wbtbwb Posted February 17, 2023 Posted February 17, 2023 On 2/16/2023 at 1:12 AM, Highborn said: Check if you have the correct version of Fuz Roh D'oh. If you are using version 1.5.97 the correct version is in the old files. It's a common mistake. Thanks, it helped, but now, sadly I having a CTD when I've been robbed, scene near the Ratways Can't even imagine what could it be, I ran nemesis after FNIS, could it be a reason? Also if I downgrade from v 1.4 to 1.2 could it be a fix?
wbtbwb Posted February 17, 2023 Posted February 17, 2023 Nevermind. That was it, i guess NEMESIS PCEA unsupported by this mod. Ran Fnis after nemesis, seems to be fixed.
Ghostseyru160 Posted February 17, 2023 Posted February 17, 2023 Any brave heroes tried to update this mod without starting a new game? I think it kinda sucks to have to start from scratch after making a character, developing her story through hundreds of quests, including Thief, only to have to start anew when Dogma blesses us with a new version.
Horus_04 Posted February 18, 2023 Posted February 18, 2023 14 hours ago, Ghostseyru160 said: Irgendwelche mutigen Helden haben versucht, diesen Mod zu aktualisieren, ohne ein neues Spiel zu starten? Ich finde es ziemlich beschissen, nach der Erstellung einer Figur bei Null anfangen zu müssen und ihre Geschichte durch Hunderte von Quests, einschließlich Thief, weiterzuentwickeln, nur um wieder von vorne anfangen zu müssen, wenn Dogma uns mit einer neuen Version segnet. no need to start a complet new one, it works pretty fine for me to have a Savegame before installing and playing thief, so I don't need to replay the start. 1
Oyhuria Posted February 18, 2023 Posted February 18, 2023 In Dragon bridge theres a dude that wants to rent a room, doing anything with him before getting in solitude breaks anything ?
Highborn Posted February 18, 2023 Posted February 18, 2023 48 minutes ago, Oyhuria said: In Dragon bridge theres a dude that wants to rent a room, doing anything with him before getting in solitude breaks anything ? He is supposed to be a part in the pregnancy side quest. You better finish the main quest, which includes Solitude branch before engaging with him.
sagar123 Posted February 19, 2023 Posted February 19, 2023 On 2/18/2023 at 1:35 AM, Ghostseyru160 said: Any brave heroes tried to update this mod without starting a new game? I think it kinda sucks to have to start from scratch after making a character, developing her story through hundreds of quests, including Thief, only to have to start anew when Dogma blesses us with a new version. imo think of this mod as an entire new game.. it has like more than 30 hrs of content by now.. thief story and karma system alone gives a lot of character progression and i'd infact say u can find attachment with most characters even without knowing their lore.. lore is +point ofc..
sagar123 Posted February 19, 2023 Posted February 19, 2023 On 1/29/2023 at 11:21 PM, Highborn said: iirc, you can marry them with the vanilla system, going to the temple of Mara, talking with Maramal and getting the amulet. They will comment something about the deal you had with them but then proceed to behave exactly like vanilla NPCs for the ceremony and there won't be any new scene. Spoiler always wondered if dogma had made any scene related to Kust and narri aftermath if u dont keep ur word to narri... like mayb in one of the ending where u marry to lod and end shows kust fucking mc in inn while narri keeps mc's kid outside.. it could have variant where narri doesnt stop kid and let him watch whats happening lol
Highborn Posted February 19, 2023 Posted February 19, 2023 19 minutes ago, sagar123 said: Hide contents always wondered if dogma had made any scene related to Kust and narri aftermath if u dont keep ur word to narri... iirc, if you don't keep your word to Narri and then get drunk with Kust again, there is a scene related to that (after you get done with the marriage stuff)
waiyan Posted February 19, 2023 Posted February 19, 2023 when an achievement has ##### in MCM, is it still unlockable later or do I need to reload?
wtzzty Posted February 19, 2023 Posted February 19, 2023 I beat the lefty want to leave the snakethroat in front of the underground river. After I push the thief, the screen is always in black or the thief will keep a pose of diving. I can not leave the snakethroat with the prison break team.
sagar123 Posted February 21, 2023 Posted February 21, 2023 On 2/19/2023 at 12:18 PM, Highborn said: iirc, if you don't keep your word to Narri and then get drunk with Kust again, there is a scene related to that (after you get done with the marriage stuff) Spoiler wait wtf? so basically thats the only scene rn i might not have seen or knew in this mod.. is it worth goin back for that? and also do i need to get married with him as quest scene or do i need to marry him in vanilla way after quest...?
Horus_04 Posted February 21, 2023 Posted February 21, 2023 On 2/19/2023 at 8:33 AM, waiyan said: when an achievement has ##### in MCM, is it still unlockable later or do I need to reload? In fact you can't get all achievments in one playthrough, some are one of two
Highborn Posted February 21, 2023 Posted February 21, 2023 4 hours ago, sagar123 said: Hide contents wait wtf? so basically thats the only scene rn i might not have seen or knew in this mod.. is it worth goin back for that? and also do i need to get married with him as quest scene or do i need to marry him in vanilla way after quest...? I didn't see the scene either, but reading Dogma's translated walkthrough, he talks about this scene. So, I can't say if it's worth it or not. I don't think you need to marry him with the vanilla system, just go to the tavern and drink with him as usual.
waiyan Posted February 21, 2023 Posted February 21, 2023 Is Thief compatible with Ultimate Combat and Real Shelter?
Highborn Posted February 21, 2023 Posted February 21, 2023 1 hour ago, waiyan said: Is Thief compatible with Ultimate Combat and Real Shelter? Should be.
kakaer Posted February 21, 2023 Posted February 21, 2023 6 hours ago, Highborn said: I didn't see the scene either, but reading Dogma's translated walkthrough, he talks about this scene. So, I can't say if it's worth it or not. I don't think you need to marry him with the vanilla system, just go to the tavern and drink with him as usual. Do you happen to have it at hand? The walkthrough section needs severe updating and I swear to god I must be the worst search tool user ever.
Popular Post Highborn Posted February 22, 2023 Popular Post Posted February 22, 2023 (edited) On 2/21/2023 at 6:55 PM, kakaer said: Do you happen to have it at hand? The walkthrough section needs severe updating and I swear to god I must be the worst search tool user ever. Silentwood walkthrough: Walkthrough - Although the update is for the most part linear, I will write in full, in case someone has problems, but I will not particularly focus on minor things. And so, a new addition begins after the third loss in rock-paper-scissors (later I will add a variant without losses, but so far only this way). After that, we can go with Hokki together, or just come to the indicated place. Near his village, we watch the introductory scene, then we can talk with Hokki's friends, but it's better to immediately go to the gate and knock on them. In a conversation with the gatekeeper, we must choose that we want to enter their settlement, then it does not matter what to choose. After that, we go and talk with Hokki's friends, learn about Talos, then go back to the gatekeeper, and here you can answer questions (if we know the answers to them), or go back to Hokki's friends for tips, which is preferable, since there will be an opportunity run a little scene - (there was supposed to be a rock-paper-scissors mini-game, but I decided not to work on this mechanic yet for the sake of this one place. The old version of this mini-game did not fit, because it was built into the story scenes with Hokki, and I did not could use it, and in the second part I want to make this game with different mechanics) - so just talk to Torvi (Tail), agree and watch the scene. If you want, you can try to get into the village somewhere, past the gate, if you find a place where you can jump over the barrier, you will not be able to get there that way, but there will be a small scene, and sometimes you have to load after it, so if you decide to look, save before. When we answer the questions correctly, we get inside and watch several story scenes in a row, there is no need to select anything, and sections with dialogues can be skipped using the scene skipping mechanic, just remember to select a hot key in the MSM menu for this. I tried to add this mechanic to all large dialogue scenes, except for those scenes where there are a lot of scripts, so as not to break them. But I do not advise you to skip it for the first time, otherwise much of what is happening in this settlement will not be clear to you, these dialogues are there for a reason, and through them I wanted to convey the necessary information to you. Here is an important point, I always crash to the desktop after leaving the warehouse, I have not yet found how to fix it, so before exiting, I added auto-save, enable it in the MSM menu, or do not forget to save yourself. If you boot up, then the flight does not occur anymore. We only have time until 6 pm, so after we got the clothes and talked to Ragna, we immediately go to the road that leads to the headman's house, this is to the right of the road leading to the mine. After the scene with the giant, we go to the Crypt, and watch the scene with Norring. And then we have a choice, go to the priest at the very bottom of the stairs, or go to the cook on the second floor. If we go to the cook, then we will find out information about the priest, and this blocks the scene in the hospital. But since we probably want to see the scene, we don’t approach it, but immediately go to the priest. The scene with the false priest is quite linear, the only difference here is that if we win the mini-game, then there will be no second insert, but we will immediately go to the part with groping on the couch. When the false priest leaves, we can get up and look around. If you find three clues, then this blocks the further scene, you need to look at the book, go into the bedroom and see two beds, and read the note that lies on the bottom shelf of the table about the student. Naturally, in order to watch the scene to the end, we do not need to get up, or we do not need to find all three clues. After the scene, whatever we choose, we go to the Dwemer ruins, and watch the scene with the real priest Nalion and Leif (brother of Alric the Loremaster) we can interrupt their scene by simply clicking on the priest. After the scene with Nalion in ruins, we can immediately move with him to the hospital, or stay. If you stay, you can talk to Alrik and find out his history and some facts about their family. You can also look around and click on the doors, in the tower, and at the other end of the ruins, and then talk to him again. Alrik starts several different branches, but all this will only be in the second part, so for now all this is not important, I added these dialogues now, just so that you better understand the history of the location. And so, in the end, we will find ourselves at the table of Nalion, then he will write out a certificate, and if there was a scene with a false priest, then we can hand it over, or not say anything to Nalion. If we rent, he will work in the mine. So far, this does not affect anything, but it will affect, I wanted to add it to the first version but did not have time to do it, so I will add it in the extended version. Then we go to Ragna, and we get the "test subject's wreath". Next, we go to talk with the Guardians. First, it's best to go talk to Alrik, although this can generally not be done, he will still say at the end that we have completed his task. But this is how we learn some facts about his wife, and we learn that for some reason she wants to go to the Dwemer ruins herself. We can then follow her and find out what she is doing there) This does not affect anything yet, just a small scene, but this is the start of one very big event, and the first part of it will already be in the extended version. Next, we go to Frita on the farm, she will sit in the gazebo, it’s better to tell her that we grew up on the farm, then she will ask to bring only 5 eggs instead of 15. We can immediately find two of them on the roof of their house, two in the center of the stairs leads to the lake, and one can be taken near the lake inside the stump, this will be enough. Immediately we go and talk with Svog on the pier, he asks to get a fishing rod, we dive into the lake, it is in the middle near one of the beams, which is from the side where the statue of Talos stands. After we go to the entrance of the hunters' house, where Utter should sit, we could see him there until the stage when we received the priest's certificate, but now, there is his wife's brother, we talk to him, we only need to find out that Utter is in the house, but if we lose everything dialogues, and then when he resets the dialogue, talk to him again, then he will give a hint. We go upstairs and try to enter, Harding will prevent us, after that do not go far, as soon as all the dialogues are over, Forstag, the second hunter, will talk to you, and this is the beginning of his branch. After the dialogue with Forstag, we go to the roof of the tower, which is located near the entrance, there is still a giant's house nearby, and there is a trigger in the center, a message will appear. After the scene starts, it can be interrupted in different places and completed without sex, but if you want it to completely end, do not press anything when the indicator appears. And yes, a full scene is possible only with very high karma, or before that there must be sex with any of the other characters, for example with a false priest, the scene must reach the very end. All the scenes that involve any action related to sex require almost the maximum possible karma at that time, because this is almost the very beginning of the quest. But in general, sex scenes can be triggered by a choice inside the scene, or some additional conditions met. So if you didn't get to sex before in the scene with Hlar, and are not sure that you have enough karma, postpone this part until you pass the part in the mine (naturally you will have to choose some option there with sex). After this scene at the tower, you will have the opportunity to go to Utter's house, go in, activate the doors to the bedroom, watch the scene, and you can go collect arrows. You can not collect, but go talk to Forstrag and ask him for arrows (he and Harding will sit for one hour on the stumps that are near the Crypt, then they will return back to the hunting house). Then it will be possible to run a repeating scene with it. But since the first part is only the first day, it will be possible to run it only once. This time there it will be necessary to click on the activator, which is located on the other side of the edge of the tower, where we look at the hunters' house. And you will have to press it several times, you will understand why in the process, and she will not agree if she still has outstanding tasks. The second option is to go through this part with the Guardian of the Forest, just wait until 5 pm, then Utter himself will come out and you can talk to him, but you will have only one hour to find the arrows. Next, we go into the mine, talk to Torgnir, watch the scene. To quickly get the stones, you can negotiate with him, but you have to sign a document. All the consequences of this choice will be in the second part. In general, there will be a lot of events around the "noisy room", even those that will not be directly related to it, and there we will have a lot of different options. But if we want to see the scene in the mine, we don't talk to him, or we don't sign the document, but we go into the mine and look for stones, Tolgan will come up and make an offer. We agree and go with him. There are a lot of different options, and if I decided to describe all of them, then it would probably take me a lot of time. Just experiment with different options, there are a lot of non-obvious inserts. So I will describe only the most significant options. This scene can be conditionally divided into two. 1 - if we are trying to persuade him to give the stones, we can do it through dialogues, we say that first we want to get the stones, then that it will be difficult for the excited to complete the test, and then that if we do not pass the test, he will not receive anything at all. We get stones. But you can get to the stage if you agree to his terms, and when he requires additional evidence, you don’t have to agree right away, he won’t believe it, and this option will become unavailable, you must first refuse, and then either offer one night or bargain . But here, to agree, you need a high indicator of karma, otherwise sex will not work in this scene. All the consequences will be in the second part, so it doesn't matter what you choose here. 2 - we can agree to do something for him in exchange for stones. There are three options. Hand, chest, and mouth. To open the option by mouth, you must first choose something from the available options, and then say that he offered too little for it. Then just experiment with different combinations. I can only say a couple of the most important sections, this is that in the block with animation 69 a mini-game is possible, you can get there from the choice of oral or handjob. And in titsjob there is an opportunity to get into the sex scene, if you first agree to his proposal that the heroine use her tongue, and then do not press anything until Tolgan helps with his hand, and then refuse, or there should not be enough karma further, although if enough karma there will also be an insert with sex but a little different. Karma can influence this scene, and even if there was a scene with a false priest or not, there will also be minor differences, since I use in this scene, as it were, a hidden parameter of the heroine’s arousal, conditionally, we consider that the heroine is excited if there was no scene with a false priest with groping. Basically there are all sorts of little things, but I had to mention. Maybe I'll write a separate detailed guide for this scene later. After we have finished, in any of the options we can get all of his stones. If we have already completed all the other tasks before, then after the scene the quest stage should be completed, and we can go into the circle and wait. Or wait until time runs out. Or, if we have already reached the repeating scene with Forstag, then go and start it, and then after the scene, the "evening convocation" will immediately begin. In some cases, we do not have to collect all the items for tasks, for example, if we signed a document with Thorgnir and throw away the stones that he gave, he will still tell the headman that we passed his test. Also, if we told Frita that we grew up on a farm, that is, she liked it, she will also help. Well, in general, such trifles, now I will not name the exact number of objects and conditions, it is necessary to open the scene and revise it, I don’t remember by heart. After the scene in the circle, we go to Svog's house on the lake, we watch the scene with dinner. So far, there is no content in these characters, there I just wanted to show their characters, since these characters will play an important role in the second part. Next, we go to Norring in the Crypt, and then finally to the giant. We watch the scene with Hokki's friends, go to them a tree house, which is located near the tower not far on the hill, we watch another scene there. And then we can go to sleep. This completes the update. There is nothing else here, we can choose to go to Whiterun, and then the main quest will continue. If we stay, then we will have to go to Whiterun on our own. ____________ EXTENDED VERSION FOR PATREONS ___________________ Walkthrough Today I will write you a walkthrough of the extended version. And we'll talk about the second part better next week. Below is a list of all the scenes added to the extended version that contain any action related to erotica. If you have not seen any of this, you can read the walkthrough and learn how to get it. Bad ending in the mine Risi with Tolgan on Sweet Hill Player with Tolgan on Sweet Hill The main character with Hlar on the couch, with further continuation with Nalion in the bedroom Heroine with Nalion at the table Heroine with Nalion on the bed How to get a bad ending I already described in detail last time, so I will not repeat myself. Also, I will not describe those options that do not lead to any erotic content. As for the rest of the scenes, they are all interconnected, as they are in the same branch. Therefore, I will try to briefly describe the branch so that you understand how everything works there. Risi branch - the beginning. We go to the Dwarven ruins during the quest stage - "obtain and complete tasks from the Guardians" (make sure that before that you have already talked to Risi and Alric near the house). After we caught Risi in the ruins with Leyv, Risi runs home and will be there