Guest user29 Posted September 13, 2012 Posted September 13, 2012 This sounds promissing. I still need more reports on if the faction issue is fixed though. I had them set to allies before. Now I made them friends towards the faction. You wouldn't think it'd make that big a difference but because they're set to aggressive AI they might not always play nice with allies that have been mean to them in the past. But we have narrowed it down to being something in the vanilla game causing the issue and not another mod. This is good. Â I have a few questions. 1. In the cave' date=' I found the black claws, has received a mutation after having sex with him. This mutation for beauty or it gives some extra power? 2. In the same cave, every 30 seconds for my character runs a young claw and wants sex. He's a little tired. 3. And do not quite understand the role of the alpha male. Character must dominate him or become Beta? [/quote'] Â 1. Right now he just gives you the little mutation, Once I put it in sex with your alpha after the mutation will lead to multiple pregnancies. Also right now there isn't a way to get rid of the mutation. Short of the console of course. Â 2. I've increased his timer. In 4.1 he shouldn't constantly run up to. Let me know if he still does. Â 3. The alpha is just for fun. He's got more stuff than it appears, it's just not enabled yet. If you become his alpha you can have him follow you around, if you become his beta he'll want to mate with you occasionally. That's what's planned anyways, most of the queen chamber stuff is very WIP. Â Â Ok here's 4.1b. I made the guards weaker because they were waaay to hard before, and I've messed with their faction stuff some more. Hopefully this works saladboy because I'm running out of ideas.
Mea_culpa Posted September 13, 2012 Posted September 13, 2012 Thanks for answers. Go for a walk through the cave again.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Thanks for answers. Go for a walk through the cave again. Â let me know if he keeps running up to you constantly. It should at the very least be twice as long now.
saladboy21 Posted September 13, 2012 Posted September 13, 2012 No luck. Clean save but no otherwise change. Â Oh, Jessica went back to saying what she had been saying, not the making it up to you thing.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Are they only attacking you or are they going crazy on everyone?
saladboy21 Posted September 13, 2012 Posted September 13, 2012 Everyone. This has been consistent. I see Jessica KO'd every ambush, and I am not sure I have stayed in the cave long enough for them to get to me over butchering all the girls.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Then it isn't tracking like your previous deathclaw kills or anything. hmmm. You're getting to the cave now though. So you're getting ambushed properly?
Mea_culpa Posted September 13, 2012 Posted September 13, 2012 Everyone. This has been consistent. I see Jessica KO'd every ambush' date=' and I am not sure I have stayed in the cave long enough for them to get to me over butchering all the girls. [/quote'] Â Try a new game.
saladboy21 Posted September 13, 2012 Posted September 13, 2012 Then it isn't tracking like your previous deathclaw kills or anything. hmmm. You're getting to the cave now though. So you're getting ambushed properly? Â Correct. I only had one time where I did not get into cave, and that was where for some reason rape did not begin and my courier was killed. I'd say 7 or 8 times by now Ambush happened properly and we ended up in cave. Deathclaws have never failed to appear. Once rapes are over, they begin attacking the girls nearby but we always cut to the black then appear in cave, where they begin running around killing the girls.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Ok, make sure you're trying this from a breeder free save. Which means you're going to have to go back to forlorn, get sam, then hal, then fast travel to the promontory. Â I gave them +75 disposition towards members of the captive faction and changed all their AI from very agressive to agressive. Very agressive attacks neutrals on sight and agressive only attacks enemies. Â edit: also you shouldn't be trying to do this while already pregnant or as the bloatfly queen.
saladboy21 Posted September 13, 2012 Posted September 13, 2012 I'll have to test it in a few hours. Â My attempts are from a clean save with no sexout, breeder, preg or anything else...this means I am having to get Sam and Hal each time. I am grabbing Sam, grabbing Hal, then FTing to the cave.
Drago6667 Posted September 13, 2012 Posted September 13, 2012 I'll have to test it in a few hours. Â My attempts are from a clean save with no sexout' date=' breeder, preg or anything else...this means I am having to get Sam and Hal each time. I am grabbing Sam, grabbing Hal, then FTing to the cave. [/quote'] Â Try starting a new char and using the TMM 1 console command to get to the camp and find sam and hal. Then walk to the ambush not FT. that works for me.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 That should certainly work, but I'd appreciate it if he would do what hasn't been working so we can figure this out. Â I think version c might work for him. I used to have Sam going crazy on Hal and Jenkins and I couldn't figure it out until I adjusted her AI. This sounds like a similar situation.
