ousnius Posted December 12, 2017 Author Posted December 12, 2017 6 hours ago, three7 said: Sorry for OT, but - is there any list of converted clothes/armours? The official mod list here: https://forums.nexusmods.com/index.php?showtopic=6037653 And here: https://www.loverslab.com/topic/86541-cbbe-bodyslide-conversions 1
Suma3da Posted December 14, 2017 Posted December 14, 2017 -Sorry, noob question. If I'm using the oldrim UUNP sliders in SSE Bodyslide, are the resulting nifs generated by Bodyslide optimized for SSE? Or do I still have to feed them into the Nif Optimizer program?
ousnius Posted December 14, 2017 Author Posted December 14, 2017 1 hour ago, Suma3da said: -Sorry, noob question. If I'm using the oldrim UUNP sliders in SSE Bodyslide, are the resulting nifs generated by Bodyslide optimized for SSE? Or do I still have to feed them into the Nif Optimizer program? Only Outfit Studio and SSE NIF Optimizer can optimize.
Guest Posted December 17, 2017 Posted December 17, 2017 On 14/12/2017 at 11:08 PM, ousnius said: Only Outfit Studio and SSE NIF Optimizer can optimize. To add a little to what ousnius said already, just for those folks who still aren't certain, Outfit Studio asks you if you want the nif or project to be optimised when you first load it into OS. If you confirm at the prompt, it'll be SSE friendly when it's saved, and so will any outfits that are subsequently built from it. The UUNP sliders themselves don't matter, it's the meshes belonging to the outfit that are being optimized for SSE. Sorry to stick my nose in. I'm a witch, we have big noses
Suma3da Posted December 22, 2017 Posted December 22, 2017 On 12/14/2017 at 6:08 PM, ousnius said: Only Outfit Studio and SSE NIF Optimizer can optimize. On 12/17/2017 at 3:29 PM, w33beast1e said: To add a little to what ousnius said already, just for those folks who still aren't certain, Outfit Studio asks you if you want the nif or project to be optimised when you first load it into OS. If you confirm at the prompt, it'll be SSE friendly when it's saved, and so will any outfits that are subsequently built from it. The UUNP sliders themselves don't matter, it's the meshes belonging to the outfit that are being optimized for SSE. Sorry to stick my nose in. I'm a witch, we have big noses Ah, thanks to the both of you for helping me out.
ousnius Posted January 1, 2018 Author Posted January 1, 2018 https://www.nexusmods.com/skyrimspecialedition/mods/198 Uploaded a new version 1.2. - Added new "CBBE Body Special" with a 3D vagina to BodySlide. - Added labia for the CBBE Body Special to all texture options. - Added labia texture layer to the normal map options and PSD resources. - Now using the subsurface skin (_sk.dds) textures of Fair Skin Complexion. - Corrected shape order of some more outfits for certain retexture mods. Bear in mind that the labia in the special body requires the textures to be updated using the resource files. The ones coming with CBBE are updated, but none of the third party ones will be unless updated. Offset compared to the older UUNP labia: 43 pixels and 0.02 UV coordinates to the left. I have also uploaded some config files for the HDT SMP mod (skinned mesh physics). Currently, HDT SMP is only available on 9damao. It will probably get its own Nexus mod page at some point in the future. A screenshot of the labia of the special body is in the image section.NSFW closeup of labia 1
DoubleTrouble999 Posted January 2, 2018 Posted January 2, 2018 Somehow "per-triangle-shape name="CBBE"" section in CBBE.xml completely kills my system performance even in this form (all "no-collide-with-tag" entries commented out): Spoiler <per-triangle-shape name="CBBE"> <margin>0</margin> <prenetration>0</prenetration> <tag>body</tag> <!-- <no-collide-with-tag>Labia</no-collide-with-tag> --> <!-- <no-collide-with-tag>Genitals</no-collide-with-tag> --> <!-- <no-collide-with-tag>MaleBody</no-collide-with-tag> --> <!-- <no-collide-with-tag>Malehands</no-collide-with-tag> --> <!-- <no-collide-with-tag>Hands</no-collide-with-tag> --> <!-- <no-collide-with-tag>FemaleHands</no-collide-with-tag> --> <!-- <no-collide-with-tag>Lbreast</no-collide-with-tag> --> <!-- <no-collide-with-tag>Rbreast</no-collide-with-tag> --> </per-triangle-shape> It drops FPS to single digits from 45-50 while increasing CPU utilization from 15-17% to 75-80% I have to comment out that section completely to get performance back
