Mr. Sunshine Posted March 22, 2025 Posted March 22, 2025 (edited) Hi! The "Toys and Love" mod is installed and working, but the checkbox in "FMEA" is disabled. What am I doing wrong? Edited March 22, 2025 by Mr. Sunshine
Bane Master Posted May 19, 2025 Author Posted May 19, 2025 What's New in Version V1.516 SE/LE Released Just now Mannequins are now excluded from sex scenes Removed some test code accidently left in Version 1.512 Finally added Glowing Mushrooms to the ingredients list - it's only taken 8 years to get around to it! 3
El_Duderino Posted May 19, 2025 Posted May 19, 2025 7 hours ago, Bane Master said: Mannequins are now excluded from sex scenes Aw, there goes one of my fetishes.  Seriously though, thanks so much for making this mod and expanding & polishing it through all those years! It has been a core item in my load order from right after you first released it. 1
lavatube Posted May 20, 2025 Posted May 20, 2025 On 5/19/2025 at 6:47 AM, El_Duderino said: Aw, there goes one of my fetishes. Â Seriously though, thanks so much for making this mod and expanding & polishing it through all those years! It has been a core item in my load order from right after you first released it. Â Well I recently discovered that the Troubles of Heroine mod has a "strange mannequin" in one of the player homes, I think the Solitude one. Not sure what it does, but it has an NPC idle.
ebbluminous Posted May 20, 2025 Posted May 20, 2025 30 minutes ago, lavatube said: Â Well I recently discovered that the Troubles of Heroine mod has a "strange mannequin" in one of the player homes, I think the Solitude one. Not sure what it does, but it has an NPC idle. It is the Soltitude one. It basically sexaully assaults you when you enter the house...
lavatube Posted May 20, 2025 Posted May 20, 2025 58 minutes ago, ebbluminous said: It is the Soltitude one. It basically sexaully assaults you when you enter the house...  Ah, figured it was something like that. I was only trying out a modlist with an alternative start, so I didn't have time to fully explore it.  Every rare once in a while though, when I'm in a player home that has mannequins, some mod will fire off a group sex action and grab a nearby mannequin. Apparently the mannequins are technically NPCs, but sadly there's no animations or anatomy for them... well usually. There are mods like SOS Mannequin or Mannequins Revamped  Â
kaizersoze27 Posted May 22, 2025 Posted May 22, 2025 Hello Bane, Â Thanks for the new version, can it be updated mid-game?
Celedhring Posted May 22, 2025 Posted May 22, 2025 On 5/20/2025 at 2:23 PM, lavatube said: Â Well I recently discovered that the Troubles of Heroine mod has a "strange mannequin" in one of the player homes, I think the Solitude one. Not sure what it does, but it has an NPC idle. You can even copy the Strange Mannequin to other places.....especially your own other homes.Â
Bane Master Posted May 23, 2025 Author Posted May 23, 2025 On 5/22/2025 at 11:34 AM, kaizersoze27 said: Hello Bane,  Thanks for the new version, can it be updated mid-game? Yes - should be fine to update mid game. 1
kaizersoze27 Posted May 24, 2025 Posted May 24, 2025 11 hours ago, Bane Master said: Yes - should be fine to update mid game. Thank you
Krashark Posted June 14, 2025 Posted June 14, 2025 How do I add ingredients from Beyond Skyrim Bruma to this mod so it's possible when picking a mod-added ingredient it could trigger a FMEA effect?
Bane Master Posted June 16, 2025 Author Posted June 16, 2025 On 6/14/2025 at 5:50 PM, Krashark said: How do I add ingredients from Beyond Skyrim Bruma to this mod so it's possible when picking a mod-added ingredient it could trigger a FMEA effect? Unfortunately there's no quick way to do this.  It would need a json containing the harvestables and ingredients formatted in the same way as the existing Json that adds support for CACO.  Once that was built I could then add a check for Bruma being installed and load the json if it is - again as the code for CACO currently works.  It's a quite lot a of work to compile the json and I don't use Bruma at present - but if you or anyone wants to do it I'm happy to use it to add Bruma ingredient compatibility
Bane Master Posted June 30, 2025 Author Posted June 30, 2025 What's New in Version V1.517 SE/LE Released 2 minutes ago Added Deviously Enchanted Chests Traps as a Lockpicking Failure Mode Please Note MCM Lockpicking Trap Weights will be reset to default values by this update 2
DuskWanderer Posted August 16, 2025 Posted August 16, 2025 (edited) I'm having an issue where the Devious Lockpicking failure doesn't appear to work as intended. With all the requirements installed, I noticed that the enchanted chest outcome never seemed to happen. Thus I set every single other outcome to 0, the devious setting to 100, and... It only ever does the alarm punishment even with it disabled. This is in a playthrough that updated from an older FMEA version if that has an impact. Edited August 16, 2025 by DuskWanderer