for a couple of minutes. Then you can act in any sequence, but I will write the best route so that you save more time, since it is limited. We do not wait for her, but go to the mine and get the task from Torgnir. Next, in a conversation with Tolgan, select the lines of dialogue about Sugar / Candy, you need to ask "Will you give me gems if I bring Sugar / Candy?". Before talking with Tolgan, you can save, watch the bad ending (if the condition for it is met) and then load and continue on. After that, we go to the house of Alrik and Risi, she will already have to wait there, and will immediately speak to us as soon as we approach. In the dialogue, we choose help, and ask her to sleep with Tolgan. After the dialogue scene, we need to find the cape. It can be obtained in two places, 1) in the warehouse, 2) in the hospital. There are no scenes in the warehouse in the first part, so going there is optional, but desirable, as it will help you later run the scenes in the order you want (although this is one of the later options). But you don’t have to go to the warehouse right away, because if you pick up the cape there, it will block the scenes in the hospital. There will be two main options in the asylum, which depend on your initial choice: 1) There was a scene with Hlar, and at the end you complained about him to Nalion. Hlar became a miner, he is not in the hospital (in this option, you can also watch the bad ending in the mine). If you ask Nalion for a cape, and then choose the "manly face" option, and do not run away while the characters are talking, a table scene will be triggered. After this scene, you can still say to Nalion - "it was a mistake", this will start a shortened version of the same scene. After the scene, Nalion will send the heroine for a cape. Do not try to give the cape to Nalion, there is no such dialogue line at all, the heroine is clearly not going to do this. And until the final stage, there is no point in returning here. 2) We skipped the inspection scene at Hlar's. That is, before going to the priest, after talking with Norring, at the very beginning, we went to the kitchen to the cook - Signy, and she told us about the race of the priest. We speak with Hlar about the cape, he will offer a deal, we agree. A scene similar to the inspection scene will start (the scene on the couch will not reach the very end if there is little karma). But in any case, the scene will end in the bedrooms, where we will have time to get dressed, which we naturally do not do if we want to see the continuation of the scene. After, as in the first version, there is no point in returning here until the final stage. In either of these two options, we will find out where the cape is. We go to the lake and talk to Imsin, pick up the cape. We can also pick up the second cape in the warehouse, but before we get the cape from Imsin, because then there will be no dialogue from the storekeeper. Next, we return to Risi (if Risi is not on the street, you can ask Alrik to call her, or knock on the door). But before that, it's better to go to Frita, and take the task to ask Risi for eggs. You can also take a bag from Frita, this does not affect anything, and was added just for fun. Next, we talk to Risi and show her the cloak, after which Risi goes home, and will again be there for several minutes. We are going to do other tasks for the time being, for example, in Utter's house. Then we return to Risi, and go with her to the "sweet hill". Next, we go after Tolgan. There are two options here - 1) We brought Tolgan to Risi before the timer expired (about one game hour) - scene of Tolgan and Risi. 2) Actually, they were late, and Risi had already left, the stage was the heroine and Tolgan. If you chose the 2nd option, this branch ends. After the scene, you can pick up the cape that Risi left in that bag by the tree where she kept her things. If you chose the 1st option - depending on how long we return, the animation of Risi and Tolgan will be slightly different. Their scene can already be interrupted in an hour, then Risi will go home and leave a cape in her bag, but if we want to see an extended version of the end of this scene, we need to go to sleep without returning to them, or start the second scene at Nalion (but more on that later ). Continuation of the scenes in the hospital: You need to return to the hospital already at the final stage, where you need to go to sleep according to the main plot. 1) Hlar miner. Nalion sent us to pick up the cape from Imsin. You should have a cape in your inventory. If we haven't retrieved the cape from the warehouse, we won't be able to start the scene until we interrupt the scene with Risi and Tolgan. We speak with Nalion and answer that we have not yet found the cape, he should answer something like - "I saw Imsin at dinner, and she said that she gave the cape to you" (this will be even if we did not take the cape from Imsin , but they took it in the warehouse, after talking with the priest, this is due to the fact that I did not take this option into account, this will be fixed in a future patch). Next, Nilon will notice the heroine's cape, and if you do not run away during the dialogues, a scene will start. At the end of this scene, Signy the cook comes and interrupts the action, if the scene with Risi and Tolgan is still running, she will say that Alrik was looking for us, so we will have to go and interrupt the scene with Risi and Tolgan. The scene of Signy and Nalion, where he prepares an ointment for her, will not end until we do this. If she came and Risi and Tolgan's scene was not running, then their scene with Nalion will last several minutes, after which we can return to the hospital, or go to sleep. If we go to sleep without returning to Nalion, he will come to bed, and it will be possible to choose whether to stay asleep or go with him. If we go with him, the final scene of this branch will be launched, which will also end the first part. 2) Hlar helper. Nalion thinks that the heroine is a whore sent by the headman. Here, the cape is not needed, when we arrive at the hospital, the scene will immediately start, if you do not run away before Nalion's dialogues are played. Next, the same scene will start as in the first version. But the difference is that if we go to sleep, then not Nalion will come for us, but Hlar, and it will also be possible to choose whether to stay asleep or go to Nalion. For the first part, that's all for now. It is also worth noting that now there are three different scenes that are the conclusion of the first part. The first is the one that was where the heroine falls asleep. The second is with Nalion in his bedroom. And the third is if we choose with Tolgan the option where we owe him one or more nights if we go to bed, and there are no other events (so far there are none, because those options where Nalion, Hlar, or Alrik should come, are not possible with this option), Tolgan will visit the bed. But there is no content there, it is not worth going through with this choice purposefully, but you can look if you are interested. It seems that I didn’t forget anything, if anything, I’ll add it later. Silent Wood (1.7) - Mechanics (after trial): It is important to note: A new mechanic has been added to the pass script, which allows you to automatically make a choice in accordance with the selected parameter (maximum or minimum karma), that is, those options that bring either the maximum amount of karma, or where karma is not added or is added, will be automatically selected the smallest value, but up to the point that I will define, at the moment, this is the beginning of Silent Forest. Actually, I added this a long time ago for myself, so that during numerous tests I would not have to type it manually every time, but I thought that this function might be useful for you too. In the future, I think I'll improve this so that I can automatically skip up to a few key plot points. Probably after I complete Silent Forest and the pass for it, although this will be a rather difficult task, given the structure that has turned out here. Silent Wood Gameplay __________ Mechanics: Crafts - to start, you need to talk to the heads of the houses, they will be at their workplaces from 7 o'clock in the morning. I described the mechanics of the crafts themselves in sufficient detail in the tips for the mini-games, so you will find out directly during the game. I will still be finalizing some of them, so this is not the final version. Points - you get them for working in different crafts. Evening convocation - starts every day at the end of the working day (from 18:00 to 19:00 you need to enter the circle), you don’t have to come to it, but then the points will be burned, and the championship will not be credited if we broke the record on that day. At the moment the evening convocation starts, it is already considered evening. Champions - I still chose the option in which the champion will not be determined every day, but on the basis of a record, that is, there is a certain record, it must be beaten, and then the title will be yours. I haven't added the ability for NPCs to beat your high score yet, and I'm not sure it's necessary. Talents are local money, they will be credited to you at the Evening Convocation, depending on the number of points you earn that day. If you are a champion, then you will be credited with twice as many talents in this craft. Coupons - after the first Evening Convocation, you will be able to buy coupons from the headman, and for them you can buy food in the tavern or in the kitchen, and you can also buy a coupon for the bathhouse, but you can also get it in another way, during the completion of one of the tasks. Nutrition and fatigue - here, just like in the subway, such parameters are used; they will affect mini-games in crafts. Sleep, and some other mechanics, relieve fatigue, but the character will also experience hunger over time. This will still need to be balanced, for now I have reduced the impact on mini-games. Food - You can get it by buying coupons in the tavern or in the kitchen. Also in some events there will be an opportunity to receive. Shower (located near the Crypt) - the game itself does not say this, but you can go there to wash yourself at any time and get a small bonus to energy. But a certain time will pass in the game, this must be taken into account. And the bonus will not be added if little time has passed since the last shower. This will also wash away any dirt from the heroine. So far there are no events related to this, but there were plans, I even did a little animation, but I don’t know yet whether I will add something there or not. Although some events use it for their scenes. Time - if you've played before and been in the "underground", then you already understand how it will work. But there are differences. The day is divided into morning, working day, evening, night, deep night. Many events are tied to a specific time frame. Also, it is important to know that the time of day from morning to evening is tied to real game time, we usually wake up at 6, from 6 to 7 the kitchen is open, at 7 o’clock the working day begins, and at 18:00 evening, at this The Evening Gathering begins. And evening, night and deep night do not depend on game time, these periods will change only from the launch of events, or if you go to bed. Some events skip one time period, some can even end the day, it depends on the context. To better navigate in time, I added a time widget, as in the subway (a matter of time must be installed for this), it will be displayed in the upper right corner, and for greater convenience I added the ability to display a notification that will indicate the number of days, talents and time of day (you need to click on the middle mouse button for this). I am planning to create my own widget, but I have not yet understood this issue well enough, my first attempt at this matter) you will be able to see when you hunt. This is exactly what I wrote about when I talked about fishing, I wanted to create a mini-game based on a widget, but everything is not so simple, it takes a lot of time to learn flash, from time to time I do this. Although, in my opinion, fishing turned out better now than the option with the widget that I originally planned. Time skipping - similar to the subway, you can skip a time period until a certain time of day. Here you can do this by clicking on the stumps that are near the crypt, or on the fire that burns in the middle of the rooms of the families living in the crypt. You can also skip time through “T”, but only in the morning and during the working day, and the remaining time periods are untied from time and there, skipping game time will not give anything, even if a year passes in the game, neither evening, nor night, nor deep the night will not end until you trigger an event or go to bed. This is a forced gaming convention that I agreed to, otherwise it would have been much more difficult and much longer to implement the desired gameplay. Honestly, I don’t even know if I would have succeeded or not, especially considering the problems with NPC navigation. It's unlikely that you'll use the pass if you want to see all the events, since time is limited and you'll have to plan your activities for the whole day once you figure out what's what, but sometimes skipping before the start of the work day can be useful. Although it is better to use a shower to relieve some fatigue. The flow of time - as in the previous version, time here is slowed down relative to the main game, there are two states during scenes - it flows slower, outside scenes - a little faster. Also, during crafts, mini-games will control it. For fishing, there is a setting in the MSM menu in which you can adjust the passage of time directly during fishing, but this must be done before you start fishing. Clothes - This is optional, but it does affect the mini-games a bit. It can be changed in the chest, which is located near the heroine’s bed. But first, you have to open the clothes, get a job in one or another house, except for the hunting one, she dresses automatically during the hunt. Sleep - you can go to sleep starting in the evening to end the day, and during sleep various events can be triggered if the conditions are met. Sometimes the day can end without sleeping in bed, during some events. Days - a certain number of days are allocated for completion; if you do not meet this time, the main quest will fail (currently set to 7 days). Moving around the location - since you have to move often and the distances are large, I added wayposts to the locations, by clicking on which you can quickly move somewhere. But also when moving, time passes, so when moving in the morning and on a working day, you need to take this into account, walking will be faster in terms of the game time passed, in other time frames this does not matter, since they are untied from the game time. Bathhouse - after the intro (where the scene will be launched, one of the largest in this update, if there is enough karma), it can be visited simply as a mechanic, there will no longer be scenes and events there (this is for now, but in general there are plans). There you can get a bonus to energy if you sit on a bench, this is not the most obvious point, otherwise everything should be clear there. It’s also important to note here that if you go to the bathhouse after a certain event in the mine, there won’t be an intro scene there, I haven’t figured out how to leave it there yet, there’s a big scene there and it’s simply not possible to adapt it to this option, it’s just illogical from start to finish. I think you'll understand what I mean later. Reputation - the heroine here has reputation parameters, which will affect some scenes and events. So far the impact is not particularly significant, just a couple of events or dialogue in scenes. For example, if we deceived Tolgan, we will receive the reputation of a “fraudster,” and this will then significantly affect one of the events, a completely different scene will be launched there, but otherwise the matter will be limited to dialogues. Also in one of the events one of the NPCs will not want to deal with her. In general, I have more planned there, but I didn’t have enough time. Also, initially, when the heroine arrives in Quiet Forest, her reputation will be “touchy”, which can change depending on her depraved actions) This is also not particularly developed yet, there are only dialogues in places. These parameters will be displayed in the MSM menu. MCM menu - I added the Silentwood page, there is a lot of useful information there, both about crafts, various bonuses, and some events. Just keep in mind that I have not yet added the ability to customize controls for all mini-games, although the description of the mini-games themselves will indicate that this can be done. A new option has also been added to the MSM menu: suggest skipping scenes. This means skipping scenes entirely. So far this is only used in one place, I needed it for testing so as not to watch a long scene every time. Don't use if it's your first time playing because there's some interesting content in this scene. __________________ Auxiliary mechanics: Player stats - Satiety/Energy Each parameter ranges from 0 to 10. Their semantic analogue is displayed in the MSM menu. (10) - Well rest | Satiety (7 - 9) - Rest |Easy hunger (5 - 6) - Fatigue | Hunger (2 - 3) - Severe fatigue | Severe hunger (0 - 1) - Exhausting | Depletion Basically, these parameters are spent during the passage of crafts, I won’t tell you the number and exact places now, it would be necessary to revise all the scripts, and this would be of little use, because I will still be working with the balance, and this will change in the future. Here's the most important thing you need to know: When a parameter is added or subtracted, a notification with a characteristic sound is usually displayed, and its representation will also be indicated if it has changed. When changing days, -5 to satiety is spent. Energy is added after sleep, depending on what period we went to bed, evening +10, night +7, deep night +5 (but this has not yet been fully developed). Each start of the mini-game in the mine -2 to energy and -1.5 to satiety. And so I just added in the new patch: Farm: -1.5 energy per carry of water. Hunting: -1 energy per hour spent in the forest. Fishing: +0.5 energy per hour, but is applied only when 1.0 has accumulated (It works when we stand with a fishing rod waiting for a bite. I’m still wondering whether it’s worth adding energy consumption at the moment when the heroine pulls out a fish.) Also, in some scenes, these parameters are replenished or, conversely, subtracted. For example, in the scene of a date with Godric there is food, and accordingly the satiety parameter increases, or in some scenes with Tolgan energy is consumed. Energy is replenished by sleep and food. Food that can be bought at the tavern or in the kitchen replenishes the following parameters: Vegetable Salad (Saturation +2) Chowder (Saturation +3) Fried Potatoes (Saturation +2 Replenishes Strength: +1) Fish soup (Saturation +7) Rabbit Stew (Fully saturates the character) Bottle of Ale (Saturation -1 Replenishes strength: +3) Salmon fillet (Saturation +8 Replenishes strength: +2) Cheese (Saturation +5) A bottle of wine (Strength is not spent until the end of the day) Bread (Feeds: +4 Replenishes strength: +2) There is also food that can be obtained within the quests: Signi's Mushroom Soup (Feeds: +8 Replenishes Strength: +8) Signy's Stew (Feeds: +7 Replenishes Strength: +5) If you buy food in a tavern and eat it there while it is hot, more parameters will be restored (Candy will offer to do this if available for a certain food). As I said earlier, the main task of these parameters is to influence crafts, for example, in the mine the slider will move much faster, but sometimes it also influences scenes, for example, the Orm stage - the bar will not appear and will immediately count as a victory if the heroine is full energy, and also vice versa - defeat if the energy is close to zero. In general, this will be enough for you to have a general understanding, but do not rely heavily on these values, since I will balance all this more than once. _____________ Reputation Quietwoods has a reputation system. True, it is still used in few places, but this cannot be ignored. There are only four gradations: Touchy, Frivolous, Harlot and Courtesan. There is a parameter that increases in those scenes after which, according to the logic of the context, rumors may spread throughout the village, or those around them directly saw it. Frivolous >= 1, Harlot >= 3, Courtesan is given for working in a noisy room. You can also separately get a reputation - Rogue, if you deceive Tolgan. So far, in a more or less significant way, all this only affects the intro scene with Tolgan in the Krypt, where the scene changes a little. And the “rascal” affects the woodcutter scene, there will be a completely different scene there. Also, the intro scene in the bathhouse will not run if the heroine already has the reputation of a Courtesan. I will add more reactions in the future. _______________ Change of time of day. There are 5 periods in total: morning, working hours, evening, night, deep night. You can find