ousnius Posted January 2, 2018 Author Posted January 2, 2018 28 minutes ago, DoubleTrouble999 said: Somehow "per-triangle-shape name="CBBE"" section in CBBE.xml completely kills my system performance even in this form (all "no-collide-with-tag" entries commented out): Hide contents <per-triangle-shape name="CBBE"> <margin>0</margin> <prenetration>0</prenetration> <tag>body</tag> <!-- <no-collide-with-tag>Labia</no-collide-with-tag> --> <!-- <no-collide-with-tag>Genitals</no-collide-with-tag> --> <!-- <no-collide-with-tag>MaleBody</no-collide-with-tag> --> <!-- <no-collide-with-tag>Malehands</no-collide-with-tag> --> <!-- <no-collide-with-tag>Hands</no-collide-with-tag> --> <!-- <no-collide-with-tag>FemaleHands</no-collide-with-tag> --> <!-- <no-collide-with-tag>Lbreast</no-collide-with-tag> --> <!-- <no-collide-with-tag>Rbreast</no-collide-with-tag> --> </per-triangle-shape> It drops FPS to single digits from 45-50 while increasing CPU utilization from 15-17% to 75-80% I have to comment out that section completely to get performance back Commenting out the no-collide tags just worsens the performance even more. They say what the body should NOT collide with, not what it collides with. What happens when you, additionally to the other ones, add the following no-collide tag? (so that "body" doesn't collide with "body") <no-collide-with-tag>body</no-collide-with-tag>
Celedhring Posted January 2, 2018 Posted January 2, 2018 I've gone to 7B Oppai for Oldrim and CBBE for SSE. So far I'm happy with both since Nisetanka's Bikini armor works on both with the appropriate bodyshape downloads although the SSE CBBE shape I have now is damn purty...thick and has plenty of booty to show off the Nisetanka bikini armor. The only issue is that the SSE doesn't have the jiggle as I'm pretty leery of SKSE64 because Bethstupid keeps breaking it (and Fallout 4) with every "update" that caters to their non-PC crowd ie their Creation Club crapola.
DoubleTrouble999 Posted January 2, 2018 Posted January 2, 2018 29 minutes ago, ousnius said: Commenting out the no-collide tags just worsens the performance even more. They say what the body should NOT collide with, not what it collides with. What happens when you, additionally to the other ones, add the following no-collide tag? (so that "body" doesn't collide with "body") <no-collide-with-tag>body</no-collide-with-tag> It seems to do the trick - performance looks good now.
R246 Posted January 2, 2018 Posted January 2, 2018 1 hour ago, DoubleTrouble999 said: <prenetration>0</prenetration> I need to know if that's a typo. My UUNP SMP xmls seem to be filled with mixed penetration and pRenetration. Are both valid, or is the typo actually causing mischief? Logic and spelling tell me it's wrong, but it appears so often I wonder if hydro said "fuck it, both work".
ousnius Posted January 2, 2018 Author Posted January 2, 2018 3 minutes ago, R246 said: I need to know if that's a typo. My UUNP SMP xmls seem to be filled with mixed penetration and pRenetration. Are both valid, or is the typo actually causing mischief? It's not a typo, but I unfortunately don't know which one or if both are valid, either. I'm assuming it was prenetration before, and then HDT patched it to be both prenetration and penetration.
R246 Posted January 2, 2018 Posted January 2, 2018 So maybe it's meant to mean Pre-Penetration, but something got lost in translation? It's rather confusing
DoubleTrouble999 Posted January 2, 2018 Posted January 2, 2018 20 minutes ago, R246 said: I need to know if that's a typo. My UUNP SMP xmls seem to be filled with mixed penetration and pRenetration. Are both valid, or is the typo actually causing mischief? Logic and spelling tell me it's wrong, but it appears so often I wonder if hydro said "fuck it, both work". No, it isn't a typo. According to this post https://www.loverslab.com/topic/71480-tutorial-customize-your-bounce-xml-to-your-desires-hdt-smp/: <prenetration></prenetration> How far INSIDE a shape you can do collision detection, same minimums and max as margins <penetration></penetration>
R246 Posted January 2, 2018 Posted January 2, 2018 https://www.loverslab.com/topic/45034-prepacked-hdt-sm-hdt-skinned-mesh-physics-with-modding-guide/?page=16&tab=comments#comment-1647875 It should be penetration. I guess nobody knows if the typo version works in 64bit SMP, but then again, why perpetuate a typo when the correct property exists and works properly. Also read that prenetration only works with xml attached to mesh. Apparantly prenetration is a thing O.o I need a LadyBird book of SMP.
