Doram Posted July 2, 2012 Posted July 2, 2012 So far I've searched the taverns in Whiterun' date=' Falkwreath, Ivarstead and Riverwood, and not a single bartender is giving the quest. I have a feeling that whatever I have installed, based on the opening post of this thread, is probably not complete. [/quote'] It should all be there. try opening the console and typing sqv ssg_mq_01 and see what it says. If it says the quest is stopped, you need to go back to whiterun. Maybe leave and come back. If it says it's running at stage zero, then someone should have a conversation option for you that starts with "so what's happening? anything interesting going on?" That's the way into the quest. If it says "quest not found" or words to that effect, then the quest isn't loading, and I'd check the data files/mod manager and make sure it's ticked. I entered it into the console, and it says... State: Running Current Stage: 10 ...Or something of that nature. I think the dialogue option you mention may have come up earlier on, but it was probably so fast that I couldn't read it in time. Now, the dialogue option never comes up again at all, and I can't seem to find any active quest for it in my journal. It seems as though the quest is indeed active, but now I don't know what to do, as it isn't even in my journal, lol.
DocClox Posted July 2, 2012 Author Posted July 2, 2012 Odd. You ought to have the quest in the journal. It used to appear under miscellaneous, but it gets its own topic now. You didn't have an old version installed, by any chance? Try going into Data/Scripts and cleaning out anything with SSG_ in the filename. You might need to try a clean save as well.
Doram Posted July 2, 2012 Posted July 2, 2012 According to "sqv ssg_mq_01", the quest is running, though it doesn't appear in the journal. The command revealed the reference IDs to the NPCs you've added, so I thought I'd use "player.moveto" to move to the Teija NPC. I got to the place, but the script was completely wacked out. She, the NPC, appeared to be stuck in the wall somewhere. The bandits loaded fine. I fought them off and beat them. When I exited the place, there was seemingly no entrance to get back in. I don't know if I have a clean save to try from.
Doram Posted July 2, 2012 Posted July 2, 2012 And no, I didn't have an older version installed. I never heard of your mod until I stumbled upon this thread today.
Doram Posted July 2, 2012 Posted July 2, 2012 Okay, I found a clean slave and used "player.moveto" to teleport myself to the Teija NPC. This time, she seemed to be warping around the room until she leaned over a table at the bottom level of the room. I fought off the bandit NPCs and killed them. When I attempt to talk to Teija, she just keeps saying, "mmmm mmmmmm" and there is no dialogue option available.
DocClox Posted July 2, 2012 Author Posted July 2, 2012 According to "sqv ssg_mq_01"' date=' the quest is running, though it doesn't appear in the journal. [/quote'] OK. What stage did it say the quest was at? And no' date=' I didn't have an older version installed. I never heard of your mod until I stumbled upon this thread today. [/quote'] Just eliminating possibilities. Okay' date=' I found a clean slave and used "player.moveto" to teleport myself to the Teija NPC. This time, she seemed to be warping around the room until she leaned over a table at the bottom level of the room. I fought off the bandit NPCs and killed them. When I attempt to talk to Teija, she just keeps saying, "mmmm mmmmmm" and there is no dialogue option available. [/quote'] A lot of the stuff in there depends on quest stage. The activation option doesn't kick in until the quest is at the right stage. You could try setting the stage to 10 from the console and see if that works, I suppose. It shouldn't be necessary, but whatever works, I guess
Psycho2k22 Posted July 2, 2012 Posted July 2, 2012 hi... ive installed the mod and get the first quest... made the quest so i have to go to the jarl and say him they all death.... but then nothing happens. later a courier comes to me... but hes in a loop and says he have what for me ...... all the time but dont give me anything... is it normal cause you only have fineshed 1 quest for now ? or is it bugged for me... sry for my awesome english greetz Rolf^
DocClox Posted July 2, 2012 Author Posted July 2, 2012 There's only the first quest written at the moment, Rolf. Next instalment in a week or two. Sorry about the courier - he's not supposed to show up in that episode at all. Oh well, at least I know he works
deadmetal Posted July 2, 2012 Posted July 2, 2012 There's only the first quest written at the moment' date=' Rolf. Next instalment in a week or two. [/quote'] A whole week or so? oh well
Doram Posted July 2, 2012 Posted July 2, 2012 According to "sqv ssg_mq_01"' date=' the quest is running, though it doesn't appear in the journal. [/quote'] OK. What stage did it say the quest was at? And no' date=' I didn't have an older version installed. I never heard of your mod until I stumbled upon this thread today. [/quote'] Just eliminating possibilities. Okay' date=' I found a clean slave and used "player.moveto" to teleport myself to the Teija NPC. This time, she seemed to be warping around the room until she leaned over a table at the bottom level of the room. I fought off the bandit NPCs and killed them. When I attempt to talk to Teija, she just keeps saying, "mmmm mmmmmm" and there is no dialogue option available. [/quote'] A lot of the stuff in there depends on quest stage. The activation option doesn't kick in until the quest is at the right stage. You could try setting the stage to 10 from the console and see if that works, I suppose. It shouldn't be necessary, but whatever works, I guess The stage was already set to 10 when I tried teleporting to the NPC. 'Still no luck in seeing the quest in the journal. Also, I am running from the SKSE loader.
