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Billyy's SLAL Animations (2026-6-4)


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Posted
1 hour ago, bleh bleh said:

Hi does anyone know which animobjects (if any) the seeker missionary uses? I can't find anything related to leeches or tentacles šŸ¤”Ā 

Ā 

They're part of the creature mesh and controlled by its skeleton.Ā  Your required files are not up to date.Ā  These things were added to Seekers in an ABC update.

Ā 

On 4/18/2017 at 2:11 PM, Billyy said:

Requirements:
...

Required for For Creatures, otherwise don't need:
...

Animated Beast's Cocks(ABC) For users

Posted

I really love your work. Thank you deeply for every high quality animation ā¤ļø

Ā 

If i could do a suggestion, i would love to see a Werewolf mating press animation to play with my wife ā¤ļø ā¤ļø ā¤ļøĀ .

Posted

Thank you for your hard work.

I have a question: will female creatures have some love from you? Like giantess or vampire lords? I evel found some remodeled dragon priests.

Posted

Billy, thank you so much for your continued work on this collection. It's been a long time since I've played Skyrim, and when I finally do I'm glad to know there will be a ton of new and improved animations to enjoy.

Posted

hi

Ā 

I have these loaded and registered.
I use sent of sex to create sex scenes depending on arousal.

but none of the sex happens.
Ā 

in ssx it keeps saying there is only 8 animations but I know I have more animations.

Ā 

Posted

Hello Billyy. Your animation is the very best, and I'm thoroughly enjoying it. But the hanging chains and wooden horses added in previous versions will display in light blue. I thought it might be a bug, so I've been updating the version for a few months, but it's still displaying in light blue. Could it be that, I need ZAZ or DD to display these textures? If that's the case, For several reasons, I don't want to install ZAZ and DD. If I remove these ESPs and install only the meshes and textures, will the hanging chains and wooden horse textures still display?
And one more thing. I'm using Furniture Marker Sex v0.16 SE. The furniture animation filter is enabled, but newly added furniture animations play even when no furniture is nearby, causing actors to have sex while floating in midair. Is there a fix for this issue? (Sorry for the japanese MCM.)

FSMCM.jpg

Posted (edited)
1 hour ago, DoroLL said:

Hello Billyy. Your animation is the very best, and I'm thoroughly enjoying it. But the hanging chains and wooden horses added in previous versions will display in light blue. I thought it might be a bug, so I've been updating the version for a few months, but it's still displaying in light blue. Could it be that, I need ZAZ or DD to display these textures? If that's the case, For several reasons, I don't want to install ZAZ and DD. If I remove these ESPs and install only the meshes and textures, will the hanging chains and wooden horse textures still display?
And one more thing. I'm using Furniture Marker Sex v0.16 SE. The furniture animation filter is enabled, but newly added furniture animations play even when no furniture is nearby, causing actors to have sex while floating in midair. Is there a fix for this issue? (Sorry for the japanese MCM.)

FSMCM.jpg

Ā 

You need the resources (meshes and textures), not the plugin.Ā  Just download the mod, extract it somewhere and add only the "meshes" and "textures" folders to a new archive.Ā  Add that archive to your mod manager like a mod and install it.Ā  These resources don't belong to Billyy so he doesn't include them in his pack.Ā  If he did and they got updated that would cause other problems (e.g. if a mesh is updated to include different texture paths).Ā  This is covered in the FAQ in the first post of this thread:

Ā 

On 4/18/2017 at 2:11 PM, Billyy said:

FAQ:

Ā 

Q: No animobject appears for the furniture DD pack?

A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.

Ā 

Edited by Kastagir
Posted
1 hour ago, Kastagir said:

Ā 

You need the resources (meshes and textures), not the plugin.Ā  Just download the mod, extract it somewhere and add only the "meshes" and "textures" folders to a new archive.Ā  Add that archive to your mod manager like a mod and install it.Ā  These resources don't belong to Billyy so he doesn't include them in his pack.Ā  If he did and they got updated that would cause other problems (e.g. if a mesh is updated to include different texture paths).Ā  This is covered in the FAQ in the first post of this thread:

Ā 

Ā 

Thanks for telling me. I read the FAQ, so I just need DD and don't need ZAZ, right?

