ZarthonTheVanquished Posted December 25, 2016 Share Posted December 25, 2016 Do you know if removing the FurnitureClassWork keyword and just leaving the FurnitureClassRelaxation would change a rug to be used by NPCs only when they are relaxing, or is it more involved than that? I don't know, but I would be VERY careful when removing keywords this way, as it could have unknown and irreparable effects on the game. The two keywords that I removed myself I knew exactly what they did and also knew that they were very non-vital, performed only one very specific action, and could be removed without harming anything. Settelment stuff is very complex and unless you can parse out precisely what those keywords are doing I would be very careful messing with them. Honestly it's best to remove keywords locally from the objects they are placed onto in almost all situations. Even removing BlockPlayerActivation could lead to bugged quest segments, I just am being very careful about what I activate and also I have already finished every single quest so there no danger of me accidentally bugging one on my current save. Link to comment
Agnot2014 Posted December 25, 2016 Share Posted December 25, 2016 Do you know if removing the FurnitureClassWork keyword and just leaving the FurnitureClassRelaxation would change a rug to be used by NPCs only when they are relaxing, or is it more involved than that? I don't know, but I would be VERY careful when removing keywords this way, as it could have unknown and irreparable effects on the game. The two keywords that I removed myself I knew exactly what they did and also knew that they were very non-vital, performed only one very specific action, and could be removed without harming anything. Settelment stuff is very complex and unless you can parse out precisely what those keywords are doing I would be very careful messing with them. Honestly it's best to remove keywords locally from the objects they are placed onto in almost all situations. Even removing BlockPlayerActivation could lead to bugged quest segments, I just am being very careful about what I activate and also I have already finished every single quest so there no danger of me accidentally bugging one on my current save. To Clarify I did mean that I would remove the keyword from the rug not remove the keyword completely, I am not that brave. I also created an ESP for the change I made to the Pillory in case I needed to undo the change. Its just that it would be good to see the settlers when not working engaging in activities at random or a settler waiting at random for the player to play. If the Rugs were relaxation Rugs and we placed a relaxation hot spot like the one in "Build Your Own Pool" by Akarnan (which I use) the settlers would use them. Link to comment
Guest Posted December 26, 2016 Share Posted December 26, 2016 just found some interesting Face Animations console commands. is like this: first of all make a new save and a backup of the save file. in modding is always a risk to scr... up the game files i don't know how to change the face animation back, but if you are not happy load your old save game. -Note: each of the commands will work only once per NPC, as i don't know how to reset the animation. open console commands ~ click on the NPC you want to change the face animations. (type “help animface 4″ to get all face anim.) or copy paste this commands: caa AnimFaceArchetypeAfraidcaa AnimFaceArchetypeAmusedcaa AnimFaceArchetypeAngrycaa AnimFaceArchetypeApologeticcaa AnimFaceArchetypeAwedcaa AnimFaceArchetypeConcernedcaa AnimFaceArchetypeConfidentcaa AnimFaceArchetypeConspiratorialcaa AnimFaceArchetypeDefiantcaa AnimFaceArchetypeDepressedcaa AnimFaceArchetypeDisgustcaa AnimFaceArchetypeFatherDeathcaa AnimFaceArchetypeFlirtingcaa AnimFaceArchetypeFriendlycaa AnimFaceArchetypeGratefulcaa AnimFaceArchetypeHappycaa AnimFaceArchetypeImpressedcaa AnimFaceArchetypeInPaincaa AnimFaceArchetypeIrritatedcaa AnimFaceArchetypeMayorcaa AnimFaceArchetypeNervouscaa AnimFaceArchetypeNeutralcaa AnimFaceArchetypePipercaa AnimFaceArchetypePlayercaa AnimFaceArchetypePleadingcaa AnimFaceArchetypePrestoncaa AnimFaceArchetypePuzzledcaa AnimFaceArchetypeQuestioncaa AnimFaceArchetypeRelievedcaa AnimFaceArchetypeSadcaa AnimFaceArchetypeSarcasticcaa AnimFaceArchetypeSinisterSmilecaa AnimFaceArchetypeSombercaa AnimFaceArchetypeSterncaa AnimFaceArchetypeSturgescaa AnimFaceArchetypeSurprisedcaa AnimFaceArchetypeSuspiciouscaa AnimFaceArchetypeThinkingcaa AnimFaceArchetypeTiredcaa AnimFaceArchetypeVaultTecRepcaa AnimFaceArchetypeWorried hit enter after the commands. http://imgur.com/a/GzUY6 Link to comment
