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Posted
1 hour ago, Clanomega2501 said:

is there anyway i can get the werewolf armor

At this moment it's only one "raw resource",  not intended to be placed ingame: whole "armor" in one .nif file (legs, arms, body, tail...), and even without _0 variant (which one I do not know how to make, because of very uncommon shape).

But if you need this file (and you know what to do with it, of course) - I can upload it here.

Posted
9 hours ago, Clanomega2501 said:

do need the file. i can make it work thank you for the help.

BODY2_1.nif

Here.

But, again, it's far from working version.

If you know how to use 3d tools (blender or 3dmax) - you can try to make _0 armor variant. Or you can try to improve it in any other way.

Posted

V 2.1b is here!

--New armors in Armor Addon - four Farm Clothes sets (with different colors), Prisoner Tunic, and updated versions of Steel, Bone and Savior's Hide armors.

--Fixed wrong axe equip\unequip animations for default weapon placement skeleton variants (re-run FNIS).

--Now Amazon's variant of Prisoner's tunic is a part of vanilla Prisoner's clothes, so it should automatically adjust to wearer race, as well as standalone variant added in Armor Addon (and sorry for my bad english...)

Posted
1 hour ago, bigsmitty2 said:

I see the Farm Clothes models in the meshes folder but I don't think there are items for them in-game or in the esp.

Ooops.

Forgot to update esp file for armor addon =)

Sorry, I'll fix it right now.

Posted

i love ur armors great work.

but i have my favorite Body.

so my question , i delete the Amazone Body in armors and replace with my Body and fix all the armor parts to my Body.i saved in nif_1 and _0.

but ingame íf i wear game crashes. what did i wrong  pls help

thx

 

Posted

Allright, here some news about "Amazon transformation spell".

I made an alpha version (took whole two days for that).

But, if I can not solve three major bugs - it will never be released.

 

First: animations.

When player transfroms into Amazon, all animation from FNIS PCEA is resetted. So, we need to activate all animation from my pack. And also we should take into account that fact, what player can use different animation sets before transform.

I guess, for fixing this bug we should go into FNIS PCEA scripts, but I have no idea how to do that.

 

Second bug: Enhanced Character Edit (ECE).

For racemenu users transformation sequence goes correctly. But for ECE users - not.
After completing the transformation, the character does not receive the correct racial skeletal settings and remains in the same settings that the character uses before transformation.

Or, if speak more correctly, character receive basic skeletal settings from ECE again, right after transformation.

So, for ECE users character in Amazon form looks like character, who use basic (not tweaked) XPMSE skeleton.

And I absolutely do not understand how to fix this bug.

 

Third bug: unknown CK behavior.

When I started making this addon, I made all the entries and scripts as part of the basic mod. But, for better use and updates, I want to split the main mod and the addon.

But how? I do not know. All that I have achieved is a character who is stuck in a sequence of transformation.

 

Here the main working alpha version (the transformation is integrated into the main mod).

TrueAmazonsTransfrom V0.1.7z

And here - separate not-working addon. If someone want to dig into it.

TrueAmazonsTransfrom V0.1_Standalone.7z

 

Once again, this is only alpha, and until I can figure out all the bugs (with some help, because my scripting skill is not high enough for this), it will not be updated.

So do not install it as a mod for your main playthrough.

For obtaining transformation spell - use AddItem menu, take Mistic Potion and drink it.

Posted
15 minutes ago, Azazellz said:

Allright, here some news about "Amazon transformation spell".

I made an alpha version (took whole two days for that).

But, if I can not solve three major bugs - it will never be released.

 

First: animations.

When player transfroms into Amazon, all animation from FNIS PCEA is resetted. So, we need to activate all animation from my pack. And also we should take into account that fact, what player can use different animation sets before transform.

I guess, for fixing this bug we should go into FNIS PCEA scripts, but I have no idea how to do that.

 

 

It's not a bug, and you don't need to modify PCEA2 scripts. (In fact I would be quite nasty if you do so :smile:)

 

There is a documented interface to change the animations. See the FNIS Modders's doc (Alternate Animations). You can also look at the weapon script that is part of the FNIS download. Diffferent script goal, but the basics are the same.

Posted
1 hour ago, fore said:

It's not a bug, and you don't need to modify PCEA2 scripts. (In fact I would be quite nasty if you do so :smile:)

Yes, of course.

I mean "we need to go into FNIS scripts to understand, how we can use them".

And if I can guess how I can restart animations (the button in the PCEA-MCM menu does this, then this means I can use it), but I have no idea how to define and activate only my animation sets.

1 hour ago, fore said:

There is a documented interface to change the animations. See the FNIS Modders's doc (Alternate Animations). You can also look at the weapon script that is part of the FNIS download. Diffferent script goal, but the basics are the same.

All stuff, related to animations, is too complicate for me right now. Maybe later I will be able to make my own animation part for my mod.

Or maybe never =)

Posted

Thank you so much for this excellent mod. I promptly uninstalled my other body mod in favor of this one and restarted a new game.

 

One thing I notice is that NPC does not look up when you are talking to them in 1st person mode, unlike in 3rd person. They just look ahead as if you are as tall as them.

So I installed another camera mod that takes into account the amazonian height. Now everything is as it should be.

 

I look forward to your next work. 

 

 

 

Posted
3 hours ago, maniacal_d said:

So I installed another camera mod that takes into account the amazonian height. Now everything is as it should be.

Personally I prefer this mod for first person view.

 

Thanks for you feedback =)

Posted
9 hours ago, fuckusernames said:

Yes! This bone armor mod is exactly what I needed to reinstall skyrim after Steam's been a pain in the ass!

Thanks =)

Posted
4 hours ago, chip594 said:

This is like my dream mod, but sadly I play on Xbox One, and I can't afford to get the PC game for just this. Any chance of a port over?

I do not have Special Edition (because of lack of good mods and SKSE) or XBoxOne (because I prefer PC), so I can't port my mod on that platforms.

But if someone else want to do that - then I have no restrictions about it.

 

BTW, it's kinda adult mod (with nudity), and, if I remember correctly, Bethesda do not allow nudity in mods for consoles.

Posted
On 2/17/2018 at 8:33 PM, Azazellz said:

I do not have Special Edition (because of lack of good mods and SKSE) or XBoxOne (because I prefer PC), so I can't port my mod on that platforms.

But if someone else want to do that - then I have no restrictions about it.

 

BTW, it's kinda adult mod (with nudity), and, if I remember correctly, Bethesda do not allow nudity in mods for consoles.

Yeah I was wondering if you have any plans for underwear? Admittedly I don't super want it, but I would like to be able to show case this mod on a let's play.

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