Bane Master Posted August 16, 2025 Author Posted August 16, 2025 (edited) 22 minutes ago, DuskWanderer said: I'm having an issue where the Devious Lockpicking failure doesn't appear to work as intended. With all the requirements installed, I noticed that the enchanted chest outcome never seemed to happen. Thus I set every single other outcome to 0, the devious setting to 100, and... It only ever does the alarm punishment even with it disabled. This is in a playthrough that updated from an older FMEA version if that has an impact. It's worth switching on Debug messages in DEC's MCM to check that the area you are in/lock you are picking is eligible for a DEC trap.  Assuming that's ok can you post a papyrus log of a failed lockpick attempt with everything set to 0 except the DEC outcome please Edited August 16, 2025 by Bane Master
DuskWanderer Posted August 16, 2025 Posted August 16, 2025 2 hours ago, Bane Master said: It's worth switching on Debug messages in DEC's MCM to check that the area you are in/lock you are picking is eligible for a DEC trap.  Assuming that's ok can you post a papyrus log of a failed lockpick attempt with everything set to 0 except the DEC outcome please Will do. I'll try and get you one later today
DuskWanderer Posted August 16, 2025 Posted August 16, 2025 The container is valid, so here's my log. Apologies but it will be massive due to a rather large modlist. Papyrus.0.log
Bane Master Posted August 17, 2025 Author Posted August 17, 2025 (edited) 13 hours ago, DuskWanderer said: The container is valid, so here's my log  This is strange - there are no errors in your log from DEC or FMEA so I'm not sure why nothing is being equipped. Equipping the Player works in my testing and I haven't seen any other reports of this.  That said I did find a bug in DEC that was causing Followers to not be affected by devious traps triggered via FMEA so I have fixed that and some other log spam - I don't think it's the cause of your issue but give the updated version of DEC a go just in case! Edited August 17, 2025 by Bane Master 1
DuskWanderer Posted August 21, 2025 Posted August 21, 2025 On 8/17/2025 at 5:21 AM, Bane Master said: Â This is strange - there are no errors in your log from DEC or FMEA so I'm not sure why nothing is being equipped. Equipping the Player works in my testing and I haven't seen any other reports of this. Â That said I did find a bug in DEC that was causing Followers to not be affected by devious traps triggered via FMEA so I have fixed that and some other log spam - I don't think it's the cause of your issue but give the updated version of DEC a go just in case! Sorry for the delay. Updated everything and gave it a try. Still doesn't work, but hopefully this new log is of some use. Papyrus.0.log
Seeker999 Posted September 21, 2025 Posted September 21, 2025 I've been having the same issue of no device events. Since I use Dev. Ench. Chests I thought this was a cool option for lockpicking. At first I thought I just had the chance too low (and my lockpicking skills are high enough to bypass most traps at this point) so I increased my chances in FMEA and DEC to trigger events.  I turned on DEC's debug, I get notices in the upper left hand corner:  "The lock is trapped! Trigger Trap ModEvent Received. Character is in a dungeon. Chance to find trapped loot = 1000:1000"  Nothing happens. I stand there, I can move, I open and close the console. Nothing. I just go on my way. Doesn't seem to matter if I have cuffs, piercings, or nothing at all already equipped.  Failure Mode Effects Analysis in Skyrim (FMEA) v. 1.5.12  upgraded 5/19/25 --> v. 1.5.16 and 7/1/25 --> 1.5.17 Deviously Enchanted Chests v. 3.215  upgraded 7/1/25 --> 3.217 FMEA DEC Papyrus.0.log  I've rebuilt the cache in DEC, will report back.Â
Bane Master Posted September 21, 2025 Author Posted September 21, 2025 (edited) 2 hours ago, Seeker999 said: Nothing happens. I stand there, I can move, I open and close the console. Nothing. From the look of your log your save game is not in a good state. It is dumping stacks and is erroring repeatedly. The most common error seems to be  [09/20/2025 - 04:33:42AM] ERROR: Cannot call GetRelationshipRank() on a None object, aborting function call stack:    [alias Player on quest RavenBeakPrisonDialougeQuest (32009A28)].RavenBeakFightPlayer.OnHit() - "ravenbeakfightplayer.psc" Line 28  Although there are several others.  I have added some extra debug to the Equip script cooldown to test out a theory about a possible cause - drop this into your game and see what it says (needs DEC debug enabled).  If that doesn't help may I suggest you try starting a new game to test for issues with FMEA dD etc. That might give us a better idea of what's going on.  dtraps_dDevices.pex dtraps_dDevices.psc Edited September 21, 2025 by Bane Master
Seeker999 Posted September 22, 2025 Posted September 22, 2025 21 hours ago, Bane Master said: I have added some extra debug to the Equip script cooldown to test out a theory about a possible cause - drop this into your game and see what it says (needs DEC debug enabled). Went to a trap that did nothing before and now it works! Woo hoo, I'm in a hobble dress! Yeah, I know about Raven Beak. I was going to try it out for SS++ but I don't really need it. Thanks for your help 😃 1
Bane Master Posted September 22, 2025 Author Posted September 22, 2025 51 minutes ago, Seeker999 said: Went to a trap that did nothing before and now it works! Great - glad it's working for you. I've released an update to DEC with this fix. 1
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