AngryChicken99 Posted December 26, 2016 Share Posted December 26, 2016 Anyone know how to fix this bug? The female character seems to be offset when i use the Animation Gun for cowgirl and standing. Works for doggy style though. Also i can't use the rugs with my character and Piper, am i doing something wrong? EDIT: I don't think my rugs work at all, i assign people to them and it says "You can't use that at this time" followed by "This recourse has been assigned" but the nothing happens Link to comment
Crazy6987 Posted December 27, 2016 Author Share Posted December 27, 2016 Anyone know how to fix this bug? The female character seems to be offset when i use the Animation Gun for cowgirl and standing. Works for doggy style though. Also i can't use the rugs with my character and Piper, am i doing something wrong? EDIT: I don't think my rugs work at all, i assign people to them and it says "You can't use that at this time" followed by "This recourse has been assigned" but the nothing happens The gun version of my mod is incomplete, I didn't get around to aligning all of them and I probably won't unless someone can solve the issue that I've been having with that version of my mod. Though I could of sworn the standing anims of that version are aligned, strange. As for the issue with the rug version, it might be possible that your mod manager didn't place some files in your install directory. Like NMM I believe treats all .txt files as if they are Readmes. You might be missing the .txt files that are supposed to be in here "Data\meshes\AnimTextData" extract my mod and copy the AnimTextData folder to "Data\meshes\" in your Fallout 4 install directory. Link to comment
AngryChicken99 Posted December 27, 2016 Share Posted December 27, 2016 Anyone know how to fix this bug? The female character seems to be offset when i use the Animation Gun for cowgirl and standing. Works for doggy style though. Also i can't use the rugs with my character and Piper, am i doing something wrong? EDIT: I don't think my rugs work at all, i assign people to them and it says "You can't use that at this time" followed by "This recourse has been assigned" but the nothing happens The gun version of my mod is incomplete, I didn't get around to aligning all of them and I probably won't unless someone can solve the issue that I've been having with that version of my mod. Though I could of sworn the standing anims of that version are aligned, strange. As for the issue with the rug version, it might be possible that your mod manager didn't place some files in your install directory. Like NMM I believe treats all .txt files as if they are Readmes. You might be missing the .txt files that are supposed to be in here "Data\meshes\AnimTextData" extract my mod and copy the AnimTextData folder to "Data\meshes\" in your Fallout 4 install directory. Thanks for the reply! Yeah i guess i installed it wrong. Once i copied all the files over the rugs started working. Thanks again for the help Link to comment
SAC Posted December 27, 2016 Share Posted December 27, 2016 Hi, First of all, thank you, your mod is epic! I have two suggestions: First (this is simple): can you please add some sort of orientation marker on the visible rugs? I never seem to be able to put them in the correct orientation and it's tedious to place, see the NPCs facing in the unintended direction, rotate 180, reasign NPC... Second: would it be possible to make a compatibility patch with CRX? ( http://www.loverslab.com/files/file/3432-usable-workshop-crosses/ ). Both mods write into the same PersistantSubparagraph...txt animation file and I believe there may be conflicts. It's not possible to install both manually. NMM handles it, but I don't think they install correctly Thanks again! Link to comment
wileecoyote1969 Posted December 27, 2016 Share Posted December 27, 2016 enchanced vanilla bodies is no longer there his account is closed https://forums.nexusmods.com/index.php?/topic/564026-account-closure-requests/page-847 can someone reupload it? Sure, here you go: Enhanced Vanilla Bodies.7z *Note that if there were multiple options (as I believe I recall there were) that I have no idea which one I chose at this point lol. I found the full EVB Enhanced Vanilla Bodies-7059.7z THANK YOU! Someone should really start a new thread with this since the original author deleted everything without warning a little over a month ago and to be honest there just aren't that many other options yet. It took me forever to find this post. Link to comment
