fuckusernames Posted September 8, 2017 Posted September 8, 2017 I don't know if anybody else suggested another outfit but I'd like to suggest a true amazon Cicero costume. I love those pointy shoes and that funny little hat.
Azazellz Posted September 8, 2017 Author Posted September 8, 2017 Cicero costume I have it on my "to do" list, with Falmer, Ivory, Imperial and many many other armors and clothes. But I don't know when I can make them. Especially considering the fact that I still have not replaced my shitty "video card" (GeForce 610, lol), and I absolutely do not know when I can do this. P.s. also, we already reached file size limit for LL - 100MB for single file =)
Azazellz Posted September 12, 2017 Author Posted September 12, 2017 Hello all. Right now I'm working on a MCM-menu that will provide some customization.For example, you can set the push force for most power attacks, as well as the height of the jump (both basic and under PW. And yes, now you can jump higher even while PW is inactive). Unfortunately, adding the possibility of customization for unarmed power attacks would lead to the impossibility of using them during "brawl quests", so they will remain un-customizable. Also I'm working on a new body and hands meshes, to make a smoother transition from the forearm to the hand. This will give a few incompatibilities with the vanilla armor, but in any case, who is using it at all? =) I also reworked the internal structure of the mod, deleted some unused assets, and optimized a few parts. And if someone does not use SKSE before this - for a new version of the mod it will be needed. Of course, such a complex work needs testing, so if anyone wants to do this, write to me in PM, as usual.
shidoni Posted September 12, 2017 Posted September 12, 2017 Hello all. Right now I'm working on a MCM-menu that will provide some customization. For example, you can set the push force for most power attacks, as well as the height of the jump (both basic and under PW. And yes, now you can jump higher even while PW is inactive). Unfortunately, adding the possibility of customization for unarmed power attacks would lead to the impossibility of using them during "brawl quests", so they will remain un-customizable. Also I'm working on a new body and hands meshes, to make a smoother transition from the forearm to the hand. This will give a few incompatibilities with the vanilla armor, but in any case, who is using it at all? =) I also reworked the internal structure of the mod, deleted some unused assets, and optimized a few parts. And if someone does not use SKSE before this - for a new version of the mod it will be needed. Of course, such a complex work needs testing, so if anyone wants to do this, write to me in PM, as usual. you know where to find me if you need something tested
Azazellz Posted September 12, 2017 Author Posted September 12, 2017 you know where to find me if you need something tested Ok, I'll send to you link for mod update in PM. BTW, how is it going with your goblin race? I did not see any activity in your topic.
cm2100 Posted September 13, 2017 Posted September 13, 2017 Hi I like your work its amazing, could make it work with skyrim special edition?
Azazellz Posted September 13, 2017 Author Posted September 13, 2017 Hi I like your work its amazing, could make it work with skyrim special edition? If someone wants to convert mod for SSE - I do not mind. I myself do not have SSE, so I can't do this.
Azazellz Posted September 20, 2017 Author Posted September 20, 2017 Still need testers to test some MCM-features.
tteeiinn Posted September 25, 2017 Posted September 25, 2017 excellent update more more XXL body thx update
Azazellz Posted September 25, 2017 Author Posted September 25, 2017 excellent update more more XXL body thx update Thanks. But i'm not sure if we still have any space to go even more to "XXL" =)
Azazellz Posted October 12, 2017 Author Posted October 12, 2017 How i make the body oily like in the pictures? please Personally I used ENB-settings for this. Like SpecularAmountMultiplier, SpecularPowerMultiplier and SpecularFromLight under Enviroment section. Depending of your ENB values may change. You can tweak this values with in-game ENB settings menu (usually ctrl+enter). But you also can tweak some values in .nif files of body and armors. It is quite a long job, since you will need to edit two files for each version of body armor. Open file with NifScope, click on body shape, expand "NiTriShape" block, click on "BSLightingShaderProperty", change "Glossiness" and "Specular Strength" values, and then save. "Glossiness" can be setted to something like 150-300, "Specular Strength" to 5-10, but of course you can experiment with this, because if you use ENB, these values may have a different effect on the final picture.
fuckusernames Posted October 14, 2017 Posted October 14, 2017 Hey if I wrote some Skyrim Amazon literature would you want it to bolster your mod? If you like them I mean. I only write for fun just thought I'd offer considering how much fun I got from you.