out in the MSM menu, on the Silent Forest tab, or by clicking on the middle mouse button while outside the scene. When we wake up (get out of bed, or finish a scene that implies this), morning turns on - about 6 o'clock. Also in bed we can choose to sleep an extra hour to replenish a little more energy, but also to skip the time before the start of the work day. The working day lasts from 7 am to 6 pm, after which evening comes. Also at 18:00 the evening convocation starts, you can go into the circle to have it start, this can be done until 19:00. Keep in mind that if we do not come to the evening convocation, all the points that we earned that day will not be taken into account, if we broke the record this will not be counted either, and some events taking place on this day will simply be designated as already completed. The beginning of the evening convocation is also signaled by Korst's bugle. After the start of the evening, game time ceases to be taken into account; switching the time of day will occur within events, or if we go to bed, which can already be done as soon as the bugle sounds. Usually one event moves time forward one point, but sometimes more and rewinds time until the morning. __________________ Manual change of time of day You can either use the stumps near the Crypt, or in the Crypt click on the fire, which is located in the elders’ rooms. Also, mornings and workdays can be scrolled through "T", as in a regular game. Box By clicking on it you can change clothes if clothes are already unlocked, and items in some quests will be placed there. Track posts For faster navigation through Silent Forest, you can use wayposts that are located in different places, but their use costs game time depending on the distance. Shower In addition to the fact that the heroine washes everything off herself, she also replenishes some energy. You can launch it at any time, but the effect of the energy bonus has a reboot; it will not be applied if little time has passed since the last time. Now, as for crafts. In addition to energy and stamina, clothing also affects them. For example, when fishing, the bite will be twice as fast while wearing fishing clothes. In the miner's room the slider movement will be reduced by approximately 20%. On the farm, the character will move a little faster in farm clothes. Well, when hunting, clothes are put on behind the scenes, and you don’t need to worry about it. I created crafts in such a way that they would be difficult to complete without first preparing, therefore, before trying to get a title in a particular craft, you must first receive various bonuses and improvements. Almost all bonuses apply only if we worked in a specific craft that day, except for the Utter bonus. Hunting. Hunts are an exception and are easy to complete without bonuses. There are no special secrets here, just wait until the hare stops moving, then it will be easy to hit him, they don’t run away even if you get close enough. Bonuses: Forstag - either there was a scene with him at the tower, or he suggested it. We talk to him and he will agree to hide game for us - 2 hares, it can be picked up once a day by clicking on the stone head, which is located right next to the place where we move when the hunt begins. You need to look towards the nearest mountainside. If we run the scene with Forstag at the tower again, the bonus will increase to 3 birds with one stone, this is a cumulative bonus (we launched the scene twice, we will collect three birds with one stone for two days). Utter - available after completing the scene with him in the Rangely branch. But it’s more likely not a bonus, but simply payment for time. Harding - gives you a potion to drink to detect hares. During the hunt, we can also collect mushrooms, I recommend doing this in the first days, you can first save before the hunt to study the area, find out where they are (usually under large trees and stumps) in order to collect as much as possible. It is given randomly from 1 to 3. Ideally, you need 20 mushrooms, a little less is possible, but we will lose good food. Farm: It is impossible to complete it without completing additional tasks. I advise you to start on the first day. As soon as this is possible, start the Imsin quest and immediately start the quest for the buckets from Fritha. Also, immediately take the “pest” task from Fritha. Advice: you can go on the same day as fishing, leave the fishing rod in the holder and go carry the bucket, then return and there should be a fish on the hook. But this is not necessary; it is quite possible to meet the allotted time by dedicating the whole day to one of the crafts. Bonuses: Modi: you need to complete the "pest" quest. Points: 5 or 10. Fritha: you need to complete the "pest" quest. Points: 5. Mine: You can get the champion title here: Mini-game with ore mining Working in a noisy room for a title if there was no contract with Torggnir Risi Bonuses: The main bonus is in the Dwemer ruins branch, but they have not yet been implemented, you just need to pick it up from Leiv after you get a job in the mine. Talk to him about different topics, and then the desired option will appear. With this item you can easily complete this craft. Hlar: if we handed him over to Nailon on day zero, and now he works in the mine. Tolgan: currently available if the heroine was already in debt to Tolgan. You can agree with him to exchange ore for a certain number of nights. Mogens and Schenk: available only with a certain choice in the Tolgan branch, if the heroine owes him. Fishing: For now, the main option to complete this craft is to get bait from Orm, you can do this by talking to him and meeting in the tavern. After that, every day he will give one bait, just accumulate them, and go fishing closer to the deadline. I'll add more ways to get bait in the future, I just haven't gotten around to it yet. Regarding the mechanics themselves, I think everything is clear there, I can only say that there are idle bites, they stop almost immediately, so don’t rush to pull them out. In general, the mechanics work like this: you cast, a bite occurs, the float either goes down or goes under water. There is such a feature of the mechanics that after some time, the fish comes off the hook, and the script goes into the usual state of waiting for a bite. Small fish go faster, about 10 game minutes, large fish will sit on the hook for about an hour. So, rather than catch small fish, you can wait to see if something big has bitten. This takes time, so it may not be practical on the day you're going for a championship, but if you're doing something at the same time, you can leave the rod in the holder and come back with a better chance of having a big fish on the hook. Bonuses: Ondi. You need to go through events in the bathhouse with Patto. If we get rid of Orm, the record that needs to be broken will go down. Silent Wood (1.7) - Walkthrough (after trial): Now, as for the passage, I will not tell you in what order to go through the events from beginning to end, since there is no single recipe, I will give only minimal recommendations on this matter. Basically, I'll just write a walkthrough of individual events in no particular order, and you decide how and when to go through them. Keep in mind that you won’t be able to open all the content in one playthrough; I didn’t set such a goal for myself. For example, Risi’s branch was generally conceived by me as an alternative passage option, so that our heroine would not participate in sex scenes, but at the same time it would remain possible to go through those branches, although this is not observed everywhere. But you can still combine it in your playthrough. Otherwise, everything should fit into one playthrough, knowing all the tricks, or almost everything. For example, Patto scenes can be completed by spending only one night + a night with the end of the day. Although I can’t say 100%, I still haven’t had the opportunity to get through it normally, I always stumble over something and start correcting or finishing it, and then start again. Now let's move on to the events: I won’t describe everything completely, it will take a lot of time, I’ll only talk about the main points and how to get sex scenes. Risi I should probably start with this, since I will often mention it in other threads. First you have to catch her in the Devemer ruins, I made this possible after the zero day by untying her from the Tolgan branch. After that, just like on day zero, she will talk to us when we approach her near her house. In a conversation we need to choose whether she will help us if we need to sleep with someone. In order for her to agree, you need to persuade her about each individual NPC; for some cases, you will need to first obtain certain information. In some cases, the number of her partners depends. When Risi has agreed, new lines of dialogue should appear in the event we are going to invite her to. If the event is at night, we need to go to Risi in the evening in advance and tell her that we may need her help tonight. If the event is during the day, then you don’t need to do anything. And there is no need to go to Risi in the Dwemer ruins, the dialogues will appear inside the event itself to which we want to invite her. Below is a list of available events for her: Tolgan - day zero during the test from the first part. Godric - dialogue will appear both in the date scene and during the conversation in the warehouse. But for Risi to agree, you need to know how exactly Godric got the position of storekeeper. Orm - available only after the first sex scene between the heroine and Orm. Forstag - dialogue will appear during a meeting with him near the tower in a repeating scene. Patto - This is only available after completing the Patto branch completely. There will be a slight difference depending on which Patto mini-game we chose. Modi - There are two places here where you can invite Risi. The first is before the “pest” attack, then Risi will participate instead of the heroine. Or after the raid, if there was a scene between the heroine and Modi, to use Risi to get extra points. Lumberjacks - this will only work for now if they come to the heroine’s bedside; in Tolgan’s scene there is no entry into this event yet. Noisy room - you need to talk first with Torgnir, available in both of his branches, then with Risi, she will agree if she already had at least 3 partners (Tolgan zero day is also taken into account). There will be two options, either we will take Risi’s side or Torggnir’s side, in any of these cases we will receive the title, and Torggnir will give the contract if the heroine signed it. Forstag - "meetings at the tower" This is an event from the last part, but the scene has some additional elements added that will start after a few repetitions, nothing significant, just a few dialogues. We can also invite Risi here from her branch. Tolgan - "debt" Another event that started in the last part. If the heroine owes money to Tolgan, he will come to the heroine’s bed, and if we press the key at the moment when he is leaving, the heroine will get up to talk to him, by going to him you can start the scene. This scene has two options: 1) The reputation should not be “harlot” or “courtesan”. In this option, a crowd of spectators will be present. At the end of the scene, when the heroine asks to leave early, he will make an offer, you can agree and choose one of his friends (Mogens, Schenk). If you choose the option “I don’t care,” then the scene will have two at once. And also, in the future, these two will launch another event in the mine. 2) accordingly - is either a “harlot” or a “courtesan”. There will be no spectators in this version. And Tolgan to share with friends. That is, in this case there will be no option to choose just one. In the future, it will be the same if we chose two in the first option. After this, Tolgan will come to the heroine’s bedside every night. Or we can talk to him ourselves. At the moment when he comes to bed, you can ask for a delay, he will agree if the heroine spent the night with him last day. You can also ask Tolgan for help with the mine after we get settled there. You can ask for help or change the amount of ore up to 12 hours. An important point, if you use the skip script and choose the debt to Tolgan option, then if you want to watch the introductory scene, I left the option there - “this has not happened yet”, although this is impossible, since the only options when the scene did not start are the end of the zero day, this is if we refused when Tolgan arrived, and she is no longer available, or if we stayed with Nalion, and this excludes the Tolgan debt branch. This option in the skip script is only for the early version, and then I will remove it. You also lose one extra night if you use it. Perhaps in the future I will finalize the Tolgan branch, untying it from the zero-day event, but there is a lot of work with this, so I can’t give any guarantees. Mogens and Schenk - "deception" Continuation of Tolgan's debt thread. If the debt to Tolgan exceeds 1 day, and we have chosen two in his scene, Mogens and Schenk have a certain chance of coming to the mine during work. After each hit with a pickaxe there is a check, but no later than 16:00. When they come to the mine, we must agree, and then they will come every day until we start a scene with Tolgan, in which we find out the truth, and then, if in the same scene we agree to stay with his friends, there will be a dialogue between them about this, if not, then when they come to the mine again. There you can either tell them to fuck off, or agree to continue meetings in exchange for ore, or simply agree, or deceive them in the same way, you can agree but to the question “why not start right away” - say that not today, and repeat this several more times when they come to the mine on other days, until they understand what is happening. Korst - "rude" This is an alternative option to go through Silent Forest. You can start the event on day zero, you just need to go and be rude to him. If you don't do this, before you go to the treehouse after the intro and find out that Korst lives on the hill, this scene will no longer be available. After the scene with Korst, you will need to bring him two bottles of ale. You can also skip the part with the ale, and immediately go through the event during the first scene, but you need the scene to reach the very end, for this you do not need to press buttons during spanking, and the scene must be started outside of working hours, preferably in the morning, because that it wastes one time period. Not allowed in the dead of night. The first event ends with the heroine agreeing to meet him at his home at the hill. There will be a new dialogue next day asking if his wife agreed and Korst will say he forgot to ask. Then, go to the giant at the hill and ask to talk with Nancy, which will ultimately lead to a scene in his house after you confirm with him the next day that everything is ready. After completing the scene with him at his house, another scene will be available in his hideout at the gate if you talk to him in the evening of the same day. Both of these scenes can be restarted, but the first one only every other day, and only until the end of the Silent Forest plot. Harding - "heir - champion" After we have settled down to hunt, we need to talk with Forstag, from him we learn about Harding’s potion, we go and talk to him about it, in case of his proposal. In his dialogue we agree to everything, otherwise the event will become unavailable. We immediately drink the potion. There is no need to become a hunting champion, but after the evening meeting we talk to him again and again agree to everything. From now on, he will wait for the heroine in the rooms at noon, he will sit on a bench in the corridor. After starting his scene, you can ask for a potion again. It has a recurring shortened scene that can be run any day. The bonus is cumulative, just like Forstag’s: if you run a scene with him twice, you’ll be able to ask for a potion twice. Modi is a “pest”: After you talk to Frita about extra points, and find out about the pest ruining the chicken coop, you can come to Modi at night. It will take a lot of karma to trigger scenes with him. During the dialogue, you need to undress, then offer to play rock-paper-scissors for all his drinks, and again select the “undress” option. Here, when the heroine shows him the reward, if you don’t press the keys, she will invite him to try. You can also not press anything or select any dialogue during this scene, this will lead to a slightly more expanded option. After this, you can abandon the game and go straight to the final part in the hayloft. Or you can play, and here, if there is enough karma, there will be another small insert. After this scene, if you do not continue the investigation, you will receive a bonus from Modi in the amount of 5 points, and 10 if you come to meet him. You can go to Signy and talk to her, but this will not give anything, first you need to search her room, there is a chest there. To open it you will have to get a master key. For now, the master key can only be obtained from Godric; later I will add the ability to acquire it in the tree house. We get the master key, open the chest, take the magazine and talk to Signy. She will offer us a deal. Here we are faced with a choice, either give her the magazine and immediately receive Signy’s Mushroom Soup, + every morning the same portion will be placed in the heroine’s chest, or we tell Frita about everything, but meetings with Modi become impossible. If there is not enough karma to trigger a scene with him, the requirements will decrease after each encounter with him. Imsin - "yoke" Wait for Imsin, the laundress, to come to the river, then take the buckets and jump with them from any ledge, so that the fall animation starts and the heroine drops them. Then after Imsin says the phrase, talk to her and receive the task. Talk to Signy and bring her 10 mushrooms, which can be found during the hunt. You can use a little less, but you will have to give up the soup. After you complete the quest, talk to Imsin the next day when she is at the river and receive the rocker. Also, after talking with Signy, you can ask Forstag to help you with this, if there was a scene with him, or if he proposed to you. He will give you some mushrooms every day. When you bring mushrooms to Signy for the first time, she will offer a deal - 10 mushrooms for a coupon to the bathhouse. Frita - "leaky buckets" After the first attempt to carry the buckets, we go to her, Frita sends us to Alrik. Alrik to the lumberjacks. There are two options here: 1) they talk about a log at the waterfalls, this branch can be passed using a tree house. 2) Offer proximity to lumberjacks. If there is little karma, this dialogue thread will not exist. But if you talk to Risi about helping in such matters, then this option will appear even with a small amount of karma. The second time you don’t have to talk to them, they will still come at night, when the heroine goes to bed, or in the scene to Tolgan (Tolgan has not yet added Risi’s call). You can cancel once and reschedule for another day. If you refuse a second time, this thread will no longer be available. When they come to the bed, there will be two options for the scene, the usual one and if we have the reputation of “The Rogue” after Tolgan. But we need to get this reputation after we have agreed on a matter with them; if before, then we won’t be able to come to an agreement with them at all. There is a point here: in order to watch the full scene with the participation of the heroine, you need to ask for help in the tree house on the very day on which you are going to go with them. It just so happened that the giant delivered the tree and the scene started. You can also get boards from the warehouse; to do this, you must already be on good terms with Godric. A small point: if the lumberjacks came to Tolgan’s scene and we had already refused once before, and we refuse again, and after their ultimatum we agree, Tolgan will offer a new deal. Useful if you want to get an achievement that involves a lot of debt Rangeela - "lesson for sister" This is another option to go through Silent Forest After the first scene in the treehouse, we learn that Rangeela is bringing food to the village chief's house. We go and talk to her, she asks to teach her sister, Ulfrun, a lesson. It’s better here, even before this moment, to go to Utter’s house on the first day and interrupt him and his wife; he and Ulfrun are in their room between 13:00 and 15:00. To gain access to the house, you must first talk to Frald. If we haven't settled into the hunt yet, the scene will be different in terms of dialogue. When we interrupt Utter and Ulfrun for the second time and don't leave for a while, Utter will offer to join. Here, if there was no conversation with Rangela, the heroine will not want to do this. So you need to remember to talk to her. If we fail to complete the mini-game, it can be repeated another day. In general, we finish the mini-game, watch the scene, and then talk to Rangeela. Rangela will also offer to continue to play dirty tricks on her sister, for which she will share Signy’s stew, placing it in the chest in the morning. I moved this event from night to deep night in one of the past patches to relieve the load on nighttime events. So in the dead of night you need to click on the lower doors of Utter's house to trigger the scene. In the first scene we will see Fier. If you go to the treehouse the next day and then start the scene at Utter's house again, there will be more viewers this time. After this there will be a small dialogue scene in the tree house again, and this is the end of their branch. There is no more sex scene in Rangela's branch after you got her favor; only the ending of her branch can be said there is a scene with Hokki. And the possibilities that this branch gives in the variants with Hokki are no different from the variants of the Korst branch, so there is not much point in going for Rangela's branch to infiltrate the chief's house instead of Korst, unless you are going for a less slut/virgin route. Tree house. There is only one scene here for now, the main content will be added to the extended version, since it is more related to the Dwemer ruins branch, I decided it would be better to do it all together. Everything is quite simple here, we talk to them and then agree to play, if we lose, there will be a scene. After that, you can ask them for something. For now it’s just about helping with the tree. But I will add a lot more in the future. Rock-paper-scissors doesn’t work quite correctly here, I’ll fix it later, for now it doesn’t play a big role. Bath - "introduction" This scene will not happen if you have already worked at least one day in the Noisy Room. This does not fit with logic, and it is necessary to either adapt this scene or create some kind of alternative introduction, which is more likely to be my choice in the future. In the meantime, the usual bathhouse mechanics will immediately start, bypassing the introduction. How far a stage can go depends on karma, only with a high stat can you advance to the very end. The system here is the same as in similar scenes, so as not to press keys at the right moments without interrupting the action. In total, the options that could be here are: 1) the scene broke off somewhere in the middle and just ended. 