Crazy6987 Posted January 29, 2017 Author Posted January 29, 2017 Dont know if issue is allready fixed some other way but these lines in fallout4.ini (created by tapioks) did a job perfecly: [Camera] fVanityModeMaxDist=400.0000 fPitchZoomOutMaxDist=400.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=8.0000 fOverShoulderMeleeCombatPosX=20.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=8.0000 fOverShoulderCombatPosX=20.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 fMinCurrentZoom=0.1500 bApplyCameraNodeAnimations=0 Now camera can be moved around player and companion and engage conversation in third person view. These are the settings I use to get a better camera. [interface] f3rdPersonCameraBoneHeightMult=6.0000 f3rdPersonCameraPickBoost=40.0000 fActivatePickLength=360.0000 fActivatePickRadius=32.0000 [Camera] fCameraCasterMinTargetHeight=30.0000 fTweenCamZoomSpeed=50.0000 fTweenCamZoomFOVMod=90.0000 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamRotAngle=0.0500 f3rdPersonAimDollySpeed=6.0000 f3rdPersonAimDist=20.0000 f3rdPersonAimFOVAnimateSec=0.0000 f3rdPersonAimFOV=75.0000 fVanityModeMaxDist=800.0000 fVanityModeMinDist=30.0000 fPitchZoomOutMaxDist=300.0000 fMinCurrentZoom=0.0000 fMouseWheelZoomSpeed=3.0000 fMouseWheelZoomIncrement=0.0750 f3rdPersonPowerArmorCameraAdjust=0.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=-10.0000 fOverShoulderMeleeCombatPosX=12.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=13.0000 fOverShoulderCombatPosX=28.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 f1stPitchOffsetMouseMaxLag=2.0000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetTarget=0.7500 f1st3rdSwitchDelay=0.0000 bApplyCameraNodeAnimations=0 bUseFuzzyPicking=1
Agnot2014 Posted January 29, 2017 Posted January 29, 2017 Dont know if issue is allready fixed some other way but these lines in fallout4.ini (created by tapioks) did a job perfecly: [Camera] fVanityModeMaxDist=400.0000 fPitchZoomOutMaxDist=400.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=8.0000 fOverShoulderMeleeCombatPosX=20.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=8.0000 fOverShoulderCombatPosX=20.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 fMinCurrentZoom=0.1500 bApplyCameraNodeAnimations=0 Now camera can be moved around player and companion and engage conversation in third person view. These are the settings I use to get a better camera. [interface] f3rdPersonCameraBoneHeightMult=6.0000 f3rdPersonCameraPickBoost=40.0000 fActivatePickLength=360.0000 fActivatePickRadius=32.0000 [Camera] fCameraCasterMinTargetHeight=30.0000 fTweenCamZoomSpeed=50.0000 fTweenCamZoomFOVMod=90.0000 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamRotAngle=0.0500 f3rdPersonAimDollySpeed=6.0000 f3rdPersonAimDist=20.0000 f3rdPersonAimFOVAnimateSec=0.0000 f3rdPersonAimFOV=75.0000 fVanityModeMaxDist=800.0000 fVanityModeMinDist=30.0000 fPitchZoomOutMaxDist=300.0000 fMinCurrentZoom=0.0000 fMouseWheelZoomSpeed=3.0000 fMouseWheelZoomIncrement=0.0750 f3rdPersonPowerArmorCameraAdjust=0.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=-10.0000 fOverShoulderMeleeCombatPosX=12.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=13.0000 fOverShoulderCombatPosX=28.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 f1stPitchOffsetMouseMaxLag=2.0000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetTarget=0.7500 f1st3rdSwitchDelay=0.0000 bApplyCameraNodeAnimations=0 bUseFuzzyPicking=1 I use the settings suggested by znsova to better enjoy your animations, but have a problem where I can’t use the Barber Chair anymore as it only shows the back of my head with this in my INI. Will your settings allow the Barber Chair to work properly or do you know which part to change to get it to work? I sent a request for help to tapioks who read my request but I got no reply.
Crazy6987 Posted January 29, 2017 Author Posted January 29, 2017 I use the settings suggested by znsova to better enjoy your animations, but have a problem where I can’t use the Barber Chair anymore as it only shows the back of my head with this in my INI. Will your settings allow the Barber Chair to work properly or do you know which part to change to get it to work? I sent a request for help to tapioks who read my request but I got no reply. Unfortunately not, it has to do with this setting bApplyCameraNodeAnimations=0 you could try this mod it might fix the issue. Deleting the line causes the camera to no longer be centered.
