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I cant seem to find any other HDT-SMP configurations other than these 2: 

and the one that comes with cbbe: https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=description 

 

I was wondering if there are any others, or maybe some easy-to-read instructions to make my own (ive tried looking at tutorials, but i dont really get it)

 

Edit: I'd prefer more realistic ones

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21 minutes ago, AnInsaneMoose said:

I cant seem to find any other HDT-SMP configurations other than these 2: 

and the one that comes with cbbe: https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=description 

 

I was wondering if there are any others, or maybe some easy-to-read instructions to make my own (ive tried looking at tutorials, but i dont really get it)

 

Edit: I'd prefer more realistic ones

that one is not ideal....my oldrim-one is better-but it´s far more options in oldrim for the settings...I edited the caliente CBBE-SE...files-there are also others out there for BBP-SE with more collision-options-i guess.

 

.........................\Skyrim Special Edition\Data\SKSE\Plugins\hdtSkinnedMeshConfigs....

 

 

cbbe tbbp.xml:

 

<?xml version="1.0" encoding="UTF-8"?>

<system>
    <bone-default name="prebreast">
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone-default>

    <bone name="NPC L PreBreast" template="prebreast"/>
    <bone name="NPC R PreBreast" template="prebreast"/>

    <bone-default name="breast" extends="prebreast">
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="2" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.3</gravity-factor>
    </bone-default>

    <bone name="NPC L Breast" template="breast"/>
    <bone name="NPC R Breast" template="breast"/>

    <bone-default name="breast01" extends="prebreast">
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="-1" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.3</gravity-factor>
    </bone-default>

    <bone name="NPC L Breast01" template="breast01"/>
    <bone name="NPC R Breast01" template="breast01"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="-1" z="-6"/>
        <linearUpperLimit x="1" y="2" z="1"/>
        <angularLowerLimit x="-0.1" y="-0.1" z="-0.3"/>
        <angularUpperLimit x="0.1" y="0.1" z="0.3"/>
        <linearStiffness x="246.74" y="246.74" z="246.74"/>
        <angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="4" y="4" z="4"/>
        <linearEquilibrium x="0" y="0.5" z="-3"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.7" y="0.7" z="0.7"/>
        <angularBounce x="0.7" y="0.7" z="0.7"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast"/>
    <generic-constraint bodyA="NPC R Breast" bodyB="NPC R PreBreast"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-0.5" z="-6"/>
        <linearUpperLimit x="0" y="1.5" z="1"/>
        <angularLowerLimit x="-0.05" y="-0.05" z="-0.2"/>
        <angularUpperLimit x="0.05" y="0.05" z="0.2"/>
        <linearStiffness x="246.74" y="246.74" z="246.74"/>
        <angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="4" y="4" z="4"/>
        <linearEquilibrium x="0" y="0.5" z="-3"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.7" y="0.7" z="0.7"/>
        <angularBounce x="0.7" y="0.7" z="0.7"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Breast01" bodyB="NPC L PreBreast"/>
    <generic-constraint bodyA="NPC R Breast01" bodyB="NPC R PreBreast"/>

    <bone-default>
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
    </bone-default>
    <bone name="NPC L PreButt"/>
    <bone name="NPC R PreButt"/>
    
    <bone-default>
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="-1" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.1</gravity-factor>
    </bone-default>
    <bone name="NPC L Butt"/>
    <bone name="NPC R Butt"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>true</useLinearReferenceFrameA>
        <linearLowerLimit x="-1.5" y="-1" z="-0.5"/>
        <linearUpperLimit x="1.5" y="1" z="1.5"/>
        <angularLowerLimit x="0" y="0" z="-0.1"/>
        <angularUpperLimit x="0" y="0" z="0.1"/>
        <linearStiffness x="438.649109" y="438.649109" z="438.649109"/>
        <angularStiffness x="2193.24" y="2193.24" z="2193.24"/>
        <linearDamping x="2" y="2" z="2"/>
        <angularDamping x="8" y="8" z="8"/>
        <linearEquilibrium x="0" y="0" z="0.5"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.9" y="0.9" z="0.9"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"/>
    <generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"/>
  <!-- <per-triangle-shape name="BaseShape">
    <margin>0.05</margin>
    <prenetration>1</prenetration>
    <tag>hands</tag>
    <no-collide-with-tag>hands</no-collide-with-tag>
  </per-triangle-shape> -->
</system>

 

 

You can quite easy experimentate with the suiting named parameters-it´s only some few there.

 

(if you have other BBP-files, you can also edit the breast/butt-bouncing there in-it´s in principle always the same.)