2) We tell Aenar the truth. In this case, there will be a trial of Brurid and Hakar. Read below. 3) We confirm the words of Brurid and Hakar. This will lead to the fact that they can later come to the mine and to the bed. If they come to the mine first, the scene there will not start, but a couple of new dialogues will appear in another scene. If they come to the bedside there will be several options: Agree to their demands Lost in a brawl and lost in a mini-game Tried to escape to the rooms In all these cases, the scene will end in the courtyard, after which they will come to both the bed and the mine. This can be considered as such a "bad ending", but without crashing out of the game, which is what I usually do. The passage in this case will be difficult, with a constant negative effect, if we have not previously received immunity in the scene with Patto. We beat them in a brawl. We ran towards the exit and met Norring there. We won the stripe mini-game when Norring arrived. In all these cases, there will be a second version of their trial. Court: here they can either be expelled from Silent Forest or sent to a dangerous site in a mine. It all depends on the attitude of Fritha and Utter towards us, Svog always votes for exile and Torggnir always votes against. If one votes against and the other for, the votes will split and then we will be given the floor. The relationship is influenced by various factors, both working for these houses and secondary ones, such as Frita’s answer on day zero about the heroine’s attitude towards farming, or the scene in Utter’s house. The chance that they will be left in the second version of the trial is higher. If they get kicked out, it's the end of the line and we won't see them again. If they send them into a mine, we can cause a collapse by knocking out one of the supports (with a regular blow) when they are there. Also, if we owe Tolgan, he will have a dialogue at the moment when Brurid and Hakar are in the danger zone during the working day, and we will be able to get rid of Tolgan as well. There is no way to get rid of them outside the court branch yet, but I am thinking about this option. Mine - "noisy room" An event can be fired in several ways: 1) On the first day we signed a contract. The next day, the event will start after a dialogue with Torggnir. If we don't come to him, he will send Ragna after us. She will look for the heroine only in open areas, she does not enter interiors, and does not interfere in scenes, so you can avoid her if desired. If the event doesn't start until the evening, it will start at the evening convocation if we get there. The heroine will refuse to work, after which, with the assistance of the headman, a new contract will be signed. If after five days we do not start working, Torgnir will send Ragna again, this time, if we refuse, we will find ourselves outside the gates of Silent Forest and the quest will fail. You can start at any time, but you need a high karma score. The karma requirements will decrease several times after we enter the room and the heroine comments on this. If we work less than five hours a day, the remaining hours will be multiplied by 3 and added to the debt. So if you want to pay off your debt in full, you need to start as early as possible. If the debt exceeds 100 hours, Torgnir will send Ragna for us during working hours, and he himself will begin a dialogue at the first meeting, sending the heroine to work until the end of working hours. Passage in this case will become very problematic. 2) If we did not sign the contract, we can agree with Torggnir to exchange a day in a noisy room for the champion title. Here everything is the same as in the previous version, except that the time is unlimited and there are no penalties, we can pay the time in installments on any day. When we have worked all 10 hours, we talk to him and receive the title at the evening convocation. 3) In both of these branches we can use Risi. The remaining options are not yet ready. I haven't decided yet when exactly I'll do this. Orm - "Candy's plan" After you talk to Orm, you will have the opportunity to meet him in the tavern in the evening. After this, at night you need to meet with Sugar (Candy) in the tavern and discuss Orm. And after that, again on another day, meet with Orm and give a hint to Sugar so that she takes action. There are three options here: the plan works and we excommunicate Orm from fishing plan fails, ends in sex, but Orm is also absent from fishing fails completely and Orm is left to fish For the plan to work, you must either choose manual work, or refuse but win the mini-game with a stripe (to watch the sex scene, you cannot choose manual work). Also, the bar will not appear and will automatically count as a victory if the heroine’s satiety and energy levels are high, with a total of more than 15. After the scene is over, Orm will stop giving bait until we meet him again. This is where we can bring Risi to him. Or start a scene with him and the heroine, there will be three possible endings. No matter which one you choose, after the night he will again continue to dispense bait once a day, this time in 3 portions. Godrek - "date" Regardless of how exactly the zero day ended, whether we talked to him about help or not during Nalion's thread, it will be possible to raise this topic with him and ask for help, at the end of the dialogue he will offer dates. If there is a lot of karma, you can skip this moment and go straight to the final scene, but then we will miss a little content. Dates take place late at night and do not end the day, that is, this is a free event in time; satiety increases during the date. If on the first date you refuse him everything, even a kiss, dates will no longer be available. During the second date, you can refuse oral sex, the heroine will promise to do this on the third, but if you refuse already on the third, it will be the same as refusing a kiss. Next, only the scene in his room will be available. If you agree to oral, you can start dating as many times as you like. Also on a date you can find out about “steel hooves”; this is the first topic that should be raised, because on the second he will refuse to talk while the relationship is at a low level. On the second date, you can already ask why he doesn’t appear in public; you can find out about this in the scene, if you didn’t find out on the date. And then it will be possible to persuade Risi. At the end of the branch, it will be possible to launch repeating scenes with him by coming to him late at night. There is an opportunity to either stop the scene and continue in the same time period, or to stay until the morning and wake up in bed in the Krypt. We can use the information about steel hooves in the Hlara event if we don’t want to see the scene with the miners. We can ask Godric for a master key and boards while completing the corresponding quests. If there is not enough karma to trigger a scene with him, the requirements will decrease after each encounter with him. Hlar - "helper" This is only available in the version where Hlar became a miner after we informed Nalion on him on Day Zero. You need to approach him at any time and ask for help, after his offer, if you have enough karma, you can come to his bed and agree, or you can scare him with the “steel hooves” that we learned about from Godric. After completing the scene, another day Hlar will come to your bed and you can start another small scene. After the first scene, you can talk to him and ask for help, so far only for help in the mine. This will add a bonus of several measures of ore per day. Hokki event: There will be two scenes with Hokki, the first in the basement, available only within the Rangeela and Korst branches. The second scene is available in all routes, including gaining the title of Champion Champions, it will take place in a treehouse, but as I wrote earlier, this scene is similar in content to his opening scene at the Hot Springs. And in the case of the Rangeela or Korst branch, there is an additional condition for receiving it; you will need to complete these branches no later than two days before the deadline for staying in the village. Tree House Event: The repeating scene in the treehouse can indirectly be considered new content, but it has a slightly different design and a little interactivity, you can check it out. It will become available after the start of the first scene. You will just have to stay in the house for a while until one of them starts a conversation. Hamvir event: The Hamvir branch has also been improved. As I understand it, not everyone has found this content yet, so it’s time to tell you how to get it. It is necessary to break the gear for Hamvir to comment on this; after the third such comment, a scene of an altercation between the heroine and Hamvir will start, into which Orm will wedge in and talk about the bathhouse (at the moment of the break of the gear, Hamvir and Orm should be at their workplaces, and not be busy with any other scenes ). After this, at any working time, the main thing is that Hamvir is in place, you can throw the fishing rod, put it in the holder and go behind the bathhouse, you must walk strictly along the wooden platform past Hamvir, as soon as you enter, Hamvir will have to immediately start moving there, just stand there by the boxes and don't go anywhere. This will be the first scene, it can be restarted, here you will get some bonuses for fishing. The second scene with him can be launched at the evening convocation, but on this day the scene with him at the bathhouse should not be launched, and also on this day no important events should occur at the evening convocation, such as changing the champion, etc. You need to stand next to Hamvir at the beginning of the evening convocation, he will start a dialogue. This is what was in the previous version, and here's what was added: the third scene will start when you fall asleep in the Krypt. Conditions: The stage for the evening convocation has already been launched. It is also important to understand that this scene has the lowest priority; it starts according to the plot closer to the morning, which means that if there are any other night events, then they need to be ignored, for example, if it is Tolgan, then you can ask for a delay of one day. True, if you have completed the Brurid and Khakar route by the time they come at night, this will make it impossible to continue the Hamvir route. There will be several options in the scene itself, and only one of them will lead to the fact that it will be possible to launch another fourth scene, which can be repeated even after completing the Silent Forest plot. I hid this thread with Hamvir so well, because it doesn’t really fit into the overall picture of what’s happening. But while writing dialogues for fishing, an idea came to my mind and I wanted to add it in the form of a very small comic scene, and this secret option, where the player needs to carry out a purposeful sequence of actions, seemed more appropriate to me. Then it all grew somehow on its own, first into a slightly larger scene, then I added a little more, and then a second one, and in the end a full-fledged branch When you complete the story, you can click on the main gate and leave the village, and you can return at any time. Everything here is done very conditionally, and most likely this is the final version, except that I will dilute this with some reactions from other NPCs, at least Torggnir and Tolgan, if we leave the village in the status of a debtor. For now, no one will react to the absence of the heroine, Quiet Forest will be put on pause. Silentwood (1.8.0.4) - Walkthrough (Dwemer Ruins/ Knowledge Keeper branch + Other additions) Dwemer ruins - "The Incident". Clicking on the locked doors on the left side of the location “Dwemer's Treasury”, you can talk about it with Leiv, who will send us to his brother. Or go straight to Alrik. Talk to him about the ruins, but it will not give anything. Then ask him for help with the headman, but he refuses again. After that we can talk to Risi. If Risi does not owe us, that is, we have not yet started her branch, in which caught them with Leiv in the ruins, and the subsequent conversation with her at the house, then the necessary dialog will not be. After talking to Risi, she invites us to dinner, we can also talk to her again, asking about the participants in the ruin raid. She will remember about the miner, and will give us his description, it is Sarnir. And so, we have three ways to solve this part of the quest. 1) Sarnir. We need to talk to him. He is at his lowest level during business hours. He will refuse to talk, as he does not trust the heroine, unless a shower scene has been triggered with him before. This scene can run at any time, either if you run it yourself in the morning before the workday, or if you come to the shower when Sarnir is in it, he goes there at 6:20, and washes himself before the workday starts. The scene is not tied to the dwemer ruins branch, but outside of that branch it will not progress beyond a certain point, or it takes a lot of karma. The scene is also affected by the condition whether the heroine has worked in the Noisy Room or not, a different version of that scene will run there. So if the scene hasn't been played through to the end before, go ahead and do it. Afterward, you can talk to Sarnir again. If it's a variant without the Noisy Room, hhe'll tell us about the raid into the ruins. Unless the heroine has the reputation of “Rascal”, this blocks us from getting information from him. If it's the Noisy Room option, he won't tell, but when the scene is restarted, you can choose to have sex for information in the dialog. Also this scene is affected by the debuff after the sauna event, this will change it a bit and animations in the normal variant, without the Noisy Room. Also in some scenarios it will be affected whether we came to the shower ourselves, or came when he was there. 2) Gossip. Approach Candy and have a conversation. She won't tell if she doesn't trust the heroine enough. To make her trust, you need to either spend three meetings with her in the tavern, or after the branch where we execute her plan with Orm. 3) Dinner. After asking Risi out to dinner, you need to go to her house in the evening and talk to her about it. The first thing to do in the house right away is to look around. Of the important things, it's Centurion's head above the fireplace, any mechanism to get information about the sphere and the bathtub. At game time, one should compose a question about the Centurion. But before you tell it to Alrik, you have to talk about the bathtub. When dinner is over, Alrik will have a grudge against the heroine and will have to wait 7 days for him to want to play again (the number of days left is displayed in the MCM). If we talked about bathing during the game, then at the end of dinner Risi will offer the heroine to come to their house for a joint bath. We come any evening and say that we agree to participate in this. The scene will start. An important point - here if you choose a pose standing on your feet, it's a failure. Then we just choose the appropriate options. Having played the scene through to the end, you can come for dinner the next day. So we come again in the evening, and we talk about Centurion again. After choosing any of these options, the next day we go to Alrik and choose the option of answering that he is to blame for what happened. The other options will lead to the fact that we will have to wait 1 day for the next conversation. At the end of the conversation, when we try to convince him that the heroine is faster than the wind, he will offer a test. Come to him in the daytime, from 10 to 14, you'll have to collect all the flags in the allotted time. You can set the easy mode in the MCM menu, then the time will be given more. 1 - at the top of the tower, where one of the giants sits, it is stuck in a pile near a fallen tree 2 - in the center of the circle 3 - to the right of the shrine under the tree at the statue of Talos 4 - at the top of the watchtower that is on the “Sweet Hill” 5 - near the barrel on the lowest tier, stuck in the ground Bring it to him, tell him, and we can go to the ruins. Gardens of the Dwemers. Here the first thing you need to do is to get Alrik's hammer, it is behind the grate opposite the urn propping up the gate. The labyrinth is quite simple, in extreme case, if you get confused, you know what you can do Also in this location are crystals, when you find the hammer, you can knock on them and get shards, they are needed to create “crystal resin” for the mine. The hammer kills any Dwemer guardian with one hit, except Centurion. Aqueduct. Here you follow the only path until you hit a barrier of hot steam, then go up until you find a valve, it will open the way to the second valve, to access which you will have to jump on the pipes, and it will turn off the initial barrier. You jump down, fight, and go back up, opening a passage. A hatch will open under the water, swim all the time forward bypassing the blades, sometimes you can swim out to get air. Once in the trap will need to turn on three switches, they are easy enough to find, as there will be round signs, on the column one and two on the walls. After turning on the switch and get out of the water, go to the passage, which was previously closed, climbing up the steps. Guardian Hall. You can't step on the plates here, or you'll have to wait a day for the Centurion to fall asleep. But if you do wake him up, you can take the elevator back and use the waypoint. Here you will need to make a path by pressing the levers, levers hide some plates, but at the same time raise others. To solve this puzzle you must first press the switch to the left of the entrance (1), then the switch to the right of the entrance (2), then the switch to the left on the column (3), then again the switch to the right of the entrance (2), then the switch to the left of the entrance (1), then go to the other side and press the switch on the wall (4) then go back and press the switch (1), then the switch on the opposite side of the column on which there was a switch (3), then again the switch (1), opening the passage to the other side, run around Centurion and enter the stairs, then on the pipes to the switch and turn it off. If you get confused, again you know what you can do Insert the sphere into the elevator, activate the elevator, leave the hammer on the table, go. We watch the scene in the treasure room, and afterwards we can safely go to the headman's house to talk to Hokki. Also at the end of the scene between the brothers, if you linger, and don't leave until it's over, they will offer to join them in the evening to celebrate. But the heroine will knock on their door only if she hasn't gotten the information from Hokki yet and can't do it on that day, i.e. she hasn't arrived at the tree house and it's already night (you can't go deep into the night). //////////////////////////////////////////////// Dwemer ruins - “The Treasury”. After activate the doors leading to the tower, we talk to Leiv. He tells us about