gregathit Posted December 30, 2011 Posted December 30, 2011 Wow - where is this? Asked and answered see post 3410 http://www.loverslab.com/showthread.php?tid=119&page=341 Note: Please use spoilers on pictures.
GSBmodders Posted December 30, 2011 Posted December 30, 2011 out of all the mods i have done this not one that i thought would be a hit but yet it has over 47 thousand downloads and continues to draw new attention
gregathit Posted December 30, 2011 Posted December 30, 2011 out of all the mods i have done this not one that i thought would be a hit but yet it has over 47 thousand downloads and continues to draw new attention I would call it a sleeper hit but truth be told no matter what forum I have been on I have seen people looking for it (so strike thru the sleeper bit)! Hats off to you Sir for making it!
Sophie Sinclair Posted January 11, 2012 Posted January 11, 2012 Here is an error message I keep getting. Dont know if I should post it here or not, but figured this is a good place to start.
gregathit Posted January 11, 2012 Posted January 11, 2012 Sophie, are you running zzbreakundiesaddonmotionchanger.esp with BU Framework v2. They aren't compatible and if you keep doing so you will start having crashes and corrupt saves Try instead this: http://www.loverslab.com/showthread.php?tid=3482 If you really want to use the zzbreakundiesaddonmotionchanger.esp you will need to uninstall BU framework v2 and use version 1.02 link: http://tesnexus.com/downloads/file.php?id=29751
Sophie Sinclair Posted January 12, 2012 Posted January 12, 2012 I was using BU Framework 2. Thank you for the heads up and I will try the other animations. If I can test tonight I will let you know how it goes.
Archivemaster Posted January 20, 2012 Posted January 20, 2012 okay was reading trying to find out how to make an armor BU but my head just sorta imploded so im breaking down and gonna ask, For the Dancing Shadow Rose Break Undies is the alt white armor supposed to not be BU? and if its not is there any version with it BU and lastly if there is no BU of it can anyone point me to a BU Tutorial with lots of pictures preferably ( I can do without if I really have too XD ) that I can try to make it myself? I know there were serveral post back near the start that talked about the BU INI and adding scripts but like i said XD my head just sorta imploded trying to piece it together from different posts.
Dusk_ Posted January 20, 2012 Posted January 20, 2012 okay was reading trying to find out how to make an armor BU but my head just sorta imploded so im breaking down and gonna ask' date=' For the Dancing Shadow Rose Break Undies is the alt white armor supposed to not be BU? and if its not is there any version with it BU and lastly if there is no BU of it can anyone point me to a BU Tutorial with lots of pictures preferably ( I can do without if I really have too XD ) that I can try to make it myself? I know there were serveral post back near the start that talked about the BU INI and adding scripts but like i said XD my head just sorta imploded trying to piece it together from different posts. [/quote'] Adding to the ini is really easy. Here's the text for the Fiona armor: set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F" SetStage aaBUDataIni 30 The bolded text is the only part that needs changing. First 4 lines are the file paths (assumed to be in Data/Meshes/) to the 4 stages of breakage, from unbroken to broken. Last line is the only tough one. First quotation is the exact name of the esp file. Second quotation is the object id of the armour, which you'll have to find using TESCS, or another esp editor. As for creating new Meshes, you have two options. First is to use NifScope and pray you get a decent looking effect just by deleting a few branches here and there. Second is to learn to use blender, and edit the armour for each stage.
Archivemaster Posted January 20, 2012 Posted January 20, 2012 okay was reading trying to find out how to make an armor BU but my head just sorta imploded so im breaking down and gonna ask' date=' For the Dancing Shadow Rose Break Undies is the alt white armor supposed to not be BU? and if its not is there any version with it BU and lastly if there is no BU of it can anyone point me to a BU Tutorial with lots of pictures preferably ( I can do without if I really have too XD ) that I can try to make it myself? I know there were serveral post back near the start that talked about the BU INI and adding scripts but like i said XD my head just sorta imploded trying to piece it together from different posts. [/quote'] Adding to the ini is really easy. Here's the text for the Fiona armor: set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F" SetStage aaBUDataIni 30 The bolded text is the only part that needs changing. First 4 lines are the file paths (assumed to be in Data/Meshes/) to the 4 stages of breakage, from unbroken to broken. Last line is the only tough one. First quotation is the exact name of the esp file. Second quotation is the object id of the armour, which you'll have to find using TESCS, or another esp editor. As for creating new Meshes, you have two options. First is to use NifScope and pray you get a decent looking effect just by deleting a few branches here and there. Second is to learn to use blender, and edit the armour for each stage. So I will have to create my own meshes eh? yay learning curve! lol which way to the blender tutorial since from what I gather thats more reliable to create the BU meshes?
