kboom Posted October 31, 2016 Posted October 31, 2016 Everytime the animation run i teleported to some place and dropped from the air, i dont know why? few guards got killed because of that. I'm not entirely sure it's the known old sexlab bug which teleports you to the giants camp, at least that teleported to ground textures missing was appearently related to DDi. It's been a while that i played Skyrim at all, not sure if/how i fixed that... you could try to disable the animation override and see if it happens again. i disabled animation override but still got the problem. Did you disable it with both options? Does it happen every time? Did you try to start one from another place or with other NPCs? Usually when the bug in sexlab happens, it's enough to do something else first and then it should work fine. yes i had both option disable, it happen most of the time with this mod but i rarely have it with sexlab match maker i havent test from another place beside WhiteRun, CPU said it is sexlab bug so i have to wait till the next version. This is a great mod to choose and run animations instead of press O everytime!
Redoneter593 Posted October 31, 2016 Posted October 31, 2016 Looks like you have a nice mod here CPU, and I thought I would point out that the main pic on the download page looks like a cutscene from the God of War franchise. Idk which game, but its nice to see even little moments in gaming can inspire people.
Guest Posted October 31, 2016 Posted October 31, 2016 Looks like you have a nice mod here CPU, and I thought I would point out that the main pic on the download page looks like a cutscene from the God of War franchise. Idk which game, but its nice to see even little moments in gaming can inspire people. When I created the mod, I went on Google image search, type "Follow me", and pick the picture I liked most. Then I reworked the image to have colors, depth, details, and size acceptable for the mod itself. No clues of what was the original image.
LibertyPrime Posted November 3, 2016 Posted November 3, 2016 This doesn't seem to be working for me. Asking someone to kiss my character just makes both teleport 'on top' of eachother and stand there for a couple of seconds. Asking for sex, on the other hand, means my character just stands still, while the other character humps the air. Sex by other means still work, though.
ChrisHPZ Posted November 4, 2016 Posted November 4, 2016 Just wanted to chime in here as I've experienced some of the same bugs. So what I did to get around the teleport to "some location" is as follows: Run FNIS to generate the animations. Yes, you've done this before. Probably when Sexlab was activated in your load order, do it again anyway. Open the MCM Menu for Follow Me For Sex and removed any animations that were set to force run. It turns out I had several animations that the MCM Menu displayed as "Animation Not Found". HTH anyone with problems. I learned the hard way that messing with the settings for Follow Me For Sex without a clear understanding of what they do is what causes problems. In other words, in my case, operator error, not mod error.
delusionxox Posted November 10, 2016 Posted November 10, 2016 This is one of my favorate mods you should build on it .
Todd420 Posted November 14, 2016 Posted November 14, 2016 Hey CPU.. I always role out as male. Problem is that once I use your dialogue tree with a female follower and if a custom idle starts she doesn't snap out of it to follow me and gets stuck gliding around in in her idle. I'm using a minimal set of xp32 anims, #3 of the sexy idles (you know the one, not number 2) and VHH walk (non-fancy). latest xpmse3. Everything works perfectly without your mod in the order. And yes I use FNIS tools when needed. Thanks
Guest Posted November 14, 2016 Posted November 14, 2016 Hey CPU.. I always role out as male. Problem is that once I use your dialogue tree with a female follower and if a custom idle starts she doesn't snap out of it to follow me and gets stuck gliding around in in her idle. I'm using a minimal set of xp32 anims, #3 of the sexy idles (you know the one, not number 2) and VHH walk (non-fancy). latest xpmse3. Everything works perfectly without your mod in the order. And yes I use FNIS tools when needed. Thanks I can force a default idle before starting the sex animation if you like. It is easy for me to do it, but I don't know if this will solve your problem. This because probably the "defaultidles" are replaced by SexyIdles. Just an educated guess.
karlpaws Posted November 14, 2016 Posted November 14, 2016 Hey CPU.. I always role out as male. Problem is that once I use your dialogue tree with a female follower and if a custom idle starts she doesn't snap out of it to follow me and gets stuck gliding around in in her idle. I'm using a minimal set of xp32 anims, #3 of the sexy idles (you know the one, not number 2) and VHH walk (non-fancy). latest xpmse3. Everything works perfectly without your mod in the order. And yes I use FNIS tools when needed. Thanks I can force a default idle before starting the sex animation if you like. It is easy for me to do it, but I don't know if this will solve your problem. This because probably the "defaultidles" are replaced by SexyIdles. Just an educated guess. If "follow me for sex" is the only option for making an NPC follow you, it might not be an issue with the mod but the idles and the npc just not snapping out of them before moving. Have you tried one of the "make anything a follower" type mod or a follower improvement mod like AFT, EFF or UFO and see if people, the usual followers or housecarls do the same thing? Does the sex animation play correctly or does the sexy idle keep control?
