Guest Bacon Posted September 15, 2012 Posted September 15, 2012 Does this belly bulge thingy work with other bodies than the type 3?
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Does this belly bulge thingy work with other bodies than the type 3? Â It might work with BNB but I've only done a handful of outfits for it.
Guest Bacon Posted September 15, 2012 Posted September 15, 2012 Does this belly bulge thingy work with other bodies than the type 3?  It might work with BNB but I've only done a handful of outfits for it.  I see. Well im using a modified T6M body. Once you use this body you cant go back to type 3 haha  Going nude still wont make the belly budge then with the T6M body am i right?
fritz_t_coyote Posted September 15, 2012 Posted September 15, 2012 Travel tips: The trip to Deathclaw Promontory:  after meeting Samantha DISMISS YOUR FOLLOWERS! (they seem to break the Ambush) Do a save, and make sure you have turned off rapers and stalkers and disable sexout lust (and hookups and how about etc.) and moved Breeder to the very end of the sexouts in your load list. Now, from the point where you met Samantha go down the hill southeast at first, then the 'trail' curves to the northeast where you meet another NPC who joins up. Then Southeast again until you get to the river. Cross the river and go south for a really long time until you see some people on the east bank. DO A FULL SAVE BEFORE YOU APPROACH THEM.  Bugs I have found so far in Deathclaw Promontory   - having Veronica along broke the ambush. My courier got raped, crippled, stripped of gear and dressed in rags, but did not get taken into the cave. - Sex with NPCs sometimes tosses them 'out of the world'. Thus 'having fun' with Lucy runs the risk of Lucy disappearing. Also sometimes Sam would vanish after 'entertaining' a guard. - The 'get Sam on our side' process can be repeated, even after Sam has been 'corrupted'. Maybe Lucy should have a different comment after Sam has become another Deathclaw Cum Addict. - The Broken Rifles - when I picked them up I reflexively tried a 'salvage repair', thus turning 3 broken assault rifles into 2, which blocked the needed 'fix the weapons' dialogue with Jessica. I am not sure if there is a way to prevent this, other than making each broken rifle a unique formid with no Repair List (Maybe 'Assault rifle with bent barrel', 'Assault Rifle with cracked stock', 'Assault Rifle with salvageable parts'). - After the first trip outside for radio and med supplies, AND after 2 births, it is possible to approach the exit door, if the guard stops the courier he rapes her, and sometimes post-sex explosive decoupling tosses the courier up the tunnel toward the door, allowing an escape. - After escaping (and without firing a shot, Thanks to Lucy) Samantha and Jessica are still following me. No ending?  From examining the ESP I see there may be something interesting in Dead Wind Cavern, so I will visit there after my current pregnancy wraps up.     Thats all for now
Guest user29 Posted September 15, 2012 Posted September 15, 2012 That's right. Type 3m has nude body meshes though, that one might swap as well.
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Travel tips: The trip to Deathclaw Promontory:  after meeting Samantha DISMISS YOUR FOLLOWERS! (they seem to break the Ambush) Do a save' date=' and make sure you have turned off rapers and stalkers and disable sexout lust (and hookups and how about etc.) and moved Breeder to the very end of the sexouts in your load list. Now, from the point where you met Samantha go down the hill southeast at first, then the 'trail' curves to the northeast where you meet another NPC who joins up. Then Southeast again until you get to the river. Cross the river and go south for a really long time until you see some people on the east bank. DO A FULL SAVE BEFORE YOU APPROACH THEM.  Bugs I have found so far in Deathclaw Promontory   - having Veronica along broke the ambush. My courier got raped, crippled, stripped of gear and dressed in rags, but did not get taken into the cave. - Sex with NPCs sometimes tosses them 'out of the world'. Thus 'having fun' with Lucy runs the risk of Lucy disappearing. Also sometimes Sam would vanish after 'entertaining' a guard. - The 'get Sam on our side' process can be repeated, even after Sam has been 'corrupted'. Maybe Lucy should have a different comment after Sam has become another Deathclaw Cum Addict. - The Broken Rifles - when I picked them up I reflexively tried a 'salvage repair', thus turning 3 broken assault rifles into 2, which blocked the needed 'fix the weapons' dialogue with Jessica. I am not sure if there is a way to prevent this, other than making each broken rifle a unique formid with no Repair List (Maybe 'Assault rifle with bent barrel', 'Assault Rifle with cracked stock', 'Assault Rifle with salvageable parts'). - After the first trip outside for radio and med supplies, AND after 2 births, it is possible to approach the exit door, if the guard stops the courier he rapes her, and sometimes post-sex explosive decoupling tosses the courier up the tunnel toward the door, allowing an escape. - After escaping (and without firing a shot, Thanks to Lucy) Samantha and Jessica are still following me. No ending?  From examining the ESP I see there may be something interesting in Dead Wind Cavern, so I will visit there after my current pregnancy wraps up.     Thats all for now [/quote']  extremely useful bug reports thank you. I'll also add the notes about firing companions and turning off certain other plugins before going there. I pretty much test the same way you mentioned I just didn't put it in the OP.  Just a couple things, NPC's falling through the cave floor isn't something I can fix. It's just a bug in the physics engine. And there is an extraction but you must have missed it. I'll teleport you to them as a fail safe against just wandering off with sam and jess following you if you miss them.
