silentflare Posted July 21, 2011 Posted July 21, 2011 Is there a way to increase how fast the armor break?
sora3 Posted July 22, 2011 Posted July 22, 2011 Is there a way to increase how fast the armor break? Well, depends on how fast you want it and how it 'breaks' really. Could you be a bit more specific as in how fast can I make the armour break or how fast in terms of durability?
silentflare Posted July 22, 2011 Posted July 22, 2011 Is there a way to increase how fast the armor break? Well' date=' depends on how fast you want it and how it 'breaks' really. Could you be a bit more specific as in how fast can I make the armour break or how fast in terms of durability? [/quote'] Is there settings to change the durability, as in being to break the armor in 5 hits.
shadow2k Posted July 23, 2011 Posted July 23, 2011 Whin BUFramework v2_00 came out it Stoped working! I didnt even get around to trying this mod until after 2.0 had pretty much replaced the older version and I can confirm that it is indeed broken. We'll just have to wait for a 2.0 compatible version. In the meantime, I'm working on an alternative, but it's starting to look like it will take more time than it will be worth.
sora3 Posted July 23, 2011 Posted July 23, 2011 Is there a way to increase how fast the armor break? Well' date=' depends on how fast you want it and how it 'breaks' really. Could you be a bit more specific as in how fast can I make the armour break or how fast in terms of durability? [/quote'] Is there settings to change the durability, as in being to break the armor in 5 hits. That depends on the armour really. If it has the BU scripts attached, then you can probably edit them via CS. If it is done via ini, then you might need to edit the BU Framework to do this. Both which are quite dangerous if you don't know how to script...
pm27carrera Posted August 2, 2011 Posted August 2, 2011 The link no longer works; Get BOSS Massterlist with the support of the UB and BUD (Of course, you must have installed and running BOSS) http://www.loverslab.com/index.php?topic=1085.0 could someone give me the right link please BUEquipsMerge activates the game need not start please help
EvenstarGW Posted August 8, 2011 Posted August 8, 2011 The link no longer works; Get BOSS Massterlist with the support of the UB and BUD (Of course' date=' you must have installed and running BOSS) http://www.loverslab.com/index.php?topic=1085.0 could someone give me the right link please BUEquipsMerge activates the game need not start please help [/quote'] Do you have all the master files it lists? If any of them are missing, you won't get past the title screen. I've found that the Undies Underneath master is actually not in use and can be safely removed from the master list with tes4gecko, but the others are required.
uglykidcid Posted August 8, 2011 Posted August 8, 2011 Couple things here. Not all the armor in the equipment merge is BU. It's not broken. I have tested everything in that mod and if it is not breaking it is because it is not supposed to. The underwear that was added that requires UU is also not breakable. It may go with a breakable outfit but it really was added as an accessory. Vip's was added because of only one mod that was written for Vip's. That mod came BBB and BU. For those of you who do not use Wrye Bash WHY? Get if for nothing else, just so you can see when masters are missing. Find out what a bash patch is. It can do things like add sexy walk to every female in the game, make are rings weightless and unlimited, and fix the vampire face and nvidia fog problems. In can merge incompatible mods and make them compatible. If you want to play modbilivon get modblivion tools. The moment one of you says "what master is missing?" it is dead obvious you do not have Wrye Bash
C-Winters Posted August 12, 2011 Posted August 12, 2011 NOOB guide to get BU started: DO NOT DOWNLOAD Addmotionchanger!!!!! Just curious' date=' why not? Will the merged pack won't work as a result or does the motion changer not work period? The link no longer works; Get BOSS Massterlist with the support of the UB and BUD (Of course, you must have installed and running BOSS) http://www.loverslab.com/index.php?topic=1085.0 could someone give me the right link please BUEquipsMerge activates the game need not start please help Just search for it, like I did. But here's the link: http://www.loverslab.com/showthread.php?tid=346&highlight=boss+masterlist Btw I noticed that although the merged pack requires Undies Underneath as a master file, the graphics for the BU armors get really screwed up in first person if you are actually wearing undies and even CTD's when going from third person to first sometimes.
uglykidcid Posted August 12, 2011 Posted August 12, 2011 UU is required for non BU items included with the mod. With add motionchanger you will auto crash the moment you enter BU dungeon.
