KatsuKitty Posted November 10, 2020 Posted November 10, 2020 34 minutes ago, elys19 said: Yes, I noticed I have actually misplaced a </L> in that one... I really shouldn´t do these things so soon after waking up in the morning. This one should work. S4_7DF2169C_00000000_616D0D50ECEEB464.xml 8.23 kB · 1 download omg thank you so much! it worked, thank you!!!! 1
KatsuKitty Posted November 11, 2020 Posted November 11, 2020 What does it mean if my animation looks deformed in the sims game but not in blender? I didnt move the B_ROOT bone, I baked my animations What else couldve made it this way? Could my XML file be the issue? Any help is appreciated thank you! 1
bobahloo Posted November 11, 2020 Posted November 11, 2020 4 hours ago, xAhegao said: What does it mean if my animation looks deformed in the sims game but not in blender? I didnt move the B_ROOT bone, I baked my animations What else couldve made it this way? Could my XML file be the issue? Any help is appreciated thank you! Think I found your answer way back in the thread Sounds like maybe you baked your control rig and not the EA rig. The picture that link takes you to show a pic that looks like your problem. There's more info there about it in reply's under that post. Hope it helps. 2
KatsuKitty Posted November 11, 2020 Posted November 11, 2020 10 minutes ago, bobahloo said: Think I found your answer way back in the thread Sounds like maybe you baked your control rig and not the EA rig. The picture that link takes you to show a pic that looks like your problem. There's more info there about it in reply's under that post. Hope it helps. I did bake the control rig, but maybe im selecting the wrong options when im baking, which options exactly am i supposed to choose?
Alonely Posted November 12, 2020 Posted November 12, 2020 For the love of god, can anyone tell me how to move a parent bone in Blender 2.78 without moving its child, like I can do here in Maya by pressing "D" or "insert" for "move pivot"? The first half of the video is the default (an undesired behavior) and what Blender does, and the second half is what I want instead, easily solvable in Maya. maya-move-pivot.mp4 This ability would save me literally almost half an hour per animation. Does anyone know of a working solution or add-on that doesn't require parenting and re-parenting the child bones? I've downloaded a few add-ons that try to center the parent joint at the 3D cursor, but none of them have worked for me.
bobahloo Posted November 12, 2020 Posted November 12, 2020 17 hours ago, xAhegao said: I did bake the control rig, but maybe im selecting the wrong options when im baking, which options exactly am i supposed to choose? Uncheck "only selected". Then check "Visual Keying" and "Clear Constraints". Make sure you bake the corresponding EA rig, not the control rig. Be sure to have it in pose mode and all bones selected.
KatsuKitty Posted November 12, 2020 Posted November 12, 2020 40 minutes ago, bobahloo said: Uncheck "only selected". Then check "Visual Keying" and "Clear Constraints". Make sure you bake the corresponding EA rig, not the control rig. Be sure to have it in pose mode and all bones selected. Thank you so much BoBahloo!
BiffyR Posted November 16, 2020 Posted November 16, 2020 Hi, this is my first custom animation script, and I have not been able to get it to work properly. The first actor animation always works fine, but then the second one is always in a t pose when I load it into the game. I'd appreciate if someone could show me what's wrong. S4_7DF2169C_00000000_6B402ABD59EE8787.xml
bobahloo Posted November 16, 2020 Posted November 16, 2020 1 hour ago, BiffyR said: S4_7DF2169C_00000000_6B402ABD59EE8787.xml 8.42 kB · 0 downloads Hi, this is my first custom animation script, and I have not been able to get it to work properly. The first actor animation always works fine, but then the second one is always in a t pose when I load it into the game. I'd appreciate if someone could show me what's wrong. I'm surprised any of it works, the issue I see is that you have the wrong animation clip names. You need to use the ones s4s set up, not what you renamed them in s4pe. I don't have you package file so I can't see what they are, but for example they should look like this " bobahloo:PosePack_202011032207230543_set_1 " Just click on the clip in s4pe and look to the box on the right and you will see the posepack name, use that for actors and for the object animation clip names. Hope that helps, been working on animations for hours and hours and brain is jello atm, but I didn't see anything else jump out at me
BiffyR Posted November 21, 2020 Posted November 21, 2020 Does anyone know what could cause sims to T Pose in game? I'm guessing it's something wrong with the blender animation, though I could be wrong....
QuinSims Posted November 25, 2020 Posted November 25, 2020 On 11/21/2020 at 4:38 AM, BiffyR said: Does anyone know what could cause sims to T Pose in game? I'm guessing it's something wrong with the blender animation, though I could be wrong.... Did you bake the animation? What rig are you using?
