Guffel Posted October 14, 2019 Author Posted October 14, 2019 12 minutes ago, Yueviathan said: Aww you get rep for being nude? but my character is a nudist....rip me, I guess I get the hoe stamp thank you for the update You can set the penalty to 0 ^^ But running around naked realy drains the rep fast atm. 1
Quest_Items Posted October 14, 2019 Posted October 14, 2019 Hello, Thanks for this cool mod, its perfect for people like me who like RP I dont know if i missed an info but i was using your version 1. Was working fine then i updated to version 2 and now i cannot trigger the conversation myself... NPCs still come talk to me but i cannot go and trigger it myself like before. Oh and I did a clean save for the update.
Yueviathan Posted October 14, 2019 Posted October 14, 2019 2 hours ago, Guffel said: You can set the penalty to 0 ^^ But running around naked realy drains the rep fast atm. Ah alright, ^_^ but nah I'mma still embrace hoe nude status anyway weee~ hahah good to know the settings though.
macnchz Posted October 15, 2019 Posted October 15, 2019 you should get with the author of SL Aroused Followers, Ruffled Pigeon. I think you both should work together with your mods. Also Monoman, and his SL Survival mod. Reputation similar SL Fame mod? and why not use it as a resource? (just asking, I have zero modding experience). What does reputation do? Babofactory is working on Horrible Harrassment, and SL Approach and Dialogue.. any crossover there? I think it is great that you are doing what IS missing from interactions - consequences. Dialogue that means something. NPCs that see you having sex with whatever, now treat the PC differently. I am really happy to see you working on this! DEC has an approach system as well - based on MCM percentage rolls, with a few kickers. Could this be adjusted due to reputation? Just thinking about saving you time and not reinventing the wheel, so to speak.
macnchz Posted October 15, 2019 Posted October 15, 2019 On 9/6/2019 at 5:11 PM, Guffel said: QUESTION: I just had an idea for a player emotion AI system that would track the mood of the pc depending of what is happening. I just wanted to ask if there's interest for that there^^ I wouldn't make it too complex, just the six basic emotions maybe less. Speaking to friendly people or having consensual sex would make the PC happy. Staying too long in the same place could make him bored. Being insulted would make first sad and then angry. Also being attacked makes angry. Rape could make afraid and afterwards drift to sad. Something like this. It would only give a little line in the corner of the screen that says how the pc feels right now, now buffs or debuffs. It could maybe influence the dialogue option in rds. What do you think? Dragon Born in Distress - I think that author is going for something like that. the mood was only corrected by "self medicating". Also Devious Followers with willpower/resistance. They decrease the dialogue options with less will power. I would think that if everyone knows your a porn star, probably should be treated like a porn star - misogynist.. having a way to correct/change reputation should be available I think however you take this and tie it into your RDS, it will be great.
macnchz Posted October 15, 2019 Posted October 15, 2019 On 9/6/2019 at 7:07 PM, PD_ said: If it's going to have some gameplay effects (arousal gains/losses, different reactions to npc dialogues), then probably yes. Otherwise, it seems better to leave it to the player to decide how their character reacts to certain situations. That's what dialog options are for after all. I would advice you to not overcomplicate the system and only add things that are necessary for it to work as intended, but you do you. I overcomplicate EVERYTHING. haha. Good advice. Don't bury yourself in details, And you do you!! This is your baby!
Barka Posted October 15, 2019 Posted October 15, 2019 21 minutes ago, macnchz said: SL Approach and Dialogue.. any crossover there? The only unusual thing in this mod is an NPC visit to the player’s house. It would be really cool to see this feature in RDS.