Todd420 Posted November 14, 2016 Posted November 14, 2016 It's worth trying if you don't mind cpu.. Please and thanks. I am using a custom mt_idle.HKX as the default gender specific anim in the female folder but I don't use PCEA. I try to keep things as simple as possible. To answer your question; it works perfectly other than what I described. it only hangs on the idle when the followers are walking or running. It does release it but not after sliding around flat-footed for a distance. Not only with followers. Any female. Once the mod is disabled the issue goes away. I tried it without AFT and the menu add-on with no issues. I added "relationship dialogue System" along with yours and no AFT. Anims are playing as they should. Now I need a different way to manage outfits and I'm good until you come up with something new.. Cheers Hey CPU.. I always role out as male. Problem is that once I use your dialogue tree with a female follower and if a custom idle starts she doesn't snap out of it to follow me and gets stuck gliding around in in her idle. I'm using a minimal set of xp32 anims, #3 of the sexy idles (you know the one, not number 2) and VHH walk (non-fancy). latest xpmse3. Everything works perfectly without your mod in the order. And yes I use FNIS tools when needed. Thanks I can force a default idle before starting the sex animation if you like. It is easy for me to do it, but I don't know if this will solve your problem. This because probably the "defaultidles" are replaced by SexyIdles. Just an educated guess. If "follow me for sex" is the only option for making an NPC follow you, it might not be an issue with the mod but the idles and the npc just not snapping out of them before moving. Have you tried one of the "make anything a follower" type mod or a follower improvement mod like AFT, EFF or UFO and see if people, the usual followers or housecarls do the same thing? Does the sex animation play correctly or does the sexy idle keep control?
jaeleefish Posted November 19, 2016 Posted November 19, 2016 It's seems really easy and useful for a newbie like me, but also-- Because of my noob-ness, I probably downloaded something wrong or missed something.. Whenever sex is initiates, the characters don't do anything. The sounds keeps working, however? I'm quite sure I didn't download something (I have the main file, sexlab & a few other things.) But if I needed something like specific animations, could you please guide me to a link or such..?
karlpaws Posted November 19, 2016 Posted November 19, 2016 It's seems really easy and useful for a newbie like me, but also-- Because of my noob-ness, I probably downloaded something wrong or missed something.. Whenever sex is initiates, the characters don't do anything. The sounds keeps working, however? I'm quite sure I didn't download something (I have the main file, sexlab & a few other things.) But if I needed something like specific animations, could you please guide me to a link or such..? No specific anims needed, but if nothing is playing, are you sure you have Sexlab installed correctly? Have you tried initiating sex with any other method or mod? Obvious first thing to check if sex doesn't work with anything else is whether you ran FNIS or not.
jaeleefish Posted November 21, 2016 Posted November 21, 2016 No specific anims needed, but if nothing is playing, are you sure you have Sexlab installed correctly? Have you tried initiating sex with any other method or mod? Obvious first thing to check if sex doesn't work with anything else is whether you ran FNIS or not. Sexlab is installed correctly, (I think..?) I used NMM to apply everything to my game. I have Fores & New Idles.. I've heard some about load orders.. Would that matter? Oh, and thanks for helping me This is my load order as of now. Really the only reason I have so many adult mods is for Beeing female-- One of the requirements for it was a sex mod, and I can't really find one that's only that. (other than this.) I really want it to work. If I can't get it, then maybe point me in the direction of a mod that's just pure sex & not anything kinky haha. Skyrim Update Dawnguard Dragonborn Hearthfire Sexlab RaceCompatibility Unofficial Skyrim Legendary Edition Patch Apachii Hair Schlongs Of Skyrim - Core Beeing Female SkyUI FNIS Realistic Ragdolls & Force RaceMenu Race Menu Plugin Enhanced Character Edit Ethereal Elven Overhaul Alternate Start- Live Another Life Bishop (Romance Mod) ObedientUlfric XPMSE Spouses Enhanced Schlongs Of Skyrim SOS (This and next two are just addons for above) SOS SOS Beeing Female addons Book Of UUNP Iron and Steel Eyes Of Beauty SFO Dragonborn Skyrim Flora Overhaul Facelight Relationship Dialogue overhaul Empyrean Warpaints Brows KS Hairdos Alternate Actors Opulent Outfits SLAnimLoader Follow Me for Sex Sexlab Solutions Sexlab Submit
Slickjack Posted November 21, 2016 Posted November 21, 2016 I'm finding it very annoying when I activate my horse (you know, for riding to the far side of the map) and having to tab out of the conversation that only includes "follow me for sex". Isn't there some way to disable this feature? - sj
ep8c20030 Posted November 23, 2016 Posted November 23, 2016 I can talk with animals using this mod...and the only option is "follow me for sex". It should be a bug I think, could you please fix it?
