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SkyFem - All NPCs Now Female Or Futanari


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Posted

 

There is a way for the CHARACTER to remain as a man and the rest of the women?.

Posted
20 minutes ago, manute28 said:

 

There is a way for the CHARACTER to remain as a man and the rest of the women?.

 

I get this question a lot. It's been discussed earlier in the thread and you can get the details there. Short answer is no, it's too much work to implement.

 

Also, try using the V2 of this mod rather than this one. The link is in the OP.

  • 3 weeks later...
Posted

Hey Corsec, you may not see this but I figured I'd ask here anyway. The mod worked amazingly, thank you for your initial work. I'm using the V2 version right now, and certain clothed armors don't have any feet. I have Immersive Armors and UUNP Vanilla Outfits installed as my only armor-related mods. Is something getting overwritten that isn't supposed to? It isn't all feet, however.

Posted
9 hours ago, vinnabuns said:

Hey Corsec, you may not see this but I figured I'd ask here anyway. The mod worked amazingly, thank you for your initial work. I'm using the V2 version right now, and certain clothed armors don't have any feet. I have Immersive Armors and UUNP Vanilla Outfits installed as my only armor-related mods. Is something getting overwritten that isn't supposed to? It isn't all feet, however.

If you're using bashed patch or similar, make sure it's not reverting the changes.

Posted
15 hours ago, vinnabuns said:

Hey Corsec, you may not see this but I figured I'd ask here anyway. The mod worked amazingly, thank you for your initial work. I'm using the V2 version right now, and certain clothed armors don't have any feet. I have Immersive Armors and UUNP Vanilla Outfits installed as my only armor-related mods. Is something getting overwritten that isn't supposed to? It isn't all feet, however. 

 

There's a LOT that could go wrong and I don't know how the V2 patcher works. The best and simplest way to check is to open up your entire modlist in TES5Edit and check the plugin records for the armors that are bugged. Use uesp.net to find the IDs and then search for them.

 

If you don't know how to do that, PM me and I'll link you some tutorials.

 

EDIT: You need to check the armor addons for the specific armor, they are listed in the armor record (armor addons control the mesh that is loaded in-game). You should also check the armor addon for naked feet. Also check if there is a connection between the NPCs without feet, are they all affected by a mod that changes NPCs? Are the feet showing for some NPCs but not others? Are some NPCs affected by custom bodies? Using any mods that change NPC appearances?

  • 6 months later...
Posted

is there a way to make the npcs more attractive? based on the screen shots the males look a bit scary. i mean, it doesnt matter to me, the male npcs can just be random female npcs and not look like their original.

Posted
10 hours ago, Learningmoment said:

is there a way to make the npcs more attractive? based on the screen shots the males look a bit scary. i mean, it doesnt matter to me, the male npcs can just be random female npcs and not look like their original.

It is pretty much random how they end up for the most part, it seems to be that if you have hair/face and beauty mods for other npc's in place it will drawn upon those assets for the male npc's it works on, but it can be very very random, even on the same npc.  I have seen some stunning looking males and when bug stomping and re-running skyfem had the same npc look like crap the next time I ran it.

 

Here is an example from my runs one run I had a male npc that was a stunning dremora female out of it, next time he was a meh looking nord I think, third time he was but ugly but still a nord.  This was when trying to sort it the odd random crash and I was unsure if it was something to do with skyfem or something else.

Posted

Hey I use the mod have put it on the bottom of my load mods, But male NPCs have female heads and male body (with glitched texture) I was searching for this problems some weeks ago and found out something overwrites skyfem, but I cant find the post again (I have 255+ mods with many merges). How do I check what overwrites skyfem(so i can disable it)?

If i remeber right I need to use TS5Edit thou I might be wrong (I think I read this in the post I found some weeks ago)?

  • 3 weeks later...
Posted

Updating skyfem to SkyFemPatchV2 looks beyond me unless a video is made.

1.1 Works with 90% of NPCs.  Guards has Two armours. Do not no wuy.

Thanks for the large amount of work.

  • 2 weeks later...
Posted
On 2/13/2020 at 3:27 PM, leather37 said:

Updating skyfem to SkyFemPatchV2 looks beyond me unless a video is made.

1.1 Works with 90% of NPCs.  Guards has Two armours. Do not no wuy.

Thanks for the large amount of work.

There are instructions on the V2 description page plus lots of further advice in the support thread. It's not simple but it's not that difficult either.

  • 1 month later...
Posted

Any chance of updating the MNC skyfem meshes to work with the ABC creatures patch? It basically, gives the dicks physics and flexibility. Currently the feminized creatures it adds physics to are giant, falmer, draugr, werewolf, and vampire lord. In addition, have you seen the feminized frost atronach mod, and thought of rolling it into this?

  • 3 weeks later...
  • 4 weeks later...
Posted

Sorry I haven't responded to posts in this thread for almost a year. I had unfollowed this mod and I didn't realise people were still posting here. I assumed everyone would move onto the V2.