EvenstarGW Posted August 12, 2011 Posted August 12, 2011 I used tes4gecko's remove master option to remove the depency of Undies Underneath. Didn't notice any problems. Personally I found it a rather contradictory addition to a Break Undies mod. It's like adding Cliffracers to Oblivion just so you can request a mod to remove the Cliffracers ;-)
uglykidcid Posted August 12, 2011 Posted August 12, 2011 It won't hurt anything. Make sure you use TESEdit to check for errors though. The original author of the BU merger commented that when he combined the BU items that one or several of them already had UU so he left it.
C-Winters Posted August 12, 2011 Posted August 12, 2011 What does BU Dungeons do anyways? I have it installed yet whenever I visit on of the dungeons' names from the esp files, it just appears to be a ordinary dungeon with nothing changed.
legraf Posted August 13, 2011 Posted August 13, 2011 I have a couple of issues, which are probaby just one issue that I'm confused on. So first, a basic question: about the INI if I may Some of these armour sets have separated pieces in the basic mod, and a single "full set" nif in various states of disrepair (examples: MHSN Kirin, Cassandra). For these, do we simply use just the Cuirass Form_ID, and ignore the other pieces? I've tried it two ways, neither seemed satisfactory: 1. Set up the INI (for kirin) with all four pieces registered and pointing to the same NIF, such as this: ;MHSN Kirin armour, Cuirass ;=============== When you use the default message ================ set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin01.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin02.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin03.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin04.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "MHSNKirin.esp" "00e99f" SetStage aaBUDataIni 30 ;MHSN Kirin armour, boots ;=============== When you use the default message ================ set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin01.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin02.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin03.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin04.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "MHSNKirin.esp" "00e9ae" SetStage aaBUDataIni 30 ;MHSN Kirin armour, Greaves ;=============== When you use the default message ================ set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin01.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin02.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin03.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin04.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "MHSNKirin.esp" "00e9a8" SetStage aaBUDataIni 30 ;MHSN Kirin armour, Gauntlets ;=============== When you use the default message ================ set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin01.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin02.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin03.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Derida\Kirin\kirin04.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "MHSNKirin.esp" "00e9ab" SetStage aaBUDataIni 30 This causes "competition" in the inventory display if different pieces are at different damage levels, so what is seen for the boots, say, is a mixture of intact and damaged. It also sometimes causes changes to skin tone. 2. set up the INI with just the cuirass, so only this will be used to track damage. This causes the same problem as above. The problem goes away if one wears only the cuirass, but of course then the armour value is lower! Is it necessary to split the single BU .nif file into four, and point to each piece? This seems much too difficult. The second problem *edit nevermind - I think it was an obvious load order problem!*
EvenstarGW Posted August 13, 2011 Posted August 13, 2011 If the broken armors are in a single outfit, then the repaired version should be as well. Just edit its stats to match whatever the pieces would be if added together. You'll just have a single equipment piece on, like the arena outfits. In your case, you'd have to scrap the kirin boots, gloves and greaves, and set the kirin cuirass to point to the kirin01.nif, then calculate some new stats by adding up the scores from the individual pieces.
legraf Posted August 13, 2011 Posted August 13, 2011 If the broken armors are in a single outfit' date=' then the repaired version should be as well. Just edit its stats[/quote'] Oh, yes. Of course, I was just.. testing. Yes, that's it, testing. Thank you, EvenstarGW! I flatter myself to think I'm not the only newbie with this problem. This would be something useful in a simple guide to using BU armour (though unfortunately actually doing it is a bit more complicated and hazardous than editing the INI).
