doxian Posted June 23, 2020 Share Posted June 23, 2020 I'm modifying an armature but I can't get the breasts jigglin. how do I do? Link to comment
zoravondrakken Posted June 24, 2020 Share Posted June 24, 2020 how to make animations with objects or squirt effect for example? Link to comment
fekerlibi Posted July 8, 2020 Share Posted July 8, 2020 hello! i'm only a beginner(i started doing animations yesterday) and i'm stuck at the moment. since i'm a macos user, i can't use s4pe so i'm trying to use s4studio to create a package file. however, i have some problems with that. here's what i do: 1. i create a clip pack as in TURBODRIVER's tutorial. however, 'data' section in S4Studio has changed and there's nothing similar to what I have to edit in TD's tutorial(so I don't change anything there. is it okay?) 2. i edit xml file. maybe someone can check my xml file and say if there's anything wrong with that? i would appreciate it a lot. 3. here's where a tricky part comes for me. i open my package file in s4studio, go to 'snippet tuning' and paste my the contents of my xml to 'XML' section. it doesn't include the name of my package file(i guess that's important) and i don't know what to change in the 'data' section there. obviously, animation doesn't work. it doesn't show up in poses and wickedwhims reports an error every two seconds of the game. i know that i've probably made a lot of mistakes on my way but i'm just a beginner. i would be happy to hear any advice on that since i'm really looking forward to creating more animations! S4_7DF2169C_00000000_8F2E95A470860DBF.xml Link to comment
Corpus Vile Posted July 20, 2020 Share Posted July 20, 2020 Hi, I wanted to make a couple of animations but I´ve forgotten how to do this very basic thing, and I swear I knew how to do it, but: How do you extract a custom object from a mod (f.ex. a bed, a bondage cross etc.) to use in blender? It´s such an obvious thing but I can´t find how to do it anywhere... Thanks in advance. Edit: nevermind, figured that out. Link to comment
YourNextNeighbour Posted August 14, 2020 Share Posted August 14, 2020 https://imgur.com/a/QwMwlXe Alright, it was my first attempt, I think i didnt give offsets and wrote wrong clip names? Link to comment
YourNextNeighbour Posted August 14, 2020 Share Posted August 14, 2020 https://imgur.com/a/RuL2QMW Well, i dont know how to fix this, it should look like this : https://imgur.com/a/sNIgb45 Any help appreciated! Link to comment
bobahloo Posted August 15, 2020 Share Posted August 15, 2020 On 8/14/2020 at 12:34 PM, yoixxoui said: Hello, all! I am trying to find a FUTA rig but I can't find one. If anyone link me to one I would be grateful! some kinetic rigs male, female, and futa 1 Link to comment
bobahloo Posted August 15, 2020 Share Posted August 15, 2020 23 hours ago, YourNextNeighbour said: https://imgur.com/a/QwMwlXe Alright, it was my first attempt, I think i didnt give offsets and wrote wrong clip names? looks like you may have moved the b_root (in blender) on the sim that is floating in the air. As far as the male and female being in the wrong roles, you may have just put the animation mixed up in the xml or specified male/female with the wrong animation actor. on your other post looks like again you have moved the b_root in blender, so while in blender it looks fine, but in game this causes the animation to play offset Link to comment
bobahloo Posted August 15, 2020 Share Posted August 15, 2020 17 minutes ago, yoixxoui said: Thank you but I want futa rig with balls if possible. lol yea I know that's a bit unfortunate, if I remember right the futa rig that turbo links to in his tutorial have the balls, but they are not kinetic rigs Link to comment
Guest Posted August 19, 2020 Share Posted August 19, 2020 Im not sure whats going on. Before i dont have this problem. So, i use this rig:Female_Dagger's_Rig(boobphys).blend Idk why, but boobs physic cause the problem. I get bug every time in the last 100 frame. Always boobs stay in one place for a moment, even if character move. Hope that smbd know how to get rid of this problem Link to comment
doxian Posted August 20, 2020 Share Posted August 20, 2020 On 8/14/2020 at 1:34 PM, yoixxoui said: Hello, all! I am trying to find a FUTA rig but I can't find one. If anyone link me to one I would be grateful! https://www.loverslab.com/topic/72023-the-general-wip-thread-for-animators/?do=findComment&comment=3070061 1 Link to comment
Alonely Posted August 30, 2020 Share Posted August 30, 2020 Hey guys, I'm trying to put sound in an animation of mine and it's not working, despite me being pretty sure I added the sound correctly. I might be missing something. Does anyone mind taking a look at my CLIP file "Alonely_Simple_Vaginal_M" in this animation package and seeing if they spot something off? WW_Alonely_Animations.package Link to comment