his grandfather and we agree to help each other. Leiv doesn't have the key, so he sends us to Alrik. Alrik won't find the key in the house, but he says it can be made from a mold. We need wax. You can ask about where the bees are in the tree house, using one of the earned requests. Go hunting and run closer to the lake, there will be a lush spruce, next to it you will hear a buzzing, also the heroine will comment on it. Click on it and after the heroine's comment once again. Finish the hunt, and talk to either Atter or Forstaag, she tells about Modi. We talk to him. He agrees to help, come to him at the appointed time - after working hours. To run a small insertion into the scene, his branch “Pest” should already be completed, and there is an opportunity to meet with him in the evenings. We get the honeycomb, carry it to Alrik. Get the mixture, go to the ruins and activate the doors, get the key mold and bring it back to Alrik. Wait for him to make a key, take it and go to the tower. Here we are met with a riddle. We can talk to Leiv, his dialog hints that only children know the tale. Look for the children in the crypt, it doesn't matter who. They'll tell us that Norring promised to tell them at the sermon. We get there at noon, and sit in an empty seat. We get a clue. You can also get the clue from Risi, but it will take two days. The clue will say that the whale follows the snake, the hawk also follows the snake but does not follow the whale, and none of the animals are paired. There are many variants of the solution, one of them is: whales on the edges, then snakes, in the center is a hawk. When we dial the correct cipher there will be a click, you can pull the lever under the columns and the doors will open. Inside the tower it is better to turn on the light to make it easier to navigate, for this purpose, in different parts of the tower, there are buttons. Next, find an obscure mechanism on the wall, to the left of it there will be shelves, on the top there is Savaard's diary. Open it, a key will fall out, take the key. Read the diary to understand how it works. Use the key to open all the chests, one of them will be at the exit of the tower. Then turn on all the crystals one by one, when the last one plays, the heroine will have to comment on it. Then talk to Leyv about his grandmother's things, he gives us the key to his house, we go there and find a note from Nalion in the chest. Go to the healing center. If Hlar banished, and we do not run the branch “Nalion's girl”, you can say that Nilion: “need your pestle”, and then do not move away, it is an alternative option to run it. If Hlar stayed in the healing center, and the branch “Whore for Nalion” is not launched, he will just give the crystal. If it is triggered, then there will be another small scene with Hlar and Nalion. (note: later I'll also add the option to run the “Whore for Nalion” branch from this location) Got the crystal, looked at it, and now you can solve the riddle. The principle is to press the buttons at the right time comparing them with the compass. That is, stand in the middle of the tower, where the center of the clock hand is usually located, put the cursor on the desired button, and look at the compass. For the left tower: north 12 o'clock, south 6, west 9, east 15. For the right tower: north 24, south 18, west 21, east 3. Open the tower and then the same scene and its consequences as in the first branch with the difference only in dialogs. ////////////////////////////////////////// Mustached Olaf. Talk to Orm about Olaf. Also about the bait, we'll need it. Meet him at the tavern. After the meeting, talk to him again and offer to help. Try to convince him that we understand fishing. The clue will be in his dialog, if we have not caught any fish yet, he will say “you must have seen fish only in chowder”, if we have caught, but small, he will appropriately utter a dialog about small fish, if you have already caught a large salmon, he'll say that even a trophy salmon would drag the heroine to the other side, which makes it clear - it is necessary to catch a trophy salmon. Bait can be taken from him as well, one every day. When finally caught, we talk to him again, and he agrees to take the heroine as a partner, but she will need to get ingredients for bait and a reinforced rod. You can take the fishing rod with you right away. There are 4 options to get the fishing rod, but only one involves a new sex scene, the others either have none at all or have already been done in past updates: 1) Svog. After the dialog, enter the inventory and click on the fishing rod, select break, and then talk to him again. 2) Hamvir. If you have already started a scene with him behind the bath. After that you can talk to him, he will tell about the fishing rod but will say that he can not give it to someone not from his family. Here, at each stage of his branch's development, there will be an opportunity to persuade him. For example, if it's the part where he has to talk during the evening gathering, it's also where you can choose in dialogs that the heroine isn't going to do it with a stranger. 3) Modi. Will be available after completing his branch, when the sex scene with him has already been triggered. 4) Timvaul. Here you need to talk to him first, and choose the necessary dialog, after which he will offer the heroine to follow the statue. You can go there and start the scene. There will be two versions of it: oral\sex. If the heroine already has the reputation of a slut, or a prostitute, there will be no oral sex option. In addition to this option, you can steal his stash of ale. It's near where he fishes. The stash is tied to a rope that goes underwater. You can go down to the rock and click on it. But you can only activate it outside of work hours when no one can see it. The stash can either be appropriated or re-hidden. When Timvaul realizes that he has been robbed, he will first think of the heroine, and will talk to her when he meets her, then in the dialogs you can choose to either help him with the fishing rod in exchange for the return of his stash, or pretend that we do not understand what he is talking about, and leave the ale to himself, and the fishing rod to get elsewhere. Orange and blue dragonflies fly in abundance near the lake. Green ones are only found near the lake in the forest (hunting). Also in the forest you can find deathbell. To make it easier to catch dragonflies you can ask for help in the tree house, once you get a trap you can set it close to the water, and after (0.5 - 3 hours) something will fall into it. In the village near the lake, mostly blue and orange ones will be caught, the chance to catch a green one is there, but it is extremely small, although it will increase with each unsuccessful attempt. In the woods, the chance is much higher. Take the deathbell to Nalion. He won't do the extraction as long as he's disturbed by the noise, so we have to go talk Leiv into taking a break. After talking to him, you need to click on the spot where he thinks the crack is, the heroine will say that she doesn't have enough light to see it. We notice that one of the bowls with fire is smoldering, you need to throw coals there, which, for example, can be found near Leiv's fire. Next, press the crack again. If before you chose the option with the proposal to sleep over, then he offer to do it near the table, until he did not lay down you can approach and click on the table. A backup option, bring him ale, which can be bought in the tavern. Go back to Nalion and take the extract from the deathbell. If you've already got everything you need, go to Orm. He'll give the bait. Try to catch, nothing will work, the heroine will comment on it. Go and talk to Orm again, he tells about Modi. Talking to Modi. We find out about his meeting with Olaf in the morning at the shore. Come to the shore in the early morning, as soon as we wake up, if we haven't done it before, we meet Torvi there, she runs away. It becomes possible to activate the leftover food on the shore. Then go to her cauldron and activate it. Now there are a few options: 1) talk to Torvi, she will drop the dialog, start it until she confesses, she will offer a deal, and give the recipe for the bait for the trophy salmon. (You can also get this information from one of the treehouse events, but more on that later) 2) You can go tell Orm. You can also dip the bait in the cauldron, and get an improved bait on Olaf, which he will bite on. If we tell Orm, that's the end of the branch, he goes for the deal and then we just beat the other fishermen. If we decide to catch Olaf, we can deny Orm's involvement in catching Olaf, then he leaves the village. If we confirm, Orm goes to find Torvi. If we do nothing, the morning we learn from the locals' conversations that she escaped and Orm went after her, both of these characters will no longer be involved in the story. 3) Alternatively, we can find her at the tower of giants. Talking to her. If we have our own house somewhere (only houses from the base game are suitable), we can send her there, the next day she will disappear from the Silentwood, and will be in the player's house, she'll just wander in there. Orm will go to look for Torvi, and will also disappear from Silentwood. Again we will learn about this from the conversations of the locals when we get out of bed. 4) We can also either take Torvi to Orm, or we can tell him. In this case, he and Torvi go to the bathhouse. We can also listen to the locals talk about it the next day after waking up. And also spot Till and Fjor peeking in the morning, and Hokki, if he's already been released. They'll be there for three days. During that time, there will be no bathhouse or events associated with it, and no evening events in the treehouse, so they will be busy peeking. After these three days, upon waking up, we will again hear the locals talking at the entrance to the Crypt, from which we will learn the outcome of this branch. After that, the bathhouse will return to its normal state again. And also the tree house will continue to function, but no additional dialog about this event there will not be yet, I will add all this when I will be further events there, within the Final Version. ///////////////////////////////////////////// Tree house. It's simple here, a new request comes up, start a new event. Depending on whether Torvi or one of the guys wins, the scene will be different. If Torvi wins, the player's choice will determine whether her branch progresses or not. If we lost the scene before the end, the next day, Torvi may talk to the heroine during the workday if we meet her somewhere in the village. She'll invite her to her house. We can come at night, and run the scene. In this scene, if the heroine has a cum effect on her crotch, there will be a more extended scene, and we will learn the information that she is the one feeding Olaf. ////////////////////////////////////////// Lunch in the mine. If we have completed all the scenes in the Crypt with Hlar Pelf and Algot, while working in the mine, around noon, Hlar may come and say that Pelf and Algot called her for lunch. They can be approached as well, even without Hlar coming, during the time they are having lunch, walk up and wait until one of them speaks. This scene is repeatable. //////////////////////////////////////////// Event in the branch of help Tolgan. To begin with, you need to actually start this branch, it can be done after we get a job in the mine, if on day zero, during the test, we at least talked to Tolgan and he offered help with gems. After agreeing with him about the help with ore, we need to order its maximum amount, also do not forget to work that day in the mine, at least once. It is also important that the opening scene with Tolgan in the Crypt was already finished. But if you forgot, it's okay, this event will simply run on another day, after the condition is met. After the evening gathering, you need to approach Tolgan and ask him why he didn't fulfill his promise. Tolgan will tell you about the problem with Daenlin. In the dialog, you need to press all the options to open up the possibility to distract Daelin and disrupt his schedule. Daily schedule: here it will matter if the heroine was already working in a Noisy Room. Come to Tolgan's house in the Crypt in the evening, or go to bed and let him come himself if there are no higher-priority events that night. In the dialog choose about the plan. The scene near the heroine's bunk will start. If you have already worked in the noisy room, it will flow into the Itar scene. If you interrupt the scene with Ethar and go to bed, it will start another small scene with Radd. If at the time of the scene with Tolgan, however, the heroine was not already working in the noisy room, he will suggest coming to the back of the tavern at night. We arrive there, and after a small scene will start the same scene with Ithar. If during the stage when we need to come to the back of the tavern, we go to work in the noisy room, Tolgan should come and say that the plan has changed, and Itar himself will have to start the conversation when we meet. After which, come to him in the evening or night. That is, the scene with Itar does not change from the secondary conditions, only the option to run it changes. Also, this scene can be restarted. Except for the option where Tolgan takes the heroine straight to Itar's bunk, and then if replay the Itar scene to the end. Distraction: there are no sex scenes here, only plot scenes. We tell Tolgan that we'll try to distract Daenlin and negotiate for ore. Go to Daenlin, and choose the option “ask someone”, if you choose another line, you will have to wait 24 hours for him to agree to talk again. After that we take Daelin to your ore vein. The first time a scene will play there, and the distraction will work. The next day you can once again call the elf after you, but this time, a dialog with him will start at the end. In the dialog, any choice (other than “show breasts”, given the heroine's small breasts) will result in us learning the purpose of his hard work. And no more Daenlin can be called after him, but the next day we negotiate with Tolgan again about the ore, and then we can tell Daenlin that Ragna is waiting for him. At the next meeting, when Daenlin comes to sort things out, you have to choose the option that Ragna wanted to test how patient he was, and then you can tell Tolgan that the problem is solved. Example of how to proceed in the first day to optimize the tasks and events: Just as an example, I can give you my version of the first day route, which I usually choose to optimize time: I will choose the option with Tolgan's debt. He excludes the option with the Torggnir contract branch. In the skip script, we select the option in which we launch the scene with Tolgan. I also choose to leave early, and the option is "no matter with whom" to trigger the Mogens and Schenk thread (don't do this if you haven't seen this scene yet, there is an option - "it hasn't happened yet", or watch the scene, and then start again with the skip script, and skip it). We wake up, watch the scene with Norring We go outside and take a shower, replenishing some energy Let's go to Korst and be rude to him If it’s not a working day yet, go to the stumps and wait Let's go to Frita and get a job We go to Svog, then to the house, watch the scene with Ondi and Patto We cast a fishing rod and catch one small fish We talk with Orm about the mustachioed Olaf and the bait We knock on Ondi's door and ask about the bait, listen to the full proposal for a bathhouse Imsin should already come to the trough, we carry the buckets and overturn them Talk to Imsin, starting the quest for mushroom soup Let's go to Frita, talk about buckets and extra income We go to Alrik and talk about buckets, and then we talk to Risi, asking if she will help us if something happens We talk with the lumberjack, leaf through all the dialogues, and agree on intimacy We talk to Utter and go hunting We speak with Forstag, ask for help with the hunt and learn about Harding Talk to Harding, drink the potion We go into the mine, settle down and go to the ore vein We start ore mining, if Mogens and Schenk haven’t arrived, watch the scene, if not, you can start it again (you can, of course, save before this and, if unsuccessful, load, but if you want to play honestly, just leave for now if the time is already more than 11:00) We still have to start the scene with Forstag at the tower before 13:00 We go to the back of the tavern, there Signy should already come to Imsin. We speak with Signy and receive a task for mushrooms. We immediately talk to Forstag about mushrooms. At 13:00+ as soon as Utter enters the house we speak with Frald and follow him in We interrupt them with Ulfrun If it didn’t work out in the morning to start the scene with Mogens and Schenk, go there, if you’ve already watched it, choose to hunt until the end of the day, and collect as many mushrooms as possible, right in the place where we start there is a mushroom inside the log, and behind the stump, also don’t forget to click on the head, There is also a mushroom behind the head, and then look at large trees they usually have them. Let's go to the evening meeting Afterwards we go to the warehouse and arrange a date We go into the tree house and listen to the introductory dialogues, learn about Korst and Rangel, and leave We go to the Tavern and spend the evening with Orm, receiving bait at the end At night we go to Ondi and start a scene with Patto, or you can start a meeting with Sugar to start the event on the second day In the dead of night we meet with Godric, you can ask about the hooves, we choose a kiss If you manage to find 10 mushrooms, take them to Signy and get the quest for a bath coupon We go to the Dwemer ruins and get a bonus for the mine We end the day with the Tolgan scene Well, the day is over and we have already started most of the events, then we are looking at what we need. In the morning, for example, it’s best to go start the scene with Korst. Also, don’t forget to pick up bait from Orm, mushrooms from Forstag, bait and tackle from Ondi. Pregnancy quest walkthrough: So, you have fulfilled the conditions, but did not skip until 1.0, so we go to Toris, and start the scene with Igna, after he commented on the pregnancy, we come to him the next day and talk to him about the potion. We refuse the potion - the pregnancy quest starts. We go to Hidara in the vicinity of the Dragon Bridge. - this point cannot be passed if we have not finished the main story yet, if we do not want to pass it, we write: setstage bd_mq 1000 Lefty content note - after as we get into the "snake's throat", the stomach switches to the second phase of growth, and when it reaches the peak of the second phase, then an event in a repeating scene will start. The length of the pregnancy phases is configured in the MCM (in game days). And so, we came to Hidar. Let's go mushroom hunting. He can hang out behind the house, by the road, and near the bridge. It is better to duck then his radius, from which he notices, will become smaller. At each point there is a bush, if you hide there, the mushroom will not notice us, and when it comes close, just activate it. Also, after an unsuccessful attempt, you can talk to Hidara and she will give you a scroll of invisibility, you can also use any other invisibility, for example, the astral necklace, which was obtained during the quest with Zoe and Phantom. If we have invisibility, it is enough to approach him from the back (where there are no eyes :)) crouching. Next, we speak with Hidara and go to interrogate the locals in the Dragon Bridge. We need to talk with five settlers, then Clinton will run up and give a scroll, we read, there's a lumberjack key, waiting for Clinton inside between 11:30 and 12:30. For some players, it used to not appear, if this happens, select it in advance in the console and when you are in the house at the right time, write - moveto player After talking with Clinton, you need to talk to Feyda the innkeeper and ask her about the three personalities, named by the boy. After that, the introduction ends and the main gameplay of this location begins. We can choose independently any available sequence. Matus branch. The simplest branch with no options for passing, because when I approached this, time was already seriously running out, and I had to do a lot of other things. And I had to abandon my plan and come up with something relatively cheap in terms of time on the go. Just watch him on the night of morndas and middas. He leaves the tavern at midnight, stands on the threshold for several minutes, and if he does not notice anyone, he begins to move behind the house of Penitus. Gotta catch him when he gets close enough to the house but it is better to wrap up behind the house. Then the opportunity will open up to hide in a haystack, just wait for the right day and hide. Tanana branch. After talking with Feyda about Tanana, we speak with Horgeir. Then again with Feyda, we learn about Olda and Lodwar. We have these options available: 1) Razluchnitsa. We go to Lodvar and ask for work. First training, then, if we sawed three logs, Lodwar will allow us to rest. We sit down on the bench and start the scene. Here it is important to launch it as close as possible to 12:00, at this time the break begins, and at the same time Olda should come. We will find out about this if we ask Clinton, or we ourselves will follow the daily routine of the settlers. Bug: for some players, for some reason I do not understand, Olda does not start moving, therefore, select it in the console in advance and then write moveto player. After Olda caught us, we go to work again on the second day, wait for the opportunity to sit on the bench, and start the next scene. After that, you need to talk with Lodwar in the evening. Note: in order to talk about learning to swim, you must be in work mode at the sawmill. We speak and start the scene with a mini-game, here again you need to wait until Olda comes, for this you need to press the button when the slider is as close to the center as possible. Each time we press, time is added to the workout, and irritation is also added, the closer to the center, the more time and less irritation, if you get right into the center then it will multiply. We are waiting for Olda and at the end we choose to either stay with Lodwar and watch the scene, or leave. Bug: usually the indicators do not appear on the first start, I still do not understand why this happens, but they always reappear after reloading, making it hard to find the problem. I added an auto-save right before the mini-game (must have checkpoints enabled in the MCM), just exit the game, and then go in and reload if you don't get the indicators to start. And Olda can turn off again, select in advance. Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him about Tanana. 2) Mimicry. Note: If Olda caught us with Lodwar, then this option becomes unavailable. After Horgeir confused the heroine with his wife, we go and talk to Olda. She will give us the task to find the purple ones, she will also tell us about the alchemist. Olda will also talk about Charon and tell us not to trust him. You can talk to Varnius, if he has already appeared in the Dragon Bridge, he will also give information about the alchemist and his book. You can talk to Hidara, she will give another hint, and also give a scroll to kill the frost spider, which will help in finding the alchemist, and also warn about Charon. You can go to the swamps on your own, or buy a ferry. Charon. I am writing about him in the middle of this thread because he was created as an auxiliary element of this thread. I added it in order to move around the area. Then it has already grown to a separate branch of its own. He will offer the crossing and name the price tag. You can ask for a discount and exchange the body either for a permanent discount, or pay at a time, if you choose the second option, then its scene can be launched as many times as you like. Secret part - If you offer a body and then refuse, and so on several times, a dialogue will appear where you can offer to bind yourself (if there is enough karma and pregnancy is lower, somewhere, middle of the third phase). If you choose this option, then you will have a little adventure, and you will understand why you were warned about this character I think I should not describe it, it is not difficult to figure out what to do there, and everything is quite linear. After this branch, you can kill Charon or leave alive to receive a reward, and you can get a reward and then kill. In general, you can kill him at any time, albeit at the beginning, and then manage the boat yourself. Finding an alchemist is optional, all you need to know is that purples grow underwater, and that they should be looked for around midnight, then glowing insects fly above them, and they are easier to spot. But if you want to find an alchemist, then you should draw a conditional line on the map between the icon of Solitude and Morthal, approximately on this line after the swamps there will be a spider nest and a huge frosty spider, you can kill it on your own or with a scroll that Hydara gave. When you kill, a cocoon will descend, if you click on it, then a bag will fall out and you will find out what happened to the alchemist, and you will also find there clues for finding purple, and a few of these ingredients. We take purple flowers to Olde, we get perfume. We go to Horgeir and start the mini-game, everything is simple there, and everything is explained in the tutorial for this mini-game. During the scene we learn everything we need. 3) Moneylender. We speak with Olda about Horgeir and find out that their quarrel happened because he owed money, and they may lose the sawmill because of this. We learn about the usurer, and find out on what day of the week he arrives at the Dragon Bridge. This is Lordas. He usually arrives around 10 am. We are waiting and talking to him in the tavern. He has Horgeir's IOU. How can we get it: a) When the moneylender comes, he puts a bag on the table. It contains a receipt. If you click on the bag, the guard will notice it. But if you use invisibility, then it will be possible to steal it. b) If the heroine has her own house (those that are not taken into account in additions), then you can mortgage it at interest. You must have the key to the house with you. If you do not pay, and the debt exceeds 10,000 coins, then the moneylender will no longer come to the Dragon Bridge, and we lose the key to the house that we pawned. We can steal the key from him with the help of invisibility from the same bag. c) We can take on the debt as an adventurer if the character's level is over 30, otherwise the moneylender will simply refuse. He will also agree if during the secret part of Charon, we received the scimitars of Jolda and Reig, and we are wearing them at this moment. d) Prostitution. It depends on karma how the scene will develop and its outcome. Below 125 - won't believe it, minimal animation with loan shark, additional animations with guards Greater than or equal to 125 and less than 350 - won't believe it, average animations with loan shark, normal animations with guards Greater than or equal to 350 and less than 800 - believe me, full animation with loan shark, regular animations with guards Greater than or equal to 800 - additional animations with the loan shark, and he immediately believes the heroine, that is, there will be no scene with security at all If the moneylender does not believe, the scene can be played in any other Lordas. Since there is probably nowhere for the player to get enough karma to complete the scene, I tied the condition not only to karma, but also to the number of times this scene is triggered, so that this option can eventually be completed by a character with a small amount of karma. Thus, in order to pass, we need to either return with 350+ karma, or run the scene three times. We get Horgeir's IOU by any of these methods and take it to Olda. She returns to Horgeir, he goes home and when he wakes up, you can talk to him. 4) Poison If during the quest in Whiterun, we still have Khajiit poison, we can mix it into Lodwar's honey at the sawmill where he dines. As a result, Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him. 5) Detox If we have the recipe that Zoe gave, then we can make a potion and pour Horgeira into honey. Here we can either talk to Horgeir, or tell Olda and talk to Horgeir later when he sleeps at home. The ending in their branch will depend on this choice. Rony branch. Here, many people have a problem with the stone, it is important to know that you will not be able to activate the stone until your character sees how Julien puts a note there, or Roni does not take it, then- there your character should learn about this stone. But you also need to know that their dates aren't tied to what the player is doing, they exist as a separate mechanic. That is, it is not necessary to read the note, it just gives the player information, and in general, you can just follow Roni around 23:00 at this stage. So, we are waiting for the evening watching Roni, it is important that he does not see us when he comes behind the house, otherwise the date will be interrupted that day. When our character saw how Roni climbs the stairs, the activation of the stairs becomes available, after the intro, any day you need to climb there in the evening and hide in the hay. After that, you can talk to Roni, and he will offer a deal. Next we have options: 1) Find dirt on Tasius We go and try to enter Tasius's house, at that moment Eugal, the guard, should be standing nearby. When he first comments on our attempt to invade the house, we need to talk to him. Here are a couple of options: a) You can offer him money, if you talk about it, it will block another option, therefore, in no case do we start dialogues if we want a scene with him. When we get into the house, we find the key, it is under the pan, and we open the safe that is on the table with it. b) We ask if he is bored and offer to have fun. Next, select the option in Tasia's house and then the option where "we want to steal something." We arrive at the right time We go inside, looking for compromising evidence. We have allotted time to get back upstairs. If you do not have time there will be a small scene. Now we can refuse the scene with him or stay. If you stay, a small recurring scene with him on the doorstep will become available. We give the compromising evidence to Roni, and we get a mark on the map. 2) Bring Feida and Tasius together Note: The dialogue will only appear after talking to Roni. You have to ask Tasia why he doesn't look at other women around. We select Feyda and say that she knows Julien well, then we watch the scene between Tasius and Feyda, then the fayda will speak to the player herself. Then we just follow her instructions, and we get a scene with her. During the scene, you need not to skip the animation, and choose the most depraved version to see its full version. At the end, we speak with Roni, and we get a mark on the map. 3) Seduce Tasius We need to try to hand over a couple of Tasius. Take Tasius to the attic, and then talk to Varin. Note: If Warnius still hasn't appeared, go to the Blue Palace, and wait for the scene between him and the empress to end. But usually he appears after a day, even if the player has not seen his scene. We rent or buy his room, and invite Varniy. He will arrive around 20:00. Note: if this day is sandas, then he may not have time to come if we rewind time, because on that day he goes to the capital. During gatherings with him, in order to see the whole scene, you must first choose the wrong stories, that is, you must choose about the landowner and the beauty at the very end. If you don't skip the animation, you can watch the full version of the scene. He will also offer to meet again, he can be invited every evening. Also, if we watch his scene to the end, we will know about skooma, which will be needed for another option. We speak with Tasiy, he is now sitting on his doorstep. It doesn't matter what we say to him. We go on a date, the main thing is to make it as good as possible so that the heroine likes Tasia. For this: When Tasiy goes to change, click on the trash on the floor When Tasiy asks about his appearance, say "what a childish thing", then say that "want to take a closer look", then "taste it", then in order to "see if Julien will like it", then play for time. About the table to say it's romantic The answer to the question is to say that this is a killer fish Agree to stay take dishes from the table Tell a story about yourself move closer At the end of the date, Tasius will refuse Julien, and it will be possible to start repeating scenes with him. If before that we went through the Eugal branch, then he will take an interest in the fate of their relationship. This does not affect anything yet, perhaps I will finalize it in the final version. Next, we talk with Roni, we wait a day and get a mark on the map. 4) Help Tasia with Julien This is a possibility derived from the third option. If we watched the whole scene with Warnius, then our character knows about skooma. We talk about this Tasia in a conversation. During a date, we do not seduce him, just leave after dinner. Then we wait until the end of three dates. Important note: this is defined in Julien's package, she goes on a date in the evening, if you rewind the time and the package does not start, accordingly, the date will not be counted. After, the heroine will say that it's time to talk with Tasius, we talk with him and get information about where Roni hid the artifact. 5) Do it like this for Julien to be rejected by Tasia This is also a possibility derived from the third option. The heroine does not know or talk about Tasia's skooma, nor does she seduce him. Here, as well as in the previous version, Julien will go on dates. When they run out, the heroine will tell you that it's time to talk with Tasius. We speak with Tasiy, we speak with Roni, and end the thread. When we checked all three, we wait in the daytime on the street until Clinton runs up to us, we talk to him, and we go to Hidara. We speak with Hidara, here you can get an achievement if you have completed either the best possible or the worst possible branch of the settlers. As bad as possible, they poisoned Lodwar and made Julien a drug addict. As well as possible, they either redeemed the contract or sobered up Horgeir and told Olda, and brought Tasia with Feyda. Next, we go to collect the ingredients. The old man in Whiterun. First we go to the room he rented, or we immediately talk to the innkeeper. Then we find his house, we look at the scene, we have two options. Either start a scene with our character, or ask for a whore that was seen near the "Prancing Mare". Lod. If at the time this stage starts we don't have access to Lod's house, then there will be a new scene with him at the forge, which is similar to the original one. If there is access then we just use its repeating scene and get the ingredient. Druid. I know that many people experience difficulty at the moment of passing this mini-game, so I added an easy difficulty, you must select it in the MCM. A couple of tips on the mini-game, firstly, it is almost impossible to win the first time, we just lose, or we don’t play, but we wait a day and talk with the Druid, a dialogue about concentration will appear. You can get him ale in any game way, also if the pilgrims Sond and Asta are alive and are in the sanctuary of the great tree, you can get ale by talking first with Asta and then with Sond, there is a scene. If you do not skip the animation, the scene will be longer. When we get ale, we must give it to the druid, now we can win. A little about the nuances of the mini-game that you need to know to make it easier: the slider that appears at the moment of rest will move faster and faster each time, also the annoyance will increase faster over time, that is, you need to finish as soon as possible quicker, otherwise, if you hesitate, you simply will not be able to control the parameters. Arousal will build faster and annoyance fill slower if the correct animation speed is enabled. Up to 25% it is better to stay on the first speed, up to 50 on the second, up to 75 on the third and the rest of the time you can already switch to the highest speed. Yes, you can switch to fourth from the very beginning and the arousal will grow faster than on the first, but there will be a large penalty for irritation, and it will fill up much faster, in the end you will spend more time resetting it, and as I said earlier, then you will not be able to keep up with the parameters, since the amount of time spent in the mini-game modifies the speed of irritation. If it doesn't work, just wait a couple of days, the druid will handle it himself) Port worker. Find him in the port if you haven't already, and start a scene with him, intro or repeat, it doesn't matter. Wiggy. You just need to run his standard repeating scene. Director. There is only one scene here, but its little things depend on whether Viarmo gave your character a cork or not. 1) I did not give a cork - just start the scene, look, get the ingredient and move on. 2) Gave a cork - during the beginning of the scene, he will ask, whether we have this item. 2) a) We have a cork, and it doesn’t matter if the vagina is cured or not, the dialogue will just be a little different, but in the end the scene will still be with a cork. 2) b) We do not have a cork with us. If the vagina is cured, then the scene will start as in option "1", but there will only be differences in the initial dialogues. If not cured, then he will say that he will give a request for a new one, but it will take a long time. He will also say that we can go to the blacksmith and maybe he will make a new cork. 2) b) 1) They took out the cork and brought it to him, then the scene will start as usual with a cork. 2) b) 2) Secret part. We got a cork, but we didn’t go to Viarmo right away, and wait until the timer expires, and he will have the cork that he ordered in the capital. To control this, you can ask Viarmo about the package, and focus on the answers that he will give. The parcel goes about 16 in-game days. Note: I'm aware of the animation issues, I'll try to fix it by the next patch, I guess that this is because of the positioning of the characters, if so, then I will need to modify all the animation clips in the 3d editor. When you have collected all the ingredients go to Hidara. Save before the ritual, this is important so that you can then boot and change your choice to see options with other fathers. Every father has two endings Old man 1 - karma below 500 Old man 2 - karma greater than or equal to 500 Lod 1 - We didn't get to the stage with Cast where we can have a drink with him, or Cast noticed us with an imperial captain Lod 2 - We still have the opportunity to drink with Cast and he did not see us with the captain of the guard Wiggy 1 - We did not go through the business meeting to the end, and did not stay with the servant Wiggy 2 - Stayed with a servant during a business meeting In order for you not to overplay, and to see everything, I put it all in an auxiliary quest. Just type right before the start of the final conversation scene with the father setstage hp_cheat x 10 - Lod 1 11 - Lod 2 12 - Wiggy 1 13 - Wiggy 2 fourteen - Old Man 1 15 - Old man 2 That's it, the pregnancy quest is over. The main idea of the whole add-on was to give the player more freedom, and not just so that he could make a choice, but so that he could clearly see the consequences of his choice when he returned after a while. The pregnancy quest was perfect for this. So back at the dragon bridge, you can find out how the fate of the settlers. Some variants will have additional scenes. If you do not want to do this, then I will describe it in words. But if you have plans to go through more, I still advise you to open it all yourself. Horgeir, Olda, Lodwar: 1 - We won the mini-game, that is, Horgeir stayed to drink. Consequences: Horgeir and Olda lost the sawmill. Olda kicked out Horgeir and he became a beggar in Solitude. Olda and Lodwar live in Horgeir's house. A hired worker from the new owners works at the sawmill. 2 - We sobered Horgeir, but didn't tell Olde about it. Consequences: Horgeir found out that his wife was cheating on him and kicked her out, he himself, after quitting drinking, paying off his debt to usurers and becoming a successful businessman, lives with two young girls. If you go back you can see a small scene with him on the threshold of his house. Olda and Lodwar work for Horgeir. A hired worker cuts firewood. 3 - We poisoned Lodwar. Aftermath: Olda and Horgeir live together. A hired worker at a sawmill. 4 - They quarreled with Olda and Lodwar. Consequences: All as by default. Olda and Horgeir live together. Lodwar works at a sawmill. 5 - We paid off the debt, or sobered up and told Olda. Consequences: Horgeir and Olda live in the house, Lodwar lives at his sawmill, Olda continues to cheat on her husband. You can see a small scene at the sawmill. Tasy, Livliv, Roni 1 - We gave Roni compromising evidence on Tasia Consequences: Tasius is imprisoned in Solitude. Roni became the head of the settlement, and they live in the former house of Tasia with Juliena. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 2 - Julien was rejected by Tasia Aftermath: Julien Roni lives in Livliv's house. Roni works as an apprentice at the post of Penitus, Julien works in a tavern. Tasiy could not come to terms with defeat and leads a reclusive life, mostly sitting at home, occasionally going out on the threshold. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 3- We told Tasia about skooma Consequences: Julien became Tasia's plaything. Tasiy exiled Roni to a distant outpost, and since then no one knows anything about him. Clinton ran away from home and joined the miners in the Left Hand after Azzada went to jail for assaulting Tasia. Michelle visits Azzada in prison on weekends. With Tasia and Julien you can see a small scene in the tavern. 4 - We brought Tasia and Feyda together Consequences: Tasias live together with Feyda, during the day they walk around the settlement and sit on the doorstep. Julien lives with Roni in a tavern. Clinton became a guard in the dragon bridge. 