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SkyFem - All NPCs Now Female Or Futanari


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Guest Donsol
Posted

 

Um why does this need Hearthfires when I already have it installed?

 

I have no idea. I'm assuming you mean that the plugin thinks Hearthfires.esp isn't activated when it actually is. I don't have this problem with my own install. Is it a problem with SkyFem.esp or it's patches? Are you using MO or NMM?

 

 

Nevermind I found out why, it wasn't activated

Posted

 

 

Um why does this need Hearthfires when I already have it installed?

 

I have no idea. I'm assuming you mean that the plugin thinks Hearthfires.esp isn't activated when it actually is. I don't have this problem with my own install. Is it a problem with SkyFem.esp or it's patches? Are you using MO or NMM?

 

 

Nevermind I found out why, it wasn't activated

 

 

Haha that was my first thought. But I didn't ask because I assumed it'd be the first thing you would have already checked.

 

I've had dumb moments like that too.

 

  • 2 weeks later...
Posted

New patches are out. I have uploaded patches for the following mods-

 

Populated Forts Towers Places Legendary 2.5

Populated Lands Roads Paths Legendary 3.0

Carriage and Ferry Travel Overhaul 2.0

Requiem 1.9.4.1

 

 

 

Hi, could you make patch for Better fast travel ?

 

http://www.nexusmods.com/skyrim/mods/15508/

 

The carriage driver's head still using male head

I think that carriage mod is considered obsolete (or at least abandoned).

And this is suggested as a possible replacement (http://www.nexusmods.com/skyrim/mods/68221/)

 

 

This is correct. Use CFTO instead. I've already made a patch for CFTO, but didn't upload it for reasons I have forgotten. Uploading it now.

 

Use the patch for Carriage and Ferry Travel Overhaul 2.0. There's an old patch for Complete Fast Travel Overhaul 1.1 but don't use that, it's for the old version.

 

If you really want to use BFT, then you can patch it easily by just making new FaceGen in the CK (make sure SkyFem.esp is also loaded in the CK when you do this).

 

 

 

Does there exists an opposite mod, where all females are changed into males or shemales?

 

Not currently. It could be made using the exact same methods as this one. I'm not going to, since I'd never play it. If you want to make one yourself then I can provide instructions based on how I made SkyFem.
 

Posted

The 3DNPC patch was missing files that it should have been uploaded with. Fixed now (I had missed them because the CK put them in the main mod folder for 3DNPC and not in the overwrite folder for MO). A stupid mistake on my part.

 

If anyone else finds that NPCs have mismatched head textures or meshes, please let me know so I can fix it.

Posted

Have you though about editing the actual voice files to be feminine, instead of changing voice types?

 

There are Fallout 4 mods that do that. I looked into it to see what the results were....it was really bad. Like, helium-pitched cartoonish voices. I don't consider it to be an improvement over silence or unaltered voices.

 

The only good voice changers I found were for the Female Supermutant mods, but that was because it left the dialogue still deep-sounding. But that wouldn't work for human-style voices which would need to be significantly raised in pitch.

 

So it's not worth bothering unless there's some way to do it without sounding terrible when gender-changing recorded dialogue. I expect it's the same for both Fallout 4 and Skyrim since they use the same type of voice files.

 

If you want to see what I mean then check out the 'Samples.7z ' file available for this mod-

 

https://www.nexusmods.com/fallout4/mods/11694/?

  • 2 weeks later...
Posted

I added a patch for Imperious - Races of Skyrim by Enai Siaion.

 

 

Started a new special playthrough and this is what it needed! Thanks alot for the hard work!

 

Thanks for enjoying it.

Posted

Most interesting idea. Also a key requirement for an idea I've been thinking on for a while.

 

Could this be triggered in game, one NPC at a time?

Made to work like a virus?

A futa infection that turns males and/or females into Futa's after sexual contact.

Would make an interesting quest mod, reporpose the Civil War, and playable from either side.

 

Futa Player becomes the Brood Mother of the entire Futa race.

That version can start with how the player becomes that first Futa, until every race, and creature, is transformed.

 

Normal Player has to lead the fight to stop that Futa Acocalypse from happening.