 

 

 

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9 hours ago, Gromilla said:

@Vyxenne Angie, I understand that we are no longer friends because of my mistakes,

What? OMG no! What mistakes? :classic_unsure: Where did you get such an idea? Check PM. :classic_heart:

 

I opened several of the HDTSGHair_Ponytails nif's and they look really good, much nicer looking than my go-to Sky 188 from the KS Hair SMP Wigs set, so yes, if they can collide with my back and you have SMP xml's for them that would be amazing, and thank you!

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On 9/8/2019 at 8:32 PM, Gromilla said:

Do you have a HDT-PE version for  LE? I can adapt it for SMP

I will go poke around in my old Skyrim LE installation and find it. Stay tuned to this channel :classic_tongue: for updates.

 

EDIT: Ta-daaaa! Found it! I was mistaken about the name, it's not Kuzak, it's Azar. They both have a "z" in the middle so I got corn-fused.

 :classic_wacko: <--my confused face

 

Here it is: Azar Ponytail 03-Havok.7z

 

Please note that it has multiple nifs for the single hairdo- I saw one for the head part and another for the pony tail itself, and there may be more.

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1 hour ago, t.ara said:

that one is not ideal....my oldrim-one is better-but it´s far more options in oldrim for the settings...I edited the caliente CBBE-SE...files-there are also others out there for BBP-SE with more collision-options-i guess.

 

.........................\Skyrim Special Edition\Data\SKSE\Plugins\hdtSkinnedMeshConfigs....

 

Spoiler

cbbe tbbp.xml:

 

<?xml version="1.0" encoding="UTF-8"?>

<system>
    <bone-default name="prebreast">
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone-default>

    <bone name="NPC L PreBreast" template="prebreast"/>
    <bone name="NPC R PreBreast" template="prebreast"/>

    <bone-default name="breast" extends="prebreast">
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="2" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.3</gravity-factor>
    </bone-default>

    <bone name="NPC L Breast" template="breast"/>
    <bone name="NPC R Breast" template="breast"/>

    <bone-default name="breast01" extends="prebreast">
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="-1" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.3</gravity-factor>
    </bone-default>

    <bone name="NPC L Breast01" template="breast01"/>
    <bone name="NPC R Breast01" template="breast01"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-1" y="-1" z="-6"/>
        <linearUpperLimit x="1" y="2" z="1"/>
        <angularLowerLimit x="-0.1" y="-0.1" z="-0.3"/>
        <angularUpperLimit x="0.1" y="0.1" z="0.3"/>
        <linearStiffness x="246.74" y="246.74" z="246.74"/>
        <angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="4" y="4" z="4"/>
        <linearEquilibrium x="0" y="0.5" z="-3"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.7" y="0.7" z="0.7"/>
        <angularBounce x="0.7" y="0.7" z="0.7"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast"/>
    <generic-constraint bodyA="NPC R Breast" bodyB="NPC R PreBreast"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="-0.5" z="-6"/>
        <linearUpperLimit x="0" y="1.5" z="1"/>
        <angularLowerLimit x="-0.05" y="-0.05" z="-0.2"/>
        <angularUpperLimit x="0.05" y="0.05" z="0.2"/>
        <linearStiffness x="246.74" y="246.74" z="246.74"/>
        <angularStiffness x="1096.62" y="1096.62" z="1096.62"/>
        <linearDamping x="1" y="1" z="1"/>
        <angularDamping x="4" y="4" z="4"/>
        <linearEquilibrium x="0" y="0.5" z="-3"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.7" y="0.7" z="0.7"/>
        <angularBounce x="0.7" y="0.7" z="0.7"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Breast01" bodyB="NPC L PreBreast"/>
    <generic-constraint bodyA="NPC R Breast01" bodyB="NPC R PreBreast"/>

    <bone-default>
        <mass>0.000000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
    </bone-default>
    <bone name="NPC L PreButt"/>
    <bone name="NPC R PreButt"/>
    
    <bone-default>
        <mass>1.000000</mass>
        <inertia x="10" y="10" z="10"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="-1" z="0"/>
        </centerOfMassTransform>
        <gravity-factor>0.1</gravity-factor>
    </bone-default>
    <bone name="NPC L Butt"/>
    <bone name="NPC R Butt"/>

