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Break Undies armors.


Nightwynd

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  • 3 weeks later...
Posted

Hi Everyone...

I'm using omod to add all these mods to my oblivion, but...

just the Mina's armor and Diano Armor 2 worked for me.

 

I really want the Fiona's clothes BU work but still can't make it work... So if someone can help me... I don't know if it is the Clothes BU mod, or if it is something else.

And want to know too, if i can download the BU armor without the original ones.

Thanks =D

Posted

Javieer,

 

Are you running BU version 1 or version 2?

For your 1st question you may need to add the proper code to your BreakUndies.ini

For your 2nd question you usually do need the original mods for the textures. Check the readme.txt included in the BU armor file to verify.

Posted

Javieer' date='

 

Are you running BU version 1 or version 2?

For your 1st question you may need to add the proper code to your BreakUndies.ini

For your 2nd question you usually do need the original mods for the textures. Check the readme.txt included in the BU armor file to verify.

[/quote']

 

I'm running BUFramework version 2.

 

I'm glad I've been installing the original mods =D (i was just curious to know if i could)

 

And now that you mention about the proper code, i saw it few post ago.

but didn't knew where to paste it, now that I've been browsing in the folders i found it.

I haven't tried it yet, so let me try it.

 

Thank you! =D

 

Ok, tell me if I'm wrong...

The file located at: Oblivion/data/ini/BreakUndies.ini

is the one i should edit?

and if it is, i'm just adding the code at the end of it and saved it.

something like this:

 

 

 

;=========================================
;	BUFramework v2.00 INI file
;=========================================

; To reduce load of BU Scripts (for V1 only)
set aaBUData.InactiveWait to 30		; for Inactive Equiptments (frames)
set aaBUData.ActiveWait to 10		; for Active Equipment (frames)

; Overwrite existing script
set aaBUData.ForceOverwrite to 0	; 1:overwrite

; Break sound effect for NPC
set aaBUData.SoundEffect to 1		; 0:no sound effect

; Default Message ("#" is replaced by the actor's name)
set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

;=============== When you use the default message ================
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"
;SetStage aaBUDataIni 10

;set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000"
;SetStage aaBUDataIni 30

;================ When you specify the message =================
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"
;SetStage aaBUDataIni 10
;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"
;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"
;SetStage aaBUDataIni 20
;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"
;SetStage aaBUDataIni 20
;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"
;SetStage aaBUDataIni 20

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"
:SetStage aaBUDataIni 30

;=========================================
PrintC "BUFramework(v2.00) Initialized."

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_1.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_2.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_3.nif"
SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "019B94"
SetStage aaBUDataIni 30

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif"
SetStage aaBUDataIni 10
set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif"
SetStage aaBUDataIni 10

set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F"
SetStage aaBUDataIni 30

 

 

Sorry, i don't know much about this kind of things =/

Posted

Yep that is it. Now the fun part. Go and test and make sure it is working. The easiest way is put it on someone and then attack them with a damage armor spell and watch the fun :)

Posted

Yep that is it. Now the fun part. Go and test and make sure it is working. The easiest way is put it on someone and then attack them with a damage armor spell and watch the fun :)

 

Well, it didn't worked...

Maybe I'm missing something, or I'm doing something wrong.

 

I have:

BUFramework v2

Coronerras Maximum Compatibility Skeletons

Vipcxjs Real High Heels System

Fiona Armor

Fiona armor BU

 

and a lot more mods.

And i apply 'em with omod.

i also use wrye bash and BOSS to check if something conflicts.

and i'm using obse loader.

 

 

Posted

remember not to have the original fiona armor esp enabled (in fact delete it altogether) just the BU fiona esp.

 

oh well, i realized that, the Fiona Armor BU doesn't have .esp file, it didn't came with the zip file i downloaded...

In fact, the diano armor and mina has .esp files.

And the BU armors that ain't working for me does not have the .esp file.

Posted

You need an .esp which puts the armor into the game - which it is doesn't really matter.

 

Then be sure to point bu.ini to that esp and direct it to the proper mesh.

 

And make sure you use the right form-id which you can get via Tes4Edit.