It just needs the abilty to trigger this after bodily fluids are transmitted, which can already tracked with BeeingFemale.

Posted

Most interesting idea. Also a key requirement for an idea I've been thinking on for a while.

 

Could this be triggered in game, one NPC at a time?

Made to work like a virus?

A futa infection that turns males and/or females into Futa's after sexual contact.

Would make an interesting quest mod, reporpose the Civil War, and playable from either side.

 

Futa Player becomes the Brood Mother of the entire Futa race.

That version can start with how the player becomes that first Futa, until every race, and creature, is transformed.

 

Normal Player has to lead the fight to stop that Futa Acocalypse from happening.

It just needs the abilty to trigger this after bodily fluids are transmitted, which can already tracked with BeeingFemale.

 

I like your kind of thinking. But it's got a big problem, which is that this mod works by changing the base assets for males. So it's not realistic to have this mod running if you want to have some male NPCs stay looking male. It's either female or futa for humanoid NPCs.

 

Poeple have asked me if it's still possible to keep vanilla males with this mod. You can get more information from my repsonses to these questiosn earlier in the thread. I doubt it's technically possible, and it'd take a huge effort and be necessary to do the following-

 

1). Make new feminized races for NPCs to be transformed into (Vanilla races would stay unfeminized).

2). Make new plugin records for all vanilla and custom armors which the new races will use so that they will appear female.

3). Dynamically change the race of NPCs from vanilla races to custom feminized ones.

4). Dynamically change the FaceGen data for NPCs.

 

Also, I don't know anything about scripting, which this idea would require a lot of.

 

Posted

I'm fully back into modding now. I have two projects I want to complete.

 

First I'm planning on completing a seperate mod to delevel Skyrim in the style of Requiem with a mod that is compatible with SPERG/Ordinator. I aim to complete this in 2-3 weeks. Skyrim Unlevelled already does this but I don't like the some of the choices the author has made.

 

Secondly, I intend to complete this mod and bring it to V1.0. I want to redo all the FaceGen and update all the patches. I aim to complete within another 2-3 weeks after the first mod.

 

 

If you to request another custom patch or bugfix for SkyFem, now is the time to ask.

 

 

Someone has already requested a patch for Bruma, so I will certainly do that. I'll probably then upload SkyFem and it's worksafe patches to the Nexus as well.

 

 

Note to self: Remember to fix racial vampire eyes. Don't forget before making FaceGen.

Posted

 

 

If you to request another custom patch or bugfix for SkyFem, now is the time to ask.

 

 

Someone has already requested a patch for Bruma, so I will certainly do that. I'll probably then upload SkyFem and it's worksafe patches to the Nexus as well.

 

 

Note to self: Remember to fix racial vampire eyes. Don't forget before making FaceGen.

 

Nice to see you back, a Bruma patch would be great as well, though to be honest everytime I try to go there the game ctd's, even when I used the alternate start in the ayelid dungeon it ctd's when I try to exit, though I am pretty sure that is something to do with my load order and mod list, though dynalod does complain about missing landscape nifs when you create lods with it.

 

Got to admit I use the Fallout 4 version of this, but not this one as skyrim has too many esp in its load order for me to use it.

 

Any chance of a sse version or did I miss it?

Posted

 

 

 

If you to request another custom patch or bugfix for SkyFem, now is the time to ask.

 

 

Someone has already requested a patch for Bruma, so I will certainly do that. I'll probably then upload SkyFem and it's worksafe patches to the Nexus as well.

 

 

Note to self: Remember to fix racial vampire eyes. Don't forget before making FaceGen.

 

Nice to see you back, a Bruma patch would be great as well, though to be honest everytime I try to go there the game ctd's, even when I used the alternate start in the ayelid dungeon it ctd's when I try to exit, though I am pretty sure that is something to do with my load order and mod list, though dynalod does complain about missing landscape nifs when you create lods with it.

 

Got to admit I use the Fallout 4 version of this, but not this one as skyrim has too many esp in its load order for me to use it.

 

Any chance of a sse version or did I miss it?

 

 

The plugins for SkyFem patches only modify entries for Armor Addons, Armors and races. It should be really easy to merge them all together into a single plugin. You can use SkyFem with only a couple of plugins if you want. I recommend the Merge Plugins utility-

 

https://www.nexusmods.com/skyrim/mods/69905/?