gregathit Posted January 20, 2012 Posted January 20, 2012 Well, not sure which version you have as mine (Dancing_Shadow_Rose_Break_Undies_1.3.0_Final) is breakable. This version does not require ini adjustments as they are built into the esp via scripts. If however you download just meshes with no esp then you have to inter code to alert oblivion that the armor is breakable via the ini file. It isn't all that hard as most of it is simple cut and past. Here is what is already in the default Breakundies.ini file and is an example for you: ;================ When you specify the message ================= ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif" ;SetStage aaBUDataIni 10 The above is the path to each armor assuming you are already starting in the meshes folder - this particular armor has four stages of break-ability (is that a word???) if yours has more or less you just keep repeating the code for each stage. ;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!" ;SetStage aaBUDataIni 20 ;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!" ;SetStage aaBUDataIni 20 ;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!" ;SetStage aaBUDataIni 20 This stage is not required at all but you can include it if you want and it will pop up a message saying what is in the quotes - it adds a little something, something to things. As I said it is not required. :set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "001004" :SetStage aaBUDataIni 30 This section is where you identify what esp the mod armors are in. In this case the armor was from BreakUndiesEquip.esp and the unbroken armor form id is 001004. --> paste new bu codes here <--- Hint Hint this is where the codes go Make sure when you either copy past the above info down here that you remove all semicolons as that comments things out (make oblivion ignore that line). Hope that helps. ;========================================= PrintC "BUFramework(v2.00) Initialized."
gregathit Posted January 20, 2012 Posted January 20, 2012 okay was reading trying to find out how to make an armor BU but my head just sorta imploded so im breaking down and gonna ask' date=' For the Dancing Shadow Rose Break Undies is the alt white armor supposed to not be BU? and if its not is there any version with it BU and lastly if there is no BU of it can anyone point me to a BU Tutorial with lots of pictures preferably ( I can do without if I really have too XD ) that I can try to make it myself? I know there were serveral post back near the start that talked about the BU INI and adding scripts but like i said XD my head just sorta imploded trying to piece it together from different posts. [/quote'] Adding to the ini is really easy. Here's the text for the Fiona armor: set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F" SetStage aaBUDataIni 30 The bolded text is the only part that needs changing. First 4 lines are the file paths (assumed to be in Data/Meshes/) to the 4 stages of breakage, from unbroken to broken. Last line is the only tough one. First quotation is the exact name of the esp file. Second quotation is the object id of the armour, which you'll have to find using TESCS, or another esp editor. As for creating new Meshes, you have two options. First is to use NifScope and pray you get a decent looking effect just by deleting a few branches here and there. Second is to learn to use blender, and edit the armour for each stage. So I will have to create my own meshes eh? yay learning curve! lol which way to the blender tutorial since from what I gather thats more reliable to create the BU meshes? Well, I had uploaded a blender intro level tutorial in the tutorial section but it was whipped out as it used megaupload. It will take me a day or so to find another host and up it there. Keep an eye on the blender pass thread in the general tutorial section.
Archivemaster Posted January 20, 2012 Posted January 20, 2012 Well' date=' not sure which version you have as mine (Dancing_Shadow_Rose_Break_Undies_1.3.0_Final) is breakable. This version does not require ini adjustments as they are built into the esp via scripts. If however you download just meshes with no esp then you have to inter code to alert oblivion that the armor is breakable via the ini file. It isn't all that hard as most of it is simple cut and past. Here is what is already in the default Breakundies.ini file and is an example for you: ;================ When you specify the message ================= ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif" ;SetStage aaBUDataIni 10 ;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif" ;SetStage aaBUDataIni 10 The above is the path to each armor assuming you are already starting in the meshes folder - this particular armor has four stages of break-ability (is that a word???) if yours has more or less you just keep repeating the code for each stage. ;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!" ;SetStage aaBUDataIni 20 ;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!" ;SetStage aaBUDataIni 20 ;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!" ;SetStage aaBUDataIni 20 This stage is not required at all but you can include it if you want and it will pop up a message saying what is in the quotes - it adds a little something, something to things. As I said it is not required. :set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "001004" :SetStage aaBUDataIni 30 This section is where you identify what esp the mod armors are in. In this case the armor was from BreakUndiesEquip.esp and the unbroken armor form id is 001004. --> paste new bu codes here <--- Hint Hint this is where the codes go Make sure when you either copy past the above info down here that you remove all semicolons as that comments things out (make oblivion ignore that line). Hope that helps. ;========================================= PrintC "BUFramework(v2.00) Initialized." I have the same DL as you from the BU page. It works fine on the DSR with the skirt but the alt armor doesnt BU. thats what im hoping to change. Also im a little lost on the INI copy paste. are you saying all i have to do is copy and paste then edit it a little to make BU work on the Alt armor?