bobahloo Posted August 30, 2020 Share Posted August 30, 2020 2 hours ago, Alonely said: Hey guys, I'm trying to put sound in an animation of mine and it's not working, despite me being pretty sure I added the sound correctly. I might be missing something. Does anyone mind taking a look at my CLIP file "Alonely_Simple_Vaginal_M" in this animation package and seeing if they spot something off? WW_Alonely_Animations.package 1.75 MB · 1 download Alright I got it to work, but only on the floor/ground version, on the bed which I was originally testing it on still nothing. So I assume you have a different version for the bed? I removed the second vocal event and the one that gets put there automatic the "voc_cas_art-lover" what ever it is, just to make testing easier. I changed your first sound event (that you added) timecode from 4 which would have been aprox. frame 119 in your animation to 1.6 which is frame 50. I noticed in game it says that the simple vaginal animation is 101 seconds, but I saw in your xml you have it set to loop 10 times. So I figured the problem was you had your first event at timecode 4 which is around frame 119 and your second one at timecode 7 which is around frame 209 and it couldn't play them because the animation was shorter in length than the timecodes you told them to play at. Hope that makes sense, I crap at explaining things.? WW_Alonely_Animations.package 1 Link to comment
Alonely Posted August 31, 2020 Share Posted August 31, 2020 On 8/30/2020 at 10:17 PM, bobahloo said: Alright I got it to work, but only on the floor/ground version, on the bed which I was originally testing it on still nothing. So I assume you have a different version for the bed? I removed the second vocal event and the one that gets put there automatic the "voc_cas_art-lover" what ever it is, just to make testing easier. I changed your first sound event (that you added) timecode from 4 which would have been aprox. frame 119 in your animation to 1.6 which is frame 50. I noticed in game it says that the simple vaginal animation is 101 seconds, but I saw in your xml you have it set to loop 10 times. So I figured the problem was you had your first event at timecode 4 which is around frame 119 and your second one at timecode 7 which is around frame 209 and it couldn't play them because the animation was shorter in length than the timecodes you told them to play at. Hope that makes sense, I crap at explaining things.? WW_Alonely_Animations.package 1.75 MB · 1 download Thanks very much for looking into it! But...hold up for a moment, you're saying that file you attached actually plays sounds for you? My game still doesn't, even when I use your version of my package. I also changed the timecode values on mine to be in increments of .034 and they're still not working for me (by the way, yes, the bed version of the animation is separate; only the one on the floor is affected by our changes). Could you try my edited version here again and see if any of these sounds play for you again? I appreciate your help! WW_Alonely_Animations.package Link to comment
GreyNaya Posted September 1, 2020 Share Posted September 1, 2020 On 8/30/2020 at 8:02 PM, Alonely said: Hey guys, I'm trying to put sound in an animation of mine and it's not working, despite me being pretty sure I added the sound correctly. I might be missing something. Does anyone mind taking a look at my CLIP file "Alonely_Simple_Vaginal_M" in this animation package and seeing if they spot something off? WW_Alonely_Animations.package 1.75 MB · 6 downloads Hey Alonely! I added sounds to your Simple Vaginal animation for the bed and it works in my game. Here's how to do it, btw it's pretty simple - in Blender you select the frame at which the sound should start for example it's a 6 frame. Then you multiply this number by 0.03333334, as here 6 * 0.03333334 = 0,20000004, so this resulting value is the your timecode. The next frame, let's say 20 * 0.03333334 = 0,6666668 and so on. This is a more precise way than adding random values and you can control the exact moment when the needed sound get started. WW_Alonely_Animations.package 3 Link to comment
Alonely Posted September 1, 2020 Share Posted September 1, 2020 On 8/30/2020 at 10:17 PM, bobahloo said: Alright I got it to work, but only on the floor/ground version, on the bed which I was originally testing it on still nothing. So I assume you have a different version for the bed? I removed the second vocal event and the one that gets put there automatic the "voc_cas_art-lover" what ever it is, just to make testing easier. I changed your first sound event (that you added) timecode from 4 which would have been aprox. frame 119 in your animation to 1.6 which is frame 50. I noticed in game it says that the simple vaginal animation is 101 seconds, but I saw in your xml you have it set to loop 10 times. So I figured the problem was you had your first event at timecode 4 which is around frame 119 and your second one at timecode 7 which is around frame 209 and it couldn't play them because the animation was shorter in length than the timecodes you told them to play at. 14 hours ago, GreyNaya said: Hey Alonely! I added sounds to your Simple Vaginal