Posted
22 minutes ago, sense1776 said:

Anyone else having problems with canine animations not playing? All mods are up to date and the load order is correct. Animations for every other creature plays fine, but all canines just stand there and won't animate.

Ā 

OStim Standalone and Pandora.Ā 

Ā 

  1. Look at the first post, specifically the REQUIREMENTS.Ā  Look at the date of the first post (hint: 2017).Ā  Look at the date that Pandora was first released (hint: 2024).Ā  Note that Pandora is not mentioned once in the first post of this thread.Ā  Then ask yourself why you believe Pandora is supported by this animation pack or why you think it is the author's responsibility to support it.
  2. Try generating behaviors with the tool that is mentioned as a requirement in the first post:Ā  FNIS,Ā and then report back.Ā  If for some reason you must use Pandora, seek support from the creator of Pandora.

If you had searched this thread for mentions of "Pandora" you would have seen countless responses indicating that Pandora is the source of your problems, not this animation pack.Ā  From your post count you appear to be new, so I would suggest searching threads for possible responses to your issue before posting.Ā  I'd bet you'll be surprised how helpful it can be.

Posted
2 hours ago, sense1776 said:

Anyone else having problems with canine animations not playing? All mods are up to date and the load order is correct. Animations for every other creature plays fine, but all canines just stand there and won't animate.

Ā 

OStim Standalone and Pandora.Ā 

Erm try doing it right instead of deliberately wrong?

Posted

Hello, first of all thank you for your work, i enjoy your mod since long time.

I have a problem i am unable to fix, it happens only with draugr animations: one actor (my character) uses an animation but other actors (draugr) uses another one, so for example my character plays missionary position but draugr plays doggystyle, it happens with all draugr animations.

I'm using AE and pandora. (i remember i had the same issue on LE but with a spriggan animation)

Can someone help me fix this issue? What are the files that determine what animation each actor chooses? I can try to fix it by myself but i need advices.Ā 

Thank you

Posted

Yo guys i have a troubleĀ pls help me, my Billy slal pck works so randomly idk what to do, human animation works great but creature wont just idle animation, BUT others creatures pack animation works 10/10 what i do wrong HEEEELP

Ā 

Posted (edited)
On 12/28/2025 at 11:54 AM, ABOBUSIKnero said:

Yo guys i have a troubleĀ pls help me, my Billy slal pck works so randomly idk what to do, human animation works great but creature wont just idle animation, BUT others creatures pack animation works 10/10 what i do wrong HEEEELP

Ā 


Reinstall the pack and make sure you ticked everything regarding the creatures in the fomod, then re-run FNIS or Pandora then register the animations in SLAL MCM

Edited by tgotatma
Posted (edited)

AKEMASHITE OMEDETOU GOZAIMASU - Happy New Year.
Right now, it's the Japan in morning 2026. The USA is night in 2025. The UK is about to ring New Year in. This is my first bug report of the year. I believe this bug didn't occur in the older version.

PS.Ā Other mammoth animations also have significant misalignment in the actors positions.

PS2.Ā After reverting to 9.6 SE,Ā  mammoth animations was playing fine.

Ā 

Ā 

2026_1.jpg

2026_2.jpg

Edited by DoroLL
Posted
On 11/22/2025 at 6:47 PM, Neldl said:

Hi,How hard is to rig character as total beginner in 3d max 2012?

Could some point me to good guide about skyrim rigging from existing bones or are rigs available for psboss replace meshes?

It’s not that bad if you do it poorly like I do. Most people just use the existing Baka/pornphile rigs.

Ā 

Ā 

On 11/25/2025 at 3:20 AM, Sheppi23 said:

I have zero Rabbit animation in my SLAL animation list. Strange...

Which SLAL mod am I suppsoed to install again ?Ā 

Giga late, but Rabbits are under ā€˜misc’. In theory the fomod mentions what creatures are included in which ā€˜pack’.

