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Oakern

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  1. Seems to me you haven't released player from CRX furniture. Next time you get the black screen thing just exit the game, next start game again and load "Exit" save. you should start the game on the furniture, next point the furniture and go to configuration and choose Release Actor from the furniture. If you used multiple furniture you have to release player from all of them. In the next version of the mod I added some mechanics to auto release player. I hope that helps.
  2. You have to go to console mode (on PC it's ' or @ key, depending on keyboard you have) click on npc so id like ff000abc shows on the screen, next type in console "slm npc_id_here" Looks menu should popup. Close the console using the same key go to Body -> Overlays look for overlays staring with $$CrxNailWound select overlay hit x key on keyboard to edit and remove by hitting space key or just clicking on the overlay name. Remove all wounds accept changes, exit LooksMenu.
  3. Could someone help me with implementing script that makes selected NPC follow player like in JS or SEU? I got into point when I have NPC selected with Actor reference available in papyrus function. I saw other mods using AI Packages and factions etc. but haven't figured out how to make it work end-to-end.
  4. I am working now on new animations with ropes only. The damage selector menu still is and will be there to give maximum flexibility to the player. Doing the dead animation trick was the only way to make dead NPC stay on cross and again having option to revieve is the most flexible solution.
  5. Could be that it's placed somewhere where it's not accessible. Try using "move to furniture" option from configuration menu or send a screenshot where the problem is. Also in version 2.1 player can use any furniture so check if that solves the problem.
  6. NPCs are not dead from the game point of view. They keep playing idle dead animation so technically still can speak. When NPC is assigned to CRX furniture the voice should be removed but if you have subtitles on they can still appear.
  7. In new version 2.1 player can use all the furniture as guard or slave. It required a small tweak to some animations and script change.
  8. It's hard to say from the description - pls send screenshot
  9. Whip is just an animation object so it shows only when playing particular animation, loincloths are from this mod: https://www.nexusmods.com/fallout4/mods/53918
  10. You can remove blood overlays in Looks Menu. Just go to overlays section and remove Crx overlays.
  11. This furniture isn't really ready, there is no script/animation for it, just model for now. It shouldn't be even available in the workshop menu.
  12. Let me explain step by step how to use furniture from version 2: First assign NPC that belongs to the settlement. Do it as for every other furniture in the game - select NPC and then select furniture. For post assign 1 NPC to the post and 1 to the guard marker. Optionally use R -> Configure... -> Move assigned character to furniture to speed up the process. Wait for NPCs to enter the furniture so they stand idle doing nothing. To make sure NPCs are assigned open R -> Assigned character... if menu shows then NPC is assigned. Next again use R -> Select pose... on post (no guard marker!) and select pose 1 (tied to furniture). Wait for animation to finish and once NPC is tied to the post use R -> Select pose... again and select one of whipping poses (2,3 or 4). Do the same for crosses - just assign and wait for NPC to stand idle next to the furniture that use R -> Select pose... and choose one of the poses or random pose. Laying cross is just for decoration/taking screenshots so it doesn't work the same as standing ones. With combination of pose markers and different animations you can create different scenes - post screenshots if you make one. All furniture from version 2 work. If they don't there must be something wrong with the installation of the mod. Make sure previous version is removed first and then install a new one using mod manager like Vortex
  13. I am not sure I understand the question... but yes player must assign NPC and select poses etc.
  14. To use new furniture an NPC must belong to the settlement where the furniture is. This was done to avoid accidental activation. To make NPC use the furniture active it pressing R and select pose from the menu. If pressing R doesn't bring up config menu reinstall the mod. For slave post you must assign 1 NPC to the post and 1 to Guard marker, next press R to open config menu for the post (not the guard marker) and first set "tied" pose. Once NPC is tied select one of the "whipping" poses. If NPC has difficulties entering the furniture try placing it somewhere else or try another NPC.
  15. Few people asked me about that in the past. I've never done any Skyrim mods so not sure what animation format it's using and it doesn't have F4 workshop building mode. I'll be working on similar mod for Starfield when new CK is out.
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