Delzaron Posted June 5, 2018 Author Posted June 5, 2018 18 hours ago, xyzxyz said: Very nice pics ^^ What do I have to do to get the good pics? Become guild master or just be at the right time on the right spot? I have no dialogues that could lead to blackmail. The right time at the right spot. Indicated by the quest objectives.
FrankCisco Posted June 5, 2018 Posted June 5, 2018 On 2/26/2018 at 3:15 PM, johnwnorton said: i have the same progress in the mod as ExampleJohn and/or for me: Carmen and Axia don´t talk in the Hall every 2 minutes - i checked it, nothing like that happens :::::::::::::::( any advice? On 2/26/2018 at 5:25 PM, Delzaron said: Strange... I have no problem with that scene. I redone the manor (i motly reduce the dimensions, so the manor seems more little, and fully occupied). I have the same problem... not a thing happens. I just installed the newest version of this mod after i played a bit with the last (or the version before that). That worked pretty well. Now: not a thing... i installed both with NMM, and last time it worked well...
xyzxyz Posted June 5, 2018 Posted June 5, 2018 2 hours ago, Delzaron said: The right time at the right spot. It happens while the guild quest row is not completed? I have never seen one of them leaving the ratway. Not at day, not at night. The marker always shows, that they are in the ratway.
Delzaron Posted June 5, 2018 Author Posted June 5, 2018 9 minutes ago, xyzxyz said: It happens while the guild quest row is not completed? I have never seen one of them leaving the ratway. Not at day, not at night. The marker always shows, that they are in the ratway. No need to become the master of the thieve guild ! And no need to enter into that guild at all ! You need to wait Vex going near the lake... check between 11H and 15H.
xyzxyz Posted June 5, 2018 Posted June 5, 2018 I found Vex location at the lake. I got the message that Vex is not here and I shall wait. Problem is: Ves was there standing around for some hours. But no dialogue with her or anything. I was hidden.
Delzaron Posted June 6, 2018 Author Posted June 6, 2018 20 hours ago, xyzxyz said: I found Vex location at the lake. I got the message that Vex is not here and I shall wait. Problem is: Ves was there standing around for some hours. But no dialogue with her or anything. I was hidden. You need to be inside the trigger to make the script work.
xyzxyz Posted June 6, 2018 Posted June 6, 2018 51 minutes ago, Delzaron said: You need to be inside the trigger to make the script work. I was. When I enter it I get the message that she is not there. She was there of course. I could steal her money so close was I ^^
0MN1 Posted June 7, 2018 Posted June 7, 2018 how to start this mod, talking to in keeper does nothing, i suppse u meant any in keeper..
xyzxyz Posted June 7, 2018 Posted June 7, 2018 4 minutes ago, 0mn1m0n said: how to start this mod, talking to in keeper does nothing, i suppse u meant any in keeper.. Falkreath worked for me mostly.
0MN1 Posted June 7, 2018 Posted June 7, 2018 can the creator tell at least how to start the quest with console manual way..?
Lynx2k10 Posted June 8, 2018 Posted June 8, 2018 15 hours ago, 0mn1m0n said: can the creator tell at least how to start the quest with console manual way..? "aNMM0_starter : the starter quest, where player meet Axia Aoada." sqs aNMM0_starter sestage aNMM0_starter 0 or sestage aNMM0_starter 10 I suppose.... All of the quests' titles are given in the mod's description
Delzaron Posted June 8, 2018 Author Posted June 8, 2018 2 hours ago, Lynx2k10 said: "aNMM0_starter : the starter quest, where player meet Axia Aoada." sqs aNMM0_starter sestage aNMM0_starter 0 or sestage aNMM0_starter 10 I suppose.... All of the quests' titles are given in the mod's description Yep. setstage anMM0_starter 10. But all innkeepers should work. I tested with Hulda, Valga vicinia, Delphine and Orgnar, and the TID Happy chaurus innkeeper. But that dialogue require a disposition upper to 35... maybe the problem is here.
Delzaron Posted June 9, 2018 Author Posted June 9, 2018 Vex trigger have a problem, but Tonila trigger works...
zwdragonbone8314 Posted June 10, 2018 Posted June 10, 2018 Hi, Delzaron. Sorry but I think I still got the trigger problem on Vex scene. I am using the latest version. The system keeps telling me Vex is not here depite she is standing right in front of my charater.