 

The STEP wiki has tutorials-

 

http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging

 

If that's too much for you then I can make a custom patch for you. Just give me a list of which SkyFem plugins you are using and I can quickly put it together for your own unique load order.

 

I haven't made an SSE version because there is no sexlab content for it, and probably won't be for a long time. Anyone else is welcome to use this mod however they like without permission, including porting it to SSE.

 

 

Are the faces as bad as the screenshots because those are pretty ugly tbh lol.

 

I'm currently working on a patch to beautify NPCs. The plugin should be easy and quick to make, it'll be complete when I remake all the FaceGen data for v1.0 of the mod over the next 4-6 weeks.

 

Posted

 

The plugins for SkyFem patches only modify entries for Armor Addons, Armors and races. It should be really easy to merge them all together into a single plugin. You can use SkyFem with only a couple of plugins if you want. I recommend the Merge Plugins utility-

 

It is more of the case I do not merge plugins from mods that are updated more than once per year, which this at the time I was looking at it did, though when I finish my current merge weapons mod, note then when bit, I intend to gut out a load of mods mostly the devious devices and sex lab stuff that I never use which taking a quick look at esp numbers will knock about 30-40 esp off my load list if not a few more so then it will probably get added to my load list.

  • 2 weeks later...
Posted

I've finished the SkyFem V1.0 mod and patches. All are now available on download page.

 

I've also completed the beautification patch. Let me know if you think it offers an improvement or if you find bugs. Before using, make sure to check the Readme and make a custom Merged Patch for it though.

 

I still haven't made the Bruma patch yet. Also still to do is try to find a way to feminize creatures (falmer, draugr, vampire lords, spriggans) during sexlab scenes.

 

If anyone wants more custom patches then please let me know.

 

EDIT: Files now available on download page. All files are now updated and at V1.0.

Posted

It's a pity here that the replacement mechanism is not chosen very well: I think many would be delighted if the men simply disappeared, and in their place completely new female npc (as it is implemented in the fashion of the Feminized GUARD Level List) appeared. And also for one they removed all the old people and children (otherwise they all go in erotic lingerie and fuck, but then the children look and granny)

p.s.:sorry for machine translate

 

Posted

Hi,

 

first i fucking love this mod. But there are to questions of a user without modding experiance.

 

1) With this mod male NPC's stop talking and you only get subtitles for dialouge thats gender-specific. Is there a way to make "male" NPC's keep talking with the usual voice?

 

2) All of my "male" NPC's are still wearing male vanilla outfits, what results in terrible voids around thier necks. I guess this is beacause i use armor mods like "Remodeled Armor for UUNP", "The Book of UUNP", "Immersive Armors" and The Bikini armor mod. The description of this mod says that its pretty easy to make those work, but i have no clue how. Is there a Guide for this?

 

EDIT: 3) Why do all the male Characters get grey faces with a terrible neck Seam if i disable the mod?

Posted

hi corsec! any reason there's two immersive Creatures Patches? a tad confusing, that XD

 

My mistake. It was a duplicate, both were the same. There should just be the one now.

 

 

 

Hi,

 

first i fucking love this mod. But there are to questions of a user without modding experiance.

 

1) With this mod male NPC's stop talking and you only get subtitles for dialouge thats gender-specific. Is there a way to make "male" NPC's keep talking with the usual voice?

 

2) All of my "male" NPC's are still wearing male vanilla outfits, what results in terrible voids around thier necks. I guess this is beacause i use armor mods like "Remodeled Armor for UUNP", "The Book of UUNP", "Immersive Armors" and The Bikini armor mod. The description of this mod says that its pretty easy to make those work, but i have no clue how. Is there a Guide for this?

 

EDIT: 3) Why do all the male Characters get grey faces with a terrible neck Seam if i disable the mod?

 

Glad you like the mod.

 

1). If you want to restore all male voices then add 'SkyFem Patch V1 All Male Voices Restored.7z'. If you want to just restore it to the unique NPCs like Balgruuf and Ulfric then use 'SkyFem Patch V1 MaleUnique Voices Restored.7z.