Guest Posted November 23, 2016 Posted November 23, 2016 I can talk with animals using this mod...and the only option is "follow me for sex". It should be a bug I think, could you please fix it? This option is not provided by this mod. Creatures are not altered in any way, so by default (except dogs, vanilla) you have no way to talk to them. If you can speak to a creature, then it is another mod adding the ability to talk and making them "NPCActors". Not easy for me to filter them out.
ep8c20030 Posted November 30, 2016 Posted November 30, 2016 I can talk with animals using this mod...and the only option is "follow me for sex". It should be a bug I think, could you please fix it? This option is not provided by this mod. Creatures are not altered in any way, so by default (except dogs, vanilla) you have no way to talk to them. If you can speak to a creature, then it is another mod adding the ability to talk and making them "NPCActors". Not easy for me to filter them out. Thanks for your reply. It's Hentai creature that did this
Xatos Posted December 8, 2016 Posted December 8, 2016 Does this work for followers/npcs who are transformed like Werewolves, Werebears, Vampirelords? Are there any differences in non followers following you and followers following you other than the kiss?
Guest Posted December 8, 2016 Posted December 8, 2016 Does this work for followers/npcs who are transformed like Werewolves, Werebears, Vampirelords? Are there any differences in non followers following you and followers following you other than the kiss? The NPCs you ask to follow you with this mod, are not real followers. They will not fight with you, not help you. Just walk close to you until you will dismiss them. No impacts on real followers. Now, this mod does not (and will never support) creatures. So if you ask to a werewolf to have sex, then this mod will do nothing, because SexLab creature animations are not called for creatures. The same for all creature variants.
lunov Posted December 30, 2016 Posted December 30, 2016 Like the mod. Also like the Kiss features. Like those variations. But might it be possible to assure that Sexlab features like "Even Actors Height" or "Clear Highheels" were taken to start these animations? In some cases it doesn't really look nice....
Guest Posted December 31, 2016 Posted December 31, 2016 Like the mod. Also like the Kiss features. Like those variations. But might it be possible to assure that Sexlab features like "Even Actors Height" or "Clear Highheels" were taken to start these animations? In some cases it doesn't really look nice.... I will do this tomorrow.
NicoleDragoness Posted December 31, 2016 Posted December 31, 2016 About markers: - They actually work as expected but I'm only able to place four of them even if there are 8 "slots". - When I place the fifth marker it "overwrites" the first one I placed. - I really hope for a future upgrade with "fire and forget" markers, not connected with a fized number of slots (so it will become useless to have the specific MCM page). What I mean is: 1. The spell places the markers as it does by now. 2. The marker is not "in count" bu the mod except for its "bed function". 3. The player can remove the placed marker simply casting again the spell while sneaking above it. BTW, Happy Xmas Holidays and Happy New Year.
Guest Posted December 31, 2016 Posted December 31, 2016 Uploaded a new version. Fixed the markers after the 4th to be working Increased the maximum number of markers to 16 Added an option to have the marker set as "Fire and Forget", it will be removed after use Added an option to set the actor scale/height while kissing, to improve kiss animations Split the Kisses option in a new page Added the ability to use tongues during kisses
Asertyp Posted January 1, 2017 Posted January 1, 2017 Do not start animations if more than 3 actors. Installed 4 and 5-actors animations. (SL 1.61b) [01/01/2017 - 04:58:28PM] SEXLAB - GetByDefault(Males=4, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=False) [01/01/2017 - 04:58:28PM] SEXLAB - GetByDefault(Males=4, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE) [01/01/2017 - 04:58:28PM] Info: SEXLAB - FATAL - Thread[0] - Unable to find valid default animations stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [sexLabThread00 (12061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1149 [sexLabThread00 (12061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [fm4sQuest (97000D62)].fm4s.doSex() - "fm4s.psc" Line 309 .fm4sDoSexPassiveM.Fragment_0() - "fm4sDoSexPassiveM.psc" Line 9
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