legraf Posted August 28, 2011 Posted August 28, 2011 For any who, like me, are new to this game, here are modified .esp files (and an ini file to match) for a few armours, following EvanstarGW's advice. In all cases except Schatten Lauf, one should use only the Cuirass piece - it is possible to add boots or gloves, but this will cause problems, and is a bit of a cheat since the Cuirass stats already include boots + gloves. For full compatibility with LoversLandE (which doesn't properly recognize full sets), each "Cuirass" is now flagged as a "top + bottom" combo, but NOT a "top + bottom + boots + gloves" combo. Oh, speaking of cheating, I did NOT include the full weight of all pieces, just the cuirass weight. Schatten Lauf BU is properly divided already, so use individual pieces (there are no separate boots, please don't wear any). There's also a legrafBU.esp to make one tweak to the BU framework so armour damage is apparent twice as quickly (thus armour shows its "fully damaged" model at 50% damage). This is a purely cosmetic change, for wimps like myself who can barely win a fight with fully-repaired armour but want to have a chance to see the glorious BU effects. Included: - BreakUndies.ini including proper sections for all the included armour - LegendaryWeapons&Armor_2ch.esp just the base "blue" cuirass - MHSNKirin.esp (Kirin) just the base model - R18PN - Schatten lauf Amr.esp (Schatten lauf) black & white full versions, not the "S" versions (I've left the original scripts intact for the "S" versions). I have disabled the built-in BU scripts, use the INI instead. I've taken the liberty in the INI of using damaged meshes from both standard and S versions, so one gets a progression of 6 states for the lower body - with one oddity where one can regain a couple of minor clasps, not too distracting. I rationalize that the character is jury-rigging the parts she still has. - Velveteen_Armor_HGEC.esp do not use the "light" version, as the BU meshes all have the cape. - legrafBU.esp - intended to go high in your load order (as soon as possible after the BU framework), but really it can go anywhere. If used, this doubles the effect on damage on BU armour appearance, that's all. I hope there are no problems with posting these - in all cases the authors indicated something like "use freely", and of course I'm not including any meshes or textures here. These are just tweaks, you have to install the original armour (and BU meshes) first, then overwrite with any .esp files you'd like.
one4 Posted September 4, 2011 Posted September 4, 2011 I've got a Problem with Armors in Game. In BU I can't see the Armor of the Girls, only their Heads and Weappons. Armors are invisible. In the Inventory I see something like "Armor001, Armor004, Armor007 and other Names like that. Which Armors did I need for the Game. I saw the List on the first Side, but which one is neccessary. Thanks
legraf Posted September 4, 2011 Posted September 4, 2011 I've got a Problem with Armors in Game. One4, you need to choose whatever BU-compatible armour you want. Look through the links in the first post, decide what you prefer (and what suits the body of your heroine), and install those. Most provide instructions on where to put the files in your DATA directory.
EnchantedSharkfin Posted September 8, 2011 Posted September 8, 2011 About the lolimix_BU armor,i had problems with it too and after trying a few things i just got it via the console.The thing is,there were three of them (three items,all of them an one piece armor),one with no effects and two with one magical effect each.I suppose it should be one with both of them in it but personally i dont't mind it. As for the the mod's NPC,to avoid any future CTDs i'll change her completely and keep her in the game. I don't know if anyone else posted this idea but i havent' read the whole thread,sorry.
EnchantedSharkfin Posted September 10, 2011 Posted September 10, 2011 I just (finally) managed to make FEZA Vesta work with BU.A tip for everyone,the formid's that have been posted might not be the right ones.Go with TES instead to find the formid. Now excuse while i go to cry my eyes out for finding out after so much trouble that BU for Vesta is only for the large breasts. 3':
razriel Posted September 10, 2011 Posted September 10, 2011 I just (finally) managed to make FEZA Vesta work with BU.A tip for everyone' date='the formid's that have been posted might not be the right ones.Go with TES instead to find the formid. Now excuse while i go to cry my eyes out for finding out after so much trouble that BU for Vesta is only for the large breasts. 3': [/quote'] there are plenty to choose from that comes with smaller breast. like mina armor for example. I think that is the easiest one, since the script already built in on the esp. still need the BUframeworks though I'm still curious about BU for ignis armor though. can't seems to find it anywhere ...
EnchantedSharkfin Posted September 10, 2011 Posted September 10, 2011 I just (finally) managed to make FEZA Vesta work with BU.A tip for everyone' date='the formid's that have been posted might not be the right ones.Go with TES instead to find the formid. Now excuse while i go to cry my eyes out for finding out after so much trouble that BU for Vesta is only for the large breasts. 3': [/quote'] there are plenty to choose from that comes with smaller breast. like mina armor for example. I think that is the easiest one, since the script already built in on the esp. still need the BUframeworks though I'm still curious about BU for ignis armor though. can't seems to find it anywhere ... No man,there are definatelly not plenty. 3': I'll check out the one you told me right away,thanks. About ignis,this is all i could found: http://shy.jsphr.net/upload/img/ups17291.jpg That was a try-out sort of thing from what i read though.
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