5 - We seduced Tasia Tasiy went to look for the main character after she did not return after a year. And since then no one knows anything about him. Feyda became the head of the settlement. Julien and Roni bought the tavern. Clinton became a guard in the dragon bridge. Clinton: in any option where he is a guard in the Dragon Bridge, that is, all options except 3, with him there will be a scene in the dragon bridge. In the third option, you need to find him in the Left Hand Mine, which is near Markarth and there will be a similar scene with him. Achievements: Cocoon \\ Chrysalis - killed a spider in the swamps and learned the history of the alchemist Aptitude test - proved skills to the moneylender Perfumer\Perfumer - sold over 10 pods to Olda Lumberjack\lumberjack sawed more than 15 logs Splinter \\ Splinter - I think it does not need a description Melnik \ Miller - if the mill is fully equipped Ferryman\Ferryman - sex with Charon Risky penetration \\ Risky penetration - in Tasia's house with Eugal Poisoner\Poisoner - Poison Lodwar Sobriety\Sobriety - sober Horgeir Homewrecker - Separate Olda and Lodwar Maecenas\Maecenas - redeem the IOU and give it to Olda Mimicry\Mimicry - successfully pretend to be Olda Compromising\Compromising - give Roni compromising evidence on Tasia Matchmaker \ Matchmaker - match Feida and Tasia Seductress \\ Seductress - seduce Tasia Drug dealer\Drug dealer - tell Tasia about skooma Squabbler \ Squabble - when Julien is kicked off by Tasia Maker of destinies - if you perfectly finished the Dragon Bridge Destroyer of destinies - if you finished with the worst options Dragon Bridge Moon seed \\ Moon seed - win against the druid Priceless drink - Obtain ale from Sond Gatherer\Gatherer - if you collect all possible seeds that is, initially the conditions must be met for all possible NPCs that can currently participate in the pregnancy quest Motherhood \\ Motherhood - do not pass by, this is at the end of the pregnancy quest Forgiveness \ Forgiveness - after the scene with Clinton Three stories\Three stories - all the stories with Varniy in one day Dibella in the flesh \\ Dibella in the flesh - if you convinced the loan shark right away, that is, there was a lot of karma at the time the scene started Secret Achievements: Oops...\Oops... - Catch Olda and Lodwar around the corner of the sawmill at noon, and at the lumberjacks' house at night Tangled adventure - Charon's secret The same - if you participate in the scene with Horgeir and two girls Puppy \\ Puppy - if you see the scene with Tasia and Julien the drug addict in the tavern Two in one \Two in one - Viarmo if you wait until the parcel arrives Perfect date \Perfect date - have a perfect date with Tasia Debtor - if you took on the debt as an adventurer or a courtesan and the debt has grown to 10,000, thugs will go after us, this is an achievement if you surrender to them It seems like he didn't forget anything. Maybe for someone this description will open something new. And as always, thank you so much for your support! Falkreath walkthrough And so, I finally finished with Falkreath. Of course, I still have ideas for some small secondary scenes, and maybe I will add something else in the final version, but all the main and important things that I did not do at the time, due to lack of time, or lack of knowledge or for some other reason are now ready. I checked the entire Falkreath, found nothing critical, but if you come across something, then let me know. I'm still going to work on fixes in other parts of the mod in the near future. Don't forget to restart Fnis. And so, the "local" update starts immediately with 0.8, but in the new patch I added an alternative way to pass the Daedra, and if you want to watch it, then you will need to start with 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway. Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms (White Cap) at once when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps). After talking with Zoe about the third ingredient, we speak with the guard at the Jarl's door, then again with Zoe, after she gave us an idea, again with a guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (a beggar in a tavern). Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option but you can navigate through the dialogues. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vikar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded. Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so three times, after which he can be called to the jarl. Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added. Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot - grows around the ruins, 3 thistles, 1 weak healing potion, it's better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, the relationship with him must be somewhere then at the middle level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with a potion, and before that we chose Narry, a scene on the bed will be possible. And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There's not much to talk about here. everything is pretty linear. I can only note that when the hide-and-seek part comes, there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each has to look at some place, then the animation will be different), or we need to pick up our things, and throw the crystal on the jarl's cabinet (where in the usual passage), and teleport to the basement. You can hide under the bed, in closets, behind the columns in the main hall, behind the throne, under the tables, in some cases the animation will be played, if there is a lot of karma, then the animation will be different. After we're outside, you need to talk with the guard, and the entrance to the jarl's house will become available. Also, at the end of the branch, it will be possible to marry Lod or Cast according to the standard game system. If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern. *Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different. If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Sepulcher, from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up. We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately proceed to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if we get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself. At first I wanted to do it as a bad ending, but then I changed my mind and decided that it would be better, if there is an opportunity to continue the main quest. But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, it is enough to correctly answer the first question, and press the button in time in the mini-game. After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoe, then we will miss the fight. After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, then the stage will not change until we move far enough from there, or change the location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. It has a line of dialogue, which will show the amount of gold he has accumulated. At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar. I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command. So, for a start, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar. After the scenes, we need to find sawdust near his shop, from the side of the barracks, maybe they won't be visible (I didn't see them on the SE version with ENB). That's why, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric on top of the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. In fact, you don’t have to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will continue, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar. There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all. Now I'll go I'll start with 0.9 and look for errors. Now I’ll just write down the sequence of actions for myself, how it’s better for me to go through in order to hook more problem areas in one passage. In a few days I will post a patch with fixes, and then I will write a post about a future addition. Well, as always, thank you so much for your support! Edited November 15, 2024 by Highborn 29
Highborn Posted February 22, 2023 Posted February 22, 2023 Since people ask this a lot, I'm gonna leave the google translated walkthroughs from Dogma on my signature. 2
kakaer Posted February 22, 2023 Posted February 22, 2023 I have to say, I'm confused. I've done everything needed to get the Narri scene, from backstabbing her (she has dialogue that states she will "get even", to getting married up until Zoey's death, to getting drunk with Kust. Still, nothing. 1
lese8 Posted February 23, 2023 Posted February 23, 2023 7 hours ago, kakaer said: I have to say, I'm confused. I've done everything needed to get the Narri scene, from backstabbing her (she has dialogue that states she will "get even", to getting married up until Zoey's death, to getting drunk with Kust. Still, nothing. In fact, nothing.
sagar123 Posted February 23, 2023 Posted February 23, 2023 On 2/22/2023 at 5:52 AM, Highborn said: Pregnancy quest walkthrough: Hide contents So, you have fulfilled the conditions, but did not skip until 1.0, so we go to Toris, and start the scene with Igna, after he commented on the pregnancy, we come to him the next day and talk to him about the potion. We refuse the potion - the pregnancy quest starts. We go to Hidara in the vicinity of the Dragon Bridge. - this point cannot be passed if we have not finished the main story yet, if we do not want to pass it, we write: setstage bd_mq 1000 Lefty content note - after as we get into the "snake's throat", the stomach switches to the second phase of growth, and when it reaches the peak of the second phase, then an event in a repeating scene will start. The length of the pregnancy phases is configured in the MCM (in game days). And so, we came to Hidar. Let's go mushroom hunting. He can hang out behind the house, by the road, and near the bridge. It is better to duck then his radius, from which he notices, will become smaller. At each point there is a bush, if you hide there, the mushroom will not notice us, and when it comes close, just activate it. Also, after an unsuccessful attempt, you can talk to Hidara and she will give you a scroll of invisibility, you can also use any other invisibility, for example, the astral necklace, which was obtained during the quest with Zoe and Phantom. If we have invisibility, it is enough to approach him from the back (where there are no eyes :)) crouching. Next, we speak with Hidara and go to interrogate the locals in the Dragon Bridge. We need to talk with five settlers, then Clinton will run up and give a scroll, we read, there's a lumberjack key, waiting for Clinton inside between 11:30 and 12:30. For some players, it used to not appear, if this happens, select it in advance in the console and when you are in the house at the right time, write - moveto player After talking with Clinton, you need to talk to Feyda the innkeeper and ask her about the three personalities, named by the boy. After that, the introduction ends and the main gameplay of this location begins. We can choose independently any available sequence. Matus branch. The simplest branch with no options for passing, because when I approached this, time was already seriously running out, and I had to do a lot of other things. And I had to abandon my plan and come up with something relatively cheap in terms of time on the go. Just watch him on the night of morndas and middas. He leaves the tavern at midnight, stands on the threshold for several minutes, and if he does not notice anyone, he begins to move behind the house of Penitus. Gotta catch him when he gets close enough to the house but it is better to wrap up behind the house. Then the opportunity will open up to hide in a haystack, just wait for the right day and hide. Tanana branch. After talking with Feyda about Tanana, we speak with Horgeir. Then again with Feyda, we learn about Olda and Lodwar. We have these options available: 1) Razluchnitsa. We go to Lodvar and ask for work. First training, then, if we sawed three logs, Lodwar will allow us to rest. We sit down on the bench and start the scene. Here it is important to launch it as close as possible to 12:00, at this time the break begins, and at the same time Olda should come. We will find out about this if we ask Clinton, or we ourselves will follow the daily routine of the settlers. Bug: for some players, for some reason I do not understand, Olda does not start moving, therefore, select it in the console in advance and then write moveto player. After Olda caught us, we go to work again on the second day, wait for the opportunity to sit on the bench, and start the next scene. After that, you need to talk with Lodwar in the evening. Note: in order to talk about learning to swim, you must be in work mode at the sawmill. We speak and start the scene with a mini-game, here again you need to wait until Olda comes, for this you need to press the button when the slider is as close to the center as possible. Each time we press, time is added to the workout, and irritation is also added, the closer to the center, the more time and less irritation, if you get right into the center then it will multiply. We are waiting for Olda and at the end we choose to either stay with Lodwar and watch the scene, or leave. Bug: usually the indicators do not appear on the first start, I still do not understand why this happens, but they always reappear after reloading, making it hard to find the problem. I added an auto-save right before the mini-game (must have checkpoints enabled in the MCM), just exit the game, and then go in and reload if you don't get the indicators to start. And Olda can turn off again, select in advance. Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him about Tanana. 2) Mimicry. Note: If Olda caught us with Lodwar, then this option becomes unavailable. After Horgeir confused the heroine with his wife, we go and talk to Olda. She will give us the task to find the purple ones, she will also tell us about the alchemist. Olda will also talk about Charon and tell us not to trust him. You can talk to Varnius, if he has already appeared in the Dragon Bridge, he will also give information about the alchemist and his book. You can talk to Hidara, she will give another hint, and also give a scroll to kill the frost spider, which will help in finding the alchemist, and also warn about Charon. You can go to the swamps on your own, or buy a ferry. Charon. I am writing about him in the middle of this thread because he was created as an auxiliary element of this thread. I added it in order to move around the area. Then it has already grown to a separate branch of its own. He will offer the crossing and name the price tag. You can ask for a discount and exchange the body either for a permanent discount, or pay at a time, if you choose the second option, then its scene can be launched as many times as you like. Secret part - If you offer a body and then refuse, and so on several times, a dialogue will appear where you can offer to bind yourself (if there is enough karma and pregnancy is lower, somewhere, middle of the third phase). If you choose this option, then you will have a little adventure, and you will understand why you were warned about this character I think I should not describe it, it is not difficult to figure out what to do there, and everything is quite linear. After this branch, you can kill Charon or leave alive to receive a reward, and you can get a reward and then kill. In general, you can kill him at any time, albeit at the beginning, and then manage the boat yourself. Finding an alchemist is optional, all you need to know is that purples grow underwater, and that they should be looked for around midnight, then glowing insects fly above them, and they are easier to spot. But if you want to find an alchemist, then you should draw a conditional line on the map between the icon of Solitude and Morthal, approximately on this line after the swamps there will be a spider nest and a huge frosty spider, you can kill it on your own or with a scroll that Hydara gave. When you kill, a cocoon will descend, if you click on it, then a bag will fall out and you will find out what happened to the alchemist, and you will also find there clues for finding purple, and a few of these ingredients. We take purple flowers to Olde, we get perfume. We go to Horgeir and start the mini-game, everything is simple there, and everything is explained in the tutorial for this mini-game. During the scene we learn everything we need. 3) Moneylender. We speak with Olda about Horgeir and find out that their quarrel happened because he owed money, and they may lose the sawmill because of this. We learn about the usurer, and find out on what day of the week he arrives at the Dragon Bridge. This is Lordas. He usually arrives around 10 am. We are waiting and talking to him in the tavern. He has Horgeir's IOU. How can we get it: a) When the moneylender comes, he puts a bag on the table. It contains a receipt. If you click on the bag, the guard will notice it. But if you use invisibility, then it will be possible to steal it. b) If the heroine has her own house (those that are not taken into account in additions), then you can mortgage it at interest. You must have the key to the house with you. If you do not pay, and the debt exceeds 10,000 coins, then the moneylender will no longer come to the Dragon Bridge, and we lose the key to the house that we pawned. We can steal the key from him with the help of invisibility from the same bag. c) We can take on the debt as an adventurer if the character's level is over 30, otherwise the moneylender will simply refuse. He will also agree if during the secret part of Charon, we received the scimitars of Jolda and Reig, and we are wearing them at this moment. d) Prostitution. It depends on karma how the scene will develop and its outcome. Below 125 - won't believe it, minimal animation with loan shark, additional animations with guards Greater than or equal to 125 and less than 350 - won't believe it, average animations with loan shark, normal animations with guards Greater than or equal to 350 and less than 800 - believe me, full animation with loan shark, regular animations with guards Greater than or equal to 800 - additional animations with the loan shark, and he immediately believes the heroine, that is, there will be no scene with security at all If the moneylender does not believe, the scene can be played in any other Lordas. Since there is probably nowhere for the player to get enough karma to complete the scene, I tied the condition not only to karma, but also to the number of times this scene is triggered, so that this option can eventually be completed by a character with a small amount of karma. Thus, in order to pass, we need to either return with 350+ karma, or run the scene three times. We get Horgeir's IOU by any of these methods and take it to Olda. She returns to Horgeir, he goes home and when he wakes up, you can talk to him. 4) Poison If during the quest in Whiterun, we still have Khajiit poison, we can mix it into Lodwar's honey at the sawmill where he dines. As a result, Olda returns to Horgeir, he goes home, and when he wakes up, you can talk to him. 5) Detox If we have the recipe that Zoe gave, then we can make a potion and pour Horgeira into honey. Here we can either talk to Horgeir, or tell Olda and talk to Horgeir later when he sleeps at home. The ending in their branch will depend on this choice. Rony branch. Here, many people have a problem with the stone, it is important to know that you will not be able to activate the stone until your character sees how Julien puts a note there, or Roni does not take it, then- there your character should learn about this stone. But you also need to know that their dates aren't tied to what the player is doing, they exist as a separate mechanic. That is, it is not necessary to read the note, it just gives the player information, and in general, you can just follow Roni around 23:00 at this stage. So, we are waiting for the evening watching Roni, it is important that he does not see us when he comes behind the house, otherwise the date will be interrupted that day. When our character saw how Roni climbs the stairs, the activation of the stairs becomes available, after the intro, any day you need to climb there in the evening and hide in the hay. After that, you can talk to Roni, and he will offer a deal. Next we have options: 1) Find dirt on Tasius We go and try to enter Tasius's house, at that moment Eugal, the guard, should be standing nearby. When he first comments on our attempt to invade the house, we need to talk to him. Here are a couple of options: a) You can offer him money, if you talk about it, it will block another option, therefore, in no case do we start dialogues if we want a scene with him. When we get into the house, we find the key, it is under the pan, and we open the safe that is on the table with it. b) We ask if he is bored and offer to have fun. Next, select the option in Tasia's house and then the option where "we want to steal something." We arrive at the right time We go inside, looking for compromising evidence. We have allotted time to get back upstairs. If you do not have time there will be a small scene. Now we can refuse the scene with him or stay. If you stay, a small recurring scene with him on the doorstep will become available. We give the compromising evidence to Roni, and we get a mark on the map. 2) Bring Feida and Tasius together Note: The dialogue will only appear after talking to Roni. You have to ask Tasia why he doesn't look at other women around. We select Feyda and say that she knows Julien well, then we watch the scene between Tasius and Feyda, then the fayda will speak to the player herself. Then we just follow her instructions, and we get a scene with her. During the scene, you need not to skip the animation, and choose the most depraved version to see its full version. At the end, we speak with Roni, and we get a mark on the map. 3) Seduce Tasius We need to try to hand over a couple of Tasius. Take Tasius to the attic, and then talk to Varin. Note: If Warnius still hasn't appeared, go to the Blue Palace, and wait for the scene between him and the empress to end. But usually he appears after a day, even if the player has not seen his scene. We rent or buy his room, and invite Varniy. He will arrive around 20:00. Note: if this day is sandas, then he may not have time to come if we rewind time, because on that day he goes to the capital. During gatherings with him, in order to see the whole scene, you must first choose the wrong stories, that is, you must choose about the landowner and the beauty at the very end. If you don't skip the animation, you can watch the full version of the scene. He will also offer to meet again, he can be invited every evening. Also, if we watch his scene to the end, we will know about skooma, which will be needed for another option. We speak with Tasiy, he is now sitting on his doorstep. It doesn't matter what we say to him. We go on a date, the main thing is to make it as good as possible so that the heroine likes Tasia. For this: When Tasiy goes to change, click on the trash on the floor When Tasiy asks about his appearance, say "what a childish thing", then say that "want to take a closer look", then "taste it", then in order to "see if Julien will like it", then play for time. About the table to say it's romantic The answer to the question is to say that this is a killer fish Agree to stay take dishes from the table Tell a story about yourself move closer At the end of the date, Tasius will refuse Julien, and it will be possible to start repeating scenes with him. If before that we went through the Eugal branch, then he will take an interest in the fate of their relationship. This does not affect anything yet, perhaps I will finalize it in the final version. Next, we talk with Roni, we wait a day and get a mark on the map. 4) Help Tasia with Julien This is a possibility derived from the third option. If we watched the whole scene with Warnius, then our character knows about skooma. We talk about this Tasia in a conversation. During a date, we do not seduce him, just leave after dinner. Then we wait until the end of three dates. Important note: this is defined in Julien's package, she goes on a date in the evening, if you rewind the time and the package does not start, accordingly, the date will not be counted. After, the heroine will say that it's time to talk with Tasius, we talk with him and get information about where Roni hid the artifact. 