Guffel Posted October 15, 2019 Author Posted October 15, 2019 15 hours ago, Quest_Items said: I dont know if i missed an info but i was using your version 1. Was working fine then i updated to version 2 and now i cannot trigger the conversation myself... NPCs still come talk to me but i cannot go and trigger it myself like before. Yes that happened to me too while testing, forgot to mention it. I had to just save, quit to menu and reload for the dialogue to appear. 9 hours ago, macnchz said: you should get with the author of SL Aroused Followers, Ruffled Pigeon. I think you both should work together with your mods. Also Monoman, and his SL Survival mod. Reputation similar SL Fame mod? and why not use it as a resource? (just asking, I have zero modding experience). What does reputation do? Babofactory is working on Horrible Harrassment, and SL Approach and Dialogue.. any crossover there? I think it is great that you are doing what IS missing from interactions - consequences. Dialogue that means something. NPCs that see you having sex with whatever, now treat the PC differently. I am really happy to see you working on this! DEC has an approach system as well - based on MCM percentage rolls, with a few kickers. Could this be adjusted due to reputation? Just thinking about saving you time and not reinventing the wheel, so to speak. I'm hesitant to make too many dependencies and I didn't look too much in other mod for potential synergies. Concering SL Fame, I simply didn't know about that one when I wrote this update, and when I heard of it I already had my own rep system finished. But I probably will make a soft dependency there to use the SL Fame system when installed. You have always to keep in mind that there are a lot of people that don't want to install too many mods for various reasons. And I try to make my mods as autonomus as possible. Additionally a lot of mods use DDs and there are a bunch of people, like myself, that don't play with DDS. That is one reason why I don't know about the features of those mods. But if there are great similarities between RDS and some other mod, that more or less need to work in conjunction, feel free to tell me so I can look into it. As the original author of Horrible Harrassment, I can tell you that RDS was developed from HH. First I just wanted to have sexist rape approaches, but then I wanted more, complex approaches and made RDS as some kind of a chat bot system that can do any kind of dialoue. But by now that is too unspecific and I plan to bring back themened approaches, which will include borderline rape approaches like originally in HH. Funny how things turn out over time^^ 3
Barzing Posted October 15, 2019 Posted October 15, 2019 Wow ! this looks promising, was commenting somedays ago that we missed a mod that can fill the gap between sexlab approach (redux -for PC- and japanese -for NPC- version), sexlife and SLEN. This mod tend to fill this gap, overlapping sexlife and some other function on sexlab approach, but the bridge is there. Congratz ! going to test it as soon as possible.
Nevi_ Posted October 15, 2019 Posted October 15, 2019 7 hours ago, Guffel said: As the original author of Horrible Harrassment, I can tell you that RDS was developed from HH. First I just wanted to have sexist rape approaches, but then I wanted more, complex approaches and made RDS as some kind of a chat bot system that can do any kind of dialoue. But by now that is too unspecific and I plan to bring back themened approaches, which will include borderline rape approaches like originally in HH. Funny how things turn out over time^^ I'd ask you not to make approaches where the conclusion is predefined even before the dialog has started. There are a lot of mods for that already. If you want rape approaches, make it so it's possible for the player to talk the NPC out of it if they act the right way (or are good at speech), at least in most situations. And generally keep the sandbox nature of your dialogues for every approach where possible, that's what makes this mod unique after all. Thanks for posting the update and good luck with debugging it!
Guffel Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, PD_ said: I'd ask you not to make approaches where the conclusion is predefined even before the dialog has started. There are a lot of mods for that already. If you want rape approaches, make it so it's possible for the player to talk the NPC out of it if they take the right approach (or are good at speech), at least in most situations. And generally keep the sandbox nature of your dialogues for every approach where possible, that's what makes this mod unique after all. Thanks for posting the update and good luck with debugging it! Don't worry, I've no intention into making a fixed outcome anywhere. I plan to give the themened approaches multiple outcomes^^ 4
BushJr Posted October 16, 2019 Posted October 16, 2019 I just had the most hillarious bug in all my Skyrim years. Installed the mod. Tweaked some settings in Abandoned Prison (just cosmetics, since its my first attempt with the mod) and picked Vanilla start.. And all was fine until I realised that the only guy that had to be executed is not there! By twisted necks of NPCs around I figure out that he 'fall' of a cart in the woods and was slowly walking to face his fate ? And when he finaly showed up he had battle axe on his back! I wonder how many Imperials he killed when he stormed the closed gates to get in town? I always knew this guy was never afraid of death but that episode turned him into Legend to me! No idea if I should "blame" this mod or not. On one side he could've wanted to have a chat with my char and jumped off his cart, but now that Im thinking about it, its not giving the answer on where he could get his battle axe. 1
Lilzt3hcat Posted October 16, 2019 Posted October 16, 2019 (Using V2) An odd observation/bug, as mentioned already the 'cant talk to a specific npc' thing does happen, but sometimes after it happens all npcs will lose the dialogue option. But waiting a few hours or a day suddenly its available again for all other npcs, even stranger sometimes even the original bugged npc. Another observation: when in a scene sometimes npcs just show up out of nowhere to try and talk to you (even if you're in a private room/they cannot see you) thereby guaranteeing they witness you & leading to one very awkward situation lol.
