BringtheNoise Posted October 13, 2017 Posted October 13, 2017 No, none of the oldrim textures are compressed in the bc7 dds format but that can be done with photoshop or gimp (or with a add-on paint.net but it saves out as a *.dds2 extension's that need to be changed to just *.dds via the windows rename function). You can save as BC7 in GIMP now? What's the new/updated plugin? There are a couple... I've used one for a while since I started mucking with FO4 (was just a quick convert of inteliworks I think). There are some others out there. Googlefu - gimp dds plugin bc7 : https://www.google.com/search?q=gimp+dds+plugin+bc7&ie=utf-8&oe=utf-8 The first non Forum return pops up: https://www.findbestopensource.com/product/gimp-dds
ousnius Posted October 13, 2017 Author Posted October 13, 2017 For paint.NET, there's this one: https://github.com/0xC0000054/pdn-ddsfiletype-plus
Taskmaster Posted October 13, 2017 Posted October 13, 2017 No, none of the oldrim textures are compressed in the bc7 dds format but that can be done with photoshop or gimp (or with a add-on paint.net but it saves out as a *.dds2 extension's that need to be changed to just *.dds via the windows rename function). You can save as BC7 in GIMP now? What's the new/updated plugin? There are a couple... I've used one for a while since I started mucking with FO4 (was just a quick convert of inteliworks I think). There are some others out there. Googlefu - gimp dds plugin bc7 : https://www.google.com/search?q=gimp+dds+plugin+bc7&ie=utf-8&oe=utf-8 The first non Forum return pops up: https://www.findbestopensource.com/product/gimp-dds I already have a dds plugin for GIMP that saves up to BC5/ATI2/3Dc - which is what I use for my normal maps in Fallout 4. I'm looking specifically for BC7, and struggling to find an updated plugin in relation to GIMP, even in these links you've provided. And I've googled it in the past, where it's been stated that GIMP doesn't have a plugin for BC7.
ousnius Posted October 13, 2017 Author Posted October 13, 2017 I already have a dds plugin for GIMP that saves up to BC5/ATI2/3Dc - which is what I use for my normal maps in Fallout 4. I'm looking specifically for BC7, and struggling to find an updated plugin in relation to GIMP, even in these links you've provided. And I've googled it in the past, where it's been stated that GIMP doesn't have a plugin for BC7. Just export a PNG from GIMP and then use paint.NET with the plugin I linked to make your final DDS (or BC7 only) textures.
Taskmaster Posted October 13, 2017 Posted October 13, 2017 I already have a dds plugin for GIMP that saves up to BC5/ATI2/3Dc - which is what I use for my normal maps in Fallout 4. I'm looking specifically for BC7, and struggling to find an updated plugin in relation to GIMP, even in these links you've provided. And I've googled it in the past, where it's been stated that GIMP doesn't have a plugin for BC7. Just export a PNG from GIMP and then use paint.NET with the plugin I linked to make your final DDS (or BC7 only) textures. Yeah, this my only solution. Also renaming a .dds to .dds2 will open them in paint.NET. My only thing was I simply wanted to use one less program in my workflow. But since the dds plugin for GIMP hasn't been updated since like the end of 2013, this is the only alternative unless I got Photoshop. Thanks for the solution.
skyrimrhino123 Posted October 14, 2017 Posted October 14, 2017 is there a mod that randomizes body types using the body slider so we dont all share the same body type????