animation for the bed and it works in my game. Here's how to do it, btw it's pretty simple - in Blender you select the frame at which the sound should start for example it's a 6 frame. Then you multiply this number by 0.03333334, as here 6 * 0.03333334 = 0,20000004, so this resulting value is the your timecode. The next frame, let's say 20 * 0.03333334 = 0,6666668 and so on. This is a more precise way than adding random values and you can control the exact moment when the needed sound get started. Thank you both very much, bobahloo and GreyNaya! I realized that it was a combination of forgetting the tick length and accidentally keeping in the lip flap censor. Though one more question on that: You would want to have the lip flap censor only during blowjob etc. animations using the mouth, right? Can any sounds still be emitted at all when a Sim's lip flaps are censored, or are even moany-groany sounds unable to sound off if the lips are blocked? Link to comment
asketo Posted September 1, 2020 Share Posted September 1, 2020 1 hour ago, Alonely said: Though one more question on that: You would want to have the lip flap censor only during blowjob etc. animations using the mouth, right? Can any sounds still be emitted at all when a Sim's lip flaps are censored, or are even moany-groany sounds unable to sound off if the lips are blocked? All sounds (soundevents) will work anyway. Clip event censor (S4PE) is only needed to sync with the jaw bone that you did in your animation. More constructive answer by R-Lo: 1 Link to comment
Alonely Posted September 2, 2020 Share Posted September 2, 2020 On 9/2/2020 at 12:44 AM, asketo said: All sounds (soundevents) will work anyway. Clip event censor (S4PE) is only needed to sync with the jaw bone that you did in your animation. More constructive answer by R-Lo: Thank you asketo, that helps a lot! Link to comment
YourNextNeighbour Posted September 4, 2020 Share Posted September 4, 2020 Hey guys, im still newbie on animations, and here is my latest animation, i just wanted to share it and also hi alonely, love your work <3 haha. Spoiler Spoiler Link to comment
Simite Posted September 10, 2020 Share Posted September 10, 2020 On 8/19/2020 at 4:47 PM, PZANIM said: Im not sure whats going on. Before i dont have this problem. So, i use this rig:Female_Dagger's_Rig(boobphys).blend Idk why, but boobs physic cause the problem. I get bug every time in the last 100 frame. Always boobs stay in one place for a moment, even if character move. Hope that smbd know how to get rid of this problem You need to select the _rig_control_female open this drop down box and then select Left.Breast.Phys, then in the property tab you need to select the physics tab, now navigate to Soft Body Cache then make the "End" the same frame as your animation. Repeat this for Right.Breast.Phys and that should help the boob phys run for the entire animation. I hope this helps, sorry for such a late responce. Link to comment
hernadezb006 Posted September 14, 2020 Share Posted September 14, 2020 So ive got an animation that will load in game and actually play in game but the characters don't do anything. They are Stuck in T Poses. What have i done? anyone? lol Link to comment
hernadezb006 Posted September 16, 2020 Share Posted September 16, 2020 On 1/14/2020 at 5:13 PM, Estz said: You still have to bake it even if it's a pose. You are using a control rig , so your keyframes is in the control rig, not Ea's rig. Click the unhide hidden bones ( the ghost icon) Make sure all the keyframes is selected in the control rig. Go to ea's rig. Select all bones in ea's rig. Click pose, animation, bake action. Make sure visual keying is selected, make sure pose is selected and click ok. It will bake your animation into the ea rig. Hide contents Sorry to bring up an old post. I am trying to do the same thing. I can select all the key frames in the control rig, but when I try to select the EA rig it doesn't give me an option to go into pose mode. If I try to bake in object mode it tells me there is nothing to bake. Any suggestions? Also where is the unhide all bones for the EA rig... Link to comment
Simite Posted September 16, 2020 Share Posted September 16, 2020 8 hours ago, hernadezb006 said: Sorry to bring up an old post. I am trying to do the same thing. I can select all the key frames in the control rig, but when I try to select the EA rig it doesn't give me an option to go into pose mode. If I try to bake in object mode it tells me there is nothing to bake. Any suggestions? Also where is the unhide all bones for the EA rig... I think I have helped you solve this problem in a private message, you can unhide hidden bones by using alt+h, you can hide bones again by selecting them and hitting h. Link to comment
bobahloo Posted September 25, 2020 Share Posted September 25, 2020 5 hours ago, yoixxoui said: Hi! How do I get objects to follow hand in blender? Best advice I can give is the advice of someone else Link to comment
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