for the scene between him and the empress to end. But usually he appears after a day, even if the player has not seen his scene. We rent or buy his room, and invite Varniy. He will arrive around 20:00. Note: if this day is sandas, then he may not have time to come if we rewind time, because on that day he goes to the capital. During gatherings with him, in order to see the whole scene, you must first choose the wrong stories, that is, you must choose about the landowner and the beauty at the very end. If you don't skip the animation, you can watch the full version of the scene. He will also offer to meet again, he can be invited every evening. Also, if we watch his scene to the end, we will know about skooma, which will be needed for another option. We speak with Tasiy, he is now sitting on his doorstep. It doesn't matter what we say to him. We go on a date, the main thing is to make it as good as possible so that the heroine likes Tasia. For this: When Tasiy goes to change, click on the trash on the floor When Tasiy asks about his appearance, say "what a childish thing", then say that "want to take a closer look", then "taste it", then in order to "see if Julien will like it", then play for time. About the table to say it's romantic The answer to the question is to say that this is a killer fish Agree to stay take dishes from the table Tell a story about yourself move closer At the end of the date, Tasius will refuse Julien, and it will be possible to start repeating scenes with him. If before that we went through the Eugal branch, then he will take an interest in the fate of their relationship. This does not affect anything yet, perhaps I will finalize it in the final version. Next, we talk with Roni, we wait a day and get a mark on the map. 4) Help Tasia with Julien This is a possibility derived from the third option. If we watched the whole scene with Warnius, then our character knows about skooma. We talk about this Tasia in a conversation. During a date, we do not seduce him, just leave after dinner. Then we wait until the end of three dates. Important note: this is defined in Julien's package, she goes on a date in the evening, if you rewind the time and the package does not start, accordingly, the date will not be counted. After, the heroine will say that it's time to talk with Tasius, we talk with him and get information about where Roni hid the artifact. 5) Do it like this for Julien to be rejected by Tasia This is also a possibility derived from the third option. The heroine does not know or talk about Tasia's skooma, nor does she seduce him. Here, as well as in the previous version, Julien will go on dates. When they run out, the heroine will tell you that it's time to talk with Tasius. We speak with Tasiy, we speak with Roni, and end the thread. When we checked all three, we wait in the daytime on the street until Clinton runs up to us, we talk to him, and we go to Hidara. We speak with Hidara, here you can get an achievement if you have completed either the best possible or the worst possible branch of the settlers. As bad as possible, they poisoned Lodwar and made Julien a drug addict. As well as possible, they either redeemed the contract or sobered up Horgeir and told Olda, and brought Tasia with Feyda. Next, we go to collect the ingredients. The old man in Whiterun. First we go to the room he rented, or we immediately talk to the innkeeper. Then we find his house, we look at the scene, we have two options. Either start a scene with our character, or ask for a whore that was seen near the "Prancing Mare". Lod. If at the time this stage starts we don't have access to Lod's house, then there will be a new scene with him at the forge, which is similar to the original one. If there is access then we just use its repeating scene and get the ingredient. Druid. I know that many people experience difficulty at the moment of passing this mini-game, so I added an easy difficulty, you must select it in the MCM. A couple of tips on the mini-game, firstly, it is almost impossible to win the first time, we just lose, or we don’t play, but we wait a day and talk with the Druid, a dialogue about concentration will appear. You can get him ale in any game way, also if the pilgrims Sond and Asta are alive and are in the sanctuary of the great tree, you can get ale by talking first with Asta and then with Sond, there is a scene. If you do not skip the animation, the scene will be longer. When we get ale, we must give it to the druid, now we can win. A little about the nuances of the mini-game that you need to know to make it easier: the slider that appears at the moment of rest will move faster and faster each time, also the annoyance will increase faster over time, that is, you need to finish as soon as possible quicker, otherwise, if you hesitate, you simply will not be able to control the parameters. Arousal will