BringtheNoise Posted October 14, 2017 Posted October 14, 2017 I already have a dds plugin for GIMP that saves up to BC5/ATI2/3Dc - which is what I use for my normal maps in Fallout 4. I'm looking specifically for BC7, and struggling to find an updated plugin in relation to GIMP, even in these links you've provided. And I've googled it in the past, where it's been stated that GIMP doesn't have a plugin for BC7. Just export a PNG from GIMP and then use paint.NET with the plugin I linked to make your final DDS (or BC7 only) textures. Yeah, this my only solution. Also renaming a .dds to .dds2 will open them in paint.NET. My only thing was I simply wanted to use one less program in my workflow. But since the dds plugin for GIMP hasn't been updated since like the end of 2013, this is the only alternative unless I got Photoshop. Thanks for the solution. Save all of your files in the raw A8R8G8B8 DDS format then use Elrich from you fallout 4 \ tools folder (part of the FO4 CK download). path: *\Fallout 4\Tools\Elric\Elrich.exe You will need to set the file output (bc7, bc5, etc), the target file or folder path (bottom left), and the output path (do not use the fo4 mesh fix on SSE meshes).... then let it run. Default for my was set for output path to my desktop. is there a mod that randomizes body types using the body slider so we dont all share the same body type???? Not until SKSE64 gets NiOverRide functionality (that is what control's in game morphing of the bodies we are used to in skyrim and in fallout 4). Then Osinius's will need to enable *.tri file generation for Bodyslide SE (currently there is not check box for morph file on BS v4.3.4). Once that is done then you'll need to: 1. Generate tri files for every armor that you want to be able to morph. 2. Load a couple of bits that do things on the back end to make all the magic happen. 3. Probably need a CBBE Racemenu style esp (so you can first do in game morph's on the player via racemenu). 4. Setup some morph files for npc's (UUNP was easy as it had preset shapes as sliders, cbbe presets are more interesting as you'll need to specify what level 0 to 100 is needed for each slider in a single preset... just means a bigger file for the different shapes the players can use). And considering SKSE64 is STILL in ALPHA (not beta, and definitely not a final build).... it may be a while longer before we see in game morphs for SSE. It all depends on if the SKSE64 team can get the hooks in, and how many updates Beth is going to push out (the last one was the Crap Club update, no telling what the next update will bring... maybe VR who know's).
skyrimrhino123 Posted October 14, 2017 Posted October 14, 2017 oh no, this is so dissapointing. I want small breasts interacting with large breasts. anyone other way to make this happen? is there a mod that randomizes body types using the body slider so we dont all share the same body type???? Not until SKSE64 gets NiOverRide functionality (that is what control's in game morphing of the bodies we are used to in skyrim and in fallout 4). Then Osinius's will need to enable *.tri file generation for Bodyslide SE (currently there is not check box for morph file on BS v4.3.4). Once that is done then you'll need to: 1. Generate tri files for every armor that you want to be able to morph. 2. Load a couple of bits that do things on the back end to make all the magic happen. 3. Probably need a CBBE Racemenu style esp (so you can first do in game morph's on the player via racemenu). 4. Setup some morph files for npc's (UUNP was easy as it had preset shapes as sliders, cbbe presets are more interesting as you'll need to specify what level 0 to 100 is needed for each slider in a single preset... just means a bigger file for the different shapes the players can use). And considering SKSE64 is STILL in ALPHA (not beta, and definitely not a final build).... it may be a while longer before we see in game morphs for SSE. It all depends on if the SKSE64 team can get the hooks in, and how many updates Beth is going to push out (the last one was the Crap Club update, no telling what the next update will bring... maybe VR who know's).
PoptartJuniper Posted October 14, 2017 Posted October 14, 2017 Current projects that are (hopefully still) in the works: - Some of that bikini armor (or all?) - Tera outfits - Remodeled Armor - nsk13's outfits - Immersive Armors Tera Armors are coming along nicely. I have redone several of them or just pieced them apart so I can adjust them better. I've even added in zaps for the skirts and scarves and some under armors for armors I've redone. They look very good I think so far. One HUGE problem! (Not with CBBE) is the feet. Some of the armors are using Phygit feet, which I didn't even know belonged to a different modder, I'm not sure it's ever credited so I'll have to fix that issue. I digress. The feet are shaped to fit the heeled shoes. Is anyone good with shaping feet? I haven't tried it but I am sorely in need of some CBBE feet that are for high heel shoes. Just normal size heels, not stiletto heeled feet. Well maybe a stiletto foot but I have more just regular heeled shoes than stiletto's. Also, in bodyslide if I change the name of an armor piece before creating a new conversion reference, and then reload a reference the renamed armor looses all it's textures. I suppose that's better than the crash you fixed, maybe.
ousnius Posted October 14, 2017 Author Posted October 14, 2017 Current projects that are (hopefully still) in the works: - Some of that bikini armor (or all?) - Tera outfits - Remodeled Armor - nsk13's outfits - Immersive Armors Tera Armors are coming along nicely. I have redone several of them or just pieced them apart so I can adjust them better. I've even added in zaps for the skirts and scarves and some under armors for armors I've redone. They look very good I think so far. One HUGE problem! (Not with CBBE) is the feet. Some of the armors are using Phygit feet, which I didn't even know belonged to a different modder, I'm not sure it's ever credited so I'll have to fix that issue. I digress. The feet are shaped to fit the heeled shoes. Is anyone good with shaping feet? I haven't tried it but I am sorely in need of some CBBE feet that are for high heel shoes. Just normal size heels, not stiletto heeled feet. Well maybe a stiletto foot but I have more just regular heeled shoes than stiletto's. Also, in bodyslide if I change the name of an armor piece before creating a new conversion reference, and then reload a reference the renamed armor looses all it's textures. I suppose that's better than the crash you fixed, maybe. Does the texture thing still happen with v4.3.4? If so, do you think you could type a little step-by-step on how to reproduce it and post it over on Outfit Studio's GitHub page as an issue? That would be convenient so I don't forget and can reproduce it. Thanks in advance. About the reshaped feet, maybe you can upload some example boots here and I can see if me or someone else can do it.