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 1 hour ago, zwdragonbone8314 said: Hi, Delzaron. Sorry but I think I still got the trigger problem on Vex scene. I am using the latest version. The system keeps telling me Vex is not here depite she is standing right in front of my charater. I know. I just made the fixes. It will be available in the next version. I need also to set the vampire gilrs (I also added two mansion events).
Yoshiquest Posted June 10, 2018 Posted June 10, 2018 Hey, I think I found a problem. It seems that after having sex, the workers are removed from the mansion's employee faction, which is what's causing them to stand around. Do you think you can fix this? Also, please do remove the popup window. It's annoying if you finish the scene and it pops up before you can collect the gold, since it forces the quest to reset. 1
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 10 minutes ago, Yoshiquest said: Hey, I think I found a problem. It seems that after having sex, the workers are removed from the mansion's employee faction, which is what's causing them to stand around. Do you think you can fix this? Also, please do remove the popup window. It's annoying if you finish the scene and it pops up before you can collect the gold, since it forces the quest to reset. The workers are removed from the employee faction by what ? Actor event ? If it be, yes, it's a heavy bug... but the script doesn't contains that (actor events doens't modify factions, mansion eventds quests only use factions to select npc, but it add temprary a busy faction to them). I need to make a poll for the popup window... it will be on my patreon page (nobody respond to my polls here...)
xyzxyz Posted June 10, 2018 Posted June 10, 2018 10 minutes ago, Yoshiquest said: Hey, I think I found a problem. It seems that after having sex, the workers are removed from the mansion's employee faction, which is what's causing them to stand around. Do you think you can fix this? That fits for my observation too. I saw them working once and never again.
Yoshiquest Posted June 10, 2018 Posted June 10, 2018 2 minutes ago, Delzaron said: The workers are removed from the employee faction by what ? Actor event ? If it be, yes, it's a heavy bug... but the script doesn't contains that (actor events doens't modify factions, mansion eventds quests only use factions to select npc, but it add temprary a busy faction to them). I need to make a poll for the popup window... it will be on my patreon page (nobody respond to my polls here...) I have no idea what's doing it. All I know is that using getinfaction on the npc for the employee faction returns 0 (it actually seems to start returning 0 during the sex scene, possibly before during the dialogue but I haven't tested that yet). Additionally, using addtofaction to re-add them to the employee faction makes them start working again. One possible way to fix this would be to simply set the employee faction to 1 whenever an employee's sex scene ends. If it was already set before (i.e. didn't bug out) then nothing changes, and if did bug out, then this will fix it.
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 7 minutes ago, xyzxyz said: That fits for my observation too. I saw them working once and never again. Then scripts doesn't modify that faction... Unfortunatly, the game console can't give the current factions of an NPC... so this is something I can't see.
Yoshiquest Posted June 10, 2018 Posted June 10, 2018 7 minutes ago, Delzaron said: Then scripts doesn't modify that faction... Unfortunatly, the game console can't give the current factions of an NPC... so this is something I can't see. Actually, it sort of can. Use "help employee" in the console to get your factions id. Then click on the npc in question, and type "getinfaction *ID*" where *ID* is the faction id for the employee faction. If it says 0, they're not in that faction, if it says 1, they are in that faction. EDIT: I just tested it again. The faction seems to be lost about a second or two into the sex scene.
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 9 minutes ago, Yoshiquest said: Actually, it sort of can. Use "help employee" in the console to get your factions id. Then click on the npc in question, and type "getinfaction *ID*" where *ID* is the faction id for the employee faction. If it says 0, they're not in that faction, if it says 1, they are in that faction. EDIT: I just tested it again. The faction seems to be lost about a second or two into the sex scene. Ok, I'll test that. Thanks !
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 29 minutes ago, Delzaron said: Ok, I'll test that. Thanks ! Incredible !!! You're right ! That funcking actor event made the employee faction disappear ! It's why my actors events doesn't work long, and why Radiant prostitution ones works stable : in radiant prositution, the stuff selected fro trigger the event is a keyword linked to the tavern wench outfit, and in my mod it's a faction rank! !!! I HATE SKYRIM !!!! Ok, I'll add some lines to regent the factions at the end pf the actor events scripts, and in the hall trigger (factions readded if the actor doesn't have it, and of course linked to their outfit). 2
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