Jump to content

Recommended Posts

Posted

Just a question:" can you convert the ZAZ Torture instruments for FO4? Would be awesome!

 

I planned to re-create most of the stuff that´s present in ZAZ.

But that takes time.

 

Currently im working on AI packages to get NPC´s properly bound.

Then i have to look at furniture animations again to get the enter animations working, create some animations for 1st person view, do some Idles

for the Cage(s) i made and work over the Crawl animation i made.

And probably a lot of other stuff.

Posted

 

Just a question:" can you convert the ZAZ Torture instruments for FO4? Would be awesome!

 

I planned to re-create most of the stuff that´s present in ZAZ.

But that takes time.

 

Currently im working on AI packages to get NPC´s properly bound.

Then i have to look at furniture animations again to get the enter animations working, create some animations for 1st person view, do some Idles

for the Cage(s) i made and work over the Crawl animation i made.

And probably a lot of other stuff.

 

 

Sounds very promising! Cant wait for your next release!

Already Build a Bastille

post-222989-0-45710400-1480354720_thumb.png

post-222989-0-77263200-1480354878_thumb.png

post-222989-0-69854500-1480354693_thumb.png

Posted

Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned"

Posted

Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned"

 

Which Xcross is causing that ?

The XcrossFF(FaceForward) oder the XcrossFB(FaceBackwards) ?

or both ?

 

Does the furniture just says unassigned or is it actually not used by the settler ?

Posted

 

Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned"

 

Which Xcross is causing that ?

The XcrossFF(FaceForward) oder the XcrossFB(FaceBackwards) ?

or both ?

 

Does the furniture just says unassigned or is it actually not used by the settler ?

 

 

Sorry, looks like a false alarm. I think my settlers were having trouble getting to their location.

 

Posted

wow ive been away from the site for a while and this looks very promising :)  hope this  mod goes very far  and one question will you be making any gags in the future? :)

Posted

...one question will you be making any gags in the future? :)

 

Not really.

This mod is not going to provide any equipment, thats what the CRP is for.

It could happen anyway, but i wouldn´t count on it.

Posted

When i enable your mod with NMM and try to load my game file or starting a new game, the screen will just go black with the main menu song still playing, and after a couple of minutes it will exit to desktop. Help please

Posted

Will there be an update for the TDtoCRPbridge plugin to match version 1.4?

 

There is no new content in TD that makes an update of TDtoCRPbridge necessary.

 

 

Where can I find the cage in 1.4? Its not found under torture devices.

 

The Cage is just an AnimObject, therefore its not found in the Workshopmenu.

I´ll add a furniture version later.

 

 

I just found out that most of the new TDHoloband functions do nothing, im trying to fix that.

Posted

With Slavery System when i put handcuffs on the slave they walk away back to the place they came from.When i take the handcuffs off they stop walking away and follow me again...

 

?

Posted

With Slavery System when i put handcuffs on the slave they walk away back to the place they came from.When i take the handcuffs off they stop walking away and follow me again...

 

?

 

Thats caused by the way F4SS is Handling slaves / TD is handling NPC´s.

Currently you can do nothing about that, the next version of F4SS will handle TD functionality on its own so everything runs properly.

  • 4 weeks later...
Posted

Hey, thanks, great update! 

 

One question: I am not able to assign more than one settler to the 3-person prisoner pole. Any idea how I can do that?

 

Thanks!

Posted

Hey, thanks, great update! 

 

One question: I am not able to assign more than one settler to the 3-person prisoner pole. Any idea how I can do that?

 

Thanks!

 

It seems that it´s a Game limitation, you can only assign one settler to any rescource.

Maybe there is a way to get around that, but i haven´t found any yet.

Posted

 

...Any chance of a working extractor chair ?

 

Not sure what you mean ?

 

 

The detox chair from Cait's quest in the vault. In the game  when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. 

Posted

 

 

...Any chance of a working extractor chair ?

 

Not sure what you mean ?

 

 

The detox chair from Cait's quest in the vault. In the game  when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. 

 

 

I surely haven´t played the game enough... never heard of that.

But i´d assume its done the same way the pillory from Workshop DLC or the WallLock are working.

 

Posted

 

 

 

...Any chance of a working extractor chair ?

 

Not sure what you mean ?

 

 

The detox chair from Cait's quest in the vault. In the game  when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. 

 

 

I surely haven´t played the game enough... never heard of that.

But i´d assume its done the same way the pillory from Workshop DLC or the WallLock are working.

 

 

If you missed it just take cait as a companion do the stuff she likes and she'll give you the detox quest. Check it out good stuff, I was surprised Bethesda put it in the game.

Posted

Any chance for:

 

- an upside-down device (hanging head down)

 

yes

 

 

- some sort of gallows?

 

I got a model and animations from someone, but due to the compexity of the scene im not expecting to get it in game soon.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...