EvilReFlex Posted December 24, 2016 Posted December 24, 2016 BodySlide and Outfit Studio 4.2.1: - General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps). - General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps. - General: Fixed some buffer issues when loading textures from BSA archives (SK). - General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled. - BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK). BodySlide crashes after opening preview window, but only by opening older files. With v4.2.1? What are "older files"? Can you give an example? The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files.
ousnius Posted December 24, 2016 Author Posted December 24, 2016 The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files. No problems for me, everything CBBE/UUNP and all CT77 armors (both CBBE and UUNP) show up perfectly fine. Are you 100% sure you've correctly updated to v4.2.1? Are you on an NVIDIA or AMD GPU? Did you try disabling BSA texture loading in the settings?
EvilReFlex Posted December 24, 2016 Posted December 24, 2016 The Bodyslide files of my follower Ceraph work, but it crashes with the CBBE HDT Body or with the CT77 files. No problems for me, everything CBBE/UUNP and all CT77 armors (both CBBE and UUNP) show up perfectly fine. Are you 100% sure you've correctly updated to v4.2.1? Are you on an NVIDIA or AMD GPU? Did you try disabling BSA texture loading in the settings? AMD GPU and CPU. Disabling BSA textures does not help. [Fatal expetion has occured, the programm will temrinate]
Jinjo55 Posted December 25, 2016 Posted December 25, 2016 I have 2 more questions 1. Is it possible to edit (increase/decrease) mesh volume after using the sliders? It keeps telling me they will reset to zero if I make a change. 2. When I try to load a reference such as UUNP HDT, it will have sliders like the image above, but if I want to start with a different body, the sliders do not show up. How can I load the sliders so I can mess around with proportions.
Jerok Posted December 28, 2016 Posted December 28, 2016 Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime: The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution?
ousnius Posted December 28, 2016 Author Posted December 28, 2016 Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime: badnormals.jpg The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution? Yeah, long fixed. Why does updating with NMM take long? Takes about 5 seconds for me.
Jerok Posted December 28, 2016 Posted December 28, 2016 Apologies if this was solved after 4.0. I'm updating right now but it takes forever for me under NMM so I thought I might as well ask this in the meantime: badnormals.jpg The nif to the right is the one located in the ShapeData folder. The one to the left is the BodySlide build output, as you can see there seems to be something off with the shape (normals?) in the output, which results in odd texturing. Does anyone have a clue about cause and solution? Yeah, long fixed. Why does updating with NMM take long? Takes about 5 seconds for me. Certainly something dirty on my end, I've had this installed since quite some time, slow drive, 600+ mods. Ergh, it still doesn't necessarily make much sense why it takes so ridiculously long, but I assume it's wasting time doing checks versus the other mods for overwrites etc with a pretty bloated list or something. I'd love to do a full reinstall, but it won't really let me do any backups or even switch profiles (it poops itself), so *shrugh* Anyways, nice to know it'll work well after the update, thanks!
Sanvit Posted January 2, 2017 Posted January 2, 2017 If author is here, can you make slider's range from -200% to +200% in UUNP Bodyslider? Now it works only in Racemenu UUNP Morphs.
ousnius Posted January 2, 2017 Author Posted January 2, 2017 If author is here, can you make slider's range from -200% to +200% in UUNP Bodyslider? Now it works only in Racemenu UUNP Morphs. No, the only supported range of sliders is from 0% to 100%. I will never have it go from -200% to 200% in BodySlide by default, because it can't be accounted for in Outfit Studio when creating conversions. If you read the wiki, you can find some info on how to do it yourself, though.
Raidwiki Posted January 4, 2017 Posted January 4, 2017 https://mega.nz/#!fEIBnBzY!SMIyLnolHrellxyDRFvlWvhi3kH9gGHw9NiKuoto4u4 Is a little add on someone by the name of Lothar made any chance of getting it added to the actual sliders so it can be used for armor sets rather than just the basic body?
malfdawg Posted January 10, 2017 Posted January 10, 2017 https://mega.nz/#!fEIBnBzY!SMIyLnolHrellxyDRFvlWvhi3kH9gGHw9NiKuoto4u4 Is a little add on someone by the name of Lothar made any chance of getting it added to the actual sliders so it can be used for armor sets rather than just the basic body? Those sliders CAN be used by armor already. You have to add the sliders to your armor to be able to use them.
