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Billyy's SLAL Animations (2026-6-4)


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Posted

Hey, loving your animations everytime you post new ones. I dont know exactly what anims are you planning now, but you did a fucking skyrim glory hole, its beyond amazing now I guess. But is it possible to make anims so the character position would be smooth and not just quick realign? I thought somelike like stage1 then stage2 but it begins with the end of the stage 2 then character goes or rolls over etc... so there would be no teleport, but maybe its pain in the ass to animate idk. Regardless of what you will do, will still support you, even if u decide to make futa-furry-spider-gore stuff (pls dont)

Posted
1 hour ago, knightas77 said:

Thanks for the great animations. I really enjoy this!

 

One thing though. I found that some problems in 5p creature animations (last time I saw, it was skeevers)

all creatures are in the same location so... the action doesn't match.

 

Did I something wrong about it? 

 

Thanks again!

 

(Also If you can give me a hint where the gloryhole box... it would be great .)

Not sure about actors stacking up, maybe SLAL/sexlab being finicky...

 

Gloryholes arn't found anywhere, they're just a big ugly object that will pop up for the animations. Must pick 1 of the variants during fomod install for it to appear. Now if some modder wanted to make the gloryhole into a real object and place it they are by all means free to do so.

Posted
1 hour ago, dankmemesxd said:

 But is it possible to make anims so the character position would be smooth and not just quick realign? I thought somelike like stage1 then stage2 but it begins with the end of the stage 2 then character goes or rolls over etc... so there would be no teleport, but maybe its pain in the ass to animate idk. Regardless of what you will do, will still support you, even if u decide to make futa-furry-spider-gore stuff (pls dont)

I do like the idea of transitions between stages, but there are a number of reasons why I don't animate the transiations, but to the main reason would be time. They complicate and draw out the process of planning out and making the animations, and the motion involved in the transitions is likely a lot more difficult and time intensive than the sex animations themselves. They can also be pretty odd in the sense that they take away more of what little control people have over Sexlab animations by putting timers on stages and forcing swaps. Also I generally don't mind the teleporty snap between stages, it's crude by not horrible.

 

TL;DR: Time and effort investment into transition stages I'd rather use to make more sex animations.

 

Well there won't be any crazy such combination here, and there also won't be any gore stuff here, nor any furry specific stuff (though of course people are free to use their furry khajits and whatnot in place of humans). Futa and spiders are fair game though.

Posted
17 minutes ago, Billyy said:

nor any furry specific stuff (though of course people are free to use their furry khajits and whatnot in place of humans).

Not like there would be any "furry specific stuff" to create, or at least I don't see what. Maybe animations that take beast race head size into account so it doesn't clip into stuff when kissing/giving oral? But the amount of different beast race heads would make it impossible to get an universal placement solution for that, so it wouldn't really be worth it.

 

Otherwise, you wouldn't be willing to add tail animations to your anims, would you? The lack of proper tail anims to match the sex ones to get tails out of the way and prevent them from clipping and stuff is the only thing that keeps pretty much all SL anims from being as fully functional with beast races as they are with humans, and MadMansGun found out how to animate them. But then again it takes a lot of work so I assume you are not interested in doing so.

 

(Sorry if I've asked this already, I remember asking someone about it but I'm not completely sure if it was you or Nibbles, and I can't seem to find the specific post in any of the threads :classic_undecided:).

17 minutes ago, Billyy said:

Futa and spiders are fair game though.

Does this mean you would be willing to create futa-specific animations? 'Cause those are in extremely short supply so far (as in, there is one of them, period)

 

In case you didn't know, the female SOS placement is different from the male one, so anims built for the male SOS placement (i.e. all of them) will be misaligned with futas unless you replace the female SOS behaviour file with the male one (which can break some schlong meshes or make them look bad) or use a ginormous dick to hide the misalignment.

 

If you were to create animations fitted for the female SOS placement and body shape, that would really help with this issue. And there's also the option of creating animations that would only make sense for futas, like that "double helix" futa-on-futa anim I've seen mentioned elsewhere.

 

Just my two cents, though.

Posted
53 minutes ago, Blaze69 said:

Not like there would be any "furry specific stuff" to create, or at least I don't see what. Maybe animations that take beast race head size into account so it doesn't clip into stuff when kissing/giving oral? But the amount of different beast race heads would make it impossible to get an universal placement solution for that, so it wouldn't really be worth it.

