Seijin8 Posted March 5, 2019 Posted March 5, 2019 Looking through the script "RDS_ConsensScript", I saw this line: if Utility.RandomInt(0,100) == MCM.PCsexAgr ... doesn't that mean that regardless of what the MCM aggression level is set to that it will have only a 1% change of working? Shouldn't == be >= or <= ? I'm a novice at this, so that may be my mistake. Thanks.
Guffel Posted March 7, 2019 Author Posted March 7, 2019 On 3/5/2019 at 3:29 PM, Seijin8 said: Looking through the script "RDS_ConsensScript", I saw this line: if Utility.RandomInt(0,100) == MCM.PCsexAgr ... doesn't that mean that regardless of what the MCM aggression level is set to that it will have only a 1% change of working? Shouldn't == be >= or <= ? I'm a novice at this, so that may be my mistake. Thanks. Good find! Yes that looks like a bug. Of course it needs to be <= to make it a percentage chance I'll put it on my list for the update, thanks for letting me know 1
HomlessMan Posted March 8, 2019 Posted March 8, 2019 I'm having some issues here. After I exit the dialogue (in any circumstances) it will not let me talk to that NPC ever again. I tried removing some mods that might have some conflict but it did not help.
Guffel Posted April 2, 2019 Author Posted April 2, 2019 Hello everyone, I was busy and made a new version of the dialogue pool for the "normal" personality. I now could use another pair or pairs of eyes to help me proofread Theres no doubt I made a shitload of typos^^ The pool now is also smaller and will different endings/ events happening after a line in the outer ring. And if you have suggestions for better fitting line fell free to post them here! Meanwhile I will continue with the dialogue for the other personalities: dominant, confidant, romantic and shy Spoiler 1
Seijin8 Posted April 2, 2019 Posted April 2, 2019 37 minutes ago, Guffel said: Hello everyone, I was busy and made a new version of the dialogue pool for the "normal" personality. I now could use another pair or pairs of eyes to help me proofread Theres no doubt I made a shitload of typos^^ The pool now is also smaller and will different endings/ events happening after a line in the outer ring. And if you have suggestions for better fitting line fell free to post them here! Meanwhile I will continue with the dialogue for the other personalities: dominant, confidant, romantic and shy Hide contents Happy to assist. Can you link the original spreadsheet so that I can do the edits?
Guffel Posted April 2, 2019 Author Posted April 2, 2019 17 minutes ago, Seijin8 said: Happy to assist. Can you link the original spreadsheet so that I can do the edits? Of course, that would have been the smart thing all along^^ RDS_dialoguePools.xlsx 1
Seijin8 Posted April 2, 2019 Posted April 2, 2019 20 minutes ago, Guffel said: Of course, that would have been the smart thing all along^^ RDS_dialoguePools.xlsx 31.85 kB · 0 downloads Cool. Heading to bed momentarily, but will look at it when I get up.
Seijin8 Posted April 3, 2019 Posted April 3, 2019 12 hours ago, Guffel said: Of course, that would have been the smart thing all along^^ RDS_dialoguePools.xlsx 31.85 kB · 1 download PM'd it to you.
MyNameIsnt Posted April 7, 2019 Posted April 7, 2019 Glad to see you're still working on this. Are you planning on releasing each personality as an update or wait until all of them are finished? Looking forward to it either way!
Guffel Posted April 7, 2019 Author Posted April 7, 2019 1 hour ago, MyNameIsnt said: Glad to see you're still working on this. Are you planning on releasing each personality as an update or wait until all of them are finished? Looking forward to it either way! I will release all personalities in one update. Wouldn't be possible otherwise anyways. This will be a main overhaul of the system as it is. Right now all personalities use the same word pool, but in the update they all get their own. That will make each one clearly distingt and cause a much greater diversity in general. I'm pretty excited about it! 7
Yueviathan Posted April 8, 2019 Posted April 8, 2019 Beyond excited for this mod, so happy to see it still being worked on. This is the types of mods I love this site for. ❤️ Thank you
BeoWulf91 Posted April 9, 2019 Posted April 9, 2019 On 4/6/2019 at 9:25 PM, Guffel said: I will release all personalities in one update. Wouldn't be possible otherwise anyways. This will be a main overhaul of the system as it is. Right now all personalities use the same word pool, but in the update they all get their own. That will make each one clearly distingt and cause a much greater diversity in general. I'm pretty excited about it! Sounds amazing. Are you still on track for a summer release like you mentioned earlier?