RogueMage Posted October 17, 2019 Posted October 17, 2019 I loved playing the former version so I immediately installed 2.0. Thanks for the update I have two bugs: 1. I am always sleeping naked in my vampire coffin. I got '!has spotted you naked'. There is only one mannequin in that room which has no name. suggestion: expand check for mannequings or give the user a possibility to exclude them. 2. My thralls are leaving their cages to start talking to me. Same suggestion as to one.
Quest_Items Posted October 17, 2019 Posted October 17, 2019 On 10/15/2019 at 4:27 PM, Guffel said: On 10/15/2019 at 12:51 AM, Quest_Items said: I dont know if i missed an info but i was using your version 1. Was working fine then i updated to version 2 and now i cannot trigger the conversation myself... NPCs still come talk to me but i cannot go and trigger it myself like before. Yes that happened to me too while testing, forgot to mention it. I had to just save, quit to menu and reload for the dialogue to appear. That worked. Thank you
Durante Posted October 17, 2019 Posted October 17, 2019 Mod is dysfunctional for me, many bugs. For example: 1.Stranger rank npc's approach and say "I want to try it with you! What do you think?" The conversation ends, and they keep force greeting you for normal conversation until you say "sorry I can't right now" In general, this bug will happen very often and npc's will break conversation only to force greet you and give the same dialogue line over and over such as "put a smile. today is a nice day" to any dialogue option you choose 2. You can say to any npc "you're a worthless piece of skeever-dung" and it will say "[name] feels valued" 3. Conversations follow in a nonsensical direction. For example you ask "So, do you like the weather today?" you get the answer "During my childhood I was the hero.."
BushJr Posted October 17, 2019 Posted October 17, 2019 Two things so far: 1st is Durante's #1, nothing else to add. (rest his complains dont bother me for I leave it to mod's mechanic that I dont fully understand yet, but I did noticed that too) And 2nd is both "Rape Witness" and "Rape Cheating" (iirc) both dont switching off, so kicking the face of that brat Frodnar in Riverwood costed me 15 rep points in Whiterun (trough Defeat intervention). Kind of makes sense, but its not should be in That way
MyNameIsnt Posted October 18, 2019 Posted October 18, 2019 Wow, this update is incredible! Thanks for all the hard work you put into this mod. It's already a fantastic foundation for future updates and I look forward to seeing it progress. 1
AxeMEMES Posted October 18, 2019 Posted October 18, 2019 Any plans to port the update over to skyrim special edition?
Maddac Posted October 19, 2019 Posted October 19, 2019 just had a look at the install file, question?, why is the .seq file not in SEQ subfolder like other mods? also fyi i get the message that i have been spotted naked by a NPC when the NPC is actually dead. so how does a dead NPC spot me?
xtremeGoose Posted October 20, 2019 Posted October 20, 2019 On 10/15/2019 at 10:27 AM, Guffel said: But if there are great similarities between RDS and some other mod, that more or less need to work in conjunction, feel free to tell me so I can look into it. Not really similarities per se, but you might want to look at monoman's Mortal Weapons & Armor which includes queryable clothing type. I think Lupine00 is working on something similar with Sexlab Aroused Extended.
ercramer69 Posted October 23, 2019 Posted October 23, 2019 I've got a small problem, not sure if its a bug or just something wrong with the settings I have. In the riverwood trader and Lucan approached and did the forcegreet, I said yes I can talk, he said well how are you and then the convo ended and he forcegreets again, rinse repeat. This is on a new game, had just returned the golden claw. Any thoughts on why this is happening? Edit: Okay, so I told Lucan No can't talk and went on and after killing the first dragon now when forcegreeted everything works fine.
EchoSage Posted October 23, 2019 Posted October 23, 2019 11 hours ago, ercramer69 said: I've got a small problem, not sure if its a bug or just something wrong with the settings I have. In the riverwood trader and Lucan approached and did the forcegreet, I said yes I can talk, he said well how are you and then the convo ended and he forcegreets again, rinse repeat. This is on a new game, had just returned the golden claw. Any thoughts on why this is happening? Edit: Okay, so I told Lucan No can't talk and went on and after killing the first dragon now when forcegreeted everything works fine. You should enable skyrim script logs. It is possible the scripts hit an error that dropped you out of the conversation. These are great to fix.
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