Lodo1230 Posted December 27, 2016 Share Posted December 27, 2016 enchanced vanilla bodies is no longer there his account is closed https://forums.nexusmods.com/index.php?/topic/564026-account-closure-requests/page-847 can someone reupload it? Sure, here you go: Enhanced Vanilla Bodies.7z *Note that if there were multiple options (as I believe I recall there were) that I have no idea which one I chose at this point lol. I found the full EVB Enhanced Vanilla Bodies-7059.7z THANK YOU! Someone should really start a new thread with this since the original author deleted everything without warning a little over a month ago and to be honest there just aren't that many other options yet. It took me forever to find this post. Holy Leito86 hid his work for a reason, unknown to us, but we must respect his choice. I have allowed myself to post EVB only because it is really useful here. But I do not think that a new thread is a good thing. Better that someone replaces EVB with his own creation. Link to comment
qwertyasadf Posted December 27, 2016 Share Posted December 27, 2016 Hey well I just got fallout 4, great mod btw. I noticed that there arent many script heavy mods, such as sexlab like on skyrim and such, did something happen to fallout 4 or is it currently not possible to do so? Link to comment
Guest Posted December 27, 2016 Share Posted December 27, 2016 crazy can you add damage to the rugs like Oakern Usable workshop crosses? maybe some soft dmg. Link to comment
Crazy6987 Posted December 28, 2016 Author Share Posted December 28, 2016 Hi, First of all, thank you, your mod is epic! I have two suggestions: First (this is simple): can you please add some sort of orientation marker on the visible rugs? I never seem to be able to put them in the correct orientation and it's tedious to place, see the NPCs facing in the unintended direction, rotate 180, reasign NPC... Second: would it be possible to make a compatibility patch with CRX? ( http://www.loverslab.com/files/file/3432-usable-workshop-crosses/ ). Both mods write into the same PersistantSubparagraph...txt animation file and I believe there may be conflicts. It's not possible to install both manually. NMM handles it, but I don't think they install correctly Thanks again! 1. Sure thing 2. There shouldn't be any incompatibilities with that mod, as far as I know the PersistantSubgraphInfoAndOffsetData.txt should always be the same for all modders, it's the other text files you need to look out for, there's always a possibility they could have the same file names. Link to comment
SAC Posted December 28, 2016 Share Posted December 28, 2016 1. Sure thing 2. There shouldn't be any incompatibilities with that mod, as far as I know the PersistantSubgraphInfoAndOffsetData.txt should always be the same for all modders, it's the other text files you need to look out for, there's always a possibility they could have the same file names. Thank you. I suggest you use the "fast travel target" rug shape and texture. It's smaller, blends in better, and it has that oval on one side which can serve as orientation. We are looking for something which is barely visible, not strikingly visible, it breaks the immersion . Thanks again! Link to comment
Heleria Posted December 29, 2016 Share Posted December 29, 2016 When I place my rug down (solo animation, Busy Settlers installed) it asks to assign someone first. I assigned someone, but afterwards, when I click on it to use (key: "E" PC), it promps a message "You cannot use this item at this time". Anyone know how to fix this? Link to comment
Agnot2014 Posted December 29, 2016 Share Posted December 29, 2016 Can't find that rug. Where is it? I did find some rugs onder floor decorations, but they don't do anything. And i do have all DLC's. I have the season pass You need this: Busy Settlers at Fallout 4 Nexus - Mods and community and their under resources/misc. I found I didn't need Busy Settlers I just installed Crazy_Animations (Rug version) - v2%2e3 and then installed (Optional) Crazy Visible Rugs for v2%2e3 and higher over the top and everything worked fine. The Rugs are found under Resources, Miscellaneous. When you see the Scavenging Station just scroll to the right to find the Rugs. Link to comment
garg Posted December 29, 2016 Share Posted December 29, 2016 Crazy6987 so you have tried the command SetAnimationVariableBool("bHumanoidFootIKDisable", True) ? Link to comment
SAC Posted December 30, 2016 Share Posted December 30, 2016 One more thing: can you please make them 24h furniture? Thanks!! Link to comment