Azazellz Posted October 14, 2017 Author Posted October 14, 2017 Hey if I wrote some Skyrim Amazon literature would you want it to bolster your mod? If you like them I mean. I only write for fun just thought I'd offer considering how much fun I got from you. Well, in one of the future updates I plan to add a special location, in which there will be a merchant selling armor from this mod. Also there will be a special Dwemer forge, in which it will be possible to make armor from mod, plus a house for the player (and merchant). So I think that a book or two can fit there =) But I'm not exactly sure when it will be. Now there are some problems with the MСM-menu, and in addition, this location is far from complete.
fuckusernames Posted October 24, 2017 Posted October 24, 2017 Wow I love the elven armor! Do you think you could do a recolor like this? https://www.nexusmods.com/skyrim/mods/6524/? I LOVE the armor but I'm just not the biggest fan of gold.
Azazellz Posted October 25, 2017 Author Posted October 25, 2017 Do you think you could do a recolor like this?My armors use vanilla textures (mostly). So if mod that you mention before replace vanilla textures - it's also affects my armor.
Azazellz Posted October 25, 2017 Author Posted October 25, 2017 V 2.0 is here!New body shape - more smoother transition between hands and body meshes. Armors also updated. Fixed some clipping.Added MCM menu with combat settings customization (SkyUI required).New textures and normals (removed seams, new veins, thanks to crossfire1616).New files for BodySlide.One new weapon (I made it mostly for fun).Armor addon now version 2.0a Still not sure about stability of MCM-features (jump height and push power during sprint).They can (or can not) reset their values to default under certain unknown conditions.Need more testing. Also, If you want to use really high jumps (300+ points) - you shall install this SKSE plugin. or you can stuck in mid-air during jumps because of Skyrim engine limitations. I hope I have not forgotten anything. This version had a lot of iterations for testing, so I hope that I have compiled the archive correctly.
Ingramx Posted October 25, 2017 Posted October 25, 2017 Any plan the new veins texture for SOS penzor addon?
Azazellz Posted October 25, 2017 Author Posted October 25, 2017 Any plan the new veins texture for SOS penzor addon? I have a plan to completely re-work this addon (new textures. normals, sliders, etc). But sadly enough my VGA is still shit, and it can't handle with really high-poly models (4kk+ faces), that I used before for generating normals.
fuckusernames Posted October 26, 2017 Posted October 26, 2017 Perfect way to cap off a perfect day! You rock Aza!
moscardi Posted October 28, 2017 Posted October 28, 2017 thanks for your work perhaps some more new armors and clothing please
Azazellz Posted October 28, 2017 Author Posted October 28, 2017 thanks for your work perhaps some more new armors and clothing please Yes, I have a plans for some new armors and clothes like heavy falmer armor or blackmith apron. But I'm not sure when I can find enough time to make these things.
ted_bobb Posted October 28, 2017 Posted October 28, 2017 Are the larger characters shown in this thread made with racemenu scaling or in bodyslide? Also, really nice mod!
Azazellz Posted October 28, 2017 Author Posted October 28, 2017 Are the larger characters shown in this thread made with racemenu scaling or in bodyslide? Also, really nice mod! You mean characters posted by fuckusernames? He created his characters via ECE sliders. And I myself also used ECE for creating all skeleton variants for RaceMenu users (as well as for creating four ECE-presets with pre-defined physique for ECE-users). You also can use this features - all files are included in main archive, but only for ECE-users. If you use RaceMenu instead of ECE - well, in that case you will have to do all the actions that I did when I created skeleton variants. If you are interested in this, then I can describe the process in more detail. But do not wait for a very understandable explanation - my English is still not good enough =) P.s. I'm thinking about making "light" version of this race - with average "nord" character height and proportions near "small" skeleton variant, and with diminished racial abilities. But still not sure about this.
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