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The general WIP thread for animators.


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Posted

Hi guys,

Finally got around to finalising my first animation set, however, I am running into an issue where all my animations don't loop seemlessly, they do so in blender (this is after the baking process, so it can't be that). In game the animation either seems to skip a frame (or 2) or pause, I can't really tell which. The animation has 100 frames including the 0 frame. S4S counts 100 ticks with the tick length and duration 0.03333334 and 3.333333 repectively. I have tried setting it to 99 ticks but S4S won't let me set the duration to ‭3.30000066‬.

 

Also I am confused as to how 'animation_negative_duration_offset' works for one of my animations that is not designed to loop.


Can anybody advise on where I am going wrong?

Posted
52 minutes ago, Hedgelord said:

Hi guys,

Finally got around to finalising my first animation set, however, I am running into an issue where all my animations don't loop seemlessly, they do so in blender (this is after the baking process, so it can't be that). In game the animation either seems to skip a frame (or 2) or pause, I can't really tell which. The animation has 100 frames including the 0 frame. S4S counts 100 ticks with the tick length and duration 0.03333334 and 3.333333 repectively. I have tried setting it to 99 ticks but S4S won't let me set the duration to ‭3.30000066‬.

 

Also I am confused as to how 'animation_negative_duration_offset' works for one of my animations that is not designed to loop.


Can anybody advise on where I am going wrong?

Frame 0 needs to be the same as the last frame :) 

Posted
39 minutes ago, Photos said:

Frame 0 needs to be the same as the last frame :) 

Unfortunately, that doesn't fix it. :(

The last frame is actually the one that would come before the first anyway.

Posted

Alrighty, I have come so far, but now I really am stumped. I am reaching out just to see if anybody can tell me why my animation turns my sim into a transformer and tilts my dog.

 

Warning, the image contains zoophilia...I think. It's more a mass of flesh sitting on top of a female dog. >.<

 

Spoiler

1313050283_11-19-19_9-24-10PM.png.89ed35558deda72847a06af78d3670ca.png

 

  • 3 weeks later...
Posted

Hi!
Help me out, please?
How to import animation of object (not character) into Blender from a game or package file? At least transformBone animation. S4Studio has a choice of character skeletons only, and they do not contain transformBone.

  • 2 weeks later...
Posted

Hey, so I'm having issues with getting started. I opened the male model and then I tried to append the female one but there are a bunch of options below and I have no idea what I'm supposed to click as the tutorial doesn't say what to do here. Please help :(

HELP.PNG

Posted
2 hours ago, YammiJammi said:

Hey, so I'm having issues with getting started. I opened the male model and then I tried to append the female one but there are a bunch of options below and I have no idea what I'm supposed to click as the tutorial doesn't say what to do here. Please help :(

HELP.PNG

Creating Basic Animations In Blender

10.3. Open 'Objects’ folder and select the rig and body parts (rig, head, top, bottom, feet). To select multiple things hold the Shift key and click the things from the list.

Posted
On 12/24/2019 at 1:25 AM, YammiJammi said:

I'm going to be a bother but is there a way to lock feet in place?

Well, try this.

 

  • 2 weeks later...
Posted

Hello guys,

 

I've been running in a strange issue regarding poses.

 

I created an override pose in Blender (2.79b) and then did the Sims4Studio (latest version MAC) import.

 

When I checked for the pose in game there is only the standard body pose. ? See image...

 

I selected all items in Blender (Ctrl+A) then hit I and found all items in the Dope Sheet on Frame 0.

Since it is not an Animation per se I set the duration in Studio to 0.0333 and also 0.06667 on a second try, but no change...

 

After saving I used Sim4Studio and went on with the Animation Override

 

I have absolutely no clue what is going wrong. ?

 

Your help is highly appreciated!

13.01.20_11:38:20.png

Bildschirmfoto 2020-01-13 um 11.40.56.png

Posted
8 hours ago, Bungholio18 said:

Hello guys,

 

I've been running in a strange issue regarding poses.

 

I created an override pose in Blender (2.79b) and then did the Sims4Studio (latest version MAC) import.

 

When I checked for the pose in game there is only the standard body pose. ? See image...

 

I selected all items in Blender (Ctrl+A) then hit I and found all items in the Dope Sheet on Frame 0.

Since it is not an Animation per se I set the duration in Studio to 0.0333 and also 0.06667 on a second try, but no change...

 

After saving I used Sim4Studio and went on with the Animation Override

 

I have absolutely no clue what is going wrong. ?

 

Your help is highly appreciated!

Spoiler


13.01.20_11:38:20.png

Bildschirmfoto 2020-01-13 um 11.40.56.png

 

 

Did you bake the animation from the control rig into the rig?

 

 

Posted
13 hours ago, Estz said:

Did you bake the animation from the control rig into the rig?

 

 

Hi,

 

I tried the following:

 

  1. Saving the file with ControlRig and Rig keyframes at 0 -> no success
  2. Saving the file with Rig keyframes only with keyframes at 0 -> no success

Actually I tried to bake, but somehow I had the impression nothing really changed. How can I bake the ControlRig into the Rig? Is that necessary?