build faster and annoyance fill slower if the correct animation speed is enabled. Up to 25% it is better to stay on the first speed, up to 50 on the second, up to 75 on the third and the rest of the time you can already switch to the highest speed. Yes, you can switch to fourth from the very beginning and the arousal will grow faster than on the first, but there will be a large penalty for irritation, and it will fill up much faster, in the end you will spend more time resetting it, and as I said earlier, then you will not be able to keep up with the parameters, since the amount of time spent in the mini-game modifies the speed of irritation. If it doesn't work, just wait a couple of days, the druid will handle it himself) Port worker. Find him in the port if you haven't already, and start a scene with him, intro or repeat, it doesn't matter. Wiggy. You just need to run his standard repeating scene. Director. There is only one scene here, but its little things depend on whether Viarmo gave your character a cork or not. 1) I did not give a cork - just start the scene, look, get the ingredient and move on. 2) Gave a cork - during the beginning of the scene, he will ask, whether we have this item. 2) a) We have a cork, and it doesn’t matter if the vagina is cured or not, the dialogue will just be a little different, but in the end the scene will still be with a cork. 2) b) We do not have a cork with us. If the vagina is cured, then the scene will start as in option "1", but there will only be differences in the initial dialogues. If not cured, then he will say that he will give a request for a new one, but it will take a long time. He will also say that we can go to the blacksmith and maybe he will make a new cork. 2) b) 1) They took out the cork and brought it to him, then the scene will start as usual with a cork. 2) b) 2) Secret part. We got a cork, but we didn’t go to Viarmo right away, and wait until the timer expires, and he will have the cork that he ordered in the capital. To control this, you can ask Viarmo about the package, and focus on the answers that he will give. The parcel goes about 16 in-game days. Note: I'm aware of the animation issues, I'll try to fix it by the next patch, I guess that this is because of the positioning of the characters, if so, then I will need to modify all the animation clips in the 3d editor. When you have collected all the ingredients go to Hidara. Save before the ritual, this is important so that you can then boot and change your choice to see options with other fathers. Every father has two endings Old man 1 - karma below 500 Old man 2 - karma greater than or equal to 500 Lod 1 - We didn't get to the stage with Cast where we can have a drink with him, or Cast noticed us with an imperial captain Lod 2 - We still have the opportunity to drink with Cast and he did not see us with the captain of the guard Wiggy 1 - We did not go through the business meeting to the end, and did not stay with the servant Wiggy 2 - Stayed with a servant during a business meeting In order for you not to overplay, and to see everything, I put it all in an auxiliary quest. Just type right before the start of the final conversation scene with the father setstage hp_cheat x 10 - Lod 1 11 - Lod 2 12 - Wiggy 1 13 - Wiggy 2 fourteen - Old Man 1 15 - Old man 2 That's it, the pregnancy quest is over. The main idea of the whole add-on was to give the player more freedom, and not just so that he could make a choice, but so that he could clearly see the consequences of his choice when he returned after a while. The pregnancy quest was perfect for this. So back at the dragon bridge, you can find out how the fate of the settlers. Some variants will have additional scenes. If you do not want to do this, then I will describe it in words. But if you have plans to go through more, I still advise you to open it all yourself. Horgeir, Olda, Lodwar: 1 - We won the mini-game, that is, Horgeir stayed to drink. Consequences: Horgeir and Olda lost the sawmill. Olda kicked out Horgeir and he became a beggar in Solitude. Olda and Lodwar live in Horgeir's house. A hired worker from the new owners works at the sawmill. 2 - We sobered Horgeir, but didn't tell Olde about it. Consequences: Horgeir found out that his wife was cheating on him and kicked her out, he himself, after quitting drinking, paying off his debt to usurers and becoming a successful businessman, lives with two young girls. If you go back you can see a small scene with him on the threshold of his house. Olda and Lodwar work for Horgeir. A hired worker cuts firewood. 3 - We poisoned Lodwar. Aftermath: Olda and Horgeir live together. A hired worker at a sawmill. 4 - They quarreled with Olda and Lodwar. Consequences: All as by default. Olda and Horgeir live together. Lodwar works at a sawmill. 