 

The V2 is still indeed the better option if you just want the basic function of this mod to feminize males and have the option to make them futanari with SOS. It's much simpler, faster and doesn't need many complex patches for other mods on your modlist. It does have some downsides however, it assigns new heads randomly and doesn't give me much opportunity to customize it. So I still use my own version because I have added some custom functions to it that won't work with the V2.

 

1). So yeah, a lot of the feminized males with this version of skyfem are ugly and the beauty addon only mitigates this. I've discovered that patching the botox mod for SkyFem gives great results, it's now an essential part of my modlist because it makes feminized males very pretty. I have used the botox mod to make a new set of facegen for feminized males. This allows them to have their own unique non-random heads and also they are visually improved. Howvever they use the botox headparts which other people might not like, they all tend to look similar. The SkyFem-Botox patch functions seperately from the original Botox mod which is for females only, so you can just apply the SkyFem-Botox patch to feminized males and then still be able to use seperate mods for female appearances.

 

1). Enabled feminized males to use their own seperate bodyslides sets that are different from the ones used by females. It affects both bodytypes and clothes/armor, also allows texture changes. This allows sexual dimorphism between futanari/females. Basically all the feminized males in my game are all huge muscular futanari, while the females are all small, thicc and not futanari. This is designed for futadom/femsub roleplay (I use a LOT of rape/slavery mods). However, it requires a very specific set of patches, needs the user to do some work to set it up and only works for the CBBE Remodelled Armor mod - https://www.nexusmods.com/skyrim/mods/25259/? . I think a most users would have problems making this work, and it doesn't affect non-vanilla clothes/armors. I'm very wary of uploading it, it will break easily.

 

So is anyone interested enough in these customizations to want to install this version of the mod? I can upload the custom patches with detailed instructions for install, but they still require some work to get them to function correctly.

 

 

 

So here are some screenshots to give an idea of what the sexual dimorphism is like (this is with the basic heads, not the botox ones which are better)

 

 

 

 

Here are some sample screenshots for the botox head patch, these were taken on my mod testing profile with vanilla graphics. I like them because they are more recognizable as a gender-swapped version of the character-

 

 

 

Posted

Most of my answers to your questions is basically just "Use the V2 lol". The V2 will be better for 99+% of users.

 

On 3/28/2020 at 1:27 PM, lindazana said:

Any chance of updating the MNC skyfem meshes to work with the ABC creatures patch? It basically, gives the dicks physics and flexibility. Currently the feminized creatures it adds physics to are giant, falmer, draugr, werewolf, and vampire lord. In addition, have you seen the feminized frost atronach mod, and thought of rolling it into this?

 

MadMansGun makes the meshes and sends them to me, I'm not competent at that. I use the feminized frost atronach mod, but there isn't a futanai version because the author didn't give permission for using his assets (he probably expected it to be used for sexual purposes lol).

 

On 4/14/2020 at 3:29 AM, JohnConquest12 said:

Will you release an updated patch for Skyfem OBIS for the updated OBIS 2.1? The patch im running from nexus doesn't work

 

No plans for that, I don't use OBIS. It's possible, but it takes an hour or two to run the CK to make the patch. You can just move onto the V2 of this mod and you won't need extra patches, it handles everything for you and you won't need me to make patches for you.

 

On 2/13/2020 at 3:34 PM, leather37 said:

form above

I mean Armours works for 90% of NPCs. Everything else is more like  98% working.

 

There's a way to fix 100% armors. Look at the main mod page for the section called 'TES5Edit Scripts'. You will need to download 'SkyFemPatchV2.7z'. That will help you make your own armor patches for the V1. But it's still better if you learn to use the V2, I recommend that instead.

 

On 1/22/2020 at 5:31 PM, Tomkin said:

Hey I use the mod have put it on the bottom of my load mods, But male NPCs have female heads and male body (with glitched texture) I was searching for this problems some weeks ago and found out something overwrites skyfem, but I cant find the post again (I have 255+ mods with many merges). How do I check what overwrites skyfem(so i can disable it)?

If i remeber right I need to use TS5Edit thou I might be wrong (I think I read this in the post I found some weeks ago)?

 

Use the V2. If you still use V1, then yes to your question. Load up your entire load order in TES5Edit or zEdit and then check to see if there are conflicts with the SkyFem.esp pluign.

 

On 1/21/2020 at 4:04 AM, Learningmoment said:

is there a way to make the npcs more attractive? based on the screen shots the males look a bit scary. i mean, it doesnt matter to me, the male npcs can just be random female npcs and not look like their original.

 

Yes, use the V2 instead. It will assign random female heads to feminized males. It's exactly what you want.

  • 1 month later...
  • 1 year later...
Posted

If someone voices all the female npcs that used to be male using xVASynth then that could fix the problem of no voices!

  • 1 month later...

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