Guest Posted January 10, 2017 Posted January 10, 2017 When using bodyslide some armors and bodies are invisible, but in game they work perfectly fine. looking at the screenshots oyu see that some armors are completely invisible and when they arent the body is invisible.
CarmelPop12 Posted January 11, 2017 Posted January 11, 2017 So I have a question I just converted a 7b to a unpb set in bodyslide. The armor was revamped dragonscale I think this one http://gomaperopero.tumblr.com/post/126087847995/dragonscale-oppai-armor-revamped-dragonscale-armor haha I just found out someone already converted it lol just this second http://wtfuun.tumblr.com/post/140132070568/revamped-dragonscale-uunp-hdt-original-required lol well I still want to ask my question anyway. I'm using this particular armor as a way to learn bodyslide. If I import all armor pieces and fit them then export them do they remain separate in game still? Having never used this armor in its original form I do not know if the pieces are modular (separate) as in chest piece pauldren ect.. or all one as in all one curiass/ all one shoe /all one gauntlet. As I can gather from looking at the first links pictures It may be modular? Is there a way to convert armors in body slide in other words and make armor modular so it can be mix and matched in terms of pieces? Or does the mod have to originally be modular?
MsOtaku Posted January 13, 2017 Posted January 13, 2017 I just used BodySlide to convert the DDA outfits to fit my PC and have "Meshes" in my Overwrite folder in MO. Do I turn this into a mod and place it beneath DDA or merge it with the mod? Thanks in advance.
khumak Posted January 13, 2017 Posted January 13, 2017 I just used BodySlide to convert the DDA outfits to fit my PC and have "Meshes" in my Overwrite folder in MO. Do I turn this into a mod and place it beneath DDA or merge it with the mod? Thanks in advance. I tend to avoid merging the overwrite stuff into any of the prepackaged mods in MO because if I decide to reinstall the mod later I forget I did that and then whatever I merged isn't there anymore. Better to create a separate mod IMO and just put the new one below it. If I'm going to merge something I do it outside of MO and dump it all into the same zip file so that if I reinstall at some point it's all there and installs correctly. Doesn't really work if you're dumping extra stuff into a mod with a fomod scrip though unless you bypass the script and install manually.
MsOtaku Posted January 13, 2017 Posted January 13, 2017 I just used BodySlide to convert the DDA outfits to fit my PC and have "Meshes" in my Overwrite folder in MO. Do I turn this into a mod and place it beneath DDA or merge it with the mod? Thanks in advance. I tend to avoid merging the overwrite stuff into any of the prepackaged mods in MO because if I decide to reinstall the mod later I forget I did that and then whatever I merged isn't there anymore. Better to create a separate mod IMO and just put the new one below it. If I'm going to merge something I do it outside of MO and dump it all into the same zip file so that if I reinstall at some point it's all there and installs correctly. Doesn't really work if you're dumping extra stuff into a mod with a fomod scrip though unless you bypass the script and install manually. Thanks so much! I'll make the mod now. xoxo
meme supreme Posted January 13, 2017 Posted January 13, 2017 I'm doing a skimpy UUNP mashup set for Immersive Armors but some of the sets I build are CTD'ing me when equipped. Going through the same process for every set I make yet out of the odd 20 or so I've made so far, some just crash the game.Can anyone look at these shapedata .nif files and see what's up? crash sd.7z They look fine in nifskope, look fine in Bodyslide, the preview window and outfit studio itself, partitions all check out, yet they just crash. Seems really arbitrary. This set is infinitely more complex than the ones in the 7z and it worked.
Varian Posted January 22, 2017 Posted January 22, 2017 I'm trying to convert the Drow Ranger armor to a UUNP body (by default it uses UNP-slim), but I can't figure out the sliders. I can't make them fit. Anyone has a clue why? Is it supposed to be possible to convert a UUNP reference to UNP-Slim?