Archivemaster Posted January 20, 2012 Posted January 20, 2012 okay was reading trying to find out how to make an armor BU but my head just sorta imploded so im breaking down and gonna ask' date=' For the Dancing Shadow Rose Break Undies is the alt white armor supposed to not be BU? and if its not is there any version with it BU and lastly if there is no BU of it can anyone point me to a BU Tutorial with lots of pictures preferably ( I can do without if I really have too XD ) that I can try to make it myself? I know there were serveral post back near the start that talked about the BU INI and adding scripts but like i said XD my head just sorta imploded trying to piece it together from different posts. [/quote'] Adding to the ini is really easy. Here's the text for the Fiona armor: set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu.nif"SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "R18PN\Cosplay\Fiona\pantu3.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "R18PN - Fiona Armor.esp" "01A93F" SetStage aaBUDataIni 30 The bolded text is the only part that needs changing. First 4 lines are the file paths (assumed to be in Data/Meshes/) to the 4 stages of breakage, from unbroken to broken. Last line is the only tough one. First quotation is the exact name of the esp file. Second quotation is the object id of the armour, which you'll have to find using TESCS, or another esp editor. As for creating new Meshes, you have two options. First is to use NifScope and pray you get a decent looking effect just by deleting a few branches here and there. Second is to learn to use blender, and edit the armour for each stage. So I will have to create my own meshes eh? yay learning curve! lol which way to the blender tutorial since from what I gather thats more reliable to create the BU meshes? Well, I had uploaded a blender intro level tutorial in the tutorial section but it was whipped out as it used megaupload. It will take me a day or so to find another host and up it there. Keep an eye on the blender pass thread in the general tutorial section. will keep them peeled =)
gregathit Posted January 20, 2012 Posted January 20, 2012 Yep that is what I am saying You will need to open the dancing shadow rose.esp and find the alt white armor form id number. Once the CS opens the file find the armor by clicking armor on the left hand side of the object window, then you can click the plus sign to expand the folder as that may help you find it faster but perhaps not. Anyway once you locate the armor you will need to click on it to highlight it and then expand the partially hidden column to get the form id number. This will be between the editor id and count. Jot that 6 string of numbers/letters down and get out of the CS without saving anything. That will be the form id for the armor that will go next to the actual name of the plugin per the example I gave earlier. That should have you rockin
Archivemaster Posted January 20, 2012 Posted January 20, 2012 well first I was wrong on what esp im using. Seems I have both the BU (Dancing_Shadow_Rose_Break_Undies_1.3.0_Final) and (DSR_BU_1.3.0 Final plus recolor ver2) Step 1: DSR_BU_1.3.0 Final plus is the one that has my alternative armor in it named DSRWR4BodyD1with a path of Data/meshs/nora/DSR and when i looked at the Nifs through Nifskope i found it didnt have any break nifs to change too so i messed around and deleted a few items in nifskope and saved the changes as DSRWR4BodyD1break1, DSRWR4BodyD1break2, DSRWR4BodyD1break3, DSRWR4BodyD1break4 Each a progressing stage of missing clothes. Step 2: I then open the CS and loaded the ESP and found the armor ID and added all this to the INI ========================================= BUFramework v2.00 INI file ========================================= To reduce load of BU Scripts (for V1 only) set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames) set aaBUData.ActiveWait to 10 ; for Active Equipment (frames) Overwrite existing script set aaBUData.ForceOverwrite to 0 ; 1:overwrite Break sound effect for NPC set aaBUData.SoundEffect to 1 ; 0:no sound effect Default Message ("#" is replaced by the actor's name) set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle." =============== When you use the default message ================ set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000";SetStage aaBUDataIni 30 ================ When you specify the message ================= set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break4.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle were shifted!" SetStage aaBUDataIni 20 set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!" SetStage aaBUDataIni 20 set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!" SetStage aaBUDataIni 20 set aaBUData.ID to GetFormFromMod "DSR&BSKMergedSet.esp" "02001C86" SetStage aaBUDataIni 30 ========================================= PrintC "BUFramework(v2.00) Initialized." so at this point I belive I have done what you guys were telling me however, I must be messing something up as my armor doesnt break =(