Crazy6987 Posted January 1, 2017 Author Share Posted January 1, 2017 Hey well I just got fallout 4, great mod btw. I noticed that there arent many script heavy mods, such as sexlab like on skyrim and such, did something happen to fallout 4 or is it currently not possible to do so? Mostly it's because there isn't a fully fledged out Script Extender for Fallout 4 yet. This doesn't mean you can't do something impressive with a script, it's just that scripting is a bit limited at the moment. crazy can you add damage to the rugs like Oakern Usable workshop crosses? maybe some soft dmg. Out of curiosity did you want this for the sounds NPCs make when they get injured or for something else. Because I created a script that will do damage overtime. But unfortunately the sounds don't play, tried two different methods to damage health. When I place my rug down (solo animation, Busy Settlers installed) it asks to assign someone first. I assigned someone, but afterwards, when I click on it to use (key: "E" PC), it promps a message "You cannot use this item at this time". Anyone know how to fix this? You might be missing the .txt files that are supposed to be in here "Data\meshes\AnimTextData" extract my mod and copy the AnimTextData folder to "Data\meshes\" in your Fallout 4 install directory. Crazy6987 so you have tried the command SetAnimationVariableBool("bHumanoidFootIKDisable", True) ? Sure enough that worked, darn you Creation Kit wiki. The Fallout 4 version of the wiki doesn't link the list of variables that you can use with the SetAnimationVariable... commands. But the Skyrim one does. One more thing: can you please make them 24h furniture? Thanks!! Not sure how, my Googlefu has failed me. Though I'm positive someone has done this, I could of sworn I've seen it in someones mod when I was fiddling around with FO4Edit and the Creation Kit. Can't remember what mod though, unless I'm imagining things. Also I created a texture that will add some orientation to the visible rugs, it's not the best but it should do the trick. Originally I tried to do what these mods do, "BYOP" and "Invisible Furniture" both created by Akarnan. I succeeded, but by doing it the way he has it, this won't let you assign NPCs to the rugs. I tried to rework it in other ways but I couldn't get those to work the way I wanted. Link to comment
SAC Posted January 1, 2017 Share Posted January 1, 2017 Hey, thanks, I'll be sure to try them out. 24h furniture: http://www.loverslab.com/files/file/3432-usable-workshop-crosses/ Link to comment
Agnot2014 Posted January 1, 2017 Share Posted January 1, 2017 It would be great if you could make another set of the dual M/F rugs that are just ordinary relaxation mats, so you could have one with an assigned settler to make sure there’s always at least one partner and the other where random unassigned settlers would come and use them if they felt like it. It would also be good if they produced happiness then the settlers might look like they are enjoying themselves Just a thought. Link to comment
znsova Posted January 3, 2017 Share Posted January 3, 2017 Regarding the camera, I wonder what using the console command Animcam would do? Fallout 4 : Console Commands - YouTube and if you could set it to a hotkey? Thanks Crazy for exelent mod. Had some problems with third person view and was looking for alternat solution to "~tfc" console command. Dont know if issue is allready fixed some other way but these lines in fallout4.ini (created by tapioks) did a job perfecly: [Camera] fVanityModeMaxDist=400.0000 fPitchZoomOutMaxDist=400.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=8.0000 fOverShoulderMeleeCombatPosX=20.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=8.0000 fOverShoulderCombatPosX=20.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 fMinCurrentZoom=0.1500 bApplyCameraNodeAnimations=0 Now camera can be moved around player and companion and engage conversation in third person view. Link to comment
Claysson2 Posted January 5, 2017 Share Posted January 5, 2017 Have you seen/heard this mod? Immersive Lovers Embrace at Fallout 4 Nexus - Mods and community If you could apply those sounds to the rugs, it would add to the immersion. Link to comment
Claysson2 Posted January 6, 2017 Share Posted January 6, 2017 Regarding the camera, I wonder what using the console command Animcam would do? Fallout 4 : Console Commands - YouTube and if you could set it to a hotkey? Thanks Crazy for exelent mod. Had some problems with third person view and was looking for alternat solution to "~tfc" console command. Dont know if issue is allready fixed some other way but these lines in fallout4.ini (created by tapioks) did a job perfecly: [Camera] fVanityModeMaxDist=400.0000 fPitchZoomOutMaxDist=400.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=8.0000 fOverShoulderMeleeCombatPosX=20.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=8.0000 fOverShoulderCombatPosX=20.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 fMinCurrentZoom=0.1500 bApplyCameraNodeAnimations=0 Now camera can be moved around player and companion and engage conversation in third person view. Thanks, it works great. Just wish I could get the girls to stop using the male rugs. Link to comment
shadowthh Posted January 6, 2017 Share Posted January 6, 2017 is there a way to make them buildable at Home Plate? Edit: i figured it out nvm Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now