5) Do it like this for Julien to be rejected by Tasia This is also a possibility derived from the third option. The heroine does not know or talk about Tasia's skooma, nor does she seduce him. Here, as well as in the previous version, Julien will go on dates. When they run out, the heroine will tell you that it's time to talk with Tasius. We speak with Tasiy, we speak with Roni, and end the thread. When we checked all three, we wait in the daytime on the street until Clinton runs up to us, we talk to him, and we go to Hidara. We speak with Hidara, here you can get an achievement if you have completed either the best possible or the worst possible branch of the settlers. As bad as possible, they poisoned Lodwar and made Julien a drug addict. As well as possible, they either redeemed the contract or sobered up Horgeir and told Olda, and brought Tasia with Feyda. Next, we go to collect the ingredients. The old man in Whiterun. First we go to the room he rented, or we immediately talk to the innkeeper. Then we find his house, we look at the scene, we have two options. Either start a scene with our character, or ask for a whore that was seen near the "Prancing Mare". Lod. If at the time this stage starts we don't have access to Lod's house, then there will be a new scene with him at the forge, which is similar to the original one. If there is access then we just use its repeating scene and get the ingredient. Druid. I know that many people experience difficulty at the moment of passing this mini-game, so I added an easy difficulty, you must select it in the MCM. A couple of tips on the mini-game, firstly, it is almost impossible to win the first time, we just lose, or we don’t play, but we wait a day and talk with the Druid, a dialogue about concentration will appear. You can get him ale in any game way, also if the pilgrims Sond and Asta are alive and are in the sanctuary of the great tree, you can get ale by talking first with Asta and then with Sond, there is a scene. If you do not skip the animation, the scene will be longer. When we get ale, we must give it to the druid, now we can win. A little about the nuances of the mini-game that you need to know to make it easier: the slider that appears at the moment of rest will move faster and faster each time, also the annoyance will increase faster over time, that is, you need to finish as soon as possible quicker, otherwise, if you hesitate, you simply will not be able to control the parameters. Arousal will build faster and annoyance fill slower if the correct animation speed is enabled. Up to 25% it is better to stay on the first speed, up to 50 on the second, up to 75 on the third and the rest of the time you can already switch to the highest speed. Yes, you can switch to fourth from the very beginning and the arousal will grow faster than on the first, but there will be a large penalty for irritation, and it will fill up much faster, in the end you will spend more time resetting it, and as I said earlier, then you will not be able to keep up with the parameters, since the amount of time spent in the mini-game modifies the speed of irritation. If it doesn't work, just wait a couple of days, the druid will handle it himself) Port worker. Find him in the port if you haven't already, and start a scene with him, intro or repeat, it doesn't matter. Wiggy. You just need to run his standard repeating scene. Director. There is only one scene here, but its little things depend on whether Viarmo gave your character a cork or not. 1) I did not give a cork - just start the scene, look, get the ingredient and move on. 2) Gave a cork - during the beginning of the scene, he will ask, whether we have this item. 2) a) We have a cork, and it doesn’t matter if the vagina is cured or not, the dialogue will just be a little different, but in the end the scene will still be with a cork. 2) b) We do not have a cork with us. If the vagina is cured, then the scene will start as in option "1", but there will only be differences in the initial dialogues. If not cured, then he will say that he will give a request for a new one, but it will take a long time. He will also say that we can go to the blacksmith and maybe he will make a new cork. 2) b) 1) They took out the cork and brought it to him, then the scene will start as usual with a cork. 2) b) 2) Secret part. We got a cork, but we didn’t go to Viarmo right away, and wait until the timer expires, and he will have the cork that he ordered in the capital. To control this, you can ask Viarmo about the package, and focus on the answers that he will give. The parcel goes about 16 in-game days. Note: I'm aware of the animation issues, I'll try to fix it by the next patch, I guess that this is because of the positioning of the characters, if so, then I will need to modify all the animation clips in the 3d editor. When you have collected all the ingredients go to Hidara. Save before the ritual, this is important so that you can then boot and change your choice to see options with other fathers. Every father has two endings Old man 1 - karma below 500 Old man 2 - karma greater than or equal to 500 Lod 1 - We didn't get to the stage with Cast where we can have a drink with him, or Cast noticed us with an imperial captain Lod 2 - We still have the opportunity to drink with Cast and he did not see us with the captain of the guard Wiggy 1 - We did not go through the business meeting to the end, and did not stay with the servant Wiggy 2 - Stayed with a servant during a business meeting In order for you not to overplay, and to see everything, I put it all in an auxiliary quest. Just type right before the start of the final conversation scene with the father setstage hp_cheat x 10 - Lod 1 11 - Lod 2 12 - Wiggy 1 13 - Wiggy 2 fourteen - Old Man 1 15 - Old man 2 That's it, the pregnancy quest is over. The main idea of the whole add-on was to give the player more freedom, and not just so that he could make a choice, but so that he could clearly see the consequences of his choice when he returned after a while. The pregnancy quest was perfect for this. So back at the dragon bridge, you can find out how the fate of the settlers. Some variants will have additional scenes. If you do not want to do this, then I will describe it in words. But if you have plans to go through more, I still advise you to open it all yourself. Horgeir, Olda, Lodwar: 1 - We won the mini-game, that is, Horgeir stayed to drink. Consequences: Horgeir and Olda lost the sawmill. Olda kicked out Horgeir and he became a beggar in Solitude. Olda and Lodwar live in Horgeir's house. A hired worker from the new owners works at the sawmill. 2 - We sobered Horgeir, but didn't tell Olde about it. Consequences: Horgeir found out that his wife was cheating on him and kicked her out, he himself, after quitting drinking, paying off his debt to usurers and becoming a successful businessman, lives with two young girls. If you go back you can see a small scene with him on the threshold of his house. Olda and Lodwar work for Horgeir. A hired worker cuts firewood. 3 - We poisoned Lodwar. Aftermath: Olda and Horgeir live together. A hired worker at a sawmill. 4 - They quarreled with Olda and Lodwar. Consequences: All as by default. Olda and Horgeir live together. Lodwar works at a sawmill. 5 - We paid off the debt, or sobered up and told Olda. Consequences: Horgeir and Olda live in the house, Lodwar lives at his sawmill, Olda continues to cheat on her husband. You can see a small scene at the sawmill. Tasy, Livliv, Roni 1 - We gave Roni compromising evidence on Tasia Consequences: Tasius is imprisoned in Solitude. Roni became the head of the settlement, and they live in the former house of Tasia with Juliena. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 2 - Julien was rejected by Tasia Aftermath: Julien Roni lives in Livliv's house. Roni works as an apprentice at the post of Penitus, Julien works in a tavern. Tasiy could not come to terms with defeat and leads a reclusive life, mostly sitting at home, occasionally going out on the threshold. Clinton became a guard in the dragon bridge. Feyda works in the tavern. 3- We told Tasia about skooma Consequences: Julien became Tasia's plaything. Tasiy exiled Roni to a distant outpost, and since then no one knows anything about him. Clinton ran away from home and joined the miners in the Left Hand after Azzada went to jail for assaulting Tasia. Michelle visits Azzada in prison on weekends. With Tasia and Julien you can see a small scene in the tavern. 4 - We brought Tasia and Feyda together Consequences: Tasias live together with Feyda, during the day they walk around the settlement and sit on the doorstep. Julien lives with Roni in a tavern. Clinton became a guard in the dragon bridge. 5 - We seduced Tasia Tasiy went to look for the main character after she did not return after a year. And since then no one knows anything about him. Feyda became the head of the settlement. Julien and Roni bought the tavern. Clinton became a guard in the dragon bridge. Clinton: in any option where he is a guard in the Dragon Bridge, that is, all options except 3, with him there will be a scene in the dragon bridge. In the third option, you need to find him in the Left Hand Mine, which is near Markarth and there will be a similar scene with him. Achievements: Cocoon \\ Chrysalis - killed a spider in the swamps and learned the history of the alchemist Aptitude test - proved skills to the moneylender Perfumer\Perfumer - sold over 10 pods to Olda Lumberjack\lumberjack sawed more than 15 logs Splinter \\ Splinter - I think it does not need a description Melnik \ Miller - if the mill is fully equipped Ferryman\Ferryman - sex with Charon Risky penetration \\ Risky penetration - in Tasia's house with Eugal Poisoner\Poisoner - Poison Lodwar Sobriety\Sobriety - sober Horgeir Homewrecker - Separate Olda and Lodwar Maecenas\Maecenas - redeem the IOU and give it to Olda Mimicry\Mimicry - successfully pretend to be Olda Compromising\Compromising - give Roni compromising evidence on Tasia Matchmaker \ Matchmaker - match Feida and Tasia Seductress \\ Seductress - seduce Tasia Drug dealer\Drug dealer - tell Tasia about skooma Squabbler \ Squabble - when Julien is kicked off by Tasia Maker of destinies - if you perfectly finished the Dragon Bridge Destroyer of destinies - if you finished with the worst options Dragon Bridge Moon seed \\ Moon seed - win against the druid Priceless drink - Obtain ale from Sond Gatherer\Gatherer - if you collect all possible seeds that is, initially the conditions must be met for all possible NPCs that can currently participate in the pregnancy quest Motherhood \\ Motherhood - do not pass by, this is at the end of the pregnancy quest Forgiveness \ Forgiveness - after the scene with Clinton Three stories\Three stories - all the stories with Varniy in one day Dibella in the flesh \\ Dibella in the flesh - if you convinced the loan shark right away, that is, there was a lot of karma at the time the scene started Secret Achievements: Oops...\Oops... - Catch Olda and Lodwar around the corner of the sawmill at noon, and at the lumberjacks' house at night Tangled adventure - Charon's secret The same - if you participate in the scene with Horgeir and two girls Puppy \\ Puppy - if you see the scene with Tasia and Julien the drug addict in the tavern Two in one \Two in one - Viarmo if you wait until the parcel arrives Perfect date \Perfect date - have a perfect date with Tasia Debtor - if you took on the debt as an adventurer or a courtesan and the debt has grown to 10,000, thugs will go after us, this is an achievement if you surrender to them It seems like he didn't forget anything. Maybe for someone this description will open something new. And as always, thank you so much for your support! Falkreath walkthrough Reveal hidden contents And so, I finally finished with Falkreath. Of course, I still have ideas for some small secondary scenes, and maybe I will add something else in the final version, but all the main and important things that I did not do at the time, due to lack of time, or lack of knowledge or for some other reason are now ready. I checked the entire Falkreath, found nothing critical, but if you come across something, then let me know. I'm still going to work on fixes in other parts of the mod in the near future. Don't forget to restart Fnis. And so, the "local" update starts immediately with 0.8, but in the new patch I added an alternative way to pass the Daedra, and if you want to watch it, then you will need to start with 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway. Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms (White Cap) at once when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps). After talking with Zoe about the third ingredient, we speak with the guard at the Jarl's door, then again with Zoe, after she gave us an idea, again with a guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (a beggar in a tavern). Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option but you can navigate through the dialogues. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vikar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded. Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so three times, after which he can be called to the jarl. Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added. Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot - grows around the ruins, 3 thistles, 1 weak healing potion, it's better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, the relationship with him must be somewhere then at the middle level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with a potion, and before that we chose Narry, a scene on the bed will be possible. And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There's not much to talk about here. everything is pretty linear. I can only note that when the hide-and-seek part comes, there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each has to look at some place, then the animation will be different), or we need to pick up our things, and throw the crystal on the jarl's cabinet (where in the usual passage), and teleport to the basement. You can hide under the bed, in closets, behind the columns in the main hall, behind the throne, under the tables, in some cases the animation will be played, if there is a lot of karma, then the animation will be different. After we're outside, you need to talk with the guard, and the entrance to the jarl's house will become available. Also, at the end of the branch, it will be possible to marry Lod or Cast according to the standard game system. If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern. *Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different. If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Sepulcher, from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up. We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately proceed to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if we get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself. At first I wanted to do it as a bad ending, but then I changed my mind and decided that it would be better, if there is an opportunity to continue the main quest. But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, it is enough to correctly answer the first question, and press the button in time in the mini-game. After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoe, then we will miss the fight. After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, then the stage will not change until we move far enough from there, or change the location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. It has a line of dialogue, which will show the amount of gold he has accumulated. At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar. I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command. So, for a start, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar. After the scenes, we need to find sawdust near his shop, from the side of the barracks, maybe they won't be visible (I didn't see them on the SE version with ENB). That's why, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric on top of the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. In fact, you don’t have to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will continue, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar. There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all. Now I'll go I'll start with 0.9 and look for errors. Now I’ll just write down the sequence of actions for myself, how it’s better for me to go through in order to hook more problem areas in one passage. In a few days I will post a patch with fixes, and then I will write a post about a future addition. Well, as always, thank you so much for your support! problem is both even if we share walkthrough here.. new peeps always go to main page link first.. this needs to be pinned as well.. 2
kakaer Posted February 23, 2023 Posted February 23, 2023 7 hours ago, lese8 said: In fact, nothing. Idk if you edited your post or not, but the only reason I checked back was because Highborn mentioned there being a scene that apparently few people missed, me included. Maybe I'm missing a step, idk. Just thought I'd share with the thread.
Highborn Posted February 23, 2023 Posted February 23, 2023 22 hours ago, kakaer said: I have to say, I'm confused. I've done everything needed to get the Narri scene, from backstabbing her (she has dialogue that states she will "get even", to getting married up until Zoey's death, to getting drunk with Kust. Still, nothing. I talked with Dogma and he clarified that there is no such scene with Narri yet. He said he might do something for the definitive version though.
lese8 Posted February 24, 2023 Posted February 24, 2023 16 hours ago, kakaer said: Idk if you edited your post or not, but the only reason I checked back was because Highborn mentioned there being a scene that apparently few people missed, me included. Maybe I'm missing a step, idk. Just thought I'd share with the thread. There is no follow up scene with Narri, I am sure about that. Dogma told me that maybe he will add something in the future, but not yet.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now