PoptartJuniper Posted October 14, 2017 Posted October 14, 2017 Current projects that are (hopefully still) in the works: - Some of that bikini armor (or all?) - Tera outfits - Remodeled Armor - nsk13's outfits - Immersive Armors Tera Armors are coming along nicely. I have redone several of them or just pieced them apart so I can adjust them better. I've even added in zaps for the skirts and scarves and some under armors for armors I've redone. They look very good I think so far. One HUGE problem! (Not with CBBE) is the feet. Some of the armors are using Phygit feet, which I didn't even know belonged to a different modder, I'm not sure it's ever credited so I'll have to fix that issue. I digress. The feet are shaped to fit the heeled shoes. Is anyone good with shaping feet? I haven't tried it but I am sorely in need of some CBBE feet that are for high heel shoes. Just normal size heels, not stiletto heeled feet. Well maybe a stiletto foot but I have more just regular heeled shoes than stiletto's. Also, in bodyslide if I change the name of an armor piece before creating a new conversion reference, and then reload a reference the renamed armor looses all it's textures. I suppose that's better than the crash you fixed, maybe. Does the texture thing still happen with v4.3.4? If so, do you think you could type a little step-by-step on how to reproduce it and post it over on Outfit Studio's GitHub page as an issue? That would be convenient so I don't forget and can reproduce it. Thanks in advance. About the reshaped feet, maybe you can upload some example boots here and I can see if me or someone else can do it. Okay I posted on the GitHub for you. I rechecked to make sure my OS was up to date before I posted there. I am attaching the shoes to this post, they still have the old feet in them. I don't remember if I adjusted these shoes at all to match the floor, but I don't think I did. Anyway if someone wants to have their hand at creating beautiful SSE CBBE feet for them it would be so amazing and I would be grateful. Tera Shoes with Feet.zip
skyrimrhino123 Posted October 14, 2017 Posted October 14, 2017 Not until SKSE64 gets NiOverRide functionality (that is what control's in game morphing of the bodies we are used to in skyrim and in fallout 4). Then Osinius's will need to enable *.tri file generation for Bodyslide SE (currently there is not check box for morph file on BS v4.3.4). Once that is done then you'll need to: 1. Generate tri files for every armor that you want to be able to morph. 2. Load a couple of bits that do things on the back end to make all the magic happen. 3. Probably need a CBBE Racemenu style esp (so you can first do in game morph's on the player via racemenu). 4. Setup some morph files for npc's (UUNP was easy as it had preset shapes as sliders, cbbe presets are more interesting as you'll need to specify what level 0 to 100 is needed for each slider in a single preset... just means a bigger file for the different shapes the players can use). And considering SKSE64 is STILL in ALPHA (not beta, and definitely not a final build).... it may be a while longer before we see in game morphs for SSE. It all depends on if the SKSE64 team can get the hooks in, and how many updates Beth is going to push out (the last one was the Crap Club update, no telling what the next update will bring... maybe VR who know's). ********************** Is there a way in bodyslider to change just your build to one custom body type and everyone elses to another custom body type? Or is that also something that isnt available as well , yet?
skyrimrhino123 Posted October 14, 2017 Posted October 14, 2017 i dont understand the low weight vs heigh weight thing? it seems like every model in bodyslider is set to operate at heigh weight? im changing bust/butt sizes for different clothes like blacksmith,chef, etc but how do I know what weight I need to be at for it to show up on my character?
ousnius Posted October 14, 2017 Author Posted October 14, 2017 i dont understand the low weight vs heigh weight thing? it seems like every model in bodyslider is set to operate at heigh weight? im changing bust/butt sizes for different clothes like blacksmith,chef, etc but how do I know what weight I need to be at for it to show up on my character? Low weight is 0%, high weight is 100%. You can preview the weights using the slider at the top of the preview window.