Agnot2014 Posted January 29, 2017 Posted January 29, 2017 I use the settings suggested by znsova to better enjoy your animations, but have a problem where I can’t use the Barber Chair anymore as it only shows the back of my head with this in my INI. Will your settings allow the Barber Chair to work properly or do you know which part to change to get it to work? I sent a request for help to tapioks who read my request but I got no reply. Unfortunately not, it has to do with this setting bApplyCameraNodeAnimations=0 you could try this mod it might fix the issue. Deleting the line causes the camera to no longer be centered. Thank You the Barber and Surgeon Camera Fix by k4tonic works fine, I am also now using your INI settings. Thank You again
Agnot2014 Posted January 29, 2017 Posted January 29, 2017 Trivial requestIt would be great if you could add Happiness to the ordinary Rugs and to the Gun animations like you have with the relax Rugs, it just looks so much better when the participants are enjoying themselves.
Crazy6987 Posted January 29, 2017 Author Posted January 29, 2017 Trivial request It would be great if you could add Happiness to the ordinary Rugs and to the Gun animations like you have with the relax Rugs, it just looks so much better when the participants are enjoying themselves. The ordinary rugs should have the bonus happiness effect already, and I'm positive that effect can't be added to the gun. But I could add something to my script that will give them a happy facial expression.
Agnot2014 Posted January 29, 2017 Posted January 29, 2017 Trivial request It would be great if you could add Happiness to the ordinary Rugs and to the Gun animations like you have with the relax Rugs, it just looks so much better when the participants are enjoying themselves. The ordinary rugs should have the bonus happiness effect already, and I'm positive that effect can't be added to the gun. But I could add something to my script that will give them a happy facial expression. The ordinary Missionary Rug doesn’t seem to have it, well not for the Player which was why I thought to ask, even the small smile occasionally like with the relax Rugs does add the look of enjoyment to the proceedings, but can’t be continuous as that would be weird, and it does hide slightly the fact that the head never moves.
Ashuraman Posted January 31, 2017 Posted January 31, 2017 Ok so real quick question for ya(And maybe i missed this and if i did shame on me) but is there anyway that, when using the gun, the NPC i shoot DOESN'T strip? I have Curie equiped with a naked Synth body and a futa cock so i don't want her to strip out of those. That possible?
NACHO DSG Posted January 31, 2017 Posted January 31, 2017 It is only left to this mod to have sound and facial expressions to achieve perfection.
Crazy6987 Posted January 31, 2017 Author Posted January 31, 2017 Ok so real quick question for ya(And maybe i missed this and if i did shame on me) but is there anyway that, when using the gun, the NPC i shoot DOESN'T strip? I have Curie equiped with a naked Synth body and a futa cock so i don't want her to strip out of those. That possible? I assume you only want this for Curie and not all the females, I could probably come up with something. --- New Addition to the Gun Version --- So, I have figured out how to work with two different NPCs in one script and using only one gun. Here is a little test/example of how it works. Essentially, the actors are being stored in FormLists and are later retrieved from those Lists and assigned to variables which you can then execute whatever commands on those actors. I chose to use two FormLists to store each actor in, this just makes it easier for the scripting side of things compared to using only one FormList to store both actors. Again this was just a test, so there isn't really much going on when you select the menu option to "Start Animating" the actors will be moved into position and will be restrained for 15 seconds before being unrestrained and moved back to their original location, no animating yet. Crazy_TwoTarget_Test.zip
Ashuraman Posted January 31, 2017 Posted January 31, 2017 Ok so real quick question for ya(And maybe i missed this and if i did shame on me) but is there anyway that, when using the gun, the NPC i shoot DOESN'T strip? I have Curie equiped with a naked Synth body and a futa cock so i don't want her to strip out of those. That possible? I assume you only want this for Curie and not all the females, I could probably come up with something. --- New Addition to the Gun Version --- So, I have figured out how to work with two different NPCs in one script and using only one gun. Here is a little test/example of how it works. Essentially, the actors are being stored in FormLists and are later retrieved from those Lists and assigned to variables which you can then execute whatever commands on those actors. I chose to use two FormLists to store each actor in, this just makes it easier for the scripting side of things compared to using only one FormList to store both actors. Again this was just a test, so there isn't really much going on when you select the menu option to "Start Animating" the actors will be moved into position and will be restrained for 15 seconds before being unrestrained and moved back to their original location, no animating yet. Crazy_TwoTarget_Test.zip Exactly, just for Curie since other females are wearing their default clothing and not the "naked armor" and futa cock i have for Curie. What i thought was(and again, no idea if this is viable or not) would be when you shoot the NPC you want to engage in sex with, you'd be given the option to strip her/him or not
NACHO DSG Posted February 1, 2017 Posted February 1, 2017 I do not understand what happened with version 2.5, everything worked perfectly until the NPCs stopped undressing on the carpets and the carpets occupied are no longer hidden. I have tried to install it manually deleting the other folders and leaving only the options that I want to use, but still the problem persists, I do not understand.
Dragonjoe69 Posted February 1, 2017 Posted February 1, 2017 From what I'm gathering, there is no more dependency on busy settlers? and can I run both the gun and rug versions together? apologies if these questions have been asked and answered already.