 

If you want you can create a new armor (using the Finona mesh) with the CS and add it to one of the esp you have.

Posted

The .ini script for the BU Fiona Armour should be:

 

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\Up2_3.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "019B94"

SetStage aaBUDataIni 30

 

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F"

SetStage aaBUDataIni 30

 

Just tested it and it works fine for me. Note that there are three versions of the upper body armour in the Arena district chest. I think the script only works for version "B".

 

Now I'm hoping someone will get round to a BU version of the Eisen Platte armour - my favourite!

 

I have the mesh and texture files, but I don't know what to do with this information to make Fiona BU work :(

 

sorry fer bein so nub at this stuff ._.

 

BTW, anyone ever find a D-cup dancing shadow rose BU that also had BBB?

Posted

Internal - in your oblivion\data\ini folder you will find a file named: BreakUndies.ini

 

Cut and paste the BU info per the below and save the file:

 

 

;================ When you specify the message =================

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

;SetStage aaBUDataIni 20

 

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

:SetStage aaBUDataIni 30

 

 

--> paste new bu codes here <---

 

 

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

 

 

Also if there is no esp you will have to add the meshes to an existing esp for them to show up in the game (you can do this via the Construction Set).

Posted

Internal - in your oblivion\data\ini folder you will find a file named: BreakUndies.ini

 

Cut and paste the BU info per the below and save the file:

 

 

;================ When you specify the message =================

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

;SetStage aaBUDataIni 20

 

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

:SetStage aaBUDataIni 30

 

 

--> paste new bu codes here <---

 

 

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

 

 

Also if there is no esp you will have to add the meshes to an existing esp for them to show up in the game (you can do this via the Construction Set).

 

Thanks Greg. I'll have to read up on this construction kit in the near future.

 

Posted

Two questions:

 

Black Squall... it looks like no BBB until the "Bra" part is broken. yes?

 

Dancing Shadow Rose in a D-cup... pretty sure it exists' date='

 

http://blog-imgs-46-origin.fc2.com/g/m/e/gmen46494649/ScreenShot165.jpg

 

but no idea where the hell it is. I have the H-cup version. Anyone know where it could be found?

[/quote']

 

Black squall - no bounce until break

Dancing Shadow link below - note: same link as is on post 1 of page one :)

http://www.4shared.com/file/YiZxqV0X/Dancing_Shadow_Rose_Break_Undi.html

Posted

Two questions:

 

Black Squall... it looks like no BBB until the "Bra" part is broken. yes?

 

Dancing Shadow Rose in a D-cup... pretty sure it exists' date='

 

http://blog-imgs-46-origin.fc2.com/g/m/e/gmen46494649/ScreenShot165.jpg

 

but no idea where the hell it is. I have the H-cup version. Anyone know where it could be found?

[/quote']

 

Black squall - no bounce until break

Dancing Shadow link below - note: same link as is on post 1 of page one :)

http://www.4shared.com/file/YiZxqV0X/Dancing_Shadow_Rose_Break_Undi.html

 

No idea what those 4 .nif files go to, Greg... guess I could try renaming some stuff and see? And no... the link only has H cup for dancing shadow... er, just saw the alternate link with recolor... maybe that has it ._.

 

 

Posted

Sigh. Yeah, there is NOT a D-cup version of the Shadow Rose outfit in either of the links. There's a D-cup version of the White Rose and Purple Rose... but not the Shadow Rose, which is the only cloth one (which SHOULD have BBB, one would think).

 

Sadface :(

Posted

At one time there apparently was one (ups16836.7z) on shy but it has been pulled and I can't find it in my archives so I must not have snatched it back in the day.

Posted

Thanks.

 

Ya, I know, just want to try it using uglykidcid's pack.

 

It does also appear that you need Lovers NA for all the textures for BU Dungeon

 

Is this still required?

 

I cannot find a link to Lovers NA? Where can I d/l that?

 

Lovers NA can be found here:

http://wiki.livedoor.jp/oblivion_jp/d/Lovers%b4%d8%cf%a2MOD%b0%ec%cd%f7

 

Note BU Dungeon is a complicated mod! Link to v1: http://www.loverslab.com/showthread.php?tid=118

 

 

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