 

Otherwise, you wouldn't be willing to add tail animations to your anims, would you? The lack of proper tail anims to match the sex ones to get tails out of the way and prevent them from clipping and stuff is the only thing that keeps pretty much all SL anims from being as fully functional with beast races as they are with humans, and MadMansGun found out how to animate them. But then again it takes a lot of work so I assume you are not interested in doing so.

 

(Sorry if I've asked this already, I remember asking someone about it but I'm not completely sure if it was you or Nibbles, and I can't seem to find the specific post in any of the threads :classic_undecided:).

I was half just being thorough, half covering off those things, such as the head placement, or involving tails into animations.

There are 2 reasons I don’t add tail animations. First obviously being time and effort for something that’d ultimately affect me little. Second being the bane of my existence; the fnis crash limit. The less load I can put on fnis the better, ohterwise at some point my slal pack may be incompatible with itself… Even when I tested just adding the FootIK tag to all my animations it broke my games ability to load saves/start new game. It’s a depressing issue to say the least.

 

53 minutes ago, Blaze69 said:

Does this mean you would be willing to create futa-specific animations? 'Cause those are in extremely short supply so far (as in, there is one of them, period)

Eeeeeerrrmmm sort of…. I was kind of just saying that to cover the futa-esque creatures I’d be doing, even if they technically aren’t futa if they don’t have vags as well, but whatever, I’m not gonna debate the definition.

As for human-based futa animations I don’t know, probably not of my own accord as I already have a lot of different types of animations on my plate. It also seems like a big clusterfuck of potential variations of actors, but I’d only really be interested in futas without males present. However Futa x female seems kind of a waste as while they don’t align as well due to sos positioning, they could still use the male x female animations. Futa x futa could be interesting I suppose, but kind of awkwardly specific.

While I understand the reason Male and futa sos are different, it’s really kind of a shame as it makes this stuff really awkward. Anyway I’ve got less time for animations these days so I don’t think I’d go down the futa route, even though I think they'd be neat.

 

Posted
6 minutes ago, Billyy said:

I was half just being thorough, half covering off those things, such as the head placement, or involving tails into animations.

There are 2 reasons I don’t add tail animations. First obviously being time and effort for something that’d ultimately affect me little. Second being the bane of my existence; the fnis crash limit. The less load I can put on fnis the better, ohterwise at some point my slal pack may be incompatible with itself… Even when I tested just adding the FootIK tag to all my animations it broke my games ability to load saves/start new game. It’s a depressing issue to say the least.

Yeah, figured as much, but I thought I should ask just in case. Thanks for the explanation.

6 minutes ago, Billyy said:

Eeeeeerrrmmm sort of…. I was kind of just saying that to cover the futa-esque creatures I’d be doing, even if they technically aren’t futa if they don’t have vags as well, but whatever, I’m not gonna debate the definition.

Hey, don't care if they are made of roots or living fire from Oblivion, Spriggans and Flame Atronachs are female and have the bits to prove it as far as I'm concerned, lol. So if you slap a dick on them, that would indeed count as futa for come too.

 

That would be pretty much it, right? Don't think there are any other "female" creatures to make animations for apart from those two, are there?

6 minutes ago, Billyy said:

While I understand the reason Male and futa sos are different, it’s really kind of a shame as it makes this stuff really awkward. Anyway I’ve got less time for animations these days so I don’t think I’d go down the futa route, even though I think they'd be neat.

Yeah, a shame indeed, but oh, well. Thanks for your amazing work anyway :classic_shy:.

Posted
6 minutes ago, Billyy said:

There are 2 reasons I don’t add tail animations. First obviously being time and effort for something that’d ultimately affect me little. Second being the bane of my existence; the fnis crash limit. The less load I can put on fnis the better, ohterwise at some point my slal pack may be incompatible with itself… Even when I tested just adding the FootIK tag to all my animations it broke my games ability to load saves/start new game. It’s a depressing issue to say the least.

you don't need one for every stage, the tail will keep playing whatever animation it used last.

and i have a small stock pile of pre-made tail animations available.

Posted
9 hours ago, Billyy said:

Not sure about actors stacking up, maybe SLAL/sexlab being finicky...

 

Gloryholes arn't found anywhere, they're just a big ugly object that will pop up for the animations. Must pick 1 of the variants during fomod install for it to appear. Now if some modder wanted to make the gloryhole into a real object and place it they are by all means free to do so.

Thanks Billyy.
Stacking up problem solved.
I don't know what solved this.