DoubleTrouble999 Posted January 2, 2018 Posted January 2, 2018 56 minutes ago, R246 said: https://www.loverslab.com/topic/45034-prepacked-hdt-sm-hdt-skinned-mesh-physics-with-modding-guide/?page=16&tab=comments#comment-1647875 It should be penetration. I guess nobody knows if the typo version works in 64bit SMP, but then again, why perpetuate a typo when the correct property exists and works properly. hdtSSEPhysics.dll has both penetration and prenetration in it. Probably both are handled. Are these synonyms? I don't know. But config files that Hydro bundled with HDTSSE are contain prenetration.
ousnius Posted January 3, 2018 Author Posted January 3, 2018 Uploaded a new version 1.2.1. - Added missing normal map for 3D labia of the "CBBE Body Special". - Corrected a NIF format error in all vanilla outfits (didn't affect the game). https://www.nexusmods.com/skyrimspecialedition/mods/198
Sorceress99 Posted January 3, 2018 Posted January 3, 2018 My OSBS suddenly requires me to choose my game and I have to reset my screens every time I open bodyslide. Nothing has change on my computer to cause this other than a Windows update and that was done Sunday. At that time BS was working fine. Did have a power outage and restart. BS is not saving my setting now. How to fix this?
migal130 Posted January 3, 2018 Posted January 3, 2018 WTB a select all option for the Presets saving dialogue popup window.
ousnius Posted January 3, 2018 Author Posted January 3, 2018 1 hour ago, Sorceress99 said: My OSBS suddenly requires me to choose my game and I have to reset my screens every time I open bodyslide. Nothing has change on my computer to cause this other than a Windows update and that was done Sunday. At that time BS was working fine. Did have a power outage and restart. BS is not saving my setting now. How to fix this? BS/OS always saves. There's nothing that can go wrong, especially not without an error message. The only explanation would be MO issues.
Sorceress99 Posted January 4, 2018 Posted January 4, 2018 16 hours ago, ousnius said: BS/OS always saves. There's nothing that can go wrong, especially not without an error message. The only explanation would be MO issues. Sorry, but it is not saving my setting now and there is no error message. BS requires me to choose my game everytime I open it. And I have to resize the screens. How do I get it to save my settings? I don't use Mo and this is a steam install. It has worked fine until now. So yes, something went wrong.
ousnius Posted January 4, 2018 Author Posted January 4, 2018 6 hours ago, Sorceress99 said: Sorry, but it is not saving my setting now and there is no error message. BS requires me to choose my game everytime I open it. And I have to resize the screens. How do I get it to save my settings? I don't use Mo and this is a steam install. It has worked fine until now. So yes, something went wrong. Then you don't have permission to change any files in the folder. It's nothing on BodySlide's side, it always saves the config when you close it. If the config isn't saved, then something is wrong in Windows or the folder. 1
Sorceress99 Posted January 5, 2018 Posted January 5, 2018 17 hours ago, ousnius said: Then you don't have permission to change any files in the folder. It's nothing on BodySlide's side, it always saves the config when you close it. If the config isn't saved, then something is wrong in Windows or the folder. Thank you, Ousnius. That was the answer I was looking for. After checking my permissions, I found that the config.xml wasn't being shared correctly because it was corrupted. I replace the folder and now BS is saving my settngs.
wibllewobble Posted January 5, 2018 Posted January 5, 2018 22 hours ago, ousnius said: Then you don't have permission to change any files in the folder. It's nothing on BodySlide's side, it always saves the config when you close it. If the config isn't saved, then something is wrong in Windows or the folder. There might have been something that changed in the last windows update. I had an issue with BS creating a new preset, I couldn’t save it, it did return an error, I could work around it by manually creating an empty xml file in the directory. Which smacks of permissions issues, but nothing should have changed on the system. I’m using NMM FWIW so no VFS. On a different note I have an issue if I enter outfit studio, edit a project then return to bodyslide, the bodyslide preview no longer changes when I select different outfits. Exiting and rendering fixes it.
ousnius Posted January 5, 2018 Author Posted January 5, 2018 8 minutes ago, wibllewobble said: There might have been something that changed in the last windows update. I had an issue with BS creating a new preset, I couldn’t save it, it did return an error, I could work around it by manually creating an empty xml file in the directory. Which smacks of permissions issues, but nothing should have changed on the system. I’m using NMM FWIW so no VFS. On a different note I have an issue if I enter outfit studio, edit a project then return to bodyslide, the bodyslide preview no longer changes when I select different outfits. Exiting and rendering fixes it. Does this only happen when you SAVE a project in OS?
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