Ā 

Ā 

On 12/1/2025 at 7:16 PM, SantanaX said:

Thanks for the update! Always looking forward to your amazing work!

Ā 

Some ideas for more animations in the future, maybe some more lesbian 3+ group animations?

Also some more MF or MFF bed animations would be awesome! Even just a few "standard" on bed missionaries and more doggies would be nice. :)

And human MF bent-over-whatever-it's-called-jack-o's too!

I know the draugr got a nice one that the human male could learn from.

Ā 

Also also, anyone know how the version check works in the mod managers?

Is it something with the meta.ini, and how do I go about it?

Would be nice if the mod manager (using Vortex) could remember my previous settings. :3

I do have a lot of group anims I’d like to do, but group animation workflow is pretty backed up as I don’t really have the time or motivation/sanity to do a lot of them at once. I want so many of them fugs over a wide area of any of the human 5p combos and ceature CCF+ and CFFs, but ya, kind of bottlenecked. Maybe more bed stuff, and even maybier for some MFF/MFF, but they are on the list…

For lesbian my ideal focus Is either more 2ps because I’ve somewhat neglected them and some of my old 2ps I find painful to look at now, lol. Or I want to get some more 4ps and eventually a couple 5p lesbos.

Ā 

Thought I had some kind of bent over/jack-o/’behind’ posed humans already… Draugr one I assume is the ā€˜behind anal’?

Ā 

I’ve not been able to figure it out myself. I set a version in fomod, but doesn’t seem to affect the MO thing.

Ā 

On 12/15/2025 at 7:51 PM, DoroLL said:

Thanks for telling me. I read the FAQ, so I just need DD and don't need ZAZ, right?

Ah yes, the animobjects. YouĀ might need zaz... I have somewhat been meaning to go through all my animobjects to make them stand-alone, but time, lazy, etc. I had assumed it wouldn’t matter as people who wanted that stuff probably would have zaz/DD anyway, but clearly past Billyy was a fool.

Ā 

On 12/8/2025 at 1:22 PM, Manchitas said:

I really love your work. Thank you deeply for every high quality animation ā¤ļø

Ā 

If i could do a suggestion, i would love to see a Werewolf mating press animation to play with my wife ā¤ļø ā¤ļø ā¤ļøĀ .

It’s on my eventually to-do list. Though I’m not sure how different it’ll end up looking vs some existing ā€˜missionary’ anims as they tend to be looming over female in general for those as their legs kind of require it to be posed that way.

On 12/19/2025 at 11:07 AM, Crazed-Panda-King said:

Do you plan on doing any animations with female creatures, like spriggans, wisp mother, flame atronach, female werewolf, or female vampire lord?

Ehhh, it’s vaugley on my radar. Well, not necessarily for female vamp lords seeing as I don’t even really support the male ones. Female werewolfs also a bit iffy, but they’re at least cooler. Not sure when/if I’ll ever get to it though… Also, I assume we meant with males on said creatures.

Ā 

On 12/8/2025 at 3:21 PM, HunterSoul said:

Thank you for your hard work.

I have a question: will female creatures have some love from you? Like giantess or vampire lords? I evel found some remodeled dragon priests.

Er, same deal as above. I don’t much care for giants or dragon priests as is, let alone some odd female version. Not impossible, but not likely for those specific ones.

On 11/30/2025 at 7:08 AM, Polyleritae said:

First and foremost, thank you for sharing and updating your animations! The variety and creativity of your animations is unmatched!

Ā 

What are your thoughts on male human/female creature animations? I understand that the demand is quite a bit higher for the inverse, but I would love for my male followers to have the same fun as my female PC.Ā 

Again, kind of the same as above. I don’t currently see myself fitting in any male x creature outside of maybe some like atronach flame/spriggan kind of deal.

Ā 

19 hours ago, DoroLL said:

AKEMASHITE OMEDETOU GOZAIMASU - Happy New Year.
Right now, it's the Japan in morning 2026. The USA is night in 2025. The UK is about to ring New Year in. This is my first bug report of the year. I believe this bug didn't occur in the older version.