Evilrunner Posted September 15, 2012 Posted September 15, 2012 Started on the outfit, spotted a few things that could use some tweaks. Â I'm thinking maybe weighting part of the hanging cloth to either a breast or a leg. I'll see how each looks. Â Barring unforeseen circumstances it should be working sometime tonight. Â I'd actualyl have uploaded Sams companion outfit too if it wasn't for that annoying little thing of me not deleting her foot for the boots. Small thing, yet annoying enough for me to say screw it for a bit
Guest user29 Posted September 15, 2012 Posted September 15, 2012 The king's house is only partially loading for me in the geck. This makes it problematic to work with. Everything is there because I can select invisible walls and such, I just can't see everything. Let me know if you know why this is.
Evilrunner Posted September 15, 2012 Posted September 15, 2012 Need to edit GeckCustom.ini (documents folder) and set bUseMultibounds to 0
GECK.O Posted September 15, 2012 Posted September 15, 2012 I haven't try the Deathclaw mission, because it still far to reach from my position now. Â But I tested the Bloatfly Cave recently, and I have several ideas for improvement. How about to add more Bloatflies in the cave? May be because I use IWS to spawn more enemies and rePopulated Wasteland, the Bloatfly cave look deserted for a big nest of Bloatfly. Â For Bighorned Farm, I also recommend to add more farmers and guards there, the atmosphere will be better. Â Have you considered to add support for companion breeding? I mean, no need for the story involvement, but at least when I get breed by some creatures, my companions are also get it as well. Like Tryout's King party, when my PC have a sex party, my companions are also get banged. At least it good for the believable atmosphere and a sense of involvement. I tried you with the Bloatfly Cave and Bighorned Farm, without companions involvement, it feel very flat and boring. They just stand beside me with a complete armor and weapon, but do nothing, really ruined the atmosphere. Â Talk about lactation, if it can't adjust the breast size automatically, how about do it manually thru the PipBoy? Where we can select P1 to P6 breast manually.
Guest user29 Posted September 15, 2012 Posted September 15, 2012 I will add some more bloatflies. The ranch is suppose to be a little desolate and right now I'm not going to add companion breeding outside of adding support for Samantha. Â I'm not sure what you mean about lactation. There's only 2 sizes that can be equipped. Â Ok for the star wars parody, which still needs a name. Something with centaur in it, instead of building up the entire episode and I'm going to release it bit by bit and we'll make sure it works for everyone. Though it sounds like the large majority of people ran the deathclaw episode without a hitch, I still don't like to see some people having issues.
Evilrunner Posted September 15, 2012 Posted September 15, 2012 Made a little progress, having a hell of a time getting any sense of gravity though. Currently mixing weights up, see what I can get out of it  If you're thinking of splitting it up, there are three obvious points, one from start to the end of tests (where you're chosen as his breeder), then from there until you've had enough offspring, and the final part would be the general brothel part.  [edit] Found a quite nice weight, obviously can't do much without a dedicated rig setup, but at least it looks okish.
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Thanks for doing that Evil. I can do a little bit of weighting but trying to mix weights together just boils my blood. Let me know as soon as you've got anything that looks good. Â First part could come out today and It'll be very basic but it'll be starting the episode to being abducted. Tests are going to require a lot of testing. lolz. Â I'm gonna call him Jawba. lmao. I need a name for the boba fett super mutant
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Oh god i forgot how gross centaurs are xD
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Yeah... I might not be able to do this one  They are like, instant boner killers.  Hmm.
