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Posted
5 hours ago, Ghostseyru160 said:

Anyone's got an ETA on the next update please?

Not even Dogma knows at this point, but I'd expect several months. Probably a 2nd semester release.

 

 

Posted
2 hours ago, Highborn said:

Not even Dogma knows at this point, but I'd expect several months. Probably a 2nd semester release.

 

 

Thanks, it seems he has been met with certain development hurdles from my understanding of the comments here.

 

Doesn't matter though, I'll be here waiting for it nevertheless.

Posted

I can't seem to activate the canal memory even after watching the memory on the bench outside the inn. Anyone got a console command to advance the quest? 

Posted
3 hours ago, DerekMarquez360 said:

I'm assuming Silentwood doesn't have any hints or walkthroughs. I can't find this damn fishing rod in the lake to save my life lol 

you may disable grass by using console commang tg, it can make things easier

Posted
21 hours ago, Highborn said:

you may disable grass by using console commang tg, it can make things easier

ive found it, thanks. didnt realize that silentwood would be in parts

 

Posted

I can't figure out how to play the mod, it's weird. I think I have every requirements, I run FNIS before launching my game, but when I get to Riften it seems like the stranger won't talk (even if the subtitles appear) and nothing happens when I sit. I would like some help because from what I've seen this mod seems really cool ?

Posted
3 hours ago, Dentflip said:

I can't figure out how to play the mod, it's weird. I think I have every requirements, I run FNIS before launching my game, but when I get to Riften it seems like the stranger won't talk (even if the subtitles appear) and nothing happens when I sit. I would like some help because from what I've seen this mod seems really cool ?

Check if you have the correct version of Fuz Ro D'oh. Sounds like a common bug. If you are playing on SE (1.5.97), it's not the main file, you should scroll down to the old versions and download the compatible one.

Posted
6 hours ago, Highborn said:

Check if you have the correct version of Fuz Ro D'oh. Sounds like a common bug. If you are playing on SE (1.5.97), it's not the main file, you should scroll down to the old versions and download the compatible one.

Yeah I saw that yesterday and thought "this must definitely be it" but it seems like it didn't change much. I guess I'll try again today but I'm pretty lost.

Thanks for the reply btw

 

Posted (edited)

hi,

during the evening gathering, when I have finished the quests(eggs, fishing rod, mine..) the game moves me to the gathering place, but the npc stands here and nothing happens, I can take a few steps but the script always returns me to the position, can this be skipped or fixed somehow?

Edited by Máryn
Posted
5 hours ago, Máryn said:

hi,

during the evening gathering, when I have finished the quests(eggs, fishing rod, mine..) the game moves me to the gathering place, but the npc stands here and nothing happens, I can take a few steps but the script always returns me to the position, can this be skipped or fixed somehow?

try using the skip scene function on the mcm menu. You might need to assign a hotkey first

Posted

Я все понимаю НО зачем делать SE версию мода с кодировкой CP1251? Ну ладно, допустим, можно быстро конвертировать в utf8 НО зачем делать кучу записей на русском языке внутри самого мода? тот же bd_conditional в Quest, локализатором эти строки не определяются(не xTranslator не EET4 их не видят), у меня щас руки отвалятся кривые строки декодировать в utf8, не делай так, пожалуйста, пожалей игроков SSE и AE. Сразу делай мод под кодировку UTF8, либо юзай стринг файлы локализации, будет в разы проще держать кучу версий под разные языки. Благо SSEEDIT позволяет в 1 клик мод адаптировать(есть даже более удобные скрипты для этого, делают более менее норм id), но то что захардкодено в глубине - придется самому прописывать id в файлы.

image.thumb.png.d6c146086e7110c8bc5fdf7da103e559.png

Posted
1 hour ago, slayerus said:

Я все понимаю НО зачем делать SE версию мода с кодировкой CP1251? Ну ладно, допустим, можно быстро конвертировать в utf8 НО зачем делать кучу записей на русском языке внутри самого мода? тот же bd_conditional в Quest, локализатором эти строки не определяются(не xTranslator не EET4 их не видят), у меня щас руки отвалятся кривые строки декодировать в utf8, не делай так, пожалуйста, пожалей игроков SSE и AE. Сразу делай мод под кодировку UTF8, либо юзай стринг файлы локализации, будет в разы проще держать кучу версий под разные языки. Благо SSEEDIT позволяет в 1 клик мод адаптировать(есть даже более удобные скрипты для этого, делают более менее норм id), но то что захардкодено в глубине - придется самому прописывать id в файлы.

image.thumb.png.d6c146086e7110c8bc5fdf7da103e559.png

 

 

Думаю, будет быстрее, если вы свяжетесь с Догмой здесь, на русскоязычном форуме или на его электронную почту. Он не часто сюда приходит.

 

Here is a discussion on the Russian forum
My Mail - dogmamods@gmail.com (better write me in private messages here, so more chance that i will notice in time)

Posted
5 hours ago, slayerus said:

I understand everything BUT why make an SE version of the mod with CP1251 encoding? Well, okay, let's say you can quickly convert to utf8 BUT why make a bunch of entries in Russian inside the mod itself? the same bd_conditional in Quest, these strings are not determined by the localizer (they are not seen by xTranslator or EET4), right now my hands will fall off the crooked strings to decode in utf8, don't do it, please, take pity on the SSE and AE players. Immediately make a mod for UTF8 encoding, or use string localization files, it will be much easier to keep a bunch of versions for different languages. Fortunately, SSEEDIT allows you to adapt the mod in 1 click (there are even more convenient scripts for this, they make the id more or less normal), but what is hardcoded in depth - you will have to write the id into the files yourself.

 

 

This is part of the reason why I have built a custom translation tool.  There are a handful of string types that xTranslate does not properly handle, that my tool does.  My tool will also allow opening an SE mod file and exporting it in LE format, or vice-versa.

Posted
16 hours ago, brewmasterhal said:

 

This is part of the reason why I have built a custom translation tool.  There are a handful of string types that xTranslate does not properly handle, that my tool does.  My tool will also allow opening an SE mod file and exporting it in LE format, or vice-versa.

Where can I download the utility?

Posted
1 hour ago, anastasa1 said:

can anyone update me on the status of the latest walkthrough for this mod? is it out yet or where is it

Check the link on my signature. It's google translated from Dogma's walkthrough.

Posted

I asked the beggar to move the body, we went back to the Falkreath and stood looking at each other. The PC can't move and the beggar is busy. Have anyone enough this error?

Posted

in skunkway after the PC waskes up from sleeping naked i get stuck in the dressing animation forever can anyone help?

 

Posted
1 hour ago, yelowkey said:

I asked the beggar to move the body, we went back to the Falkreath and stood looking at each other. The PC can't move and the beggar is busy. Have anyone enough this error?

 

15 minutes ago, xdmlg said:

in skunkway after the PC waskes up from sleeping naked i get stuck in the dressing animation forever can anyone help?

 

Try using the MCM menu debug option to regain control of the character

Posted
37 minutes ago, Highborn said:

 

Try using the MCM menu debug option to regain control of the character

I used the debug option but the beggar just stood there and was "busy" no matter what I did.

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