Guffel Posted April 11, 2019 Author Posted April 11, 2019 On 4/9/2019 at 10:51 PM, BeoWulf91 said: Sounds amazing. Are you still on track for a summer release like you mentioned earlier? Strictly speaking I'm three weeks behind from my original plan, but I thought of it more as a general frame. I try to finish a first update still in April, but I don't know how much it will include. But summer is still the overall goal, propably it will be July/ August instead of June, but I'm still following the course ? 4
BeoWulf91 Posted April 12, 2019 Posted April 12, 2019 On 4/11/2019 at 10:06 AM, Guffel said: Strictly speaking I'm three weeks behind from my original plan, but I thought of it more as a general frame. I try to finish a first update still in April, but I don't know how much it will include. But summer is still the overall goal, propably it will be July/ August instead of June, but I'm still following the course ? Awesome. Being a little behind isn't a big deal, and the fact that we could get even a small update this month is wonderful. We all look forward to what comes next. Good luck.
Kathuris Posted May 2, 2019 Posted May 2, 2019 Bit of a long shot, but did anyone manage to get Bobbert's patch on page 8 to work? I'm getting nothing new in the existing MCM menu and there's no additional page to configure.
Skata20 Posted May 2, 2019 Posted May 2, 2019 Is there any way this will be released for Special Edition?
aaggii19 Posted May 4, 2019 Posted May 4, 2019 It works bug free on Special Edition as far as I can tell. Converting it is never a bad idea, but since it is just scripts it should work fine without a conversion aswell.
Guffel Posted May 16, 2019 Author Posted May 16, 2019 On 5/2/2019 at 10:40 PM, Skata20 said: Is there any way this will be released for Special Edition? Very likely. Once I finished the new version, I plan to port it over, but I propably will work anyway already.
BobLoblaw Posted May 17, 2019 Posted May 17, 2019 Loved this on Oldrim and installed this on Special Edition and it works great! Just one hiccup... it seems no matter what behavior or dialogue I choose, the arousal of the npc i'm talking to goes down consistently. Anyone else getting this? I'm using this version of Aroused if it matters: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
Guest Posted May 17, 2019 Posted May 17, 2019 do the npcs' relationships with one another matter when trying to romance them, or will it in the update? like, what i mean is if an npc is already in a relationship with another npc, will that make it harder (or easier, depending on how lewd the npc is) to romance them?
aaggii19 Posted May 18, 2019 Posted May 18, 2019 17 hours ago, BobLoblaw said: Loved this on Oldrim and installed this on Special Edition and it works great! Just one hiccup... it seems no matter what behavior or dialogue I choose, the arousal of the npc i'm talking to goes down consistently. Anyone else getting this? I'm using this version of Aroused if it matters: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ There is a patch to fix this on page 8 near the bottom here.
BobLoblaw Posted May 18, 2019 Posted May 18, 2019 13 hours ago, aaggii19 said: There is a patch to fix this on page 8 near the bottom here. Yup, that sure did the trick! Thanks so much!
Barka Posted May 22, 2019 Posted May 22, 2019 I am very pleased that the development of this mod is still underway. Thanks to the author and I will wait for the new version!
Guffel Posted May 23, 2019 Author Posted May 23, 2019 On 5/22/2019 at 7:12 AM, Barka said: I am very pleased that the development of this mod is still underway. Thanks to the author and I will wait for the new version! Thanks for the support! ? I'm still on it, but unfortanely I derped quite big by accidentially deleting most of my work with Vortex this week.... To give more context I use Vortex to copy the mod files into the Skyrim folder so the Creation Kit can access them. But then I wanted to uninstall a few other mods in Vortex, clicked the wrong line and it deleted all altered scripts and the esp of course.... It ignored new scripts though. Still an annoing setback.... Seems you'll have to wait a bit longer... sorry
Barka Posted May 24, 2019 Posted May 24, 2019 12 hours ago, Guffel said: Thanks for the support! ? I'm still on it, but unfortanely I derped quite big by accidentially deleting most of my work with Vortex this week.... To give more context I use Vortex to copy the mod files into the Skyrim folder so the Creation Kit can access them. But then I wanted to uninstall a few other mods in Vortex, clicked the wrong line and it deleted all altered scripts and the esp of course.... It ignored new scripts though. Still an annoing setback.... Seems you'll have to wait a bit longer... sorry This is very sad news. But let's hope that you do not abandon the development.
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