gregathit Posted January 20, 2012 Posted January 20, 2012 Ok, couple of things to check: 1. Make sure that the health of the armor is not too high. If it is then it will take a LOT to break it. 100 or so should be max depending on what kind of damage modifiers you have. If using vanilla damage then maybe a little less. 2. Delete the 02 from the "02001C86" You only need the last 6 hexidecamal numbers/letters as BU is already aware of the esp to pull from with you entering its name. If the above still doesn't get you anywhere then open back up the CS and this time ADD instead of modifying the armor. Sometimes the form id goes bad or does something weird and won't allow the armor to break. I don't know why I just know it happens. To do this just left click on armor on the left side of the object window and the right click anywhere on the right side and select NEW. Then enter your information (you can open a second armor that is similar to copy the info if you like ) Once you are done save and exit the CS. NOTE: unless you have locked your load order (don't really recommend this) this mod will now be at the very bottom of your load order. So make a note of where you last had it so you can manually put it back where it belongs. Have Fun
Dusk_ Posted January 20, 2012 Posted January 20, 2012 Speaking of too much health on armor... I'm using the Full Metal Bikini BU, and I can't lose durability on it. I've checked the health, and it's only 875, which is low for a full-body armor (comparatively). I can stand there and get hit...and not lose a single point. I can lose durability on other full body armors, like Schweirtlite (or however you spell it), but just not the damn FMB.
gregathit Posted January 20, 2012 Posted January 20, 2012 Dusk, again sometimes armor form id's get messed up. Best thing is to add that armor (with a new name - it can be close but don't make it exact so there is no confusion to the old armor name) into that mod's esp as a new entry and try it again. This will fix it for you. I don't know how or why this happens as I said before but I know for a fact that it does and this seems to be the only work around. Don't forget to add the armor (or modify the other one) to use the newly created and named armor to your BU ini file EDIT: I just noticed I hit 2grand in my post count.....I don't hear any bells ringing or see any tinsel falling....strange, very strange....
Archivemaster Posted January 21, 2012 Posted January 21, 2012 when adding the armor in CS there is a drop down bar with scripts. Does that play any part in adding the armor or should I just use none?
gregathit Posted January 21, 2012 Posted January 21, 2012 Unless you know how to script or what that script is choose none. BU v2 has the ini file so scripting is no longer necessary in the CS
Archivemaster Posted January 21, 2012 Posted January 21, 2012 lol i must be a special kind of stupid cus no matter how many times i check your awesome suggestions and try them I just cant get the bugger to break. I get the feeling that I must not be telling you some little but super important detail or something so im going to post all the details i can think of one last time in hopes I can get it to work however, at this time im wondering if this armor is even capable of BU XD. http://www.mediafire.com/?67f6z9vdbhnvsaw this is the mod im using. Dancing Shadow Rose Break undies Final plus recolor ver2.7 inside are 2 folders 1 data folder for DSR BU and one Folder for DSR+ Black Squall Knight armor BU. Currently i have the DSR+BSKmerged.esp on. Ingame the BSK and normal DSR BU armors work perfectly however, Im much more fond of the added DSR white rose alternative armor which is not scripted like the others armors to BU. So attempting to follow directions I used Nifskope to look at the available meshes for the armor which is named DSRWR4BodyD1 under the file path data\meshes\Nora\DSR\DSRWR4BodyD1 I found that there were no other meshes to change DSRWR4BodyD1 to a BU type so ameturely using nifskope I deleted pieces of armor and renamed them as 4 new .nif's DSRWR4BodyD1break1, DSRWR4BodyD1break2, DSRWR4BodyD1break3, DSRWR4BodyD1break4. I then added this to the BU INI following the examples given. This is an exact copy and paste with no semi colons which im not sure is a good or bad thing. Im also not sure if not having the default body as the first (set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break1.nif" SetStage aaBUDataIni 10) makes a difference or not as the current first set is one of the broken pieces i made using nifskope. ========================================= BUFramework v2.00 INI file ========================================= To reduce load of BU Scripts (for V1 only) set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames) set aaBUData.ActiveWait to 10 ; for Active Equipment (frames) Overwrite existing script set aaBUData.ForceOverwrite to 0 ; 1:overwrite Break sound effect for NPC set aaBUData.SoundEffect to 1 ; 0:no sound effect Default Message ("#" is replaced by the actor's name) set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle." =============== When you use the default message ================ set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif" SetStage aaBUDataIni 10 set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000";SetStage aaBUDataIni 30 ================ When you specify the message ================= set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break4.