    <generic-constraint-default>
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>true</useLinearReferenceFrameA>
        <linearLowerLimit x="-1.5" y="-1" z="-0.5"/>
        <linearUpperLimit x="1.5" y="1" z="1.5"/>
        <angularLowerLimit x="0" y="0" z="-0.1"/>
        <angularUpperLimit x="0" y="0" z="0.1"/>
        <linearStiffness x="438.649109" y="438.649109" z="438.649109"/>
        <angularStiffness x="2193.24" y="2193.24" z="2193.24"/>
        <linearDamping x="2" y="2" z="2"/>
        <angularDamping x="8" y="8" z="8"/>
        <linearEquilibrium x="0" y="0" z="0.5"/>
        <angularEquilibrium x="0" y="0" z="0"/>
        <linearBounce x="0.9" y="0.9" z="0.9"/>
        <angularBounce x="0.9" y="0.9" z="0.9"/>
    </generic-constraint-default>

    <generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"/>
    <generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"/>
  <!-- <per-triangle-shape name="BaseShape">
    <margin>0.05</margin>
    <prenetration>1</prenetration>
    <tag>hands</tag>
    <no-collide-with-tag>hands</no-collide-with-tag>
  </per-triangle-shape> -->
</system>

 

You can quite easy experimentate with the suiting named parameters-it´s only some few there.

 

(if you have other BBP-files, you can also edit the breast/butt-bouncing there in-it´s in principle always the same.)

 

 

 

Please use spoilers when you want to post a wall of text like this. I fixed your post in the quote above as an example. :classic_wub:

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I've seen the trend going slowly towards SSE, with more and more modders abandoning Oldrim. I can't really blame them since Skyrim is very poorly optimized for the current hardware and mods. But I haven't been very keen on doing the switch myself because the lack of mod content. So what's the status on SL mods for SSE? Are most mods converted or will you only get the most basic experience? What about armors? Can armors for Oldrim work for SSE?

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6 hours ago, Lannister1098 said:

https://www.nexusmods.com/skyrimspecialedition/mods/25736?tab=description

 

Every time I enter Whitehall, my game CTDs due to this follower. If anyone could port her without any issues, that would be awesome!

Well, no wonder! You're trying to use a Skyrim follower in some non-Skyrim game! (I'm sorry that I don't know which game "Whitehall" is part of, but I know it's not Skyrim or SSE.) :classic_tongue:

 

Oh wait, is "Whitehall" the name of the follower? Well, I don't blame you for being upset- any follower who won't let you enter her is not worth keeping around- life's too short, right? :classic_biggrin:

 

Thank you, thank you, I'll be here all week, folks, try the veal...

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Eyo

 

Whitehall is the name of the Dawnstar Jarls House thingy ;) 

Not really a veal person tho, hows the chicken?

 

@Lannister1098 Are you using the most updated version? Apparently CTD's in whitehall with the mod were pretty common, ff7legend (a well known porter of mods) says that it's all fixed in the latest version. He also said that the meshes are still in the LE format before that. You'd need to run the mod through Nif. Optimizer to fix this. It'd be worth a try, no matter the version. That's pretty much the only help i can give - that'll be $0.50 please ? 

 

Have a Nice Day :)

 

 

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19 minutes ago, WildSong34 said:

Whitehall is the name of the Dawnstar Jarls House thingy ;)

!!!!! In my defense, it's really "The White Hall" so the OP tricked me. That's my story and I'm sticking to it. :classic_rolleyes:

 

19 minutes ago, WildSong34 said:

Not really a veal person tho, hows the chicken?

Her name's Henrietta, and she's cluckin' amazing, I'll tell her you asked about her. She doesn't even seem to mind that we've been eating her children for breakfast for years. :classic_wacko:

 

 

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10 hours ago, Vyxenne said:

I will go poke around in my old Skyrim LE installation and find it. Stay tuned to this channel :classic_tongue: for updates.

 

EDIT: Ta-daaaa! Found it! I was mistaken about the name, it's not Kuzak, it's Azar. They both have a "z" in the middle so I got corn-fused.

 :classic_wacko: <--my confused face

 

Here it is: Azar Ponytail 03-Havok.7z

 

Please note that it has multiple nifs for the single hairdo- I saw one for the head part and another for the pony tail itself, and there may be more.

T-ta-daaaa! :) Special for your: http://www.mediafire.com/file/2hag0p1ovd6u8tj/%5BGR%5D_AzarPonyTail_SMP.zip/file ❤️

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I was thinking of some ideas for Sexlabs animations and an idea for a mod.
About animations, I thought of something with spiders to add smoke and two three new animations.
The character took in a giant spider web or the size of the character that would appear on some animations.
An example of animation, the female character is taken in the canvas arms and legs apart, the spider stands in front of the character and penetrates the front and for anal animation, the spider is behind the player . In teasing, the character could either try to get out of the web or wait for the spider to arrive.
There would also be animations where the character is attached to the arm and leg by a spider thread.
In terms of draugrs, he could have animations with the coffin draugrs; either show one or if there is one nearby.

