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Oakern

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  1. Regarding player immortality issue some of you report here. I wasn't able to recreate it myself but have good idea what could possibly cause it. I prepared the fix and now I am making sure it didn't break something else. I will drop a new version in couple of days. If my fix works it should fix a game where problem already happened. To do this player must enter one of the CRX furniture and then leave it. The new code should correctly un assign player from the furniture removing immortality effect.
  2. I removed them during on of the updates as I released a separate mod for capturing and enslaving NPCs. Check the mod below, I dropped new version couple of days ago. If you just want to spawn customizable NPC there are 100 unique female npcs and 50 male npcs:
  3. You can remove them in looks menu. They are in Overlays section.
  4. Yes they suppose to be wearable and in the right position. I added missing bodyslide files in the next release coming in a few days.
  5. Exactly that what it is for. First you gather one group of captured NPC and place them on one side of the cage/arena (you can make them follow you than press hotkey and choose "move all followers to player" next hotkey again and "stop all following player" from here you can activate individual NPCs and choose Assign to team then choose colour or press hotkey again and assign nearby NPCs to a team. Then you repeat that with second group of NPCs and assign them to a different team. There are 4 different teams to select and each team is hostile toward each other so you can have up to 4 groups fighting. To un assign NPCs from team press hotkey and select un assign nearby NPCs from teams although it won't break the ongoing fight (knock them out to do this) They start fighting if they are close enough. You can easily organise 20 vs 20 fight without building any beacons, pods etc.
  6. It wouldn't by default. I would have to check if this mod sends some kind of event on wake like KO Framework that can be received in my mod. I will take a look in free time. Here is a piece of script from CrxSeMainQuestScript that initiates the enslavement. If there is similar event coming from this mod it is just a matter of running the same code inside it: Event KoFrameworkEvents.OnKnockOutEnd(KoFrameworkEvents akSender, Var[] Arguments) Actor a = Arguments[0] as Actor ;Debug.Notification("CrxSeMainQuestScript - OnKnockOutEnd") ; check if this actor is not already enslaved and is human or ghoul if (CanEnslave(a)) ShowEnslavementChoices(a) endIf EndEvent
  7. I've just uploaded a new version 1.1. Lot of new stuff added. Just remember to setup hotkey in MCM.
  8. Not all furniture have been replaced. The single beam post was replaced by 2 prisoner posts and racks and cages. Simplex and upside down haven't been recreated yet. Thank you for the feedback - it's good to hear what people expect/want to plan for the next version. I also suggest you try my other mode - Simple Enslavement it let you capture any npc and command them as you like.
  9. Have you selected pose from furniture menu? Open menu with R key pointing on the furniture and go to Select Pose. All furniture have Standing Idle pose selected by default.
  10. So, fuz files you see in Sound->Voice->CRX.esp are custom voice lines and screams/moans created/prepared by me. Other voice lines used for some screams and moans are vanilla F4 files. I don't have list of all the files I used but you can find them using FO4VFRT tool and search for text displayed in the game if you have subtitles on when the given line is said. Once you find the line it tells you the name of the fuz file and voice type so you can replace it in Sound->Voice folder. I hope it helps.
  11. What if you start new game without installing CRX at all and install 2.4 once you leave the vault?
  12. Great it has been resolved. Looking forward for feedback!
  13. As per request I re-uploaded 2.2stable. Could you share some more context with me why do you need it? I understand 2.2 is part of some mod list that you install automatically? Does it mean you won't be able to upgrade to the latest version or do you just need 2.2 to install the list and then you can upgrade? I recommend trying latest version!
  14. New version 2.4 has been uploaded. IMPORTANT! New version does no longer supports version 1.x and all 1.x content has been removed. If possible load game before upgrading and remove all 1.x furniture, un assign all NPCs from 1.x furniture. Uninstall previous version and remove all CRX files before installing version 2.4. Read mod description for list of all new changes and please send a feedback. Enjoy!
  15. There is a hook that cage can hang on but if you put it too high NPC won't be able to get to the entry point of the cage so won't be able to enter it. There really isn't much that can be done about it other than placing some invisible floor under the cage so when NPCs are moved to the furniture they can stand on it and enter cage from there.
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