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle were shifted!" SetStage aaBUDataIni 20 set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!" SetStage aaBUDataIni 20 set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!" SetStage aaBUDataIni 20 set aaBUData.ID to GetFormFromMod "DSR&BSKMergedSet.esp" "0015b1" SetStage aaBUDataIni 30 ========================================= PrintC "BUFramework(v2.00) Initialized." After this didnt work I tried the suggestion of adding the armor so I got into CS and did exactly as was suggested. when I saved though and closed CS I cant really tell that anything has been changed. There is no new armor in the boxes and there is no change to what BU and what doesnt. This could however, be fault of mine that im still quite a noob in CS and im not sure if i was supposed to do something more then filling out that window with the ID, name, armor weight, AR, HP, value, here is an image of 1 BU armor, the alt armor then my attempt at adding armor so recap: I have BU for some of the armor and not the alt. My attempts to make the alt armor BU by editing the INI has failed for unknown reasons. my attempt to add BU with the CS has failed for unknown reasons. my face has several palm prints. Im wondering if there is such a thing as over posting in a thread. Am annoyed beyond belief and really want to make this work not just for the sexy factor but for the "HA EAT THAT I DID IT" factor too. Anyone take pity on me and make it BU for me? lol JK...or am i? o.0 -rings bells and sirens for gregathit!- XD
gregathit Posted January 21, 2012 Posted January 21, 2012 You are so close....just a little more and you will have it. 1. Open the CS back up and give me the form id of the new armor you have made (remember you have to stretch open that column as it is partially hidden between the editor id and the count columns. Once you have it enter it into the BU ini next to the DSR&BSKMergedSet.esp 2. You have to get a hold on that armor and equip it. Right now that armor is floating in never, never land. You will need to now put it somewhere you can find it. To do this left click on the plus sign to expand worldobjects and then left click on container (in the right side of the object window you will see a long list of barrels and chests throughout the game world). You will need to pick a container to put the armor in so you can find it in game to test it. Make sure you pick one you can find!!! Once you find one you like double click on it to bring up the containers window. Drag it to the right so it is out of your way and go back to the armor you that you made. Don't double click on the armor but rather left click and hold and then drag that armor over to the container window and let it go (you should see a small plus sign when you have it in the object id column of that containers window). There will now be one of that item in that container Click the OK box of the container window and hit the save button for the CS and then close it out. Remember to open OBMM and put the esp back to its proper place in your load order and then fire up oblivion and go get your armor. Equip it on yourself or another and break that puppy Depending on what you do damage wise you may want to up the health of that armor from 100 up to 500 or 1000 but get a feel for how quickly it breaks before making any adjustments. Enjoy
Archivemaster Posted January 21, 2012 Posted January 21, 2012 WOOT! that worked. I got it and put it on and it does that whole swap change sound to BU like the other armor however, I ran into a new problem....its invisible /facepalm. when i put it on it swaps to BU then its just missing which i dont understand since the meshes are there. Edit: seems like im missing just the first mesh or something for not broken armor. When it gets damaged and progresses to the first stage of BU'ness (new word?) it stops being invisible.
gregathit Posted January 21, 2012 Posted January 21, 2012 Ok, I this is easy to solve and I am embarrassed I missed it! You need to add one more line to your bu code for the unbroken armor. That is why it is invisible! ================ When you specify the message ================= set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break1.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break2.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break3.nif" SetStage aaBUDataIni 10 set aaBUData.DATA to sv_Construct "Nora\DSR\DSRWR4BodyD1break4.nif" SetStage aaBUDataIni 10 The red is your new line and this will make your unbroken armor "visible". You always start the code with this unbroken armor and then proceed to list the broken parts after that. Have Fun!
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