 

2). All armor mods needs patched. If you're getting male armors on NPCs then that is because of unpatched mods.

 

The way to patch armor mods is to load up the plugin in TES5Edit. Then copy-paste or drag-and-drop the female world model (and any textures it has) to replace the male world model. It's very simple and easy, but might take a while to patch large mods. You can either change the mod directly or load the new edits into a seperate plugin.

 

You can learn this pretty quickly by opening up 'SkyFem.esp' in TES5Edit and looking at the entries under the 'Armor Addon' category. There you can see the kind of changes that need to be made.

 

If that's too much for you, then give me a list of the mods you are using and I can patch them for you (If it's not too much work for me).

 

3). That is because the mod includes FaceGen data, which are the models that the game loads for heads. Did you fully disable the mod, or just the plugin? If you just disable the plugin then you will get gray heads that can't load the vanilla FaceGen.

 

Posted

 

hi corsec! any reason there's two immersive Creatures Patches? a tad confusing, that XD

 

My mistake. It was a duplicate, both were the same. There should just be the one now.

 

 

 

Hi,

 

first i fucking love this mod. But there are to questions of a user without modding experiance.

 

1) With this mod male NPC's stop talking and you only get subtitles for dialouge thats gender-specific. Is there a way to make "male" NPC's keep talking with the usual voice?

 

2) All of my "male" NPC's are still wearing male vanilla outfits, what results in terrible voids around thier necks. I guess this is beacause i use armor mods like "Remodeled Armor for UUNP", "The Book of UUNP", "Immersive Armors" and The Bikini armor mod. The description of this mod says that its pretty easy to make those work, but i have no clue how. Is there a Guide for this?

 

EDIT: 3) Why do all the male Characters get grey faces with a terrible neck Seam if i disable the mod?

 

Glad you like the mod.

 

1). If you want to restore all male voices then add 'SkyFem Patch V1 All Male Voices Restored.7z'. If you want to just restore it to the unique NPCs like Balgruuf and Ulfric then use 'SkyFem Patch V1 MaleUnique Voices Restored.7z.

 

2). All armor mods needs patched. If you're getting male armors on NPCs then that is because of unpatched mods.

 

The way to patch armor mods is to load up the plugin in TES5Edit. Then copy-paste or drag-and-drop the female world model (and any textures it has) to replace the male world model. It's very simple and easy, but might take a while to patch large mods. You can either change the mod directly or load the new edits into a seperate plugin.

 

You can learn this pretty quickly by opening up 'SkyFem.esp' in TES5Edit and looking at the entries under the 'Armor Addon' category. There you can see the kind of changes that need to be made.

 

If that's too much for you, then give me a list of the mods you are using and I can patch them for you (If it's not too much work for me).

 

3). That is because the mod includes FaceGen data, which are the models that the game loads for heads. Did you fully disable the mod, or just the plugin? If you just disable the plugin then you will get gray heads that can't load the vanilla FaceGen.

 

 

 

Thank you very much,

 

i made a patch for: https://www.nexusmods.com/skyrim/mods/69562/?

 

but i have still some problems with it. 

 

1) it only works with the Armors that are in the game by default. Armors added by this mod dosen't somehow. (Found the Problem, while wrinting this. I only edited the armors that conflicted SkyFem) // I'll try to finish it and post it here, if i get it to work properly. That may take a while. Btw: You were right. this shit is really fucking tedious.

 

2) The more annoying Problem is that the patch dosent work well with LOOT. When i order LOOT to sort my Loadorder it always places the patch before the ESP of the Mod itself. Is there a way to teach LOOT that my patch belongs at the bottom of the LO?

 

Furthermore i you still want to make patches yourself. I could use one for https://www.nexusmods.com/skyrim/mods/75861/? I tried to patch this too but i somehow dont get it to work.

Posted

The more annoying Problem is that the patch dosent work well with LOOT. When i order LOOT to sort my Loadorder it always places the patch before the ESP of the Mod itself. Is there a way to teach LOOT that my patch belongs at the bottom of the LO?

You just go to "edit metadata" in loot, and there should be a section for "load after" where you can add the files your patch should load after. That's assuming you've already tried adding the mod itself as a master on the patch.

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