DocClox Posted July 2, 2012 Author Posted July 2, 2012 OK, I'm stumped. No idea what it could be. If you want you could set up logging and post a log file. There's instructions in the wiki.
deadmetal Posted July 2, 2012 Posted July 2, 2012 The stage was already set to 10 when I tried teleporting to the NPC. 'Still no luck in seeing the quest in the journal. Also' date=' I am running from the SKSE loader. [/quote'] I assume your running the 1.6.89v of skyrim right? What about your mods, what are you running
Doram Posted July 2, 2012 Posted July 2, 2012 The stage was already set to 10 when I tried teleporting to the NPC. 'Still no luck in seeing the quest in the journal. Also' date=' I am running from the SKSE loader. [/quote'] I assume your running the 1.6.89v of skyrim right? What about your mods, what are you running Hmm, I just noticed that I'm patched to only 1.5.0.26. If this mod is dependent on the game version, then that is most likely the issue. Is this mod dependent on the game version?
deadmetal Posted July 2, 2012 Posted July 2, 2012 Hmm' date=' I just noticed that I'm patched to only 1.5.0.26. If this mod is dependent on the game version, then that is most likely the issue. Is this mod dependent on the game version? [/quote'] Most likely yes, I believe the latest update fixes some of the radiant quest bugs anyway so they are likely linked, try updating the game and running it again. Doc it may be worth posting that people need to update to the latest version of skyrim it seems to be the cause of most of the issues if im not mistaken. Its always the simple solutions
StayFrosty Posted July 2, 2012 Posted July 2, 2012 Hello Doc....I noticed you mentioned you are still working on how to get the enchanted fists to work without killing the NPC's....I don't know if this would be of any help, but there's a modder who has recently come out with a mod which includes allowing the PC to knock NPC's unconscious with his fists, he may have worked something out that could help you?...The mod is called 'Sneak Tools', it's found on NMM.
Doram Posted July 3, 2012 Posted July 3, 2012 Hello Doc....I noticed you mentioned you are still working on how to get the enchanted fists to work without killing the NPC's....I don't know if this would be of any help' date=' but there's a modder who has recently come out with a mod which includes allowing the PC to knock NPC's unconscious with his fists, he may have worked something out that could help you?...The mod is called 'Sneak Tools', it's found on NMM. [/quote'] Downloading the update now. I'll let you all know if it works or not. On another note, I'm really interested in this project not necessarily because of the sex elements, but because I think Skyrim itself has a lot of potential as a game, but is lacking in the area of player interaction. This mod project, I feel, could be catalyst to a whole new avenue of possibilities as far as player interaction goes. The best example of that might be the absence of a real social element in the game.
Doram Posted July 3, 2012 Posted July 3, 2012 Also, I'm not a programmer and I have no technical experience beyond web design and development, but I'd like to contribute in whatever capacity is deemed palpable by the mod author and his team. I can contribute ideas and concepts that could, perhaps, improve things about the mod and the game itself. If you can use my assistance, please don't hesitate to message me.