A mod that allows the female character and female companions to give birth to a living dead if they made love with a draugr or skeleton. And the mod could work with Fertily or an option that would allow that, in Fertility.
 

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2 hours ago, Vyxenne said:

!!!!! In my defense, it's really "The White Hall" so the OP tricked me. That's my story and I'm sticking to it. :classic_rolleyes:

 

Her name's Henrietta, and she's cluckin' amazing, I'll tell her you asked about her. She doesn't even seem to mind that we've been eating her children for breakfast for years. :classic_wacko:

 

 

Eyo!

Oh! What's the matter? Someone steal your sweetroll spaces? ? 

And as for Henrietta... *facepalms and giggles*

 

*Groans*  I really wanna post an idea for a mod but it'll probably get ignored, it's been requested heaps over the internet but no one has made a proper version...should i make post the idea/request?

 

As Always, Have a Nice Day :)

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I vaguely recall installing and using an SL mod for Skyrim LE that was billed as a "lightweight alternative to Defeat", i.e. without a lot of the features, just the player being the aggressor. Does this ring any bells with anyone, LOL.  I checked the 'Combat Sex' tag on LE, nothing sounded familiar.

 

(Oddly, the one mod that does sound most similar is Xiderpunk's Subdue for Flower Girls SE-but I don't recall ever installing that, or seeing it for LE) 

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On 9/4/2019 at 11:47 PM, Vyxenne said:

Actually, it's not difficult to pull it out of the follower mod and make it standalone and player/NPC-equippable.

was wondering if it was like from a Port from a game or someone made it from scratch, absolutely love this armor.... Love me some LuBu

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From a player's perspective, LE is still the superior option - both in stability and sheer amount of mods available.

 

Sexlab on SSE is essentially in alpha-state, not beta. That means the big mods are available in "some state", but not a stable one. Lots of the addons for frameworks are either missing, or expect the user to himself port/test them. TL/DR: SSE Sexlab is currently for developers, but not ready for players.

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Hi, I'm still looking for slavery-type mods that don't require DD. I'm aware of Submissive Lola, but was looking more at something like getting captured by bandits and the like. I know Death Alternative exists, but I've heard horror stories about how buggy it is (especially when used with Sexlab Defeat, which I have), and am more than a bit hesitant to use it. Are there any alternatives (har har) to DA?

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I've recently taken my first venture in Special Edition after having only fared in Oldrim in past years. I dearly miss some extremely skimpy armor alternatives in the SE register however. Back in Skyrim, there was this amazing king under the skimp-mods: ("You call that Skimpy - UNP") https://www.nexusmods.com/skyrim/mods/11951

 

This had the distinctive advantage, that I could set SL's strip options to none, because you could legitimately have all interactions while (fully?) clothed, which I liked much more, because costumes are a welcome change to always seeing everyone in the same kind of naked(-costume) everywhere. ..And if I wanted them naked, you could always use dialogue or spells to get that anyway, so with this setup I had the option to do it clothed or not. Great improvement.

 

Sadly, the author already wrote long ago he wasn't going to update, and I can't find similar pieces for SE so far. Killer Keos for example might be sexy, but they are not really slutty. There are some sprinkled mods with individual skimpification, and at least one similar thing that replaces some armors of the "Immersive Armors" mod with super skimpy variants, but nothing en grosse for vanilla stuff.

 

Do some of you perhaps know where similar things can be found?

 

If there aren't much, as I feared: A commenter on You Call That Skimpy mentioned the armors would need belly-bone support for SE, and I guess that is correct, because I got a classy stretched-clothes glitch when just trying to force the armors into the new version. Can I learn to implement this however?

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2 hours ago, Lucifeller said:

Hi, I'm still looking for slavery-type mods that don't require DD. I'm aware of Submissive Lola, but was looking more at something like getting captured by bandits and the like. I know Death Alternative exists, but I've heard horror stories about how buggy it is (especially when used with Sexlab Defeat, which I have), and am more than a bit hesitant to use it. Are there any alternatives (har har) to DA?

Eyo

 

Not that it'll be much (positive) help but in my experience, there aren't really any slavery mods that don't require DD. I'm in the same boat as you buddy, tried looking myself. A good way to find most/every slavery mods is simply to look at all the mods listed as soft requirements for simple slavery since most slavery/capture mods have some kind of integration with it. Maybe try SD+ without DD and see what happens...you can be my lil guinea pig...Myeas ;)  

 

Have a Nice Day :) 

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