5 - We paid off the debt, or sobered up and told Olda. Consequences: Horgeir and Olda live in the house, Lodwar lives at his sawmill, Olda continues to cheat on her husband. You can see a small scene at the sawmill. Tasy, Livliv, Roni 1 - We gave Roni compromising evidence on Tasia Consequences: Tasius is imprisoned in Solitude. Roni became the head of the settlement, and they live in the former house of Tasia with Juliena. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 2 - Julien was rejected by Tasia Aftermath: Julien Roni lives in Livliv's house. Roni works as an apprentice at the post of Penitus, Julien works in a tavern. Tasiy could not come to terms with defeat and leads a reclusive life, mostly sitting at home, occasionally going out on the threshold. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 3- We told Tasia about skooma Consequences: Julien became Tasia's plaything. Tasiy exiled Roni to a distant outpost, and since then no one knows anything about him. Clinton ran away from home and joined the miners in the Left Hand after Azzada went to jail for assaulting Tasia. Michelle visits Azzada in prison on weekends. With Tasia and Julien you can see a small scene in the tavern. 4 - We brought Tasia and Feyda together Consequences: Tasias live together with Feyda, during the day they walk around the settlement and sit on the doorstep. Julien lives with Roni in a tavern. Clinton became a guard in the dragon bridge. 5 - We seduced Tasia Tasiy went to look for the main character after she did not return after a year. And since then no one knows anything about him. Feyda became the head of the settlement. Julien and Roni bought the tavern. Clinton became a guard in the dragon bridge. Clinton: in any option where he is a guard in the Dragon Bridge, that is, all options except 3, with him there will be a scene in the dragon bridge. In the third option, you need to find him in the Left Hand Mine, which is near Markarth and there will be a similar scene with him. Achievements: Cocoon \\ Chrysalis - killed a spider in the swamps and learned the history of the alchemist Aptitude test - proved skills to the moneylender Perfumer\Perfumer - sold over 10 pods to Olda Lumberjack\lumberjack sawed more than 15 logs Splinter \\ Splinter - I think it does not need a description Melnik \ Miller - if the mill is fully equipped Ferryman\Ferryman - sex with Charon Risky penetration \\ Risky penetration - in Tasia's house with Eugal Poisoner\Poisoner - Poison Lodwar Sobriety\Sobriety - sober Horgeir Homewrecker - Separate Olda and Lodwar Maecenas\Maecenas - redeem the IOU and give it to Olda Mimicry\Mimicry - successfully pretend to be Olda Compromising\Compromising - give Roni compromising evidence on Tasia Matchmaker \ Matchmaker - match Feida and Tasia Seductress \\ Seductress - seduce Tasia Drug dealer\Drug dealer - tell Tasia about skooma Squabbler \ Squabble - when Julien is kicked off by Tasia Maker of destinies - if you perfectly finished the Dragon Bridge Destroyer of destinies - if you finished with the worst options Dragon Bridge Moon seed \\ Moon seed - win against the druid Priceless drink - Obtain ale from Sond Gatherer\Gatherer - if you collect all possible seeds that is, initially the conditions must be met for all possible NPCs that can currently participate in the pregnancy quest Motherhood \\ Motherhood - do not pass by, this is at the end of the pregnancy quest Forgiveness \ Forgiveness - after the scene with Clinton Three stories\Three stories - all the stories with Varniy in one day Dibella in the flesh \\ Dibella in the flesh - if you convinced the loan shark right away, that is, there was a lot of karma at the time the scene started Secret Achievements: Oops...\Oops... - Catch Olda and Lodwar around the corner of the sawmill at noon, and at the lumberjacks' house at night Tangled adventure - Charon's secret The same - if you participate in the scene with Horgeir and two girls Puppy \\ Puppy - if you see the scene with Tasia and Julien the drug addict in the tavern Two in one \Two in one - Viarmo if you wait until the parcel arrives Perfect date \Perfect date - have a perfect date with Tasia Debtor - if you took on the debt as an adventurer or a courtesan and the debt has grown to 10,000, thugs will go after us, this is an achievement if you surrender to them It seems like he didn't forget anything. Maybe for someone this description will open something new. And as always, thank you so much for your support!
Highborn Posted February 3, 2023 Posted February 3, 2023 15 minutes ago, craze said: How do you complete the Vikar side quest using console command? The believe the command is "setpqv hp_vikarlq market_gold_vikar 1000" but it dosen't seem to have any effect. Vikar always has 0 gold and I don't want to play the story to find out the ending. It doesn't take effect immediately. Fast travel to some locations, wait some time, then go back, and it should advance.