Since the "animation" is a pose override with a single frame I didn't consider baking. 

Posted

Any one using Win10 and has 2.70 installed along or as replaced 2.8x with it? It seems my pc changing didn't go as well as intented and now can't get back to animating... Thou I can animate with 2.8x (blender) the interface is not as easy as it was in 2.70 or even at 2.79 which I was mostly using... 

Every time I uninstall 2.8 and try to instal 2.70 I get 2.8 

 

Help! please... anybody?

Posted
13 hours ago, Bungholio18 said:

Hi,

 

I tried the following:

 

  1. Saving the file with ControlRig and Rig keyframes at 0 -> no success
  2. Saving the file with Rig keyframes only with keyframes at 0 -> no success

Actually I tried to bake, but somehow I had the impression nothing really changed. How can I bake the ControlRig into the Rig? Is that necessary?

Since the "animation" is a pose override with a single frame I didn't consider baking. 

 

You still have to bake  it even if it's a pose. You are using a control rig , so your keyframes is in the control rig, not Ea's rig.

 

Click the unhide hidden bones ( the ghost icon)

Make sure all the keyframes is selected in the  control rig.

Go to ea's rig. Select all bones in ea's rig. Click pose, animation, bake action.

Make sure visual keying is selected, make sure pose is selected and click ok.

It will bake your animation into the ea rig.

 

Spoiler

Screenshot_9.png.a872dec7b8c6d82ce6aa0388e13031b6.png

 

Screenshot_10.png.1ccb6183d4d420e9ceef101f0da9e18a.png

 

Screenshot_11.png.a2c8d7b6f0d5d4f94cc2e843ca74fa31.png

 

Screenshot_12.png.49cbf6dc9c593ea5f21f977b131c22a6.png

 

 

 

Posted
22 hours ago, Estz said:

 

You still have to bake  it even if it's a pose. You are using a control rig , so your keyframes is in the control rig, not Ea's rig.

 

Click the unhide hidden bones ( the ghost icon)

Make sure all the keyframes is selected in the  control rig.

Go to ea's rig. Select all bones in ea's rig. Click pose, animation, bake action.

Make sure visual keying is selected, make sure pose is selected and click ok.

It will bake your animation into the ea rig.

 

  Reveal hidden contents

Screenshot_9.png.a872dec7b8c6d82ce6aa0388e13031b6.png

 

Screenshot_10.png.1ccb6183d4d420e9ceef101f0da9e18a.png

 

Screenshot_11.png.a2c8d7b6f0d5d4f94cc2e843ca74fa31.png

 

Screenshot_12.png.49cbf6dc9c593ea5f21f977b131c22a6.png

 

 

 

Thanks a lot! It worked ?

I really appreciate your help ✌️

Posted
4 minutes ago, Bungholio18 said:

Thanks a lot! It worked ?

I really appreciate your help ✌️

It's great that you got it fixed. Good luck.

Posted
On 1/14/2020 at 9:47 AM, HKo_83 said:

Any one using Win10 and has 2.70 installed along or as replaced 2.8x with it? It seems my pc changing didn't go as well as intented and now can't get back to animating... Thou I can animate with 2.8x (blender) the interface is not as easy as it was in 2.70 or even at 2.79 which I was mostly using... 

Every time I uninstall 2.8 and try to instal 2.70 I get 2.8 

 

Help! please... anybody?

its is possible, i just did it last week, but your best bet is to just google something like "install multiple versions of blender" and it will bring up multiple videos that can explain it way better than I could, honestly, I don't even remember how I did it

Posted
5 hours ago, Lephor said:

Hello, I created a test animation, just to feel the process before  really started.
My problem is that in the game, my sims aren't running all the animation and they aren't in the correct position.
I've tried everything, checked blender and until then I can't identify what might be wrong.

test.package 25.98 kB · 2 downloads S4_7DF2169C_00000000_ABDE3FA1932A8DB3.xml 6.98 kB · 2 downloads

In Blender, your animations look exactly the same as in the game and have the same duration.
Probably a mistake at the export stage from Blender.
 

Spoiler

001.jpg.011b95b41309131208dc66fce1d79ae8.jpg

 

Posted
13 hours ago, 0zzzy said:

In Blender, your animations look exactly the same as in the game and have the same duration.
Probably a mistake at the export stage from Blender.
 

  Reveal hidden contents

001.jpg.011b95b41309131208dc66fce1d79ae8.jpg

 

Thanks you for answer me,

I checked the blender file and retraced the steps again, but I didn't find what could have gone wrong.
I even recorded a video showing how I saved the animations of the actors separately

Posted
13 hours ago, Lephor said:

Thanks you for answer me,

I checked the blender file and retraced the steps again, but I didn't find what could have gone wrong.
I even recorded a video showing how I saved the animations of the actors separately

Unfortunately, I am not good at Blender (I use 3D Max). And looking at the video, I don’t know what you are doing right or not.

Regarding the wrong orientation of the character - perhaps you rotated the character by means of the bone b__ROOT__. This bone cannot be touched. Use transformBone for this purpose.

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