saladboy21 Posted September 15, 2012 Posted September 15, 2012 I have noted two odd changes doing a playthrough  My courier is suddenly friendly with all Scorpions. That's...new  May well not be your mod' date=' but all the legion mongrels in Nipton town hall are hostile. That has never happened before without being hostile to legion. [/quote']  Did you do anything related to scorpions or bloatflies? If not your game's factions hate me.  No. I will note Bloatflies are hostile. Just not Scorpions. I have no trouble with Bloatflies whatsoever. I don't know how to edit factions; I can post my load order, but I can confirm the Scorpion issue is Breeder (and I will deal with it to have Breeder. I like Breeder).  I did not get a chance to check the Legion Mongrels vis a vis Breeder, but it only seems to be the ones in the town hall that are hostile. Using your reveal everywhere trick I checked two other places and they are not hostile.  I'll note when everything worked fine for the Deathclaw episode I did not have any companions anywhere. I sent everyone to the lucky 38 with my other save but it never worked, dunno if they affected it. Sunny is really damn hard to get rid of as every clean save she is not a companion but goes everywhere you do and must be hired, dog assigned, and sent to 38.
Guest user29 Posted September 15, 2012 Posted September 15, 2012 Yeah, I hate to do this, but Jawba's can't be a centaur. Those things are just crazy gross. I could make jawba something different. Or I could do spore carriers. Or I could expand on the deathclaw episode. I want to put in a scenario where they start to expand their territory by taking over a small town. You'll get the choice to help them or stop them.
mrmuffins Posted September 15, 2012 Posted September 15, 2012 If I recall, Prideslayer is still working on adding animations for spore carries, so that might not work at the moment. Â Besides them though, I can't find any other creatures that have animations to take the place of Jawba. You might consider taking ideas from the dropped Lakelurk episode (sans the offspring feeding, etc.) Â On the other hand, this latest Deathclaw episode is really nicely done and I for one would not be sad at all to see an expansion to it
Evilrunner Posted September 15, 2012 Posted September 15, 2012 I like the concept as a whole so maybe something in the future related to that (maybe a super mutant? Only 3 intelligent creatures would be Super mutant, Ghoul or human. I quite like keeping it non-human, and ghouls really don't do anything for me.) Â I like the town idea. Something like that though would be better as a quite long episode. Not sure how stopping them would work from a breeder perspective, but helping them would essentially involve placing the player as queen of the town. Â Actually had a bit of a thought while typing this, might PM you it and see what you think
KainsChylde Posted September 15, 2012 Posted September 15, 2012 Well, in defence of the sw parody, Jabba the Hurt is a disgusting character anyway.
doomcat9 Posted September 15, 2012 Posted September 15, 2012 Well its working but i have a show stopper. Lucy has walked out past the guard that stops you from leaving so i can't talk to her. Jess does this too sometimes. Â Regarding this problem i seen this happen to me as well. Easy way to get around this is to patiently get thru 2 deathclaw pregnancies and then you're allowed to walk anywhere in the cave
Ringlonn Posted September 15, 2012 Posted September 15, 2012 Yeah' date=' I hate to do this, but Jawba's can't be a centaur. Those things are just crazy gross. I could make jawba something different. Or I could do spore carriers. Or I could expand on the deathclaw episode. I want to put in a scenario where they start to expand their territory by taking over a small town. You'll get the choice to help them or stop them. [/quote'] Â That deathclaw expansion sounds really interesting and reminds me of vault 13 in fallout 2,it had deathclaws in it. Â Personally I think spore carriers have a lot of potential as they were one of my favourite sub-plots in the game and vault 22 was one of the best areas both beautiful and actualy pretty scary(I used flamer on every shrub I saw:D). I can come up with 2 different type of episodes,one with tribals and another with a scientist and some vault like lab.However I think Old world blues has enough of mad scientists,so I was thinking of someone with a fairly good goal just questionable methods....like say...trying to breed a race of humans who can use Photosynthesis to better survive in the wasteland in other words a hybrid of humans and spore carriers...oh and in my opinion the scientist should be a woman so there can be a breedertastic ending,an escape ending and...kill the bitch ending. Â Also robots could be added to the mix....as her enforcers.I have not really given any thought to the tribal idea since it would need a lot of work to make a nice zone for it...something like what we saw in point lookout in fallout 3 or like zion in honest hearts....or a cave but caves are getting a little boring....unless they are caves like the little lamplight in fallout 3.
Guest user29 Posted September 15, 2012 Posted September 15, 2012 I think Evil and I have come up with something rather delightful for the next Deathclaw chapter. Â I love getting knocked up by spore carriers though so no one worry, they're going to get plenty of treatment eventually.
Ark of Truth Posted September 15, 2012 Posted September 15, 2012 It's a shame Donkey never finished the maggot stuff.
Evilrunner Posted September 15, 2012 Posted September 15, 2012 Is it bad that I have an idea for spore carriers as well?
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