Pink Blossom Posted February 3, 2023 Posted February 3, 2023 Guys I'm trying to customize some dialogues/scenes of the mod, as I used to do with the LE version, but when I load the SSE esp into the Creation Kit SE it is so unstable. If it does not crash at loading, it crashes when opening any instance of it. Any solution? Shouldn't it be compatible with the new Creation Kit too?
Highborn Posted February 3, 2023 Posted February 3, 2023 24 minutes ago, Pink Blossom said: Guys I'm trying to customize some dialogues/scenes of the mod, as I used to do with the LE version, but when I load the SSE esp into the Creation Kit SE it is so unstable. If it does not crash at loading, it crashes when opening any instance of it. Any solution? Shouldn't it be compatible with the new Creation Kit too? Try to save it as a form 44 file. I think the .esp is still form 43. you can also edit dialogue lines with xEdit which is way simpler and stable program.
Arilou Posted February 4, 2023 Posted February 4, 2023 On 12/28/2022 at 1:18 PM, asahzama said: those chicken eggs hurtmybutt , any guide ? try to console this replacing ## with the number of eggs you have, mine was at 20, I set it to 10 (I had 11) and it did the trick. setpqv bd_sq_hs trial_Frita_QS_var ## 1
Pink Blossom Posted February 4, 2023 Posted February 4, 2023 10 hours ago, Highborn said: Try to save it as a form 44 file. I think the .esp is still form 43. you can also edit dialogue lines with xEdit which is way simpler and stable program. I can't, it crashes even while saving. I'm not using xEdit because I want to add new dialogues and edit scripts for scenes.
Pwest95 Posted February 4, 2023 Posted February 4, 2023 I just beat Thief and wanted to say it was all fantastic; I think some scenes are a bit too spaced out but otherwise it really raises the bar for adult content in Skyrim. Thanks for creating and sharing this. 3
renero2 Posted February 4, 2023 Posted February 4, 2023 in markart during the scene with the two miners Darik never come back to the room (he is stuck in the adiacent room with the bottle in hands) and sex with other miner go on foverer. i try with moveto and placeatme but no result. Can someone tell me how to advance stage or any other solution? thx ?
Highborn Posted February 4, 2023 Posted February 4, 2023 37 minutes ago, renero2 said: in markart during the scene with the two miners Darik never come back to the room (he is stuck in the adiacent room with the bottle in hands) and sex with other miner go on foverer. i try with moveto and placeatme but no result. Can someone tell me how to advance stage or any other solution? thx ? See if you have any mods that make changes to the Warrens cell. You can also try to disable/enable the NPC or try to use the debug menu option at the MCM menu for the mod to take control of the scene.
renero2 Posted February 4, 2023 Posted February 4, 2023 3 minutes ago, Highborn said: See if you have any mods that make changes to the Warrens cell. You can also try to disable/enable the NPC or try to use the debug menu option at the MCM menu for the mod to take control of the scene. i have no mod that change warrens and i already try disable/enable and debug option in mcm but without any result. it's not possible to advance the scene with a console command?
Highborn Posted February 4, 2023 Posted February 4, 2023 50 minutes ago, renero2 said: i have no mod that change warrens and i already try disable/enable and debug option in mcm but without any result. it's not possible to advance the scene with a console command? I guess only @brewmasterhal might know
craze Posted February 4, 2023 Posted February 4, 2023 22 hours ago, Highborn said: It doesn't take effect immediately. Fast travel to some locations, wait some time, then go back, and it should advance. I waited for 20 hrs and even fast travelled but I didn't get the courier, my playthrough might be bugged .
Sirschlongslinger69 Posted February 4, 2023 Posted February 4, 2023 15 hours ago, Arilou said: try to console this replacing ## with the number of eggs you have, mine was at 20, I set it to 10 (I had 11) and it did the trick. setpqv bd_sq_hs trial_Frita_QS_var ## Ignore that earlier ping, I was typing it incorrectly. Is there a database for all of the quest variables?
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