PS.Ā Other mammoth animations also have significant misalignment in the actors positions.

PS2.Ā After reverting to 9.6 SE,Ā  mammoth animations was playing fine.

New Year gozaimasu desu ne yo indeed.

New mammoth animations use ABC cawks. Need to update it as it was a recentish addition.

Posted
1 hour ago, Billyy said:

It’s not that bad if you do it poorly like I do. Most people just use the existing Baka/pornphile rigs.

Ā 

Ā 

Ā 

Ā 

Giga late, but Rabbits are under ā€˜misc’. In theory the fomod mentions what creatures are included in which ā€˜pack’.

Ā 

Ā 

Ā 

Ā 

I do have a lot of group anims I’d like to do, but group animation workflow is pretty backed up as I don’t really have the time or motivation/sanity to do a lot of them at once. I want so many of them fugs over a wide area of any of the human 5p combos and ceature CCF+ and CFFs, but ya, kind of bottlenecked. Maybe more bed stuff, and even maybier for some MFF/MFF, but they are on the list…

Ā 

Ā 

For lesbian my ideal focus Is either more 2ps because I’ve somewhat neglected them and some of my old 2ps I find painful to look at now, lol. Or I want to get some more 4ps and eventually a couple 5p lesbos.

Ā 

Ā 

Ā 

Ā 

Ā 

Thought I had some kind of bent over/jack-o/’behind’ posed humans already… Draugr one I assume is the ā€˜behind anal’?

Ā 

Ā 

Ā 

Ā 

Ā 

I’ve not been able to figure it out myself. I set a version in fomod, but doesn’t seem to affect the MO thing.

Ā 

Ā 

Ā 

Ah yes, the animobjects. YouĀ might need zaz... I have somewhat been meaning to go through all my animobjects to make them stand-alone, but time, lazy, etc. I had assumed it wouldn’t matter as people who wanted that stuff probably would have zaz/DD anyway, but clearly past Billyy was a fool.

Ā 

Ā 

Ā 

Ā 

It’s on my eventually to-do list. Though I’m not sure how different it’ll end up looking vs some existing ā€˜missionary’ anims as they tend to be looming over female in general for those as their legs kind of require it to be posed that way.

Ā 

Ā 

Ā 

Ehhh, it’s vaugley on my radar. Well, not necessarily for female vamp lords seeing as I don’t even really support the male ones. Female werewolfs also a bit iffy, but they’re at least cooler. Not sure when/if I’ll ever get to it though… Also, I assume we meant with males on said creatures.

Ā 

Ā 

Ā 

Er, same deal as above. I don’t much care for giants or dragon priests as is, let alone some odd female version. Not impossible, but not likely for those specific ones.

Ā 

Ā 

Ā 

Again, kind of the same as above. I don’t currently see myself fitting in any male x creature outside of maybe some like atronach flame/spriggan kind of deal.

Ā 

Ā 

Ā 

New Year gozaimasu desu ne yo indeed.

Ā 

Ā 

New mammoth animations use ABC cawks. Need to update it as it was a recentish addition.

Ā 

Ā 

Thanks. After updating to ABC 3.31, mammoth animations was playing fine.

Posted (edited)

Is it just me or does theĀ SLAL_Billyy_Animations v9.8 SE.7z download from LL keep getting stuck halfway? At exactly 55.2mb according to Chrome. Tried on Firefox too -- it straight up fails and cancels there.

I presume something is wrong on LL's end or from the uploaded file

EDIT:Ā Tested with Firefox properly logging in to LL. Works there. Thanks!

Edited by Rattlesnark
Posted
3 minutes ago, Rattlesnark said:

Is it just me or does theĀ SLAL_Billyy_Animations v9.8 SE.7z download from LL keep getting stuck halfway? At exactly 55.2mb according to Chrome. Tried on Firefox too -- it straight up fails and cancels there.

I presume something is wrong on LL's end or from the uploaded file

Just worked fine for me

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