Dabutcher74 Posted November 27, 2020 Posted November 27, 2020 Hello everyone, I have been trying to make my first animation for the last couple days but I don't know what I'm doing wrong. I followed every single step of the turbodriver tutorial on wickedwhims site, but my animation won't load in the sims and I can't understand why, maybe someone will be so kind to put me in the right direction. I will attach here all the files I'm using for my animation. I am using the rigs listed to download in this page: https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1 Softwares used: Blender 2.70a, Sims4Studio, S4pe, Modding Toolbox, The Sims 4 1.66.139.1020 Let me know if I forgot to say something else. Animation files.rar
KatsuKitty Posted November 27, 2020 Posted November 27, 2020 58 minutes ago, Dabutcher74 said: Hello everyone, I have been trying to make my first animation for the last couple days but I don't know what I'm doing wrong. I followed every single step of the turbodriver tutorial on wickedwhims site, but my animation won't load in the sims and I can't understand why, maybe someone will be so kind to put me in the right direction. I will attach here all the files I'm using for my animation. I am using the rigs listed to download in this page: https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1 Softwares used: Blender 2.70a, Sims4Studio, S4pe, Modding Toolbox, The Sims 4 1.66.139.1020 Let me know if I forgot to say something else. Animation files.rar 5.5 MB · 1 download Hello, i checked your XML file, im no expert but I think i see where your error is, where it says animation_clip_name , you put "ReverseDeep" Here you're supposed to copy your pose pack For Example: <T n="animation_clip_name">Euphoria:PosePack_202011101102077993_set_1</T> <!-- Sim animation ClipName --> im pretty sure you copy this from your s4pe, you copy it from your CLIP I highlighted where you can find it Make sure you do the same thing for line 48 of your code where you put "ReverseDeep" again You do this for both clips, (both male and female) I also linked an example of my XML so you know what I mean im not the best at explaining things but i hope this helped 1
Dabutcher74 Posted November 27, 2020 Posted November 27, 2020 1 hour ago, Euphorias said: Hello, i checked your XML file, im no expert but I think i see where your error is, where it says animation_clip_name , you put "ReverseDeep" Here you're supposed to copy your pose pack For Example: <T n="animation_clip_name">Euphoria:PosePack_202011101102077993_set_1</T> <!-- Sim animation ClipName --> im pretty sure you copy this from your s4pe, you copy it from your CLIP I highlighted where you can find it Make sure you do the same thing for line 48 of your code where you put "ReverseDeep" again You do this for both clips, (both male and female) I also linked an example of my XML so you know what I mean im not the best at explaining things but i hope this helped Finally! You found my error! Thanks so much, I must have missed something in the tutorial. You have been sooo helpful. 1
BiffyR Posted November 29, 2020 Posted November 29, 2020 On 11/25/2020 at 8:15 AM, QuinSims said: Did you bake the animation? What rig are you using? Sunflower Rigs by Shibuisims https://gumroad.com/shibuisims#vXYplJ i did bake it, but I don’t remember the specific settings I set.
KatsuKitty Posted November 29, 2020 Posted November 29, 2020 3 hours ago, BiffyR said: Sunflower Rigs by Shibuisims https://gumroad.com/shibuisims#vXYplJ i did bake it, but I don’t remember the specific settings I set. Are you trying to make animations for Wicked Whims? if so I suggest you use the Dagger rigs
BiffyR Posted November 29, 2020 Posted November 29, 2020 1 hour ago, Euphorias said: Are you trying to make animations for Wicked Whims? if so I suggest you use the Dagger rigs There a link for that?
KatsuKitty Posted November 30, 2020 Posted November 30, 2020 On 11/29/2020 at 5:58 PM, BiffyR said: There a link for that? Im pretty sure you can find it way back in this thread but i'll just link it here to make it easier 2
YammiJammi Posted December 5, 2020 Posted December 5, 2020 Is there a tutorial that I could follow that could teach someone who is new to making animations in blender specifically for the Sims 4? I have absolutely no idea where or how to begin
KatsuKitty Posted December 5, 2020 Posted December 5, 2020 4 hours ago, YammiJammi said: Is there a tutorial that I could follow that could teach someone who is new to making animations in blender specifically for the Sims 4? I have absolutely no idea where or how to begin https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1 here are tutorials by TURBODRIVER
Simite Posted December 5, 2020 Posted December 5, 2020 Spoiler TinyTake by MangoApps-05-12-2020-06-38-13.mp4 TinyTake by MangoApps-05-12-2020-07-07-21.mp4 TinyTake by MangoApps-05-12-2020-09-00-45.mp4 Meep 3
KatsuKitty Posted December 11, 2020 Posted December 11, 2020 On 12/5/2020 at 5:27 PM, Simite said: Reveal hidden contents TinyTake by MangoApps-05-12-2020-06-38-13.mp4 6.45 MB · 0 downloads TinyTake by MangoApps-05-12-2020-07-07-21.mp4 1.98 MB · 0 downloads TinyTake by MangoApps-05-12-2020-09-00-45.mp4 4.42 MB · 0 downloads Meep those look amazing! nice work as always simite
Simite Posted December 11, 2020 Posted December 11, 2020 3 hours ago, Animes said: those look amazing! nice work as always simite Thank you. <3 Another one. ^^ Spoiler TinyTake by MangoApps-10-12-2020-03-27-01.mp4 TinyTake by MangoApps-10-12-2020-03-33-18.mp4 2
Villianize Posted December 14, 2020 Posted December 14, 2020 For creating custom body parts, should i use this rig as well? [Penis for example]
QuinSims Posted December 17, 2020 Posted December 17, 2020 Hello everyone, how are you all doing? I was wondering if someone has spotted a kind of collar leash anywhere around. It would be perfect for petplay animations. Spoiler So, what i was trying is to attach the asketo or ozzy chain to the neck collar to simulate a leash, so the sited person can hold it. As a pose, it would be ok, but as a animation it didn't work as intended (there is the option to use - bone constraint / child of - and the chain be "holded" in one of it's edges but with 40 bids each of them needs to be animated in each moviment (the retract - expand moviment between the bids) Someone have done petplay animations with a leash before or have any idea of the best option? Have a good day everyone xD
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