Drago6667 Posted September 13, 2012 Posted September 13, 2012 That should certainly work' date=' but I'd appreciate it if he would do what hasn't been working so we can figure this out. [/quote'] Â Well if he does it from a new game and they still go nuts then we will know that it affects new games too. lol you editd right after i posted hope it does work its too cool for it to not play thu.
saladboy21 Posted September 13, 2012 Posted September 13, 2012 I'll try this version, report, then (if it doesn't work) try a new game and report. I hope to do this in 3-4 hours. Family is home now can't do it for a bit. But you will hear from me soon pass or fail.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Ok I might have 4.1 actual up by then.
Guest user29 Posted September 13, 2012 Posted September 13, 2012 Figured out why the deadthclaw kept running up to you constantly in the queen's chambers. That and a slew of other fixes coming soon.
Drago6667 Posted September 13, 2012 Posted September 13, 2012 So what do you think your next project will be? After you finish the deathclaws I mean. I kinda want to see a Centaur one.
windglaive Posted September 13, 2012 Posted September 13, 2012 I think I MIGHT of found the reason people where having deathclaws drop on them during the ambush sequence. When Exiting the queen chamber I looked to the left and saw a HUGE herd of deathclaws. Mothers, alphas, the works. I know for a fact that these thigns can pick up on a PC from an unbelievable distance. So they might be charging the player when the dash out for the escape.
Guest user29 Posted September 14, 2012 Posted September 14, 2012 Version 4.1 has a ton of small updates all over the Deathclaw Promontory. The other episodes weren't touched. Sam got a new topic of what I consider fluff dialogue. Meaning it's nothing super important but it's nice to have overall. That dialogue topic will change as you progress through the episode and will also change depending on Sam's corruption level. Alphas and guards got new sex options. I made serious improvements to the ambush code and Radio mission code and fixed a showstopper related to not having enough scrap metal when turning in weapons to jess. Â Praetorian are now killable They have much less health. Maybe too little, you'll have to let me know. Everyone in the breeding cave has had their sandbox distance cut by 25%. They shouldn't wander into the forbidden zone any longer. And lastly I fixed and added a random event to the Queen's chambers. There is no new data pack, but you should update your pregnancy and SCR. Enjoy.
Guest user29 Posted September 14, 2012 Posted September 14, 2012 So what do you think your next project will be? After you finish the deathclaws I mean. I kinda want to see a Centaur one. Â I will very likely do the centaur star wars parody next. Â Â I think I MIGHT of found the reason people where having deathclaws drop on them during the ambush sequence. When Exiting the queen chamber I looked to the left and saw a HUGE herd of deathclaws. Mothers' date=' alphas, the works. I know for a fact that these thigns can pick up on a PC from an unbelievable distance. So they might be charging the player when the dash out for the escape. [/quote'] Â Yeah, in this version of 4.1 I'm actually adding you to the captive faction even before the ambush as long as you're within 6000 distance of the map marker. As for the escape, I have gotten a deathclaw or two stray over from there to extraction site but it hasn't become a problem. Â Also I need pics of this episode to put in the OP so if anyone has any that are particularly special post them and if I like them I'll put them in the OP.
saladboy21 Posted September 14, 2012 Posted September 14, 2012 If it helps any the only Deathclaws I saw in the Ambushes were two I think called Ambushers. I did not see a horde of them descend on us or anything like that.
Guest user29 Posted September 14, 2012 Posted September 14, 2012 Things working more smoothly? Not at all ? Â Though usually no news is good news. You guys always complain when it doesn't work, and usually don't say anything when it does
windglaive Posted September 14, 2012 Posted September 14, 2012 So far things have been working dandy on my end. Hal even made it where none nude body swapping works. Though there still seems to be an issue of the P1 bloatfly body vanishing at the start of that episode. Seems to be connected with the pregnancy destroying clothing when it starts. Perhaps until that is fixed you could put a loop on the equip code that gives a new copy of the body a few seconds after the sex. Don't know. everything else works find though I have not carried bloatflies to term with the "Heavy with larva" form. I worry that the form might end up deleted as well when the player auto re-impregnates
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