Agnot2014 Posted February 1, 2017 Posted February 1, 2017 From what I'm gathering, there is no more dependency on busy settlers? and can I run both the gun and rug versions together? apologies if these questions have been asked and answered already. Yes both can be run together
Agnot2014 Posted February 2, 2017 Posted February 2, 2017 I have a settler that keeps pacing on the spot. I use the Multi-Tool to freeze her and then unfreeze her which is the only thing that works, but only for a while and then she is back to pacing on the spot again. Any suggestions on a fix for this?She moves normally as Long as the Workshop is open for some reason. Also could we have a reset command for all the Rugs in a settlement, I keep getting the odd one that doesn’t reappear, I don’t know if the script gets interrupted or something, but once it’s underground no settler will use it. If I use TCL to go just below the floor so I can see it I can click on it and it will work and if I then exit in the normal way it doesn’t come up above floor level. The only way I have found to fix it is to TCL and go below the floor, then go into Workshop and remove it come back up TCL again and create another one.
Ashuraman Posted February 3, 2017 Posted February 3, 2017 By the way if i may suggest some animations i'd really like to see some blowjob,titjob and cunnilingus animations if at all possible
Highborn Posted February 3, 2017 Posted February 3, 2017 Anybody knows a way to fire guns during the prologue, before the fallout? I'd like to use these animations with my spouse before they die.
Ashuraman Posted February 3, 2017 Posted February 3, 2017 Anybody knows a way to fire guns during the prologue, before the fallout? I'd like to use these animations with my spouse before they die. One thing you can try is use the console to find the item's code. Then type player.equipitem then the code of the item, see if that works
Highborn Posted February 3, 2017 Posted February 3, 2017 Anybody knows a way to fire guns during the prologue, before the fallout? I'd like to use these animations with my spouse before they die. One thing you can try is use the console to find the item's code. Then type player.equipitem then the code of the item, see if that works it works (the message pops up saying the gun was equipped), but I can't wield... that animation seems to be only unlocked during the vault.
Merck Foehurt Posted February 4, 2017 Posted February 4, 2017 Anybody knows a way to fire guns during the prologue, before the fallout? I'd like to use these animations with my spouse before they die. One thing you can try is use the console to find the item's code. Then type player.equipitem then the code of the item, see if that works it works (the message pops up saying the gun was equipped), but I can't wield... that animation seems to be only unlocked during the vault. You could get a mod that makes sanctuary just like it did before the nukes, then use a console command to summon your spouse.
Crazy6987 Posted February 4, 2017 Author Posted February 4, 2017 I have a settler that keeps pacing on the spot. I use the Multi-Tool to freeze her and then unfreeze her which is the only thing that works, but only for a while and then she is back to pacing on the spot again. Any suggestions on a fix for this? She moves normally as Long as the Workshop is open for some reason. Also could we have a reset command for all the Rugs in a settlement, I keep getting the odd one that doesn’t reappear, I don’t know if the script gets interrupted or something, but once it’s underground no settler will use it. If I use TCL to go just below the floor so I can see it I can click on it and it will work and if I then exit in the normal way it doesn’t come up above floor level. The only way I have found to fix it is to TCL and go below the floor, then go into Workshop and remove it come back up TCL again and create another one. I have added many fail safes to the rugs for the upcoming update, and so far with my tests things are working alright, though I won't know for sure until other people get their hands on it. I expect to release an updated gun and rug version sometime next weekend.
Agnot2014 Posted February 4, 2017 Posted February 4, 2017 I have a settler that keeps pacing on the spot. I use the Multi-Tool to freeze her and then unfreeze her which is the only thing that works, but only for a while and then she is back to pacing on the spot again. Any suggestions on a fix for this? She moves normally as Long as the Workshop is open for some reason. Also could we have a reset command for all the Rugs in a settlement, I keep getting the odd one that doesn’t reappear, I don’t know if the script gets interrupted or something, but once it’s underground no settler will use it. If I use TCL to go just below the floor so I can see it I can click on it and it will work and if I then exit in the normal way it doesn’t come up above floor level. The only way I have found to fix it is to TCL and go below the floor, then go into Workshop and remove it come back up TCL again and create another one. I have added many fail safes to the rugs for the upcoming update, and so far with my tests things are working alright, though I won't know for sure until other people get their hands on it. I expect to release an updated gun and rug version sometime next weekend. Thank you for listening, I look forward to the update. Thank You for a brilliant Mod that gets better and better.
iggypop1 Posted February 5, 2017 Posted February 5, 2017 hi Crazy Have you considered making getting "up/down" animations, so that the players by magic not slides into position but getting into position ex like the "going to bed one" It all ways annoyed me in Skyrim but the answer was it was to late to change because then a lot of animations should be reworked, i thought that if this was adressed early maybe we could avoid that "to late thing" Thank you for the mod
Origamiboy Posted February 6, 2017 Posted February 6, 2017 You could improve this mod by adding a configuration tape that configures sex sounds
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