Zaknea Posted October 14, 2017 Posted October 14, 2017 It would be beneficial to actually have some different size high heel reference feet. I've run into the phygit feet on a lot of my conversions and took forever to find a cbbe high heel foot that would work. Whatever you plan on doing is fine for me though I'll make it work either way.
ousnius Posted October 14, 2017 Author Posted October 14, 2017 I sent this one to PoptartJuniper/io121 earlier. It's the best I could do for how high heeled feet can possibly look without actually moving the ankle/leg upwards. You can drop the slider file into Outfit Studio with the feet selected, or use the menu items. Feet HH.zip
Xiderpunk Posted October 15, 2017 Posted October 15, 2017 On the topic of conversions, so far I have converted all of Lind's Marksmage/Spellslinger/Woodland Alchemist and am half way through converting Tiwa44's minidress collection and DeserterX's stuff. Am really pleased with the results, which as a noob to this is a great testament to Outfit Studio. Generally speaking are permissions required for uploading non-official conversions here? With just the Bodyslides files.
skyrimrhino123 Posted October 15, 2017 Posted October 15, 2017 I sent this one to PoptartJuniper/io121 earlier. It's the best I could do for how high heeled feet can possibly look without actually moving the ankle/leg upwards. You can drop the slider file into Outfit Studio with the feet selected, or use the menu items. HI. I seem to have lost nipples : https://gyazo.com/740310090b424f7ddba79f07ee1ee542 no slider setting is bringing them back. I cant think of any other bod mod ive installed beyond CBBE and bodyslider 2. No UNP. I did download a facial textures mod, the most top rated ones. Also SoS. https://www.nexusmods.com/skyrimspecialedition/mods/1037/? Oh I think its that mod linked above. It changes the body as well. Quote from author. Can I use this with EEO/CCBE/etc.? Yes. You should install those mods over top of this one so they overwrite the files. so installed CBBE over his mod will give me the best of both worlds I presume? Also I really need help with SoS. Every SoS is the same size and its super annoying!! And they all stick out at a 90 degree angle, but I cant seem to find a SoS thread.
Vortec Posted October 15, 2017 Posted October 15, 2017 I sent this one to PoptartJuniper/io121 earlier. It's the best I could do for how high heeled feet can possibly look without actually moving the ankle/leg upwards. You can drop the slider file into Outfit Studio with the feet selected, or use the menu items. Hi there, It's a BSD file which folder should it go?, thought it should be an XML?
ousnius Posted October 15, 2017 Author Posted October 15, 2017 I explained how to use the BSD file in the post where I uploaded it. You drag the file into Outfit Studio while you have the feet loaded up, not the body.
ousnius Posted October 15, 2017 Author Posted October 15, 2017 On a scale from 1 to 10... How difficult is it to make a button in Bodyslide to change the preview pose (e.g. current pose, t-pose, walking, running)? Is this something you might be interested in? 21. (really) It would be neat, but it's on the todo list for the far future.
Zaknea Posted October 15, 2017 Posted October 15, 2017 I sent this one to PoptartJuniper/io121 earlier. It's the best I could do for how high heeled feet can possibly look without actually moving the ankle/leg upwards. You can drop the slider file into Outfit Studio with the feet selected, or use the menu items. Thanks Ous, This will help me out an epic amount. Many thanks!
Alias71 Posted October 16, 2017 Posted October 16, 2017 Thank you guys for all the hard work, time, and patience put into this project. It's what I've waited for to start playing skyrim SE, and now that it's out, it's a bit like christmas eve. With that said, I'm having a bit of a problem. I'd like my character to have an 'innie', and there's a reference to it in the description, but.. um... help? I installed gimp to give the extra files a peek, but I'm lost there, and on bodyslide I didn't see it as an option. Do I need glasses or is this something you guys can help with? In advance, thanks!
HueLeedleHue Posted October 17, 2017 Posted October 17, 2017 Is there a post somewhere where people will be keeping tabs on any armors that come out for the new CBBE? I check almost daily but it's hard to filter out all the results pertaining to old CBBE. Would be nice if there was a single thread that I can count on for any updates
Varithina Posted October 17, 2017 Posted October 17, 2017 Is there a post somewhere where people will be keeping tabs on any armors that come out for the new CBBE? I check almost daily but it's hard to filter out all the results pertaining to old CBBE. Would be nice if there was a single thread that I can count on for any updates Not that I have seen though I am surprised nobody has created one.
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