RedMonika Posted January 23, 2017 Posted January 23, 2017 I'm doing a skimpy UUNP mashup set for Immersive Armors but some of the sets I build are CTD'ing me when equipped. Going through the same process for every set I make yet out of the odd 20 or so I've made so far, some just crash the game. Can anyone look at these shapedata .nif files and see what's up? crash sd.7z They look fine in nifskope, look fine in Bodyslide, the preview window and outfit studio itself, partitions all check out, yet they just crash. Seems really arbitrary. This set is infinitely more complex than the ones in the 7z and it worked. bosmerengraved.jpg I do the same thing but with CBBE. The only time I have had this happen is when I accidentally have the Build Morphs checked when batch building. I took a look at your files and the bosmer engraved armor isn't included. Was that what you were having issues with? I noticed that your file names dont' follow convention and there's no 0 or 1 nif. I also noticed that in your platemail nifs the partitions are all over the place. You have 32 and 38 for the skirt in one for example.
meme supreme Posted January 23, 2017 Posted January 23, 2017 I'm doing a skimpy UUNP mashup set for Immersive Armors but some of the sets I build are CTD'ing me when equipped. Going through the same process for every set I make yet out of the odd 20 or so I've made so far, some just crash the game. Can anyone look at these shapedata .nif files and see what's up? crash sd.7z They look fine in nifskope, look fine in Bodyslide, the preview window and outfit studio itself, partitions all check out, yet they just crash. Seems really arbitrary. This set is infinitely more complex than the ones in the 7z and it worked. bosmerengraved.jpg I do the same thing but with CBBE. The only time I have had this happen is when I accidentally have the Build Morphs checked when batch building. I took a look at your files and the bosmer engraved armor isn't included. Was that what you were having issues with? I noticed that your file names dont' follow convention and there's no 0 or 1 nif. I also noticed that in your platemail nifs the partitions are all over the place. You have 32 and 38 for the skirt in one for example. Nah the bosmer armor went through fine and had way more parts than the other ones which is why I was curious as to those not working. The files in the .7z aren't the actual models run through Bodyslide but the ShapeData it'd generate. I didn't notice the platemail having bad partitions but I suppose it's irrelevant now, I actually got those sets redone without being all crashy. I think it's due to me importing from .fbx. Since that includes the weight in the model you import, it is a little bit more convenient but for any piece that has bones not present in the reference shape, like L/R Pauldron or SkirtBones it tends to freak out. So far just importing those particular pieces as .obj and manually weighting them I did fine. Now I gotta work on releasing this which is turning out to be way harder than making the sets. Made a little blog post about it and everything lol
gorrwarrior Posted January 27, 2017 Posted January 27, 2017 I am kind of new to this and body mods. Is there a way to make it so the breasts are not so big but still have HDT physics??? Thanks for any help.
shizukums Posted January 27, 2017 Posted January 27, 2017 Is anyone working on making the new SSE CBBE work with old Skyrim? I know it would take a long time for all the armors and clothes to be converted as well. Unless somebody made an easier way to convert them. I looked into it a bit myself, but I don't know anything about making sliders in bodyslide. I did manage to get the new CBBE mesh converted to old Skyrim's NIF format, but I still have to weight-paint it for the old Skyrim skeleton. well, for XPMSE. I am kind of new to this and body mods. Is there a way to make it so the breasts are not so big but still have HDT physics??? Thanks for any help. Use the Bodyslide tool. You can change the body in many ways, and as long as you select the HDT version of the body it will work.
ousnius Posted January 27, 2017 Author Posted January 27, 2017 Is anyone working on making the new SSE CBBE work with old Skyrim? I know it would take a long time for all the armors and clothes to be converted as well. Unless somebody made an easier way to convert them. I looked into it a bit myself, but I don't know anything about making sliders in bodyslide. I did manage to get the new CBBE mesh converted to old Skyrim's NIF format, but I still have to weight-paint it for the old Skyrim skeleton. well, for XPMSE. What new CBBE mesh? We haven't released anything for SSE yet anywhere. Anyway, we won't make the SSE CBBE for Oldrim and also not support/allow it.
gorrwarrior Posted January 28, 2017 Posted January 28, 2017 Is anyone working on making the new SSE CBBE work with old Skyrim? I know it would take a long time for all the armors and clothes to be converted as well. Unless somebody made an easier way to convert them. I looked into it a bit myself, but I don't know anything about making sliders in bodyslide. I did manage to get the new CBBE mesh converted to old Skyrim's NIF format, but I still have to weight-paint it for the old Skyrim skeleton. well, for XPMSE. I am kind of new to this and body mods. Is there a way to make it so the breasts are not so big but still have HDT physics??? Thanks for any help. Use the Bodyslide tool. You can change the body in many ways, and as long as you select the HDT version of the body it will work. I have body slide (I forgot that) But, in the preview area the body has 'no image' on all of the body parts. I am very new to this. Thanks for your reply.
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