Doram Posted July 3, 2012 Posted July 3, 2012 Also' date=' I'm not a programmer and I have no technical experience beyond web design and development, but I'd like to contribute in whatever capacity is deemed palpable by the mod author and his team. I can contribute ideas and concepts that could, perhaps, improve things about the mod and the game itself. If you can use my assistance, please don't hesitate to message me. [/quote'] I've updated to the latest version of Skyrim and I have also updated the SKSE version that I'm running. There still seems to be no quest in my journal, but I am going to try teleporting to the Teija NPC to see if there is any change to the dialogue options.
Doram Posted July 3, 2012 Posted July 3, 2012 Success. Updating my version of Skyrim to the latest and then updating SKSE to its latest version worked perfectly. Valtheim Heist was the location. I was not able to see the location on my map, but I used "player.moveto" in order to reach Teija. The intended dialogue came up (though I was expecting animations, lol), I talked to the Jarl and completed the "Damsel in Distress" quest. The latest version of Skyrim and Skyrim Script Extended (SKSE) are indeed required for this mod to work right. Like another forum user here, I recommend to the mod author that it be emphasized in the opening post that the latest versions of the game as well as SKSE are absolutely required. Otherwise, this mod will not work properly. Ambitious project so far. I was expecting animations and not dialogue, but I realize that this mod is still well under development. Keep up the good work!
zippy57 Posted July 3, 2012 Posted July 3, 2012 I recommend to the mod author that it be emphasized in the opening post that the latest versions of the game as well as SKSE are absolutely required. Otherwise' date=' this mod will not work properly.[/quote']No offense, but that seems like something that really should be obvious and really shouldn't need to be pointed out to anyone.
Doram Posted July 3, 2012 Posted July 3, 2012 I recommend to the mod author that it be emphasized in the opening post that the latest versions of the game as well as SKSE are absolutely required. Otherwise' date=' this mod will not work properly.[/quote']No offense, but that seems like something that really should be obvious and really shouldn't need to be pointed out to anyone. Not necessarily. The majority of mods work for any version of the game. I was one of the many people who thought this mod would be no exception.
Guest Donkey Posted July 3, 2012 Posted July 3, 2012 Zippy is right, read the main page it needs FNIS 2.1 read 2.1 FNIS page you will also read it needs the latest update to work correctly. So Doclox doesn't need to state it needs the latest, since FNIS 2.1 already state it needs the latest patch.
zippy57 Posted July 3, 2012 Posted July 3, 2012 The majority of mods work for any version of the game. I was one of the many people who thought this mod would be no exception.I think my confusion is caused by me wondering why anyone would not have the most recent, patched, and updated version of the game that was available.
DocClox Posted July 3, 2012 Author Posted July 3, 2012 Not necessarily. The majority of mods work for any version of the game. I was one of the many people who thought this mod would be no exception. The problem is probably the animation. In particular' date=' a lot of new animations have been introduced for Dawnguard that break earlier behavior file hacks. It's a consequence of the way animations work in the game, and it's probably new to Skyrim. It's also possible that Beth are putting deliberate backward-incompatibilities into the CK to encourage mod users to use legitimate copies of the game. It would make a degree of sense: if you want to use the latest mods, you'll need the latest version of the game. And the easiest way to do that is going to be to have a steam-legal version. Nothing to be done though: my CK auto-updates and I can't test against earlier game versions or build with earlier CK versions. So the rule is going to have to be "keep your Skyrim up to date." Glad you got it sorted out. Animation [u']will[/u] be in the next release [edit] First post nevertheless updated to say "latest version of skyrim needed" in bold and underline.
gregor_y Posted July 3, 2012 Posted July 3, 2012 OK this might sound wired but i like the dialogue more than crapy humping anims we will get... No idea if people did remember this mod Wasteland Player for F3 it was far better than AP or other mods and it only did contained text no anims but the way he did make those quests still makes me impresed. So i say gameplay & quests insted of crapy visual anims that take too much time to bother with in my opinion. Again this is only my opinion.Also i hope we will get quests in similar flavor to Wasteland player.
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