1. I uninstall 1.53 version, and downloaded 1.52 version in your Patreon page. 
2. I just turned off my laptop and turned back on in this morning (since the laptop was on for about a week)

But it solved in anyway! (at least for humans, I should test on creatures as well)
 

And kudos for your fascinating work about furnitures! Love it. 

Posted
On 10/14/2018 at 3:35 PM, Billyy said:

 Even when I tested just adding the FootIK tag to all my animations it broke my games ability to load saves/start new game. It’s a depressing issue to say the least.

 

 

   Just as a suggestion.. if you use Mod Organizer or something similar, I've found that frequent starting and stopping of the game or other programs through MO will put the virtual system it uses into an unstable state.   File accesses and writes will become very, very slow or fail entirely in unex[ected ways.  I need to restart my computer frequently with the amount of testing runs I am doing through MO starts/stops.

 

   If you get random, unexplainable problems, or FNIS takes really long to compile animations, etc.. try restarting and see if the problems are fixed.  FNIS takes 8 seconds on a clean restart to do all compilation,  after like 96 hours of computer up time, it's more around 1.5 minutes.

 

   I'd like to figure out WTF at some point...

 

 

Posted

Hello everybody,

 

 Just a little tips, if like me you noticed that it lacked animations.

Check in (MCM / sexlab / clean and repair) that you do not exceed the maximum limit, because I'm stupid and that I have more than 500 creature animations, so I found a solution.

Go to (MCM / SLAL / disable all / Rebuild Animation Registry), and then activate the animations manually.

I advise you not to activate the animations (More nasty critters) because they are eves is not great (this is my personal opinion).

 

Ps : Sorry i'm french and i'm not very good in english.

Posted
Spoiler
Just now, razzor69 said:

fox is eventually the same skeleton as dog, wolf, as canine categorize, but due to different behavior and size, madmanmax remove it and fox become separate from canine animation

 

I'm aware. I even quoted Billyy in the thread. But, I wanted her to know what people who aren't necessarily coming here are asking for. In fact, in the quote of her in the thread she mentioned that fox was on her list of possibles.

Posted
Spoiler
15 minutes ago, MadMansGun said:

her? there profile settings says "Gender He/Him" and there name is "Billyy"

 

I apologize profusely. Where I live Billie is a girl's name too! ?

Posted
1 hour ago, Psalam said:
  Reveal hidden contents

I apologize profusely. Where I live Billie is a girl's name too! ?

Yes, I still remember foxes, but I do keep kind of pushing them back. At some point I want to get to them...

 

And I'm sorry, I'm indeed not a cute grill making beastie animations.

Posted
Spoiler
10 hours ago, Billyy said:

Yes, I still remember foxes, but I do keep kind of pushing them back. At some point I want to get to them...

 

And I'm sorry, I'm indeed not a cute grill making beastie animations.

 

 

And let me apologize directly to you. I could, and should, have checked your profile before I opened my mouth. Instead I stuck my foot into it. Thank you for the gracious manner in which you have chosen to deal with my faux pas.

Posted

@Billyy- First, many thanks for great animations.

 

There is one problem in tagging for Human_LesbianCunnilingus1  and Human_LesbianCunnilingus2. You see, two interaction mods for having sex such as Romance and SLEN recognize those two WONDERFUL animations as vaginal instead of oral animations. Beside that, SLEN only recognize  Human_LesbianCunnilingus1 as the animation for sex, but it can't recognize  Human_LesbianCunnilingus2 at all.  Is there a way to fix it?

Posted
11 hours ago, Elf Prince said:

@Billyy- First, many thanks for great animations.

 

There is one problem in tagging for Human_LesbianCunnilingus1  and Human_LesbianCunnilingus2. You see, two interaction mods for having sex such as Romance and SLEN recognize those two WONDERFUL animations as vaginal instead of oral animations. Beside that, SLEN only recognize  Human_LesbianCunnilingus1 as the animation for sex, but it can't recognize  Human_LesbianCunnilingus2 at all.  Is there a way to fix it?

Looks like I've poorly tagged the lesbian animations. Cunnilingus animations would need the 'oral' tag instead of 'vaginal'. Once they have that tag they should be recognized as the oral stuff and Cunn2 should appear.

Posted

Thanks billy for that new gargoyle animation... Finally an FFC sexlab animation!!

Any more plans for more FFC animations in the future? I mean there are a lot of creatures that need some menage a trois badly lol

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