Vader666 Posted November 27, 2016 Share Posted November 27, 2016 Just a question:" can you convert the ZAZ Torture instruments for FO4? Would be awesome! I planned to re-create most of the stuff that´s present in ZAZ. But that takes time. Currently im working on AI packages to get NPC´s properly bound. Then i have to look at furniture animations again to get the enter animations working, create some animations for 1st person view, do some Idles for the Cage(s) i made and work over the Crawl animation i made. And probably a lot of other stuff. Link to comment
AR Ryona Posted November 28, 2016 Share Posted November 28, 2016 Great work!!! Your works seems promising Link to comment
Soldat-Hans Posted November 28, 2016 Share Posted November 28, 2016 Just a question:" can you convert the ZAZ Torture instruments for FO4? Would be awesome! I planned to re-create most of the stuff that´s present in ZAZ. But that takes time. Currently im working on AI packages to get NPC´s properly bound. Then i have to look at furniture animations again to get the enter animations working, create some animations for 1st person view, do some Idles for the Cage(s) i made and work over the Crawl animation i made. And probably a lot of other stuff. Sounds very promising! Cant wait for your next release! Already Build a Bastille Link to comment
jarvey Posted December 2, 2016 Share Posted December 2, 2016 Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned" Link to comment
Vader666 Posted December 3, 2016 Share Posted December 3, 2016 Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned" Which Xcross is causing that ? The XcrossFF(FaceForward) oder the XcrossFB(FaceBackwards) ? or both ? Does the furniture just says unassigned or is it actually not used by the settler ? Link to comment
jarvey Posted December 3, 2016 Share Posted December 3, 2016 Anyone else having trouble assigning settlers to the furniture? They give the "okay" audible indication, then they just go on their way. The furniture continues to say "unassigned" Which Xcross is causing that ? The XcrossFF(FaceForward) oder the XcrossFB(FaceBackwards) ? or both ? Does the furniture just says unassigned or is it actually not used by the settler ? Sorry, looks like a false alarm. I think my settlers were having trouble getting to their location. Link to comment
weeds3 Posted December 3, 2016 Share Posted December 3, 2016 wow ive been away from the site for a while and this looks very promising hope this mod goes very far and one question will you be making any gags in the future? Link to comment
Vader666 Posted December 3, 2016 Share Posted December 3, 2016 ...one question will you be making any gags in the future? Not really. This mod is not going to provide any equipment, thats what the CRP is for. It could happen anyway, but i wouldn´t count on it. Link to comment
vvviiicccttt Posted December 7, 2016 Share Posted December 7, 2016 When i enable your mod with NMM and try to load my game file or starting a new game, the screen will just go black with the main menu song still playing, and after a couple of minutes it will exit to desktop. Help please Link to comment
Clegane Posted December 7, 2016 Share Posted December 7, 2016 vvviiicccttt, what mods are you using? What vesrion of the game& Do you have all the reqired mods for TD? Link to comment
Tefnacht Posted December 11, 2016 Share Posted December 11, 2016 Will there be an update for the TDtoCRPbridge plugin to match version 1.4? Link to comment
Soldat-Hans Posted December 11, 2016 Share Posted December 11, 2016 Where can I find the cage in 1.4? Its not found under torture devices. Link to comment
Clegane Posted December 11, 2016 Share Posted December 11, 2016 Cage in Raider catergory of Workshop menu Link to comment
Vader666 Posted December 11, 2016 Share Posted December 11, 2016 Will there be an update for the TDtoCRPbridge plugin to match version 1.4? There is no new content in TD that makes an update of TDtoCRPbridge necessary. Where can I find the cage in 1.4? Its not found under torture devices. The Cage is just an AnimObject, therefore its not found in the Workshopmenu. I´ll add a furniture version later. I just found out that most of the new TDHoloband functions do nothing, im trying to fix that. Link to comment
Battlecry Posted December 13, 2016 Share Posted December 13, 2016 With Slavery System when i put handcuffs on the slave they walk away back to the place they came from.When i take the handcuffs off they stop walking away and follow me again... ? Link to comment
Vader666 Posted December 13, 2016 Share Posted December 13, 2016 With Slavery System when i put handcuffs on the slave they walk away back to the place they came from.When i take the handcuffs off they stop walking away and follow me again... ? Thats caused by the way F4SS is Handling slaves / TD is handling NPC´s. Currently you can do nothing about that, the next version of F4SS will handle TD functionality on its own so everything runs properly. Link to comment
SAC Posted January 11, 2017 Share Posted January 11, 2017 Hey, thanks, great update! One question: I am not able to assign more than one settler to the 3-person prisoner pole. Any idea how I can do that? Thanks! Link to comment
Vader666 Posted January 11, 2017 Share Posted January 11, 2017 Hey, thanks, great update! One question: I am not able to assign more than one settler to the 3-person prisoner pole. Any idea how I can do that? Thanks! It seems that it´s a Game limitation, you can only assign one settler to any rescource. Maybe there is a way to get around that, but i haven´t found any yet. Link to comment
MasterViper666 Posted January 11, 2017 Share Posted January 11, 2017 Love this mod. Thank you for your hard work. Any chance of a working extractor chair ? Just an idea. Link to comment
Vader666 Posted January 11, 2017 Share Posted January 11, 2017 ...Any chance of a working extractor chair ? Not sure what you mean ? Link to comment
MasterViper666 Posted January 11, 2017 Share Posted January 11, 2017 ...Any chance of a working extractor chair ? Not sure what you mean ? The detox chair from Cait's quest in the vault. In the game when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. Link to comment
Vader666 Posted January 11, 2017 Share Posted January 11, 2017 ...Any chance of a working extractor chair ? Not sure what you mean ? The detox chair from Cait's quest in the vault. In the game when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. I surely haven´t played the game enough... never heard of that. But i´d assume its done the same way the pillory from Workshop DLC or the WallLock are working. Link to comment
MasterViper666 Posted January 11, 2017 Share Posted January 11, 2017 ...Any chance of a working extractor chair ? Not sure what you mean ? The detox chair from Cait's quest in the vault. In the game when she sits in it, it locks her in and when you use the terminal it injects two needles into her neck complete with her screaming out. Some pretty hardcore BD, SM form bethesda I must say. I'm not sure if it was a cut scene or actual animation in the game. Other modders have brought it in as just a chair one even made it assignable, but no one has made a working animated version like in the game yet. Just an idea. I surely haven´t played the game enough... never heard of that. But i´d assume its done the same way the pillory from Workshop DLC or the WallLock are working. If you missed it just take cait as a companion do the stuff she likes and she'll give you the detox quest. Check it out good stuff, I was surprised Bethesda put it in the game. Link to comment
SAC Posted January 11, 2017 Share Posted January 11, 2017 Any chance for: - an upside-down device (hanging head down) - some sort of gallows? Link to comment
Vader666 Posted January 11, 2017 Share Posted January 11, 2017 Any chance for: - an upside-down device (hanging head down) yes - some sort of gallows? I got a model and animations from someone, but due to the compexity of the scene im not expecting to get it in game soon. Link to comment
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